[{"TitleName":"Crack Down","Publisher":"U.S. Gold Ltd","Author":"Arc Developments, Mark Cooksey, Steve Crisp","YearOfRelease":"1990","ZxDbId":"0001109","Reviews":[{"Issue":{"Name":"Crash Issue 76, May 1990","Price":"£1.7","ReleaseDate":"1990-04-26","Editor":"Oliver Frey","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nFeatures Editor: Richard Eddy\r\nStaff Writer: Mark Caswell\r\nEditorial Assistant: Viv Vickress\r\nPhotography: Michael Parkinson\r\nContributors: Nick Roberts\r\nProduction Manager: Jonathan Rignall\r\nProduction Supervisor: Matthew Uffindell\r\nArt Director: Mark Kendrick\r\nReprographics: Robert Millichamp, Tim Morris, Rob (the Rev) Hamilton, Jenny Reddard\r\nDesign: David Western, Melvin Fisher\r\nSystems Operator: Ian Chubb, Paul (Charlie) Chubb\r\nGroup Advertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Caroline Blake\r\nAssistant: Jackie Morris [redacted]\r\nGroup Promotions Executive: Richard Eddy\r\n\r\nMail Order: Carol Kinsey\r\n\r\nSubscriptions\r\n[redacted].\r\n\r\nDesigned and typeset on Apple Macintosh II computers using Quark Express and Adobe Illustrator '88, output at MBI [redacted] with systems support from Digital Reprographics [redacted]. Colour origination by Scan Studios [redacted]. Printed in England by BPCC Business Magazines (Carlisle) Ltd, [redacted] - a member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Viv Vickress a line at the main address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1989 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"US Gold/Arc Developments\r\n£9.99 cass\r\n\r\nIn the far future mad bio-engineer Dr K creates an army of robotic stormtroopers with which he plans to take over the world. Andy Attacker and Ben Breaker must infiltrate then) levels of K's fortress, destroy each level as they go and put down Dr K.\r\n\r\nThey're armed with a rocket launcher, a machine gun and a supply of smart bombs. All armament is limited, so accurate aim is in order, and a beady eye for the boxes of ammo lying about: run into them to replenish flagging stocks. If caught in the embarassing position of zero ammo, dazzle the droids with martial arts prowess.\r\n\r\nTo destroy each level (and thus move on) you must watch out for the crosses on the floor (X literally marks the spot). Run over these to plant the bombs to blow up the section: when all explosives have been planted - run like hell for the exit. The backgrounds change from level to level, so one minute you may be in a scrap yard and the next in a huge warehouse. And apart from the drones and other assorted mobile menaces, many traps and pitfalls await the unwary warrior.\r\n\r\nAlthough Crackdown is tough, it's certainly worth the effort to struggle through. The coin-op atmosphere has been translated very well, with the ability for both characters to be on the screen at one time its main feature. And unlike Gauntlet, Ben and Andy move around the screen independently. A great blast-'em-up extravaganza from a recently rather quiet US Gold.\r\n\r\nMARK 89%","ReviewerComments":["What ? You mean this was actually a Sega coin-op? I'm sorry, Crackdown may be a brave try at a conversion and maybe the Speccy just isn't up to the intricate gameplay graphics involved, but it sadly hasn't worked. I played it and played it until I was almost pulling my hair out by the roots. I bet you're wondering what is wrong with the game? Well, the graphics are well below par. The sprites are badly drawn and seem to change shape when you turn a corner (?!). Each level is a different colour monochrome, which means that when a few enemies, the background and you are all in the same little space you can't see what the hell is going on. Any potential game thrill is just swamped by this one handycap. Maybe it's my eyesight, as Mart obviously loves it, but sorry chaps, Crackdown is a big disappointment. I'd rather play US Gold's E-Motion instead.\r\nNick Roberts\r\n48%"],"OverallSummary":"Love it, hate it: a brave blast-'em-up with cracked down.","Page":"44","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Nick Roberts","Score":"48","ScoreSuffix":"%"},{"Name":"Mark Caswell","Score":"89","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"65%","Text":""},{"Header":"Graphics","Score":"59%","Text":""},{"Header":"Sound","Score":"40%","Text":""},{"Header":"Playability","Score":"65%","Text":""},{"Header":"Addictivity","Score":"62%","Text":""},{"Header":"Overall","Score":"69%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 53, May 1990","Price":"£1.7","ReleaseDate":"1990-04-12","Editor":"Matt