[{"TitleName":"Colossus Bridge 4","Publisher":"CDS Microsystems","Author":"Chris Birkenshaw","YearOfRelease":"1986","ZxDbId":"0001017","Reviews":[{"Issue":{"Name":"Crash Issue 36, Jan 1987","Price":"£1.95","ReleaseDate":"1986-12-10","Editor":"Graeme Kidd","TotalPages":196,"HasCoverTape":false,"FlannelPanel":"Publishers: Roger Kean, Oliver Frey, Franco Frey\r\nPublishing Executive/Editor: Graeme Kidd\r\nAssistant Editor: Lee Paddon\r\nSub Editor: Ciaran Brennan\r\nStaff Writers: Lloyd Mangram, Hannah Smith\r\nAdventure Editor: Derek Brewster\r\nTech Tipster: Simon Goodwin\r\nContributing Writers: Jon Bates, Brendon Kavanagh, John Minson\r\nProduction Controller: David Western\r\nArt Director: Dick Shiner\r\nAssistant Art Director: Gordon Druce\r\nIllustrators: Ian Craig, Oliver Frey\r\nProduction: Seb Clare, Tim Croton, Mark Kendrick, Tony Lorton, Nick Orchard, Michael Parkinson, Cameron Pound, Jonathan Rignall, Matthew Uffindell\r\nAdvertisement Manager: Roger Bennett\r\nAdvertisement Assistant: Nick Wild\r\nSubscriptions: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\nEditorial and Production: [redacted]\r\n\r\nMail Order and Subscriptions: [redacted]\r\n\r\nADVERTISING\r\nBookings [redacted]\r\n\r\nPrinted in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistributed by COMAG, [redacted]\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates.\r\n\r\n©1986 Newsfield Limited\r\n\r\nCover by Oliver Frey\r\n\r\nCRASH ABC FIGURE:\r\n101,843 Total\r\n97,992 UK and EIRE"},"MainText":"Producer: CDS\r\nRetail Price: £11.95\r\nAuthor: Chris Birkenshaw\r\n\r\nThe arcane mysteries of playing Bridge is something few of us aspire to. But CDS, with this new offering, is trying to make the world of the green baize and eyeshade more accessible to us mere mortals.\r\n\r\nIn addition, for those to whom bridge is not a closed book, this program attempts to provide a bit of relaxation when you can't tussle up the required three chums.\r\n\r\nOn one side of the tape is a tutor program which takes the beginner through the rudiments. There are ten 'hands' of bridge, each of which demonstrates a different sort of problem commonly encountered. The player chooses a card from the hand, and unless the right one is chosen, the program bleeps and another card must be tried. At the end of the hand, there is an analysis of why the cards were played.\r\n\r\nOn the other side of the tape is the heart of the program. Now you're on your own. A series of random hands are thrown out by the computer. First comes the bidding. Here the four players, playing as two pairs, must out-bid each other in an attempt to win the contract for that hand. The higher the bid, the more tricks they must win. Any legal bid can be entered, Including doubles and re-doubles. The computer will respond according to the ACOL system and will also respond to the Blackwood slam bidding convention.\r\n\r\nAfter the contract has been settled, the game moves on to the play of the hand. If you are declarer, you control your own and your partner's hand. If you simply want to throw away your lowest card, you just hit return. Otherwise, the suit and value must be entered.\r\n\r\nAt any time a number of commands can be entered. The background colour can be changed, the hand abandoned, the bidding can be reviewed, the program can be restarted, or the state of play can be saved to tape or microdrive.\r\n\r\nDuring play of the hand there is a further set of options. The rest of the cards can be played by the computer, some or all of the remaining tricks can be 'claimed' if you think your cards are winners, although the computer doesn't check that they are, you can even peek at the opposing hands. There is also a hint available if you don't know which card to play. If you're completely stumped, or truly devoid of inspiration, you can even let the computer play a card for you.\r\n\r\nAt the end of the hand, the computer will tot up the scores, and display the total score in the rubber thus far. At this stage there is yet another set of options. The speed of response of the opposition can be changed, the deal can be listed to a printer, a hand can be typed in (for problem solving), or the points value or distribution of your hand can be set. The computer can also run through the bidding and play of the previous hand so, you can spot any mistakes.\r\n\r\nFor the uninitiated, for whom all the above explanation might just as well have been written in Chinese, there is a book in the package called 'Begin Bridge' which tries to shed some light on the subject for the total beginner.