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Ocean Software Ltd
Denton Designs
1988
Adventure: Graphic
£7.95
English
ZX Spectrum 128K
Multiple schemes (see individual downloads)

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57
Andy Smith
Chris Bourne

Has Ocean's clock stopped?

Gloria, Dirk, Clive and Jarret have problems. How are they going to escape from the Himalayan plateau on which they've crash landed? You're the answer. You take charge of Jarret (initially) and it's down to you to lead the others to safety. To complicate matters, this particular part of Tibet hasn't evolved with the rest of the world but has remained in the age of Pterodactyls and cannibals.

The action's all in 3D and is viewed through a large window that occupies the majority of the screen. Below the window, three bars indicate your character's strength, hunger/thirst and ammunition levels. You start the game controlling Janet, and wherever you direct him, the others will follow - don't move too fast, though, as you could lose other members of your team. And unless found, lost members of the team will wander around and try to make their own way off the plateau - their chances of succeeding are then very slim.

Solving the game revolves around the careful use of objects found lying around the game area. These are picked up by accessing a sub-menu (which can be moved around the screen Apple Macintosh-style).

The objects on the ground are displayed as icons under other icons representing objects carried by the character. To pick up objects on the ground, simply move the pointer to the icon representing the object and then press fire. Your character will now, if possible, wander over to it and pick it up. All you need to do now is find a way of using the object correctly.

A good example of an object correctly used is when you come to cross the rope bridge (to the right of the crash site). Clive, who's overweight, manages to fall part-way through the floor of the bridge and cries for help. If you've managed to collect the rope earlier, you'll now be able to rescue Clive by electing to use the rope - get the picture?

Should you let Jarret get killed, don't panic - any of the others can take on the role of leader but your chances of survival are lessened.

Where Time Stood Stills an attractive game (similar in appearance to Ocean's The Great Escape) and one that's fun to play. Once you've started on the adventure and, after a few games, have figured out how to keep all your team alive for a while at least, you'll find it difficult to put down until you've completed it - which will take you a long time and give you a lot of fun. Once you have completed it though, it's doubtful you'll play it again.

Reviewer: Andy Smith

RELEASE BOX
Spec 128, £7.95cs, £14.95dk, Out Now
C64/128, £8.95cs, £12.95dk, Imminent
Ams, £8.95cs, £14.95dk, Imminent
Atari ST, £19.95dk, Imminent

Predicted Interest Curve

1 min: 70/100
1 hour: 75/100
1 day: 75/100
1 week: 60/100
1 month: 50/100
1 year: 20/100

A game you'll enjoy playing - until you complete it.

8/10
6/10
4/10
7/10
719/1000

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SPECTRUM VERSION

The graphics are great, but the 3D perspective is a little confusing to start with. Gameplay's good (but annoying at times, especially when you're trying to move your character and everyone keeps getting in your way). Overall, an enjoyable game for arcade adventure fans.

Screenshot Text

The crash site. Jarret's sub-menu tells you there's a length of rope, a bottle of something and a bag lying around.

How to cross that waterfall?