Bielby","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Kevin Hibbert\r\nProduction Editor: Andy Ide\r\nDesign Assistant: Andy Ounsted\r\nContributors: Robin Alway, Marcus Berkmann, Amanda Cook, Joe Davies, Jonathan Davies, Cathy Fryett, Mike Gerrard, Simon Goggin, Duncan MacDonald, David McCandless, Paul Morgan, Rich Pelley, David Wilson\r\nAdvertising Manager: Mark Salmon\r\nAdvertising Executive: Simon Moss\r\nPublisher: Greg Ingham\r\nAssistant Publisher: Jane Nolan\r\nProduction Manager: Ian Seager\r\nProduction Coordinator: Melissa Parkinson\r\nSubscriptions: Computer Posting [redacted]\r\nMail Order: The Old Barn [redacted]\r\nPrinters: Riverside Press [redacted]\r\nDistributors: SM Distribution [redacted]\r\n\r\nYour Sinclair is published by Future Publishing Ltd [redacted]\r\n\r\n©Future Publishing 1990. No part of this magazine may be reproduced without written permission."},"MainText":"US Gold\r\n£9.99 cass/£14.99 disk\r\nReviewer: Kati Hamza\r\n\r\nCripes! One minute I'm playing on a huge Crackdown machine in my local arcade and the next I'm plonked in front of the Speccy doing exactly the same thing. Is this a vision or a waking dream? Nope, its the latest snappy coin-op conversion from US Gold. Phew! Quel relief, I thought I was a gonner there.\r\n\r\nSo what's the game about exactly? Well, it's all got rather a lot to do with an evil little fella called Dr K. Laughing like a lunatic and twiddling his waxed moustache, he's out to create an army of biogenetically-engineered humanoids which he's going to use to set up a lawn mower factory. Oops. Sorry. I mean take over the world.\r\n\r\nAha! But there are two factors the dastardly doc forgot - Andy Attacker and Ben Breaker, efficient FBI agents with a cunning plan. (Well, with a couple of names like that they couldn't have run a funeral parlour, could they?) Bazooka in hand, shades at the ready, these cool dudes (or just one if you haven't got any friends) run like the blazes straight up to the scientist's secret hideout. Blimey! Its a huge 16-level fortress inhabited solely by the sinful surgeon's android buddies and these sinister synthetic subordinates aren't afraid to die, no siree. Basically, you've got to plant three detonation devices on each split-screen level (X marks the spot) and leg it out of there before they explode. You're helped in this task by a map at the top of the screen which gives a rough idea of where you are (although you only appear as the weeniest pinprick so you might need a magnifying glass) and there's also a table to show how much ammo you've got left.\r\n\r\nTalking of ammo, each of the lads has three potential weapons - a rocket launcher (big flashy number), a gun (naff pea shooter) and a superbomb (wipes anything in the vicinity off the face of the lab). But don't panic if you run out. Extra supplies are lying about the place in handy pick-up packs. Hooray!\r\n\r\nIf you don't come a cropper by walking into poisonous pools of acid slime, there are plenty of kamikaze androids about out to get you too. And by crikey there's no stopping this lot. Every time you walk past a monster generator it spits one of the vicious chappies out - and they don't always play by the rules. For a start, they've got collision detection on their side. Very crafty. If you graze them with a bullet it won't do them the slightest bit of damage, but if they touch so much as the hairs on your ears, that's it, finished, kaput, another life gone. Not exactly cricket, is it?\r\n\r\nAs a conversion then, Crackdown is a birrovalright. All the levels are there, they've included the maps and most of the coin-op's in-game features, but there's something missing - any really snazzy, exciting gameplay. It might look a bit similar, but it's no Gauntlet, and while you could reasonably level the same criticism at the arcade original, at least that's got fantastic graphics and a corker of a soundtrack to keep you interested when the action flags a bit. On the monochrome Speccy its a tad difficult to distinguish some of the graphics, the map is hopeless and the aforementioned collision detection is a bit of a pain. It's not bad as such, but it's difficult to get into a lather over it- haven't we seen enough games already that boil down to just a bit of shooting and collecting? A perfectly smoothly programmed bit of shooting and collecting admittedly, but nothing more than that. If you like your games vindaloo-hot (and who doesn't?) then you might be disappointed.","ReviewerComments":[],"OverallSummary":"A natty conversion of a coin-op which was good, but not that good. Suck it and see.","Page":"73","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Kati Hamza","Score":"76","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Right. Time to get your skates on, matey. Only a couple of minutes 'til she blows!"