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1988
Arcade: Platform
£7.99
English
ZX Spectrum 48K
Multiple schemes (see individual downloads)

Other Links


47
Bob Wade
Chris Bourne

Gremlin come to Disney's rescue.

Hey Pluto, licences don't come much bigger than Mickey Mouse. He's about to celebrate his 60th birthday, and far from thinking about his pension, he's getting even more active in his old age.

True to his squeaky-clean image Mickey is playing the good guy, trying to save Disney castle from the ogre king who has taken up residence. To evict the evil wretch he has to complete a lot of sub-games and beat off the hordes of nasties sent to stop him. All this while armed only with a water pistol and hammer - what a mouse.

The towers in which the game takes place are circular. You have a cutaway view through one side, revealing wooden floors connected by ladders. On the far wall are doors leading to the various sub-games, and from which the nasties come scuttling out.

The bad guys come in two sizes - little and large - and lots of different shapes. The little monsters are more plentiful and are no match for a medium sized mouse. Some types can be dispatched with the water pistol, others with the hammer. The big monsters split into two little ones when hit with the hammer, so you'll have to go after them as well.

When the monsters are zapped they leave behind an object. These are generally useful, but are sometimes bad for you. Mostly you'll be left water bottles to refill your supply which is drained by the monsters. The other spells that appear will, for a short time anyway, slow the monsters down, speed Mickey up, give you a shield, allow you to walk on thin air, freeze the monsters, and repel them. There's also a black ball which will stun you in the same way as falling through holes in the floor does.

Before being able to enter a room you'll need to pick up keys left behind by zapped monsters. Inside each room is one of four sub-games. The sub-game has to be successfully completed in order to block up the doorway. Once all the doorways are blocked you can exit to the next tower.

Initially you'll encounter the maze room. Here you have to make your way round a series of flick screens trying to collect a hammer, nails and wood. A black ball tries to stop you - you have three lives in each sub-game. There are also hearts for bonus lives, springs to give you reflective shots, a capsule which gives you immunity and skulls which lose you a life. As you complete more of these rooms the number of balls that appears on each screen increases.

The inverted space invaders room puts Mickey on a revolving balcony. Below him bubbles emerge from nozzles and float upwards, eroding the balcony beneath your feet. You have to throw hammers down to burst the bubbles and also hammer the ghosts who float along the balcony with you.

The other two rooms are a bit wet, because in one you've got to stop a pipe dripping and in the other you've got to turn off taps. To stop the pipe leaking you have to hammer corks into it, while avoiding the monsters, and hit the ogre at the top of the screen when his barrier goes down. The tap room has moving platforms which you have to leap around trying to turn four taps off. Once again the ghosts are doing their best to foil your efforts.

The towers get higher and harder as you progress, but initially it's easy to complete a few rooms. It's got a simple addictiveness which will appeal to most players. For those of you who have grown out of watching big-eared, clog-footed, red-shorted mice there's still plenty of action to cope with. The sub-games lack enough variety to make it interesting for long, but it's enjoyable while it lasts.

Reviewer: Bob Wade

RELEASE BOX
Spec, £7.99cs, £12.99dk, Out Now
C64/128, £9.99cs, £14.99dk, Imminent
Atari ST, £19.99dk, Imminent
Ams, £9.99cs, £14.99dk, Imminent

Predicted Interest Curve

1 min: 75/100
1 hour: 80/100
1 day: 75/100
1 week: 65/100
1 month: 45/100
1 year: 20/100

Lots of rooms and difficulty, but the sub-games lack variety.

8/10
6/10
3/10
8/10
743/1000

Banner Text

SPECTRUM VERSION

The sprites are big, bold and delightfully animated. Mickey himself has been nicely reproduced. The towers look stylish, but the sub-games don't look half as pretty. The introductory music is excellent and sound effects during the game are minimal but adequate.

C64 PREVIEW

Great big colourful, cuddly sprites are much in evidence, although the towers aren't as detailed. From the preview version, the gameplay is very similar, but obviously neither the graphics nor gameplay is finalised

ATARI ST PREVIEW

The graphics took superb on this preview version. The animation is excellent and humorous too. Gameplay again seems very similar to the Spectrum, but watch Updates for a definitive view.

Screenshot Text

Spec - Mickey encounters a nasty ogre. Bash him with the hammer and he will turn into two little ogres.

ST - never has a mouse looked so good. Lovely animation and humorous touches too.