[{"TitleName":"History in the Making","Publisher":"U.S. Gold Ltd","Author":"","YearOfRelease":"1988","ZxDbId":"0011779","Reviews":[{"Issue":{"Name":"Your Sinclair Issue 38, Feb 1989","Price":"£1.6","ReleaseDate":"1989-01-10","Editor":"Teresa Maughan","TotalPages":108,"HasCoverTape":false,"FlannelPanel":"Editor: Teresa Maughan\r\nArt Editor: Catherine Higgs\r\nDeputy Editor: Matt Bielby\r\nProduction Editor: Jackie Ryan\r\nStaff Writer: Duncan MacDonald\r\nDesigner: Thor Goodall\r\nTechnical Consultant: David McCandless\r\nContributors: Marcus Berkmann, Guy Bennignton, Richard Blaine, Ciaran Brennan, Jonathan Davies, Mike 'Skippy' Dunn, Mike Gerrard, Sean Kelly, Catherine Peters, Peter Shaw, Rachael Smith, Phil South, Ben Stone\r\nAdvertisement Manager: Simon Stansfield\r\nAdvertisement Executive: Stephen Bloy\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nAdvertisement Production: Katherine Balchin\r\nMarketing Manager: Bryan Denyer\r\nPublisher: Terry Grimwood\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1989 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"US Gold\r\n£24.99\r\nReviewer: Ben Stone, Mike Dunn\r\n\r\nSince its birth in 1984, US Gold has been responsible for rather a lot of Spectrum Software: some excellent, some, well, not quite so hot. It's also been responsible for a few headlines in the national press and an anti-computer game vigil or two by the CND.\r\n\r\nAnd now as a bit of self-indulgence, US Gold has decided to bring out an anthology of 15 games which it released on the Spectrum between July 1984 and July 1987. The compilation is called History in The Making - The First Three Years and comes as a boxed set of four tapes with two accompanying booklets containing instructions and a bit of blurb about the label - all this can be yours for the meagre sum of (wait for it...) £24.99! Here's Ben 'n' Skippy to tell you more about it...\r\n\r\nSPY HUNTER\r\nFirst released: October 1984\r\n\r\nSkippy: Arrr, this were the game of me youth! Played it for hours, I did! I wonder why? There isn't really all that much to Spy Hunter; you bomb down the same old road for hour after hour (okay, the roadside changes colour every ten minutes. But that's hardly variety, is it?), shooting the same old vehicles and traversing (wossat?) the same old bridges...? The graphics and colour are nice enough: the sprites are clear and well defined and it's good fun to play, but Spy Hunter has aged considerably, and though it makes a good addition to the 'nostalgia' value of the tape, I really don't think it's worthy material for 1989.\r\n\r\nWORLD GAMES\r\nFirst released: Early 1987\r\n\r\nBen: I wasn't very impressed by World Games when it was first released. Most of the events were unappealing either because they were too difficult to control or just badly put together. The graphics were far too blurry and when compared to the likes of, say, Hypersports it just didn't, and still hasn't, got the same degree of waggleability.\r\n\r\nWhat really gets me about it appearing in this compilation is that the powers that be at US Gold didn't even bother to change the in game loading instructions to suit the new format of the casette; this will probably cause untold problems to many unsuspecting players.\r\n\r\nBRUCE LEE\r\nFirst released: late 1984\r\n\r\nBen: This graphically unappealing platform game earned itself a lot of 'very nearly firsts'. It was one of the very first games from the US Gold Stable, one of the first 'beat 'em ups' (certainly the first 'beat 'em up and romp around in a fun scenario'!) and, for buffs, Bruce Lee was one of the very first games to be derived from a licence deal. It also proved to be one of the most playable games of 1984 - there's something so satisfying about the bone crunching sound effects and the way your two opponents beat themselves up if they get in each others way, five years later it still earns a play or ten, every now and then.\r\n\r\nBEACH HEAD\r\nFirst released: December 1984\r\n\r\nBen: Blimey! I remember the stir Beach Head caused when it was first played by the then fresh-faced Spectrum games reviewers. People said things like \"An excellent game of arcade skill and strategy\", A lot of lager has passed over the stones of knowledge since then, and despite its crumbly look, Beach Head still plays very well.\r\nThe levels are just difficult enough to keep you tearing your hair out and just rewarding enough to keep you playing until you blast four colours of granite out of mount Kuhn-Lin, the enemy fortress. The first three levels are still fairly compelling but by level four, well... In those days I suppose you had to make do with three good levels and two naff ones per game.\r\n\r\nBEACH HEAD II\r\nFirst released: November 1986\r\n\r\nBen: About two years after Beach Head came Beach Head II - surprise! Spectrum owners missed out on the synthesised screams and general battle dialogue that was programmed into sonically more powerful machines and did we miss it? Well, yes actually we did. Not to worry though, Beach Head II offered other things, for instance in two player mode, one player could take control of the nasty side and try to stop the goodies - just the thing if you want to lose your mates!\r\n\r\nI was never really impressed by this one, the controls are far too touch and go to enable you to play with confidence. The childish use of colour is off putting to say the least; I doubt that any serious gamester is going to take a pink cannon, a lime green tank and a cyan radar tower seriously enough to get hooked.