},{"Text":"Yep, it's all just like the let's-blow-up-the-baddie-base bit from a Bond film."},{"Text":"Yes, you're right, it looks just like Gauntlet split into two screens. Because of this each play area is fairly tiny and you're often hard-pushed to tell what's round the next corner - the map at the top's far to squitty to be much help either."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Life Expectancy","Score":"69%","Text":""},{"Header":"Instant Appeal","Score":"78%","Text":""},{"Header":"Graphics","Score":"69%","Text":""},{"Header":"Addictiveness","Score":"73%","Text":""},{"Header":"Overall","Score":"76%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 96, Mar 1990","Price":"£1.6","ReleaseDate":"1990-02-18","Editor":"Jim Douglas","TotalPages":93,"HasCoverTape":false,"FlannelPanel":"TRAVEL SPECIAL\r\n\r\nJIM \"private jet\" DOUGLAS (Editor)\r\nBeing a bloody stinking yuppie, our Jim just had to go on the piste, that's skiing to you. He's bought his dayglo green end purple salopettes, got some mirrored raybans and applied some of that gungy white zinc stuff to his kisser and now he's ready for a mega pose on the top of a snowy slope. God, what a poser, I hope he breaks both legs.\r\n\r\nGARTH \"where's me backpack man\" Sumpter (Staff Writer)\r\nGarfy baby has decided it's time to find himself (maan), so he's booked into a Kibbutz in The Himalayas for the summer. He's bought himself some loon pants and a string of love beads and a pack of josticks, and is now practising his spaced-out Hippie look (maaaaaaaaaaaan).\r\n\r\nOSMOND \"a nice quiet break\" BROWNE (Designer)\r\nOz decided to go for a peaceful holiday so the team recommended an 18-30's trip to Benidorm. He's hoping to meet some interesting chums and a better class of girlie (fool). He's just heard he's sharing a room with his predecessor Tim 'lagered up' Noonan and 25 of his mates. Rather you than me, matey.\r\n\r\nAL SKEAT (Production Editor)\r\nPoor old Al. She did all the ringing around for the others and booked up their vacations and the rotten sods have spent all the cash in the holiday kitty and left her with nothing. She's currently on the blower to her Auntie Vi, who says she's welcome to stay at her 'smashing' caravan on Canvey Isle, with her and Uncle Eric, as long as she doesn't mind sleeping with their incontinent Wire-haired Terrier. Al can hardly wait. \r\n\r\nNo part of this magazine may be reproduced, transmitted, stored in a data retrieval system or transcribed without express written permission from the Publishers. (Who are all in a foul mood at the moment, so don't bother asking.)\r\n\r\nAdventure: The Sorceress\r\nI've Got This Problem: Rupert Goodwins\r\nAdvertisement Manager: James Owens\r\nSenior Sales: Martha Moloughney\r\nAd Production: Emma Ward\r\nMarketing Manager: Dean Barrett\r\nMarketing Assistant: Sarah Ewing\r\nPublisher: Terry Pratt\r\n\r\nSinclair User, EMAP B+CP, [redacted]\r\n\r\nCover Illustration: Jerry Paris\r\n\r\nPrinted by Nene River Press, [redacted]\r\n\r\n©Copyright Sinclair User 1990"},"MainText":"Label: US Gold\r\nAuthor: Arc Development\r\nPrice: £9.99\r\nReviewer: Garth Sumpter\r\n\r\nIt's fast and furious and as it emerges blinking into the light of day, we bring you this exclusive review of Crackdown, the conversion of the hit Sega arcade game that allows two players to explore each level completely independently of each other.\r\n\r\nCrackdown has one or two players playing the roles of two futuristic mercenaries, Andy Attacker and Ben Breaker whose job it is to infiltrate and destroy the headquarters of the maniacal Dr K who is a dribbling lunatic thanks to his do it to yourself experiments in genetics. Unfortunately he's not enough jam butties short of a picnic to have built an army of Replicants who will take over the world unless our beefy heros can destroy them and their cracked creator.\r\n\r\nEach of the 16 levels is viewed from above with each player taking up half of the split screen. As you move around the play area, a map above the action screens shows each players position but due to the condensed size of the arcade version this only serves to show you your way and where the X's are.