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Activision Inc
Arcade: Action
ZX Spectrum 48K/128K
Multiple schemes

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Rich Pelley
Chris Bourne

Right then. Let's be short, sweet and to the point (as the Vicar said to the old lady). Here are the bad points about Ghosthusters 2. Firstly, it's a multiload, in that excruciatingly irritating way that has you rewinding and loading the level in again every time you've used up your three lives, even if you only died on the first level. Secondly, it's rather repetitive and not helped by the fact that there are only three levels to the game - swinging down a shaft shooting ghosts, protecting a walking Statue of Liberty from ghosts (you have to have seen the film) and another bit where you probably have to shoot some more ghosts or something (although it's apparently rubbish anyway).

As for the good points, well, it follows the film faithfully, with some natty scene setting stills and pretty decent graphics which help to hide the thin gameplay.

So let's just re-cap. Ghostbusters 2 looks nice and follows the film, but it's a slightly limiting, boring and repetitive multiload. Or in other words, a bit of a completely average film tie-in really.


Screenshot Text

Ghost: "Boo." Man: "Arrggh, a ghost!" Everyone: "Who ya gonna call?" Ghost: "Oh, shut up." Etc.