\r\n\r\nROAD RUNNER\r\nFirst released: 1987\r\n\r\nSkippy: Presentation - absolutely remarkable! Road Runner contains some excellent tunes, an amusing, lengthy scrolling message, and some very impressive graphics, including accurate characters and brilliant title screens. I sound like some sort of advert! Cosmetic polish (or lipstick for that matter) apart, Road Runner isn't a bad game either. Admittedly, as with far too many games, the tape multi-load is a pain, and I can't really see that with a bit of memory crunching it was absolutely necessary, but it doesn't slow down the action too much. Addictiveness is pretty good, and it's quite playable - I would say that it's a pretty good seed-peck-and-coyote-dodge, a decent game in its own right, and consequently, one of the better games on the tape.\r\n\r\nSUPER CYCLE\r\nFirst released: 1987\r\n\r\nSkippy: There's millions of racing games around and this is far from being one of the best! I know this for a fact, because, I'm staggeringly good at playing Super Cycle. Then again I'm quite sure a two-year-old brainless, limbless tortoise could go on playing for as long as I did (well, almost!).\r\n\r\nAll the tracks are quite pretty; lots of jolly changing scenery, but does it have to be so incredibly easy? The only raceway with one ten billionth of challenge, is the one with barriers across half the track. It's not the pits (good friend of Oscar Wilde, me), but I honestly wouldn't have played it twice by choice!!\r\n\r\nGOONIES\r\nFirst released: September 1985\r\n\r\nBen: Oh no! I feel an attack of 'great-film-shame-about-the-game-syndrome' coming on! Goonies the film, starred seven cute little American kids (Are there cute little American kids!) and a horrible blobby character who all fell down a pit, found untold treasure and saved their parents from being thrown out of their homes for not paying the rent money. Goonies the computer game stars seven horrible blobby characters who were dreamed up in a pit in a bid to extract untold riches from an unsuspecting public to pay a huge licence fee...\r\n\r\nSimplistic puzzles, primative graphics and virtually no appeal here. Shame, really.\r\n\r\nEXPRESS RAIDER\r\nFirst released: mid 1987\r\n\r\nSkippy: Now, this is one which I never actually played when it first came out, so I can only tell you how bad it is now! There isn't all that much to be said, in fact. The predominant feeling is one of monotony (argh!), once again, it just goes on and on... In all honesty, it isn't worth loading up, let alone spending money on. The shoot out and run along the top of the train is good fun for maybe half a minute, but after that? Well, it dies a bit of a tragic death, I'm afraid. Take a birrov advice, don't waste your time. (I did, but then I get paid for that sort of thing!)\r\n\r\nRAID\r\nFirst released: Early 1985\r\n\r\nBen: This one was initially released as Raid Over Moscow but the CND Chairman, Bruce Kent, made such an outcry that the name had to be shortened to Raid, to accommodate his killjoy views (quite right too!).\r\n\r\nDespite its excessively violent and war provoking nature Raid is a damn good game, it has that rare instant grab characteristic. The levels are varied and very playable; it's a shame that there are only six of them as each is fairly easy to master (this makes Raid's appeal short lived). Not too bad compared to some of the others on the anthology.\r\n\r\nKUNG FU MASTER\r\nFirst released: July 1986\r\n\r\nSkippy: I remember being spectacularly disappointed by this one when it first punched the pavement. The arcade machine was one that you could, at one time, have expected to see in all the best (and worst!) places, but it was a welcome waste of the ol' 10 pees! How US Gold managed to shift so many copies of this rubbish is a mystery to me: still, I suppose that, in itself, is enough reason for inclusion on the tape. The graphics are grotesquely gargoylish and the colour is... well, to put it mildly, bleurgh! Playability isn't bad but it's just soooo annoying: addictiveness flies out the window like... errr something that flies out of windows rather fast. Not a good game, but probably worth the 75p or however much each of these games works out at!\r\n\r\nLEADERBOARD\r\nFirst released: Early 1987\r\n\r\nSkippy: Yep! A classic golf simulation, this one: there's been nothing (except the official follow-ups!) to touch it since it was released. The build up of the graphics is slow: like something out of The Hobbit (remember that?), but the perspective is remarkable and the whole feel of the game is quite excellent, There's undoubtedly an art to placing shots, as it requires skill and speed on the button; as well as some accurate judgement taking into account the wind factors, the slope of the hill and the right club for the job! This certainly isn't a game that's restricted to golf fanatics only, 'cos I like it, and I would hardly know which end of a golf stick (club?) to hold. Well worth full price and certainly wangs up the ol' value for money points of the package.\r\n\r\nINFILTRATOR\r\nFirst released: 1987\r\n\r\nSkippy: Now, I don't remember this one at all, so I found it very complicated. It's basically a flight simulator which involves shooting lots of things and making lots of people die. Sounds like fun to you? Hmmm. It's not all bad, in fact some bits of it are quite good. Sounds a lot of fun on the inlay too. Trouble is, the first bit is far too difficult so I (erm...) haven't quite got that far yet... (Skippy you're a wimp - Ed).\r\n\r\nGAUNTLET\r\nFirst released: November 1986\r\n\r\nBen: Gauntlet 'clones' sprang up in their hundreds after this got to number one. Even the more 'sensible' software houses jumped onto the variant bandwagon. None of them got it right though - they all lacked the original magic still to be found in Gauntlet. Even the multiload was bareable - it must be a good 'un!\r\nI'd say it was the best of the fifteen and probably the most likely to capture the attention of the player for months rather than weeks.