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Alan Steel
Strategy: War
ZX Spectrum 48K

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Dave Nicholls, Ross Holman, Roger Willis
Chris Bourne

Dave: Wargames seem to be in vogue - which means that the quality of said games is improving by leaps and bounds.

This is true in part for Battle For Midway. The game, as the name implies, places you in charge of the American fleet around Midway island just after the bombing of Pearl Harbour. The layout of the screen comprises a map - and various status screens are available for you to discover pointers on how the enemy is doing.

The naff bit for me came when the Japs came flying in out of the sun - the action suddenly altered to arcadia. It suddenly becomes your task to shoot down the enemy planes and sink their boats as well.

Perhaps I'm being old-fashioned but I prefer a wargame to be a strategic affair, and not a game that's decided on the speed of pressing the keys. As a result, Battle For Midway ends up being between arcade and wartime simulation - although I'm happy to report that strategists with a forgiving nature will enjoy it. 3/5 MISS

Roger: Pretty sophisticated stuff this. Couldn't understand a word of it, mind you, but that probably means that all you would-be-warmongers will have fun. 3/5 MISS

Ross: Yet another wargame. The playing area's a bit cramped, the graphics aren't too hot and it's incredibly slow! 1/5 MISS