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Activision Inc
Arcade: Action
ZX Spectrum 48K/128K
Multiple schemes

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Jonathan Davies
Chris Bourne

So Ghostbusters was the first film game then. And it was a huge hit as well, the first Speccy release to sell over, erm, some huge number of copies, despite being a bit rubbish. So a Ghostbusters II game seemed only natural (or as natural as a small piece of plastic with two holes in it can look), and this is it. It's a slickly-put-together little number, unlike the first game which was distinctly rough around the edges, and follows the plot of the film very closely. In fact, just in case you're not too sure what's going on, it tells the plot as the game progresses along with digitised pics from the film. In-between all this you've got about three sub-games to tackle - a bit where you're descending a shaft picking off ghosts, a horizontally-scrolling shooting bit and something else too. The only problem is that all these bits have to be loaded in separately using an appalling multiloader which makes you load everything more or less from scratch every time you bite the dust. It may not sound too disastrous, but it is (believe us) and knocks a good 20 or 30 degrees off what is otherwise a jolly good film game.


Screenshot Text

Er, it's rather dark and sticky down here. Do I have to go first, guys?