\r\n\r\nIMPOSSIBLE MISSION\r\nFirst released: 1987\r\n\r\nBen: Impossible Mission was the pioneer of the tumble jump, as used in games like The Nodes Of Yesod and the latter couple of Monty Mole games. It was a real struggle to re-learn all the techniques used to play Impossible Mission and what for? Running around trying to find bits of puzzle ain't much fun because the game's works are far too klunky and poorly put together. Solving the puzzles is a little more fun, but it does get repetitive after a while.\r\n\r\nSorry, but mastering a basically boring, over complicated platform game isn't one of my main goals in life.\r\n\r\nAnd thassit! On the whole it seems unfair to award History in The Making - The First Three Years an overall mark. The games range from very good to poor and the chances are that you already have some of the more desirable ones - in which case the whole compilation represents far worse value for money than if you didn't. Well £25 is a lot of money to spend on software all in one go - think wisely before wapping your wad...","ReviewerComments":[],"OverallSummary":"","Page":"72,73","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Ben Stone","Score":"6","ScoreSuffix":"/10"},{"Name":"Mike Dunn","Score":"6","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"4/10","Text":""},{"Header":"Playability","Score":"5/10","Text":""},{"Header":"Value For Money","Score":"6/10","Text":""},{"Header":"Addictiveness","Score":"7/10","Text":""},{"Header":"Overall","Score":"6/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 60, Jan 1989","Price":"£1.5","ReleaseDate":"1988-12-15","Editor":"Dominic Handy","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Dominic Handy\r\nAssistant Editor: Stuart Wynne\r\nStaff Writers: Mark Caswell, Philip King, Lloyd Mangram, Nick Roberts\r\nPhotography: Cameron Pound, Michael Parkinson\r\nContributors: Jon Bates, Robin Candy, Raffaele Cecco, Ian Cull, Paul Evans, Ian Lacey, Barnaby Page, Paul Sumner\r\nEditorial Assistants: Caroline Blake, Vivienne Vickress\r\n\r\nPRODUCTION\r\n[redacted]\r\n\r\nProduction Manager: Jonathan Rignall\r\nReprographics Supervisor: Matthew Uffindell\r\nArt Director: Mark Kendrick\r\nAssistant Art Director: Wayne Allen\r\nProduction Team: Ian Chubb, Melvin Fisher, Robert Hamilton, Robert Millichamp, Tim Morris, Yvonne Priest\r\n\r\nEditorial Director: Roger Kean\r\nPublisher: Geoff Grimes\r\nAdvertisement Director: Roger Bennett\r\nAdvertisement Manager: Neil Dyson\r\nSales Executives: Sarah Chapman, Andrew Smales\r\nAssistants: Jackie Morris, Lee Watkins [redacted]\r\n\r\nMail Order: Carol Kinsey\r\nSubscriptions: Denise Roberts\r\n[redacted]\r\n\r\nTypeset by The Tortoise Shell Press, Ludlow. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group. Distribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Sticky Solutions Department a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates.\r\n\r\nHAPPY NEW YEAR TO ALL CRASH READERS\r\n\r\nTotal: 96,590\r\nUK/EIRE: 90,822\r\n\r\n©CRASH Ltd, 1988\r\n\r\nISSN 0954-8661\r\n\r\nCover Design & Illustration by Oliver Frey"},"MainText":"COLLECTABLE CONSUMABLES\r\n\r\nOne of the most popular complaints in LM's forum has always been the price of software, and it's often been used as justification for pirating software. People falling into this reprehensible habit should now make a New Year's resolution to stop because the excuse is utterly pathetic nowadays. Virtually all the big games, and many of the lesser ones, now seem to be automatically rereleased either on budget, or in a compilation. 'Wait and ye shall receive' seems to be the motto for anyone wary of splashing out £10 on a single piece of software.\r\n\r\nWhile compilations are around most of the year, Christmas and the New Year naturally draws the biggest releases with software houses showing off their 'greatest hits' - often with other companies' games to pad out a package. This practise is clearly vital to Gremlin who have no less than five anthologies coming out.\r\n\r\nGREEDY GREMLIN\r\n\r\nPerhaps due to the number of releases, Gremlin's titles show a distinct lack of imagination. 10 Great Games 3 is obviously the third in a ten game compilation series, but if the title doesn't set the blood racing some of the games should. From Hewson there's two written by Steve Turner; the acclaimed 1985 graphic adventure Dragontorc and the more recent Gauntlet-clone, Ranarama. Also from Hewson is Steve Crow's Firelord, a slightly more conventional arcade adventure.\r\n\r\nSomewhat more surprising inclusions than those from Hewson, for whom Gremlin are now distributors, are two Spanish games. These are the boxing simulation, Rocco by Dinamic, and a 1987 US Gold game, Survivors.\r\n\r\nMaking up the rest of the tape are the classic flight sim from Digital Integration - Fighter Pilot, Leader Board,Impossaball and the disappointing 10th Frame. While most of the big games here are rather old, if you haven't already got them this is pretty good value. Imaginative Gremlin title number two is Ten Mega Games which is a little more up to date with releases such as the flawed beat-'em-up Hercules and the well received Blood Brothers. The top two games are probably Northstar and Cybernoid, but Deflektor is an intriguing puzzle game well worth a look.\r\n\r\nStrangely, both Cybernoid and Northstar are also featured on Gremlin's Space Ace collection. The five other five games include the excellent Exolon, Dominic Robinson's horizontally-scrolling shoot-'em-up Zynaps and the third MASK game - Venom Strikes Back. While fairly expensive, and with some rather mediocre games as padding, the good games more than make up for this.\r\n\r\nAnother theme-based collection is Gremlin's Flight Ace. Also around the £15 mark this has just six games, most of which are quite long in the tooth. The only fairly recent game is the outstanding ATF which, with the helicopter sim Tomahawk, make this fairly respectable. Somewhat more dubious in value is the third in the 'Ace' theme trilogy - Karate Ace. This has the classic, clone-inspiring Way Of The Exploding Fist, the excellent two-player Bruce Lee and the epic Way Of The Tiger, but these are all quite old. Much of the rest of the games are not much more recent, and generally of distinctly inferior quality. Uchi Mata is truly awful for example. Unless you're a die-hard beat-'em-up fan, it's probably not worth the £12.95 asking price.