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Domark Ltd
1988
Arcade: Shoot-em-up
£9.95
£2.99
English
ZX Spectrum 48K/128K
None

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84
Rich Pelley
Chris Bourne

I'm a bit p'd off at the mo, readers, cos I've just discovered that my Mum's thrown out all my Star Wars toys. The whole blimmin' lot. Even my Millennium Falcon. And my AT-AT. And (All right, calm down. Ed)... Sniff. Come to think of it, where's my Lego gone? Mum!?!

Er, yes. The game. Well, It's pretty similar to its prequel, Star Wars - in other words, a fly-into-the-screen wire-frame spooky vector graphics jobby, this time shooting probots (large robot doo-das), then AT-ATs and AT-STs (huge walking things that have to be hit in the gun port - oo-er - to get blown up), then TIE Fighters ('normal' spaceships), and finally attempting to pilot your way through an asteroid storm.

The graphics are pretty smooth and fast, but the main problem lies with the difficulty - there simply isn't any. I don't like to boast or anything but I quite happily completed the thing on my second go ever (in easy mode, of course), so goodness knows how much of a pushover you guys'll find it. Still, it's fun 'til the novelty wears off.

76%

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Right, who's been messing around on the blackboard? Come on, out with it.