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Arcade: Maze
ZX Spectrum 48K

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Ross Holman, Roger Willis, Rick Robson
Chris Bourne

Ross: It's a cheapie and a jolly good one at that! But it doesn't have the most original idea for a game. In order to disguise this fact, the programmers have come up with a silly scenario that sets the action in a toy factory where rampaging ducks and other beasties are on the loose. And because the inspiration comes from Ancient times - well, when did Tutenkhamun first come out? - the on-screen playing area looks more like a dungeon than an industrial complex.

At any one time you'll find yourself looking at about a quarter of the maze that's made up of brick walls. As soon as the chap you control reaches the edge, the screen does a fairly fast and flicker free scroll. But then so it should be - everything else stops while this takes place. In all there are sixteen such mazes.

So, what stands in the way of your success then? Well, there's a complete collection of cuddly toys that have turned rather nasty. All that comes between you and constant cuddliness, is a standard issue laser-spitting gun and your duck busters. To escape the mazes you must collect the keys that'll unlock the doors but you can only carry one at a time.

OK, so you've seen it before but for my money, and more importantly, for yours this ain't a bad budget buy. 3/5 HIT

Roger: Another dollop of duck soup that doesn't taste too fresh! Still, for the price of a Kentucky Fried this'll fill you up for longer. 3/5 HIT

Rick: OK, I was going to say this was foul but that wouldn't be true - or particularly funny. I've played versions before but I never said I wouldn't play them again. 3/5 HIT