\r\n\r\nTHE MIDAS TOUCH\r\n\r\nUS Gold may have just two compilations out, but one of them is the massive History in The Making, which at £24.95 is probably one of the most expensive Spectrum releases for ages. With 15 games the price-per-game is fairly reasonable, though, and the packaging with four tapes and a booklet is impressive. Unfortunately the games as a whole are weak. CRASH Smashes like the ancient Beach Head, Raid Over Moscow and the more recent Gauntlet fail to compensate for the mediocrity of the rest. This is an admirably wide-ranging history, but £24.95 seems a lot for the eight or so fairly good games - especially when most are now on budget.\r\n\r\nAlso from US Gold is the boastfully named Giants collection. Although all of the games are fairly recent releases, you only get five for just under 13 quid (tape version), while +3 owners have to fork out an extortionate 20 quid! Moreover the five are, under closer examination, a little dwarfish with only 720° and Out Run of much interest.\r\n\r\nA TOUCH OF CLASS\r\n\r\nFists 'N' Throttles is the tantalizing title for a potpourri Olive popular programs from Elite. You can bounce down the courses in Buggy Boy or perform dramatic motorbike leaps in Enduro Racer. Those feline cartoon stars, the Thundercats, also make an appearance. If you haven't got any of the games included then Fists 'N' Throttles represents good value for money. Unfortunately, if you live in Germany, you won't get Ikari Warriors, as it was banned by the West German government (yet German instructions for the game are included in the package!).\r\n\r\nNot to be outdone by their competitors, Ocean and imagine have some sumptuous compilations of their own. The sequel Game Set And Match 2 includes nine games ranging from a relaxing game of cricket in Ian Botham's Test Match to the bone-breaking grid iron action of American Football in Superbowl. Jon Ritman's fantabulous footy sim, Match Day II is also included along with the conversion of Sega's Super Hang-On. Burdened with some old and rather weak titles to fill it out this is still well worth considering.\r\n\r\nTwo sets of coin-op hits are being issued by Imagine. The first, Konami Arcade Collection, has been available for a few months now, and encompasses ten hits of yesteryear, numbering no less than four CRASH Smashes among them. At £9.95 it offers attractive value for money.\r\n\r\nAlso from Imagine comes a slightly newer selection of games, all Taito coin-op conversions. Taito Coin-op Hits contains eight such games, of which two - Flying Shark and Bubble Bobble - are fairly recent, highly-acclaimed Firebird releases. Breakout fans will be tempted by the inclusion of Arkanoid and its sequel, Revenge Of Doh, while beat-'em-up fans should be excited by Renegade.\r\n\r\nThe final Ocean release, The in Crowd, contains a real collection of street credible games. Primarily there's the beat-'em-ups Target; Renegade and Barbarian, along with the militarish, but very different, Combat School and Platoon. With Karnov adding a touch of colour, and Gryzor and Predator more jungle action it's well worth the usual Ocean asking price.\r\n\r\nLastly we come to those consistent suppliers of annual anthologies, Beau Jolly, 10 Computer Hits - Volume Five brings together ten middle of the road offerings, with only ...Traz standing out due to it being reviewed in this very issue! But Beau Jolly's pride and joy must be Supreme Challenge, a superb collection of three true mega games (Starglider, Elite and The Sentinel) plus one puzzling (Tetris) and, of course, the obligatory flight sim (Ace 2). At around £2.50 a game it can't be bad - even if you were only getting those three biggies! I dread to see what the documentation will be like: both Starglider and Elite had novellas and very detailed instruction manuals, in an A5 box!\r\n\r\nCRASH ISSUE FEATURED IN, AND REVIEW PERCENTAGE GIVEN. N/R DENOTES NOT REVIEWED.\r\n\r\n10 COMPUTER HITS - VOLUME FIVE\r\n£12.95c, £16.95d\r\nBeau Jolly\r\nDark Sceptre 47/88%\r\nTarzan 36/73%\r\nCatch 23 43/56%\r\nFrightmare 51/57%\r\nMystery Of The Nile 46/74%\r\nMega Apocalypse 52/58%\r\nMagnetron 51/57%\r\nNinja Hamster 43/60%\r\nTraz 60/81%\r\nEnlightenment: Druid II 49/68%","ReviewerComments":[],"OverallSummary":"","Page":"92,93","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 82, Jan 1989","Price":"£1.6","ReleaseDate":"1988-12-18","Editor":"Graham Taylor","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"Editor: Graham 'Oh God?' Taylor\r\nDeputy Editor: Jim 'unsound' Douglas\r\nProduction Editor: Alison 'Where's my red pen?' Skeat\r\nArt Editor: Tim 'Woops' Noonan\r\nAdventure: The Sorceress\r\nZapchat: Jon Riglar\r\nTechnical: Andrew Hewson, Rupert Goodwins\r\nContributors: Tony 'leather' Dillon, Chris 'snivel' Jenkins\r\nAdvertisement Manager: Katherine Lee\r\nSenior Sales: Shane Hussien\r\nAd Production: Emma Ward\r\nPublisher's Assistant: Debbie Pearson\r\nPublisher: Terry 'oops there goes another one' Pratt\r\nMarketing: Clive 'cheery' Pembridge\r\n\r\nPhone: [redacted]\r\nFax: [redacted]\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nThis Month's Cover: Jerry 'yee ha!' Parks\r\n\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1988 Sinclair User ISSN No 0262-5458\r\n\r\nSubscription Enquiries: [redacted]\r\n24 Hour Order Line: [redacted]\r\nBack Issues: Back Issues Department (SU), [redacted]"},"MainText":"Label: US Gold\r\nAuthor: Various\r\nPrice: £24.99\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Tony Dillon\r\n\r\nHistory in the Making contains no less than 15 little gems from the archives of US Gold, everbody's favourite software house. Such wonderful things as Kung Fu Master, Goonies, Express Raider, Super Cycle. Well, maybe not all gems.