\r\n\r\nAndy and Ben must lay time bombs at each of the allocated positions before they can exit to the next level. X's mark the spot and walking over each one will place and activate the time bomb. Once they are all positioned you must exit at speed. If you don't make it out before the timer hits zero you'll loose a life and have to start the level from the beginning but on leaving each level you'll have to load in the next level. Oh no! A 16 level multi load all you 48K owners cry. \"Na na, di na na, should've got a 128K Spectrum\" taunt all the designer Speccy owners. Well pooh to them too 'cos they'll have to load each level too! Luckily each load is only 8K so you won't have to wait too long and all the designer Speccy with 128K will have continuous music with the game.\r\n\r\nThe game is in monochrome due to the complexity of the graphics but can be a little messy in some places. This is probably due to trying to get as near to the arcade as possible adding the unenviable task of cramming in lots of animation frames. Players can hug walls, fall down holes or even get washed away by torrential stretches of water.\r\n\r\nThe sound FX are okay and the music adds to the flavour of a game that shows the obvious progression to Gauntlet, giving players a Gauntlet style of game but increasing the freedom of the individual players.\r\n\r\nIf you prefer to simultaneous two player games then Crackdown should take a worthy place on your software shelf.","ReviewerComments":["JIM SEZ: 79%\r\nComplex plan view action a little heavy on the eyes.\r\nJim Douglas\r\n79%"],"OverallSummary":"The Gauntlet style comes of age in the 1990's.","Page":"10 ,11","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Garth Sumpter","Score":"83","ScoreSuffix":"%"},{"Name":"Jim Douglas","Score":"79","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"77%","Text":""},{"Header":"Sound","Score":"82%","Text":""},{"Header":"Playability","Score":"84%","Text":""},{"Header":"Lastability","Score":"84%","Text":""},{"Header":"Overall","Score":"83%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 125, Jul 1992","Price":"£2.2","ReleaseDate":"1992-06-18","Editor":"Alan Dykes","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"Editor: Alan 'Excellent!' Dykes\r\nDesign: Yvette 'Babe!' Nicholls\r\nSU Crew: Garth 'Bogus' Sumpter, Steve 'Party On' Keen, Ed 'Head' Laurence, Pete 'Source of all knowledege' Gerrard, Graham 'Hate Mail' Mason, Phillip 'Missing in action' Fisch, Jason 'Good game' Baptiste\r\nAd Manager: Tina 'Foxy lady' Zanelli\r\nAd Production: Matthew 'Yin-Yang' Walker\r\nMarketing Man.: Mark '?' Swallow\r\nMarketing Persons: Sarah 'Hello dearie' Ewing, Sarah 'TNT' Hilliard\r\nPublisher: Mike 'Malibu' Frey\r\nManaging Director: Terry 'The professionals' Pratt\r\n\r\n(c)1992 EMAP IMAGES\r\nPhone: [redacted] (is there anyone out there?)\r\nFax: [redacted] (Information at the end of your eyelids)\r\n[redacted]\r\n\r\nColour by those wonderful Colourtech people\r\nPrinted by Kingfisher\r\nTypeset by Altyp Inc\r\n\r\nAbsolutely no part of this publication may be reproduced, stored in an electronic retrieval system or copied, resold etc with the prior permission of the publisher. However, if anyone feels like putting a copy of SU in a deep space probe, sent out to seek other worlds and communicate examples of earth's wonderful things, of which SU is probably the best example (along with a well known brand of lager) to alien races in space, I don't think Mike will mind too much! Y'all have a nice day now."},"MainText":"Label: Kixx\r\nMemory: 48K/128K\r\nPrice: £3.99 Tape\r\nReviewer: Paul Rand\r\n\r\nBen and Andy are as hard as rocks - they have to be in their line of work. Not everybody can become a Crackdown agent: how many of you lot could stand a training schedule that involves having a heavy metal object dropped on your parts from ten feet in the air?\r\n\r\nAnyway, the object of this rigorous training is to get the lads prepared for battle with the Replicants - a race of cyborgs which have found their way into this game from the movie Blade Runner. They've taken over a large block of buildings and, under the instructions of their leader, the infamous Doctor K, are prepared to fight to the death to to hold on to their lovely new abode. What they want with an old block of flats is anyone's guess, mind you, but that's life.\r\n\r\nSomehow, a load of un-primed explosives have also found their way into these buildings and Ben and Andy's mission is to infiltrate the Replicants hideout, set the timers on all the bombs and get out before the place goes up.\r\n\r\nSounds easy? It would be, were it not for the fact that the Replicants are heavily armed and rather dangerous. The boys start their mission with a machine gun and a cannon which has a limited supply of ammo, more of which can be found by opening handily-positioned weapons caches around the high rise. The Crackdown duo only have a couple of minutes to set the bombs, before moving to the next building. Take too long and you're dead.