[{"TitleName":"Cromwell at War 1642-1645","Publisher":"CCS","Author":"David Stokes, Samuel Cooper","YearOfRelease":"1991","ZxDbId":"0001160","Reviews":[{"Issue":{"Name":"Crash Issue 90, Jul 1991","Price":"£2.99","ReleaseDate":"1991-06-20","Editor":"Richard Eddy","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Richard Eddy\r\nSub Editor: Warren Lapworth\r\nStaff Writers: Mark Caswell, Nick Roberts, Lloyd Mangram\r\nArt Editor: Mark Kendrick\r\nPhotography: Michael Parkinson\r\nProduction and Circulation Director: Jonathan Rignall\r\nSystems Operator: Paul (Charlie) Chubb\r\nReprographics: Matthew Uffindell (Supervisor), Robert Millichamp, Robb Hamilton, Tim Morris, Jenny Reddard\r\nGroup Advertisement Manager: Judith Bamford\r\nAdvertisement Sales Executive: Christine Moore\r\nAdvertisement Production: Jackie Morris (Supervisor), Joanne Lewis\r\nMail Order: Carol Kinsey\r\nSubscriptions: Caroline Edwards [redacted]\r\n\r\nTypesetting Apple Macintosh Computers using Quark Express and Bitstream Fonts.\r\n\r\nSystems Manager: Ian Chubb\r\n\r\nColour origination Scan Studios [redacted]. Printed in England by BPCC Business Magazines (Carlisle) Ltd, [redacted].\r\n\r\nDistributor COMAG, [redacted]\r\n\r\nYearly subscription rates: UK £17.20 Europe £24.00, Air Mail overseas £37. US/Canada subscriptions and back issues enquiries Barry Hatcher, British Magazine Distributors Ltd [redacted]. Yearly subscription rates US$47.00, Canada CAN$57.00 Back Issues US$5.20, Canada CAN$6.20 (inclusive of postage). \r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available; If something untoward happens we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop us a line). No person who is related, no matter how remotely, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions.\r\n\r\nNo material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material on 35mm transparencies is welcome, and if used in the magazine is paid for at our current rates. Copy published in CRASH will be edited as seen fit and payment will be calculated according to the current printed word rate. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1991 A Newsfield Publication. ISSN 0954-8661. Cover design and illustration by Oliver Frey"},"MainText":"CCS\r\n£12.95\r\n\r\nBy gum, what a nice surprise to see the English Civil War covered in a wargame. Offering five varied scenarios, Cromwell should have been a good game. However, too many frustrating elements and poor design decisions have prevented that happening.\r\n\r\nThe command feature is functional but rather tedious in parts. The map, being rather large, has to be scrolled using a cursor to reach all of your units. Why isn't there an automatic option to jump to the next available unit? Many wargames offer this as standard, nowadays.\r\n\r\nWhen trudging around the map, you need to place the cursor on each unit, press the enter key to access the unit and then move to where you wish the unit to be placed, pressing enter to confirm the move. However, there's no graphical indication the unit has been chosen for orders. This brings the frustrating situation where you have to scroll off the map to find the destination you wish to move the unit to. If you forget where the unit originally is you've no chance of retracing your steps because the unit is never highlighted.\r\n\r\nArtificial Intelligence is reasonably good. The computer opponent generally behaved as expected in response to my tactical manoeuvres. However, with the English Civil War being such a random affair, the majority of the fighting on a melee level, I was disappointed that a 128K option wasn't offered. I'm sure that CCS could have looked into more complex melee algorithms, improving the standard of play overall.\r\n\r\nIn addition, a 128K version could have opened the door to a two-player option, improved command/control, improved the rather bare report feature - who knows? Really, CCS, in this day and age I really think you should be releasing 128k-only wargames with an option of a 48K version to be sent to registered owners, on request. This sort of thing is appreciated in 16-bit gaming so why not on the dear old Speccy?\r\n\r\nCromwell is not a disaster, in fact, there's a good game in there somewhere. However, a combination of poor design (eg, the command/control interface), limited memory capabilities and so on denigrate the whole affair.","ReviewerComments":[],"OverallSummary":"Civil war fanatics may be able to see through the inadequacies but better war games have been seen.","Page":"44","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Paul Rigby","Score":"66","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Lined up and ready to engage battle in Cromwell at War."