\r\n\r\nWhat you get in this attractively packaged box (check out the moving sunbeams) are a random smattering of classic games, most of which were very good. On the C64. What you have to remember is that a lot of the software that used to be put around by USG was C64 only, only to hit the Spectrum a while later. When it hit the Speccy, it wasn't all that good. KFM was appalling. What else do you get?\r\n\r\nLeaderboard, all right, but gets monotonous. Express Raider, crap. Impossible Mission, OK. Super Cycle, crap. Gauntlet, ace. Beach Head 2, OK, but where's the speech? Infiltrator, yawn. KFM, yuk. Spy Hunter, brill. Road Runner, hmmmm. Bruce Lee, a classic, shame it's cack Goonies, ugh. World Games, errrr. Raid, not bad. Beach Head, all right.\r\n\r\nThe only thing that would put me off buying this is the fact that every game on it is A) already on another compilation, B) on budget or C) both.","ReviewerComments":[],"OverallSummary":"Above average collection of games in a nice box. Shame about the price","Page":"63","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Tony Dillon","Score":"71","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"71%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ACE (Advanced Computer Entertainment) Issue 16, Jan 1989","Price":"£2.5","ReleaseDate":"1988-12-01","Editor":"Graeme Kidd","TotalPages":196,"HasCoverTape":false,"FlannelPanel":"Future Publishing [redacted]\r\nTelephone [redacted], Fax [redacted], Telecom Gold 84:TXT152, Prestel/Micronet: 0458 74011\r\n\r\nEditor: Graeme Kidd\r\nReviews Editor: Bob Wade\r\nFeatures Editor: Andy Wilton\r\nProduction Editor: Damien Noonan\r\nContributing Production Editor: Martyn Lester\r\nConsultant Editor: Brian Larkman (Graphics)\r\nAdventure Editor: Steve Cooke\r\nContributors: Robin Alway, Phil South, Andy Wilton\r\nArt Editor: Trevor Gilham\r\nAssistant Art Editor: Angela Neale\r\nProduction: Diane Tavener\r\nAdvertisement Manager: Jonathan Beales\r\nAdvertising Sales Executive: David Lilley\r\nPublisher: Kevin Cox\r\n\r\nCover by Sebastian Quigley\r\n\r\nSUBSCRIPTIONS\r\nAvon Direct Mail [redacted]\r\n\r\nSPECIAL OFFERS\r\n(Christine Stacey) [redacted]\r\n\r\nCOLOUR ORIGINATION\r\nWessex Reproduction [redacted]\r\n\r\nDISTRIBUTION\r\nSM Distribution [redacted]\r\n\r\nPRINTING\r\nChase Web Offset [redacted]\r\n\r\n© FUTURE PUBLISHING LTD 1989\r\n\r\nNo part of this publication may be reproduced in any form without our permission."},"MainText":"(Spec, C64 and Ams; £24.99cs and £29.99dk)\r\n\r\nHistory in The Making is the most extraordinary compilation, featuring an incredible 15 games. The collection purports to be a potted history of the great label. What it is in fact is a REALLY good excuse to flog off almost every success it has had, persuading almost everyone with a computer to fork out huge wads of cash. It has got some impressive titles on it: Leaderboard, Express Raider, Impossible Mission, Super Cycle, Gauntlet, Beach Head, Beach Head II, infiltrator, Kung Fu Masters, Spy Hunters, Road Runner, Bruce Lee, Goonies, World Games, and Raid. Some of these are a bit creaky in the light of today's widespread sophistication, but for the most part they're still playable. And some of them are complete stunners; Impossible Mission remains an all-time favourite of mine, as do Leaderboard and the Beach Head twins. But there are also some unexpected pleasures, like Spy Hunter, which is an early vertically scrolling shoot-em-up, based on a coin-op I believe. Spy Hunter, although a bit of a throwback technically, is brilliant fun to play and, for those of us who vaguely remember it the first time around, a nostalgic experience.","ReviewerComments":[],"OverallSummary":"","Page":"117","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Phil South","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 87, Jan 1989","Price":"£1.2","ReleaseDate":"1988-12-16","Editor":"Eugene Lacey","TotalPages":156,"HasCoverTape":false,"FlannelPanel":"Editor: Eugene Lacey\r\nDeputy Editor: Julian Rignall\r\nArt Editor: Andrea Walker\r\nStaff Writer: Matt Bielby\r\nAdvertisement Manager: Garry Williams\r\nSales Executive: Joanne Cook\r\nCopy Control: Lora Clark\r\nPublisher: Terry Pratt\r\n\r\nSubscription Enquiries to: EMAP Frontline, [redacted]\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\n108,892 (Jan-June 1988)."},"MainText":"COMPILATION CITY\r\n\r\nThe festive season is a time of peace, joy... and compilations. This year is no exception, and there's a plethora of collections, assemblages and gift packs attempting to seduce a punter into parting with his pounds. Julian Rignall gives his advice on which ones offer the best value for money...\r\n\r\nOne version of each compilation has been judged, but since games often vary in quality from format to format, there's a full list of marks for all versions of the compilation at the end of this feature, presented as three 'league' tables: one for Spectrum, one for Amstrad and one for C64 owners, giving a clear indication about which compilations are the best on which machines.\r\n\r\nGIANTS\r\nMACHINES: Spec/Ams/C64\r\nSUPPLIER: US Gold\r\nPRICE: Spec/Ams/C64 £12.99 Cass, C64 £14.99 Disk, Spec £17.99 Disk.\r\nVERSION TESTED: C64\r\n\r\nCALIFORNIA GAMES: Seven whacky events from the West Coast. Superb stuff!\r\n\r\n720: Blocky, but competent skateboarding arcade conversion.\r\n\r\nGAUNTLET II: Good, but ageing conversion of the coin-op classic.\r\n\r\nOUTRUN: A big seller, but very average in all respects.\r\n\r\nROLLING THUNDER: Ghastly coin-op conversion.\r\n\r\nA reasonable collection with one outstanding game, and one bummer\r\n\r\nC64 Overall: 78%\r\nAmstrad Overall: 72%\r\nSpectrum Overall: 72%\r\n\r\nSTATE OF THE ART\r\nMACHINE: ST\r\nSUPPLIER: Ocean\r\nPRICE: £29.99\r\nVERSION TESTED: ST\r\n\r\nBARBARIAN: Great hack 'n' slash fighting game.