\r\n\r\nCOMMENTS\r\n\r\nControl keys: menu driven\r\nJoystick: none\r\nKeyboard play: fast\r\nUse of colour:\r\nGraphics: primitive\r\nSound: virtually nil\r\nSkill levels: variable response time\r\nScreens: two","ReviewerComments":["CDS have always come out with good games in the Colossus series and Bridge is no exception. The game is very well designed and very easy to get into - but there's no denying that the computer can play one hell of a game of Bridge. I often felt like swapping him with my partner who, frankly, seemed to be a bit of a fool at times. The game features almost everything that the average player needs on screen, tut most of it can be ignored if you only a beginner. I was annoyed that if you pressed the LOAD key, accidentally, while playing you had to go through all the LOAD/SAVE procedure, and pretend to SAVE out your game - as there is apparently no abort. That's my only niggle, CRL have come up with another enthralling and addictive simulation.\r\r\nUnknown","As a bit of a bridge buff, I was looking forward to this release, and although better than nothing, it's not quite the game I hoped for. The play of the other players is far too weak. You're not really going to improve if you can always get away with inaccurate bidding because the opposition is so lousy. Still, in most other respects it is a highly polished product, with very thoughtful details like seeing the last trick, score card, doubling and redoubling. It's good to see someone having a go at an underexploited market.\r\r\nUnknown","Well, I know nothing about Bridge, and playing this game left me none the wiser. The tutor program is far too fiddly. Half the time, two cards seemed equally good, but the program insisted you play one particular one. The book is quite good, and I suppose this is a fairly painless way of getting into this game without embarrassing yourself in front of three people who have been playing for years.\r\nUnknown"],"OverallSummary":"","Page":"174","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"No Cameron, three spades was not the right contract. Hmm, wonder if, I can get him to play for a penny a point."},{"Text":"The bidding screen. Looks like a pre-emptive three clubs to me, but Cameron seems to be a bit indecisive."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"75%","Text":""},{"Header":"Graphics","Score":"48%","Text":""},{"Header":"Playability","Score":"73%","Text":""},{"Header":"Getting Started","Score":"65%","Text":""},{"Header":"Addictive Qualities","Score":"72%","Text":""},{"Header":"Value For Money","Score":"62%","Text":""},{"Header":"Overall","Score":"70%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 14, Feb 1987","Price":"£1","ReleaseDate":"1987-01-08","Editor":"Teresa Maughan","TotalPages":106,"HasCoverTape":false,"FlannelPanel":"Editor: Teresa Maughan\r\nArt Editor: Caroline Clayton\r\nProduction Editor: Sara Biggs\r\nAssistant Editor: Phil South\r\nStaff Writer: Markus Berkmann\r\nDesigner: Darrell King\r\nContributors: Steve Adams, Luke C, Mike Gerrard, Ian Hoare, Gwyn Hughes, ZZKJ, Tommy Nash, Max Phillips, Rick Robson, Rachael Smith\r\nAdvertisement Manager: Mark Salmon\r\nAdvertisement Executive: Julian Harriott\r\nProduction Manager: Sonia Hunt\r\nManaging Editor: Kevin Cox\r\nPublisher: Roger Munford\r\nPublishing Director: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1987 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"CDS\n£11.95\nReviewer: Gwyn Hughes\n\nSo, there's a storm whenever I review a chess program because I'm not a Grand Master. On those grounds I shouldn't even be allowed to load Colossus Bridge! You see, the problem is that (gasp)... I can't play Bridge at all!\n\nWe're force fed the rudiments of the pawn game when we're young but not so Bridge. Don't let that put you offc Colossus is a good way to learn.\n\nOf course, you must like card games in general, and sophisticated card games in particular. Bridge calls for two pairs of players, who sit opposite each other and are referred to as North, South, East and West . A game breaks down into two Parts.\n\nLet's start at the end! in the second part, one player throws down a card. The others follow. trying to play a higher card, which has to be of the same suit whenever possible. The highest card wins the 'trick'. The only additional rule is that one suit may be nominated as trumps. If a player can't play the suit that's required, he may be able to play a powerful trump card.\n\nThis is all nice and simple, but complexities arise in the scoring. You don't just play for the greatest number of tricks, but you have to fulfil the 'contract' that you've made, and if you fail to do that, your opponents score penalty points.