\r\n\r\nCrackdown comes as something of a disappointment. The characters tend to merge into the backdrops, making for annoyance and frustration when you walk right into a baddy who promptly blows a large hole through you. The levels start off simple and don't ever really get challenging enough, The three-year old coin-op upon which this title is based didn't do great things - expect the same from the computer version.","ReviewerComments":["Never one of my favourite games. Crackdown is better fun in two player mode when you have to shout at your friend to hurry up.\r\nEd Lawrence"],"OverallSummary":"There's nothing like a good, enjoyable coin-op conversion, unfortunately Crackdown isn't really one. A good enough formula game, small sprites and dodgy clash and detection ruin lastability.","Page":"42,43","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Paul Rand","Score":"68","ScoreSuffix":"%"},{"Name":"Ed Lawrence","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Hmm! Looks like a game of chess."},{"Text":"No cannon, a few bullets."},{"Text":"That's more like it Ben."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"67%","Text":""},{"Header":"Sound","Score":"55%","Text":""},{"Header":"Playability","Score":"70%","Text":""},{"Header":"Lastability","Score":"58%","Text":""},{"Header":"Overall","Score":"68%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"The Games Machine Issue 30, May 1990","Price":"£1.5","ReleaseDate":"1990-04-05","Editor":"Richard Montiero","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"ALL DEPARTMENTS\r\nNewsfield, The Games Machine, [redacted]\r\n\r\nEDITORIAL\r\nConsultant Editor: Richard Monteiro\r\nDeputy Editor: Richard Eddy\r\nSub Editor: Dominic Handy\r\nStaff Writers: Robin Candy, Mark Caswell, Warren Lapworth\r\nEditorial Assistant: Vivien Vickress\r\nPhotography: Cameron Pound, Michael Parkinson\r\n\r\nPRODUCTION\r\nEditorial Director: Oliver Frey\r\nProduction Manager: Jonathan Rignall\r\nProduction Supervisor: Matthew Uffindell\r\nReprographics: Robert Millichamp, Tim Morris, Jenny Reddard, Robert Hamilton\r\nSystems Operators: Ian Chubb (supervisor), Paul Chubb\r\n\r\nADVERTISING\r\nAdvertisement Manager: Neil Dyson\r\nAd Sales: Sarah Chapman\r\nProduction Assistant: Jackie Morris\r\nAdministration Assistant: Joanne Lewis\r\nGroup Promotions Executive: Richard Eddy\r\nMail Order: Carol Kinsey\r\nSubscriptions rates available from main address\r\n\r\nDesigned and typeset on Apple Macintosh II computers running Quark Xpress, Adobe Illustrator 88, with systems support from Digital Print Reprographics, [redacted]. Colour origination by Scan Studios [redacted]. Printed in England by BPCC Business Magazines (Carlisle) Ltd, [redacted] - a member of the BPCC Group. Distribution effected by COMAG, [redacted].\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters and while we offer prizes in good faith, believing them to be available, if something untoward happens we reserve the right to substitute prizes of comparable value. List of winners are available after the closing date from Viv Vickress at the main address. No person who has any relationship to anyone who works for Newsfield Ltd or any sponsoring companies may enter the competitions. No material may be reproduced in part or in whole without the written consent of the copyright holders. We cannot undertake to return anything sent into TGM - including written and photographic material, hardware or software - unless it's accompanied by a suitable SAE. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photographic material is welcome, and if used in the magazine is paid for at our current rates - we reserve the right to edit any written material. The views expressed in TGM are not necessarily those of the publishers.\r\n\r\n©1990 TGM Magazines Ltd\r\nA Newsfield Publication ISSN 0954-8092\r\n\r\nCover Design Oliver Frey"},"MainText":"Spectrum Cassette: £9.99, Diskette: £14.99\r\n\r\nOriginally reviewed: TGM029.\r\n\r\nMonochromatic sprites abound (no surprise), but the Speccy version is just as playable as the other versions reviewed. In all, Crackdown is excellent.","ReviewerComments":[],"OverallSummary":"","Page":"61","Denied":false,"Award":"The Games Machine Star Player","Reviewers":[{"Name":"Mark Caswell","Score":"88","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"88%","Text":""}],"CompilationReviewScores":[]}]}]