\r\n\r\nCRAZY CARS: So-so race game that lacks challenge.\r\n\r\nENDURO RACER: Poor conversion of the Sega motocross arcade game.\r\n\r\nWIZBALL: Colourful and original horizontally scrolling shoot 'em up.\r\n\r\nRAMPAGE: Great conversion, but ultimately repetitive.\r\n\r\nFairly good value for money, with a mixture of good and bad titles.\r\n\r\nAtari ST Overall: 75%\r\n\r\nSPORTS WORLD 88\r\nMACHINE: C64\r\nSUPPLIER: U.S. Gold\r\nPRICE: £12.99 Cass, £14 99 Disk\r\nVERSION TESTED: C64\r\n\r\nCHAMPIONSHIP WRESTLING: Novel and compelling, but the multiload is a pain.\r\n\r\n10TH FRAME: Superb bowling game with lovely graphics and feel.\r\n\r\nHARDBALL: Great American sports game with good graphics.\r\n\r\nLEADERBOARD: Classic golf game that's been done to death.\r\n\r\n4TH & INCHES: Simply the best American football game available.\r\n\r\nSNOOKER AND POOL: Alright if you like this sort of thing.\r\n\r\nGO FOR GOLD: Excellent six-event sports simulation.\r\n\r\nWATER POLO: Unusual, and it's playable too!\r\n\r\nA brilliant package; on absolute must for sports fans.\r\n\r\nC64 Overall: 91%\r\n\r\nFISTS 'N' THROTTLES\r\nMACHINES: Spec/Ams/C64\r\nSUPPLIER: Elite\r\nPRICE: £9.95\r\nVERSION TESTED: Amstrad\r\n\r\nIKARI WARRIORS: Ageing, but extremely playable and addictive shooting game.\r\n\r\nBUGGY BOY: Excellent off-road race game.\r\n\r\nTHUNDERCATS: Colourful and addictive horizontally scrolling hack 'em up.\r\n\r\nDRAGON'S LAIR: Mediocre multiload arcade game.\r\n\r\nENDURO RACER: Another excellent off-road race game — this time with bikes.\r\n\r\nA good all-round assemblage, with only one weak link.\r\n\r\nAmstrad Overall: 82%\r\nC64 Overall: 83%\r\nSpectrum Overall: 81%\r\n\r\nGOLD, SILVER, BRONZE\r\nMACHINES: Spec/Ams/C64\r\nSUPPLIER: US Gold\r\nPRICE: £12.99\r\nVERSION TESTED: Spec\r\n\r\nSUMMER GAMES I: Fairly good eight-event simulation marred by long multiload.\r\n\r\nSUMMER GAMES II: improvement over its predecessor, but still suffers with long loading.\r\n\r\nWINTER GAMES: The pick of the bunch with seven good events; multiload's a pain.\r\n\r\nIf you can stand the multiload, it's a reasonable package, but doesn't stand up to the likes of Game, Set and Match.\r\n\r\nSpectrum Overall: 63%\r\nAmstrad Overall: 74%\r\nC64 Overall: 88%\r\n\r\nTASTE OF AMERICA\r\nMACHINES: C64\r\nSUPPLIER: US Gold\r\nPRICE: £9.99 Cass\r\nVERSION TESTED: C64\r\n\r\nSIDE ARMS: Laughably grotty parody of the horizontally scrolling arcade game.\r\n\r\nSOLOMON'S KEY: Very addictive and enjoyable puzzle game.\r\n\r\nWORLD CLASS LEADERBOARD:\r\nThe best of the series — if you can take any more.\r\n\r\nSUPERCYCLE: Easy, but exciting motorcycle racing game.\r\n\r\nTaste of America offers three nice bites, and and a side dish that'll make you throw up.\r\n\r\nC64 Overall: 73%\r\n\r\nCOMMAND PERFORMANCE\r\nMACHINES: Spec/Ams/C64\r\nSUPPLIER: US Gold\r\nPRICE: Ams/Spec/C64 £12.99 Cass, C64 £14.99 Disk, SPEC £17.99 Disk, AMS £19.99 Disk\r\nVERSION TESTED: C64\r\n\r\nMERCENARY: Classic vector graphic exploration game.\r\n\r\nHARDBALL: Great American sports game with good graphics.\r\n\r\nARMAGEDDON MAN: Very tepid and pedestrian war game.\r\n\r\nLEVIATHAN: Uncontrollable and unaddictive three-level Zaxxon clone.\r\n\r\nBOB SLEIGH: Hum-drum simulation with some token strategy\r\n\r\nSHACKLED: Utterly dire Gauntlet clone.\r\n\r\nTRANTOR: Very average and unchallenging shoot and explore game.\r\n\r\nCHOLO: Slow, but fairly compelling vector exploration game.\r\n\r\nXENO: Rubbish future sport simulation that plays like a brick.\r\n\r\n10TH FRAME: Superb bowling game with lovely graphics and feel.\r\n\r\nA very mixed bag. Apart from Mercenary, there's nothing really outstanding, and Xeno and Shackled plumb the depths.\r\n\r\nC64 Overall: 67%\r\nAmstrad Overall: 75%\r\nSpectrum Overall: 72%\r\n\r\nHISTORY IN THE MAKING\r\nMACHINES: Spec/Ams/C64\r\nSUPPLIER: US Gold\r\nPRICE: Spec/Ams/C64 £24.99 Cass, C64/Ams £29.99 Disk\r\nVERSION TESTED: C64\r\n\r\nBEACHHEAD: Four-level combat game that has aged badly.\r\n\r\nBEACHHEAD II: Superb four-part combat game with great graphics and speech.\r\n\r\nBRUCE LEE: Classic arcade adventure with a little kick and chop.\r\n\r\nIMPOSSIBLE MISSION: Arguably the best-ever C64 game.\r\n\r\nKUNG-FU MASTER: Ageing arcade conversion that offers a bit of fun.\r\n\r\nGAUNTLET: Addictive conversion of the massive coin-op.\r\n\r\nGOONIES: Very droll puzzle/action game. Dire graphics.\r\n\r\nEXPRESS RAIDER: Pretty poor Kung-Fu Master game set on a train.\r\n\r\nLEADERBOARD: The ubiquitous golf game pops up yet again.\r\n\r\nSPY HUNTER: Enjoyable, but limited vertically scrolling blaster.\r\n\r\nSUPER CYCLE: Great motorbike racing game that's just a little too easy.\r\n\r\nWORLD GAMES: Eight weird events from around the world: ranks with California Games as the best of the series.\r\n\r\nRAID OVER MOSCOW: Fun-pack shoot 'em up with very fascist overtones.\r\n\r\nROAD RUNNER: Faithful conversion, but wrecked by an arduous multiload.\r\n\r\nINFILTRATOR: Competent arcade adventure.\r\n\r\nVery pricey, especially as most if the better games are already available on budget, or other, cheaper compilations.\r\n\r\nC64 Overall: 74%\r\nAmstrad Overall: 70%\r\nSpectrum Overall: 69%\r\n\r\nACTION SET\r\nMACHINE: ST\r\nSUPPLIER: Gremlin Graphics\r\nPRICE: £19.99\r\nVERSION TESTED: ST\r\n\r\nDEFLEKTOR: A rather easy puzzle game, but fun nevertheless.\r\n\r\nNORTHSTAR: Colourful and fairly addictive shoot 'em up.\r\n\r\nTRAILBLAZER: Average race game variant with a few frills.\r\n\r\n3D GALAX: A good exercise in 3D programming, but not much of a shoot 'em up.\r\n\r\nMASTERS OF THE UNIVERSE: A game-of-the-film that should appeal to kids.\r\n\r\nPretty good value, even though the games themselves aren't particularly brilliant.