\n\nThe 'contract' is made in the first part of the game, when you nominate how many 'tricks' you think you and your partner will win, and what suit they'll be. Of course, this presents a slight problem as you can only see your own hand of thirteen cards. You might hold five strong diamonds, but you've no idea whether your partner can back you up if you contract to win three 'tricks' more than your opponents, with diamonds as trumps.\n\nNever fear, for a clever system of communication has arisen... and I don't mean kicking each other under the table. Instead your partner's reply should alert you to the wisdom of a bid, if you open with one diamond and receive a reply of three diamonds, you can be pretty sure you're both well placed.\n\nIf that doesn't sound too daunting, then Colossus Bridge is a great way into the game.\n\nFor starters, it comes with a paperback introduction. Then there's a tutor on the second side of the tape which presents you with ten hands that you have to bid correctty.\n\nAs with Colossus Chess, there's a good selection of optiona, including the opportunity to hold the auction again it you think you bid incorrectly, or to have the computer suggest a card in the second part of the game. The program's instruction booklet is a bit on the thin side, but you should find what you want there.\n\nThere's hardly a flood of Bridge programs on the Spectrum, and you could do far worse than this if you want to learn the game... though I suspect it'll give experienced players a good time too. For me, it built a bridge across a whirlpool of confusing rules and terms to a game I'm fast becoming hooked on.","ReviewerComments":[],"OverallSummary":"","Page":"75","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Gwyn Hughes","Score":"8","ScoreSuffix":"/10"}],"ScreenshotText":[{"Text":"North declined to follow up your bid, and East/West failed to make a counter-move, so the game starts. East began strongly and this enabled your opponents to win four tricks, but then you took the advantage and won two. With Clubs as trumps and some powerful Diamonds, it should be possible to make that one Club contract without too much trouble - though for a low score."},{"Text":"The Auction. You partner, North, and opponent, East, have chosen not to bid, but you hold a good hand. It's valued at 17 points, found by counting the high cards, which is shown in the top row. Its strength is centred on the Clubs, so South opens with a tentative bid of one Club."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"7/10","Text":""},{"Header":"Playability","Score":"7/10","Text":""},{"Header":"Value For Money","Score":"8/10","Text":""},{"Header":"Addictiveness","Score":"9/10","Text":""},{"Header":"Overall","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ACE (Advanced Computer Entertainment) Issue 6, Mar 1988","Price":"£1.5","ReleaseDate":"1988-02-04","Editor":"Peter Connor, Steve Cooke","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"Advanced Computer Entertainment\r\nFuture Publishing [redacted]\r\nTelephone [redacted], Fax [redacted], Telecom Gold 84:TXT152, Prestel/Micronet [redacted]\r\n\r\nCo-editors: Peter Connor, Steve Cooke\r\nReviews Editor: Andy Wilton\r\nStaff Writer: Andy Smith\r\nArt Editor: Trevor Gilham\r\nArt Team: Angela Neal, Sally Meddings\r\nPublisher: Chris Anderson\r\nAdvertising Manager: Jon Beales\r\n\r\nCOVER PHOTOGRAPHY\r\nStuart Baynes Photography [redacted]\r\n\r\nSUBSCRIPTIONS & SPECIAL OFFERS\r\nCarrie-Anne Porter [redacted]\r\n\r\nCOLOUR ORIGINATION\r\nWessex Reproduction [redacted]\r\n\r\nDISTRIBUTION\r\nSM Distribution [redacted]\r\n\r\nPRINTING\r\nChase Web Offset [redacted]\r\n\r\nCopyright - FUTURE PUBLISHING LTD 1988 - No part of this publication may be reproduced in any form without our permission."},"MainText":"Spectrum, £11.95cs\r\nAmstrad CPC, £11.95cs, £14.95dk\r\nC64, £11.95cs, £14.95dk\r\nAmstrad PCW, £15.95dk\r\nIBM PC, £15.95dk\r\n\r\nThis programs's intended for beginners and learners, and is packaged with H. Fox's book Begin Bridge. It offers both random hands and hands with a certain point count for those who get tired of passing all the time. There are lots of options for rebidding, reviewing, and replaying hands, or peeking at your opponent's cards, and the computer will understand and initiate both Stayman and Blackwood conventions.\r\n\r\nColossus bids strictly according to the conventional Acol point counts/distribution, with the occasional inexplicable call made by by the computer just to throw you off balance. Card play is similarly uniform. It will draw trumps, then lead out strong suits. It also finesses sometimes - although not only when it will be successful.