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"78%","Text":""},{"Header":"Graphics","Score":"70%","Text":""},{"Header":"Sound","Score":"20%","Text":""},{"Header":"Playability","Score":"55%","Text":""},{"Header":"Addictivity","Score":"67%","Text":""},{"Header":"Overall","Score":"66%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 67, Jul 1991","Price":"£1.95","ReleaseDate":"1991-06-13","Editor":"Andy Ide","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"Editor: Andy Ide\r\nPregnant Art Editor: Sal Meddings\r\nNew Art Editor: Andy Ounsted\r\nGames Editor: James Leach\r\nStaff Writer: Linda Barker\r\nAdvertising Manager: Simon Moss\r\nProduction Coordinator: Melissa Parkinson\r\nPublisher: Jane Richardson\r\nPromotions Manager: Michele Harris\r\nPublishing Assistant: Tamara Ward\r\nGroup Publisher: Greg Ingham\r\nCirculation Director: Sue Hartley\r\n\r\nYour Sinclair, Future Publishing [redacted]\r\n\r\nSubscriptions: Computer Posting [redacted]\r\nDistribution: MMC [redacted]\r\n\r\nCover Illustration: Nick Davies\r\nISSN 0269 6983\r\nABC July-Dec 1990 60,368\r\n\r\nYS comes to you from the shed in the garden behind the building that produces (or that's got lots of little people inside it who produce) Commodore Format, ST Format, Amiga Format, New Computer Express, Amstrad Action, Classic CD, PC Plus, 8000 Plus, Sega Power, Amiga Power, Amiga Shopper, PC Answers & Needlecraft"},"MainText":"CCS\r\n£10.99 cass\r\nReviewer: James Leach\r\n\r\nHistory, eh? Who needs it? I managed to become an incredibly successful Games Editor whilst only knowing one date in history. And that was 1066, when Queen Victoria had his 8 wives executed, and went off on a crusade against the Welsh. See, it's all the history you need to know. (Actually history is really interesting and cool, and will get you a much better job than being a crap computer journalist, so stick at it, kids. Ed)\r\n\r\nAnyway, in the olden days when we had wars we didn't namby around with laser-guided weapons and poncy battle-tanks. Oh no. What tended to happen was that several hundred very hard men would find a pub car-park big enough to hold them all, and then bash it out with halberds and pikes (and other freshwater fish). And this, rather spookily, is more or less exactly what happens in CCS's Cromwell At War.\r\n\r\nYE OLDE BATTLE-TYME\r\n\r\nThe first thing you've got to do is choose which side in the English Civil Punch-Up you want to be on (if you don't know anything about it, I'm not going to tell you. Go and look it up). The map you play on is pretty huge, so CCS have provided a sort of medieval radar scope thingy to tell you where everyone is. On the main map all the men are shown, as well as woods, rivers and villages. The general (general, geddit?) idea is to give orders to your troops every turn. You need to call a messenger (no walkie-talkies here!) and, once he's run off, you have to wait until he's told the units what to do before they act. Then you sit and watch as everybody moves and fights and then anyone's survived) you give a load more orders.\r\n\r\nNot that you're always in control, mind. Sometimes the units themselves decide they know best and do whatever they want anyway. This usually happens when their morale levels drop, whereupon they tend to do a kind of 'running away as far as possible' manoeuvre, and can't be controlled again.\r\n\r\nNOT-VERY-CIVIL-WAR\r\n\r\nEach piece of combat in Cromwell is run separately, with battle reports flashing up now and again to keep you informed, so it all takes quite a while to play and isn't the kind of stuff you need to get really fired up for. (So just settle down and stick that Walkman on your head.)\r\n\r\nAnd it's certainly very tactical. Serious wargamers (or alternatively anyone with a beard) will no doubt go a bundle on it. But by the same measure if you've never tried this type of game and quite fancy dipping your toe in the water then it's as good an intro as any. It's impressive and accurate. It's also flexible enough to allow you to play virtually any strategy you fancy. And all you really need is patience, a bit of practice to master a slightly finicky control system and a decent strategical brain. After all, they do say that inside everyone is a great tactician - so it say aaah! and I'll have a look for him.","ReviewerComments":[],"OverallSummary":"Solid and playable wargame. Could serve as an okay intro to the 'genre'.","Page":"65","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"James Leach","Score":"74","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Come on you re-eds!"},{"Text":"Mmm. The Cavaliers are all gathering around that village. Perhaps they're off to the pub, eh?"},{"Text":"The Parliamentarians in red are being attacked by the blue Cavaliers. (Oi! Stop using cars on the battlefield!)"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Life Expectancy","Score":"72%","Text":""},{"Header":"Instant Appeal","Score":"62%","Text":""},{"Header":"Graphics","Score":"63%","Text":""},{"Header":"Addictiveness","Score":"67%","Text":""},{"Header":"Overall","Score":"74%","Text":""}],"CompilationReviewScores":[]}]}]