\r\n\r\nAtari ST Overall: 74%\r\n\r\nGAME, SET AND MATCH II\r\nMACHINES: Spec/Ams/C64\r\nSUPPLIER: Ocean\r\nPRICE: Spec/Ams/C64 £12.95 cass, £17.95 disk\r\nVERSION TESTED: Spec\r\n\r\nMATCH DAY II: The best football simulation available on the Spectrum.\r\n\r\nSUPERBOWL: Average simulation that might appeal to fans of the sport.\r\n\r\nWINTER OLYMPIAD: Six-event simulation, similar to the Games series.\r\n\r\nIAN BOTHAM'S TEST MATCH: An unexciting and bland cricket simulation.\r\n\r\nBASKET MASTER: Fairly competent game with naff graphics.\r\n\r\nTRACK AND FIELD: Jolly waggling version from a few years back.\r\n\r\nNICK FALDO'S GOLF: Good a couple of years ago, but now looking very dodgy.\r\n\r\nSUPER HANG-ON: Super indeed; a motorbike race game par excellence.\r\n\r\nSTEVE DAVIS SNOOKER: Apparently the best of its kind. Who's arguing?\r\n\r\nCHAMPIONSHIP SPRINT: Super Sprint with a course designer: it's alright.\r\n\r\nSome of the games are a bit ropey, but there's plenty of variety and the whole package should keep a sports fan happy for weeks.\r\n\r\nSpectrum Overall: 82%\r\nAmstrad Overall: 81%\r\nC64 Overall: 87%\r\n\r\nTAITO COIN-OP HITS\r\nMACHINES: Spec/Ams/C64\r\nSUPPLIER: Imagine\r\nPRICE: Spec/Ams/C64 £12.99 cass\r\nVERSION TESTED: Spec\r\n\r\nRASTAN: A great exploration game with large map and plenty of enemies to hack.\r\n\r\nSLAPFIGHT: Tricky, but addictive vertically scrolling shoot 'em up.\r\n\r\nRENEGADE: Excellent conversion of the arcade beat 'em up.\r\n\r\nARKANOID: Addictive Breakout variant.\r\n\r\nARKANOID: REVENGE OF DOH: More of the some, and even more addictive.\r\n\r\nFLYING SHARK: Superb conversion of the arcade WW II shoot 'em up.\r\n\r\nBUBBLE BOBBLE: A totally faithful conversion of the amazing platform arcade game.\r\n\r\nLEGEND OF KAGE: The arcade game wasn't brilliant; neither is this.\r\n\r\nAll excellent games apart from Legend of Kage, and even that isn't too bad. A must for an avid arcade gamesplayer.\r\n\r\nSpec Overall: 94%\r\nAmstrad Overall: 93%\r\nC64 Overall: 94%\r\n\r\nKARATE ACE\r\nMACHINES: Spec/Ams/C64\r\nSUPPLIER: Gremlin Graphics\r\nPRICE: Spec/Ams/C64 £14.99 Cass, £17.99 Disk\r\nVERSION TESTED: C64\r\n\r\nWAY OF THE EXPLODING FIST:\r\nThe grandad of computer beat 'em ups is still fun, but badly flawed.\r\n\r\nWAY OF THE TIGER: Similar to Exploding Fist, but not as good.\r\n\r\nSAMURAI TRILOGY: Exploding Fist with swords, and it's rubbish of the very highest order.\r\n\r\nBRUCE LEE: Ageing, but thoroughly enjoyable platform arcade adventure.\r\n\r\nKUNG-FU MASTER: Reasonable conversion of an old arcade game; still addictive though.\r\n\r\nAVENGER: Compelling arcade adventure-cum-beat 'em up.\r\n\r\nUCHI MATA: A noble attempt at a judo game, but it's sadly bugged.\r\n\r\nLoads of fightin' an' fumpin' on offer - although some of the games are very similar.\r\n\r\nC64 Overall: 64%\r\nAmstrad Overall: 63%\r\nSpectrum Overall: 61% \r\n\r\nTRIAD: VOLUME I\r\nMACHINES: ST/Amiga\r\nSUPPLIER: Triad\r\nPRICE: £29.99\r\nVERSION TESTED: Amiga\r\n\r\nSTARGLIDER: Thrilling vector shoot 'em up with plenty of depth.\r\n\r\nDEFENDER OF THE CROWN: A hit a couple of years ago; beginning to look ropey.\r\n\r\nBARBARIAN: Fairly good icon-driven arcade adventure.\r\n\r\nQuite expensive, especially as the games are all getting on.\r\n\r\nAmiga Overall: 66%\r\n\r\nSUPREME CHALLENGE\r\nMACHINES: Spec/Ams/C64\r\nSUPPLIER: Beau Jolly\r\nPRICE: Spec/Ams/C64 £12.95 cass, £16.95 disk\r\nVERSION TESTED: Spec\r\n\r\nELITE: Classic space trading game that no Spectrum owner should be without.\r\n\r\nSENTINEL: Absolutely brilliant 3D arcade puzzle/strategy game.\r\n\r\nTETRIS: Unbelievably addictive arcade puzzle game.\r\n\r\nSTARGLIDER: Superb 3D vector shoot 'em up with tons to do.\r\n\r\nACE II: Fairly good one-on-one combat simulator.\r\n\r\nA varied selection of very high quality games; don't miss out on this collection of classics.\r\n\r\nSpectrum Overall: 95%\r\nAmstrad Overall: 94%\r\nC64 Overall: 90%\r\n\r\nSPACE ACE\r\nMACHINES: Spec/Ams/C64\r\nSUPPLIER: Gremlin Graphics\r\nPRICE: Spec/Ams/C64 £14.99 Cass, £17.99 DISK\r\nVERSION TESTED: C64\r\n\r\nXEVIOUS: Very tepid version of an Atari's vertically scrolling shoot 'em up.\r\n\r\nVENOM STRIKES BACK: More MASK antics in this average arcade game.\r\n\r\nCYBERNOID: Addictive flick-screen blaster.\r\n\r\nNORTHSTAR: Run-of-the-mill trog-across-the-landscape-and-blast-the-aliens game.\r\n\r\nZYNAPS: Challenging and compelling horizontally scrolling blaster.\r\n\r\nTRANTOR: Shoot and explore game with awful playability.\r\n\r\nEXOLON: Similar to Northstar, but marginally worse.\r\n\r\nPlenty of shooting action, but none of the games are outstanding. Still, there's hours of potential blasting in store\r\n\r\nC64 Overall: 70%\r\nAmstrad Overall: 71%\r\nSpectrum Overall: 74% \r\n\r\nFLIGHT ACE\r\nMACHINE: Spec/Ams/C64\r\nSUPPLIER: Gremlin Graphics\r\nPRICE: Spec/Ams/C64 £14.99 Cass, £17.99 Disk\r\nVERSION TESTED: C64\r\n\r\nAIR TRAFFIC CONTROL: All the fun of a night shift at Heathrow!\r\n\r\nSPITFIRE 40: Relive the Battle of Britain in this average simulation.\r\n\r\nSTRIKEFORCE HARRIER: Fairly average simulation of the VTOL jet.\r\n\r\nTOMAHAWK: Reputedly very accurate, but rather dull in practice.\r\n\r\nATF: Not so much a simulation; more of a mediocre 3D shoot 'em up with extra bits.\r\n\r\nACE: Fairly good combat simulator, although it s rather old\r\n\r\nA fairly good buy for budding pilots, but not recommended to anyone else.\r\n\r\nC64 Overall: 65%\r\nAmstrad Overall: 77%\r\nSpectrum Overall: 78% \r\n\r\nAMIGA GOLD HITS\r\nMACHINE: Amiga\r\nSUPPLIER: US Gold\r\nPRICE: £24.99\r\nVERSION TESTED: Amiga\r\n\r\nBIONIC COMMANDO: Quite a neat conversion, but marred by push-scrolling.\r\n\r\nROLLING THUNDER: Nowhere near as good as it could have been.\r\n\r\nJINKS: Colourful, but repetitive scrolling Breakout game.\r\n\r\nLEADERBOARD: Same as the 8-bit, but with slightly improved graphics.