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Geoff Foley
Arcade: Adventure
ZX Spectrum 48K

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Ross Holman, Rick Robson, Dougie Bern
Chris Bourne

Ross: I was hoping that this would be some kind of crazy maze game... but to say that would be misleading. There's not so much as a measly minataur to stumble across in this limp labyrinth.

Talking of myths, I was certainly myth-lead by the claim that this game's graphics were up to Alien 8 standard - which would be impressive at £2.50! But no, they're not that good at all. It is a 3D style game, which although pretty, doesn't help you manoeuvre. The 3D bit means that the corridors between blocks are on the diagonals, and as your robot friend moves a character block at a time, staying on course is pretty difficult.

Big problem number two, is finding fuel cells to replenish your supply as you busily consume away on your convaluted travels. You can only carry five things around, so don't tank yourself up too much.

Access to hidden parts of the maze is gained by using keys to activate any of the nine teleport terminals. But even there, you won't be in for any great surprises. As a bargain priced game it's reasonable, but it's not what you'd call 'amazing'. 5/10

Rick: You're either going to love or hate this game. I hate it. The weird 3D effect confuses me beyond wanting to play, and as my fuel runs out before I get a chance to get into it, I ain't going to bother trying. 5/10

Dougie: If I had time to get into this I'm sure I'd enjoy it. As it is I just can't understand what makes it tick. 7/10