[{"TitleName":"Krazy Kong","Publisher":"C-Tech","Author":"","YearOfRelease":"1982","ZxDbId":"0010570","Reviews":[{"Issue":{"Name":"Crash Issue 1, Feb 1984","Price":"£0.75","ReleaseDate":"1984-01-19","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: C-Tech, 48K\r\n£5.50\r\n\r\nUnfortunately not a good version, not even a good game. Loading errors seem frequent, and when you get there the graphics and animation are almost non-existent. The inlay claims three screens but only two are available due to a bug in the program which keeps returning you to screen one when you finish screen two. Not recommended.","ReviewerComments":[],"OverallSummary":"","Page":"52","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 27, Jan 1984","Price":"£0.85","ReleaseDate":"1983-12-16","Editor":"Terry Pratt","TotalPages":172,"HasCoverTape":false,"FlannelPanel":"Editor: Terry Pratt\r\nAssistant Editor: Eugene Lacey\r\nEditorial Assistant: Clare Edgeley\r\nReader Services: Robert Schifreen\r\nArt Editor: Linda Freeman\r\nDesigner: Lynda Skerry\r\nProduction Editor: Tim Metcalfe\r\nStaff Writers: Seamus St. John, Richard Frankel\r\nAdvertisement Manager: Rita Lewis\r\nAssistant Advertisement Manager: Rob Cameron\r\nAdvertising Executive: Louise Matthews\r\nAdvertisement Assistant: Louise Flockhart\r\nPublisher: Tom Moloney\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nCOMPUTER AND VIDEO GAMES POSTAL SUBSCRIPTION SERVICE. By using the special Postal Subscription Service, copies of COMPUTER AND VIDEO GAMES can be mailed direct from our offices each month to any address throughout the world. All subscription applications should be sent for processing to COMPUTER AND VIDEO GAMES (Subscription Department), [redacted]. All orders should include the appropriate remittance made payable to COMPUTER AND VIDEO GAMES. Annual subscription rates (12 issues): UK and Eire: £14. Additional service information including individual overseas airmail rates available upon request. Circulation Department: EMAP National Publications. Published and distributed by EMAP National Publications Ltd. Printed by Eden Fisher (Southend) Ltd.\r\n\r\n©Computer & Video Games Limited ISSN 0261 3697.\r\n\r\nCover Illustration: Paul Slater\r\nNext Issue: January 16th"},"MainText":"LOOKING FOR TOP OF THE KONGS\r\n\r\nIf you are after a Kong game for your Christmas stocking you've got a pretty bewildering choice on your hands.\r\n\r\nWe managed to acquire four Spectrum versions though there must be at least that many again lurking in the small adds columns of the computer mags.\r\n\r\nThe most disappointing thing about Spectrum Kong, which all the versions we tested have in common, is that Mario has been reduced to a stick man. This detracts from the cuteness of the game - which was a major reason for its success in the arcades.\r\n\r\nFirst up on screen was Blaby's Killer Kong with a deluge of barrels which were very difficult to hop over. This game also has the unfortunate distinction of having the oddest Mario. The little Italian must have had too much vino as he wobbles along in the most ungainly fashion with his feet pointing inwards.\r\n\r\nIf Blaby's Killer Kong was a bit too difficult then PSS's Krazy Kong is guilty of being too easy. I hopped my way onto the third screen on my first go - which was satisfying but not very challenging.\r\n\r\nNeither Blaby's or PSS's game managed to capture the feel of playing the arcade game and some silly frills like an RIP tombstone which appears in PSS's game every time Mario gets splatted didn't add anything.\r\n\r\nIf software houses insist on ripping off ideas from the arcades then they may as well at least try to do accurate copies.\r\n\r\nBut if these two versions were average at least they were not as bad as C Tech's Krazy Kong which took about half an hour to load, was nothing like Donkey Kong, and had more bugs than a mangy old moggy. Happily there is one reasonably good version available in the shape of Kong from Ocean.\r\n\r\nThe game is fairly close to the arcade game, strikes just about the right balance in difficulty, and has some useful extras. Most useful of these is a training mode which enables you to choose which screen you want to start on and avoid having to go through screens one or two to get to the level which you have not yet mastered.\r\n\r\nSo if you are getting a Kong for your Spectrum - and lets face it the game is as obligatory to your collection as a maze game and a shoot 'em up - then Oceans Kong is C&VG's choice, Kong can be purchased in most high street software outlets at £5.95.","ReviewerComments":[],"OverallSummary":"","Page":"28,31","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"ZX Computing Issue 8, Aug 1983","Price":"£1.85","ReleaseDate":"1983-07-22","Editor":"Roger Munford","TotalPages":148,"HasCoverTape":false,"FlannelPanel":"ZX Computing\r\nVol. One\r\nNumber Eight\r\nAug/Sept 1983\r\n\r\nEditor: Roger Munford\r\nAdvertising Manager: Miriam Roberts\r\nManaging Editor: Ron Harris\r\nManaging Director: T J Connell\r\n\r\nOrigination and design by MM Design & Print, [redacted]\r\nPublished by Argus Specialist Publications Ltd, [redacted]\r\n\r\nZX Computing is published bi-monthly on the fourth Friday of the month. Distributed by: Argus Press Sales & Distribution Ltd. [redacted]. Printed by: Henry Garnett Ltd., Rotherham.\r\n\r\nThe contents of this publication including all articles, designs, plans, drawings and programs and all copyright and other intellectual property rights therein belong to Argus Specialist Publications Limited. All rights conferred by the Law of Copyright and other intellectual property rights and by virtue of international copyright conventions are specifically reserved to Argus Specialist Publications Limited and any reproduction requires the prior written consent of the Argus Specialist Publications Ltd.\r\n\r\n©Argus Specialist Publications Limited 1983"},"MainText":"PRICE: £5.00\r\nMemory: 48K\r\n\r\nKong the gorilla has captured a girl and your task is to rescue her from his evil grasp. There are three stages of this game: first you must avoid the barrels and fireballs which are being hurled at you and climb the ladders to the second screen. Then you must climb the staircase again avoiding the fireballs to rescue the girl. It is left up to your own imagination to decide who the fair maiden in distress is, so you can be the in-house hero!\r\n\r\nBeing written in machine code means that the action is pretty fast, though jerky and a little crude. Some of the controls are a little too sensitive, but apart from that it is a good, fun game, which can be played for hours - just change the maiden!","ReviewerComments":[],"OverallSummary":"","Page":"108","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"James Walsh","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Documentation","Score":"3.5/5","Text":""},{"Header":"Addictive Quality","Score":"3.5/5","Text":""},{"Header":"Graphics","Score":"3/5","Text":""},{"Header":"Programming Achievement","Score":"3.5/5","Text":""},{"Header":"Lasting Appeal","Score":"3/5","Text":""},{"Header":"Value","Score":"3.5/5","Text":""}],"CompilationReviewScores":[]}]}]