\r\n\r\nNot a lot to shout about, None of the titles are particularly thrilling, even though the games work out quite cheap.\r\n\r\nAmiga Overall: 67%\r\n\r\nGO CRAZY\r\nMACHINES: Ams/C64\r\nSUPPLIER: Go!\r\nPRICE: Ams/C64 £14.99 Cass, C64 £17.99 Disk, AMS £19.99 Disk\r\nVERSION TESTED: C64\r\n\r\nSHACKLED: A Gauntlet clone of the most feeble kind.\r\n\r\nBAD CAT: Awful attempt at an \"alternative\" sports simulation,\r\n\r\nJINKS: Tedious and repetitive scrolling Breakout.\r\n\r\nSIDE ARMS: One of the worst horizontally scrolling shoot 'em ups around.\r\n\r\nDESOLATOR: Low-grade four-level Gauntlet game.\r\n\r\nBEDLAM: Boring and dull shoot 'em up that's devoid of action.\r\n\r\nAnd you certainly will go crazy if you buy this six-pack of turkeys.\r\n\r\nC64 Overall: 41%\r\nAmstrad Overall: 56%\r\n\r\nLEADERBOARD PAR 4\r\nMACHINE: C64\r\nSUPPLIER: US Gold\r\nPRICE:\r\nVERSION TESTED: C64\r\n\r\nLEADERBOARD: The classic golf game - incredibly playable.\r\n\r\nLEADER BOARD TOURNAMENT: More of the same, but tougher.\r\n\r\nLEADER BOARD EXECUTIVE EDITION: Even more of the same, but tougher still!\r\n\r\nWORLD CLASS LEADERBOARD: Even more of the same, but this time modelled on real golf courses.\r\n\r\nIf you're into golfing games, this collection is an absolute must. If not, avoid it like the plague.\r\n\r\nC64 Overall: 78%\r\n\r\nKONAMI ARCADE COLLECTION\r\nMACHINES: Spec/Ams/C64\r\nSUPPLIER: Imagine\r\nPRICE: Spec/Ams/C64 £9.99 Cass\r\nVERSION TESTED: C64\r\n\r\nMIKIE: Very camp four-level arcade game; it's fun, though.\r\n\r\nJAILBREAK: Bileous mockery of the arcade original. Strictly for laughs.\r\n\r\nGREEN BERET: Very difficult, but additive stab 'n' roast arcade game.\r\n\r\nYIE AR KUNG-FU: Amusing beat 'em up, but it's getting a bit wrinkly.\r\n\r\nSHAO-LIN'S ROAD: Inept platform/beat 'em up.\r\n\r\nNEMESIS: Enjoyable conversion of the horizontal blaster, although it's a little long in the tooth.\r\n\r\nHYPERSPORTS: One of the original joystick wagglers, and it's still great fun.\r\n\r\nPING PONG: Playable table tennis game, with short-lived appeal.\r\n\r\nJACKAL: Grotting scrolling shoot 'em up.\r\n\r\nAll the games are old, but they're all good fun; even the bad ones are good for a laugh! Cheap, too.\r\n\r\nC64 Overall: 80%\r\nAmstrad Overall: 80%\r\nSpectrum Overall: 83% \r\n\r\nIN-CROWD\r\nMACHINES: Spec/Ams/C64.\r\nSUPPLIER: Ocean\r\nPRICE: Spec/Ams/C64 £12.95 Cass, £17.95 DISK.\r\nVERSION TESTED: C64\r\n\r\nGRYZOR: Tough and addictive conversion of the arcade blast.\r\n\r\nCOMBAT SCHOOL: Seven assorted events and a combat mission - brilliant stuff!\r\n\r\nLAST NINJA: Superb six-level arcade adventure with ace graphics.\r\n\r\nPLATOON: Atmospheric and highly playable four-part game-of-the-film.\r\n\r\nPREDATOR: Enjoyable run 'n' blast film tie-in.\r\n\r\nTARGET RENEGADE: Great graphics and playability; puts Double Dragon to shame.\r\n\r\nBARBARIAN: Gory, but very gratifying hack 'n' slash fighting game.\r\n\r\nKARNOV: Bileous arcade conversion of the very lowest quality.\r\n\r\nApart from one cabbage, In-Crowd is a marvellous compilation. Nearly all the games are multiload, and offer massive scope for long-term play.\r\n\r\nC64 Overall: 92%\r\nAmstrad Overall: 93%\r\nSpectrum Overall: 93% \r\n\r\nULTIMATE: THE COLLECTED WORKS\r\nMACHINES: Spec\r\nSUPPLIER: US Gold\r\nPRICE: £12.99 cass, £14.99 disk\r\nVERSION TESTED: Spec\r\n\r\nJETPAC: A landmark in Spectrum computing; simple, but addictive.\r\n\r\nKNIGHT LORE: The original 3D isometric forced perspective arcade adventure; brilliant.\r\n\r\nALIEN 8: Another superb arcade adventure.\r\n\r\nSABRE WULF: Another mould breaker; still as fresh and addictive as ever.\r\n\r\nGUNFRIGHT: Enjoyable and highly original 3D gunfighting game.\r\n\r\nLUNAR JETMAN: Utterly superb scrolling shoot 'em up; a classic.\r\n\r\nNIGHTSHADE: Innovative scrolling forced perspective arcade adventure.\r\n\r\nATIC ATAC: Yet another classic arcade adventure - still incredibly engrossing.\r\n\r\nPSSST: Whacky and addictive arcade game.\r\n\r\nTRANS AM: Odd hybrid collect 'em up with cars. Good fun, though.\r\n\r\nCOOKIE: Tough and frustrating, but very addictive arcade-style game.\r\n\r\nAn utterly superb collection of class games. A slice of computing history that no Spectrum owner should pass by.\r\n\r\nSpectrum Overall: 98%","ReviewerComments":[],"OverallSummary":"","Page":"110,111,113,114,115","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Julian Rignall","Score":"69","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[{"Text":"OVERALL TABLE: SPECTRUM\r\n\r\nUltimate: Collected Works: 98%\r\nSupreme Challenge: 95%\r\nTaito Coin-op Hits: 94%\r\nIn-Crowd: 93%\r\nTen Great Games: 89%\r\nKonami Arcade Collection: 83%\r\nGame, Set and Match II: 82%\r\nFists 'N' Throttles: 81%\r\nFlight Ace: 78%\r\nLeaderboard Par 3: 77%\r\nSpace Ace: 74%\r\nCommand Performance: 72%\r\nGiants: 72%\r\nHistory In The Making: 69%\r\nGold, Silver, Bronze: 63%\r\nKarate Ace: 61%\r\n\r\nOVERALL TABLE: AMSTRAD\r\n\r\nSupreme Challenge: 94%\r\nTaito Coin-op Hits: 93%\r\nIn-Crowd: 93%\r\nTen Great Games: 87%\r\nFists 'N' Throttles: 82%\r\nGame, Set and Match II: 81%\r\nKonami Arcade Collection: 80%\r\nFlight Ace: 77%\r\nCommand Performance: 75%\r\nGold, Silver, Bronze: 74%\r\nGiants: 72%\r\nSpace Ace: 71%\r\nHistory In The Making: 70%\r\nKarate Ace: 63%\r\nGo Crazy: 56%\r\n\r\nOVERALL TABLE: C64\r\n\r\nTaito Coin-op Hits: 94%\r\nIn-Crowd: 93%\r\nSportsworld: 91%\r\nSupreme Challenge: 90%\r\nGold, Silver, Bronze: 88%\r\nGame, Set and Match II: 87%\r\nTen Great Games: 86%\r\nFists 'N' Throttles: 83%\r\nKonami Arcade Collection: 80%\r\nGiants: 78%\r\nLeaderboard Par 4: 78%\r\nHistory In The Making: 74%\r\nTaste Of America: 73%\r\nSpace Ace: 70%\r\nCommand Performance: 67%\r\nFlight Ace: 65%\r\nKarate Ace: 64%\r\nGo Crazy: 41%"}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"69%","Text":""}],"CompilationReviewScores":[]}]}]