\r\n\r\nWith its replay options and tutor program. Colossus is a very good choice for those getting to grips with the game. The screen display is clear and easy to understand, though functional rather than pretty.","ReviewerComments":[],"OverallSummary":"","Page":"67","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"ZX Computing Issue 33, Jan 1987","Price":"£1.5","ReleaseDate":"1986-12-18","Editor":"Bryan Ralph","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"Editor: Bryan Ralph\r\nAssistant Editor: Cliff Joseph\r\nConsultant Editor: Ray Elder\r\nAdvertising Manager: John McGarry\r\nDesign: Argus Design\r\nA.S.P. Advertising and Editorial [redacted]\r\n\r\nPrinted by Chase Web, [redacted]\r\n\r\nAdvertisement Copy Controller: Andy Selwood\r\n\r\nDistributed by: Argus Press Sales and Distribution Ltd, [redacted]\r\n\r\nZX Computing Monthly is published on the fourth Friday of each month. Subscription rates can be obtained from ZX Subscriptions, [redacted]\r\n\r\nThe contents of this publication, including all articles, designs plans, drawings and other intellectual property rights herein belong to Argus Specialist Publications Limited. All rights conferred by the law of Copyright and other intellectual property rights and by virtue of international copyright conventions are specifically reserved to Argus Specialist Publications Limited and any reproduction requires the prior written consent of the company.\r\n\r\nArgus Specialist Publications Limited. ©1987"},"MainText":"CDS\r\n£11.95\r\n\r\nThe game of bridge has received considerably less analysis by computer than might be supposed. After all, there are many chess programs available which are capable of beating the majority of players, so why isn't the same true for bridge?\r\n\r\nThere are a number of reasons but the main one is that as a game, it is incredibly difficult to analyse. Whereas a bishop can only move according to well defined rules, a bridge player has considerably fewer restrictions when it comes to making a bid or playing a card.\r\n\r\nSide stepping some of the complexities of the game itself Colossus Bridge 4 is aimed fairly and squarely at the beginner.\r\n\r\nPresentation wise the program works well. Entering a bid or playing a card is simplicity itself and there are facilities to replay or rebid a hand if you want to study alternative lines. Deals can be listed to printer if you want to save a hard copy and you can input your own hands it desired. My only niggles here are that it is not too easy to distinguish between clubs and spades and the claim option which allows you to claim some or all of the remaining tricks without having to play the rest of the hand through. The problem here is that the program does not check the validity of your claim allowing you to cheat if you were unscrupulous enough so to do.\r\n\r\nThe standard of bidding is at best average. Allegedly following the Acol system - the one used by most British players, it copes well for the first round but then tends to get into murky waters. Wild leaps with inadequate trump support but a strong hand are commonplace but then it doesn't upgrade weaker hands with redeeming features such as good trumps and an unbalanced distribution. Once you get used to its style though, you should end up in the right contract on about 6-7 deals out of 10 where your side holds the balance of the high cards. The program's card play again isn't too hot, especially when defending and several of my contracts were allowed to be made when the computer simply failed to cash winners.\r\n\r\nThat's all well and good you say, but you know more or less what you are doing. How does the program rate for a beginner? The answer is not too bad at all. The tape is packaged with a book entitled Begin Bridge by Geoff Fox, one of the foremost bridge teachers and the combination of the two will prove an admirable introduction for anyone new to the game.\r\n\r\nRead up on the basics of the game first and then get a feel for the mechanics of the game via the program. One last grumble though. Side two of the tape contains ten demonstration hands. Apart from the fact that the program is badly bugged so you cannot actually play the hands through, the choice of deals is also poor. Elimination and endplays together with advanced avoidance techniques have no place in a beginner's package.\r\n\r\nTo conclude then, a reasonable introduction for the beginner who finds it impossible to learn from books alone but the more experienced player is likely to get extremely annoyed at lack of a real challenge.","ReviewerComments":[],"OverallSummary":"","Page":"38","Denied":false,"Award":"Globert","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"Good","Text":""}],"CompilationReviewScores":[]}]}]