[{"TitleName":"Multimixx 4","Publisher":"Kixx","Author":"","YearOfRelease":"1991","ZxDbId":"0011929","Reviews":[{"Issue":{"Name":"Crash Issue 98, Apr 1992","Price":"£2.2","ReleaseDate":"1992-03-19","Editor":"Lucy Hickman","TotalPages":84,"HasCoverTape":false,"FlannelPanel":"Coming to you live from CRASH Towers are:\r\n\r\nEditor: Lucy 'G & T' Hickman\r\nDeputy Editor: Nick 'Totally Teed' Roberts\r\nProduction Editor: Warren 'I'm free?'' Lapworth\r\nStaff Writer: Mark 'Deja Vu' Caswell, Ian 'Obituary' Osborne\r\nArt & Design: Charlie 'Chipper' Chubb, Mark 'Five Times' Kendrick\r\nSystems Manager: Ian 'Insomniac' Chubb\r\nScreenshots: Michael 'Parky' Parkinson\r\nPublisher: Roger 'Moore' Kean\r\nAdvertisement Manager: Sheila 'Sip-Riot' Jarvis\r\nAdvertisement Sales Executive: George 'See Ya' Keenan\r\nAdvertisement Production: Jo 'Gi's A Break' Lewis\r\nProduction: Jackie 'Johannesburg' Morris\r\nReprographics: Rob 'Exiled' Millichamp\r\nManaging Director: Jonathan 'Radical' Rignall\r\nCirculation Manager: David 'Sinister' Wren\r\nAccounts: Santosh 'Tart' Thomas, Sheila 'Boolde' Adams\r\nSubscriptions: David 'Single' Bingle\r\n\r\nProduced using Apple Macintosh II computers, running Quark Xpress and Adobe Illustrator 3.0. Printing BPCC Business Magazines (Carlisle) Ltd. Distribution COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case write to us at the address below). No person who has any relationship, no matter how remote, to anyone who works for either EUROPRESS IMPACT or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, hardware or software - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Copy published in CRASH will be edited as seen fit and payment will be calculated by the printed word rate. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nEuropress Impact Ltd, CRASH [redacted]\r\n\r\nCover design: Oliver 'A' Frey. Powertape inlay: Mark Kendrick."},"MainText":"Kixx\r\n£3.99 cassette\r\n\r\nOnce you could walk into an arcade and guarantee seeing a four player Gauntlet machine. For some reason no one ever wanted to control the elf, Lord knows why 'cos he's the fastest character (being a little squirt with a pillocky name like Questor probably had a lot to do with it.\r\n\r\nNow Kixx have re-released Gauntlet, The Deeper Dungeons and Gauntlet 2 on one compo, so the scraps over who plays which character can start all over again!\r\n\r\nFor those unfamiliar with the Gauntlet plotline, a party of three heroes and one heroine are lost in a maze of dark and dank dungeons. Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard and Questor the Elf must battle their way to freedom past stacks of weirdos.\r\n\r\nSome, like ghosts, grunts, demons and lobbers, are easy peasy to splatter. But the likes of sorcerers, acid puddles and me 'old mate 'Desmond' Death to take more than a few potshots to conquer.\r\n\r\nBut beware, 'cos contact with the phantasmagorical denizens lowers old energy level. Food and drink (but no fat chef) are scattered around the place so pick 'em up quickly to give your health a boost.\r\n\r\nTo escape the nasty old spooksome dungeons, the fab foursome (liar - Thyra looks nothing like Ringo Starr! - Ed) collect the keys lying around and find the exit tiles lurking in each dungeon. These lead to the next or a later level (usually specified), but some move around and others are red herrings, painted tiles that are a right pain in the posterior.\r\n\r\nI loved the arcade versions of both Gauntlet and Gauntlet II; indeed, at the time of review Gauntlet received a wopping 92%. But time has sadly taken its toll, and in the light of the isometric splendour of Gauntlet III this package is rather dated.\r\n\r\nBut three games for four quid is still good value if you missed them first time around. Hack yourself a slice of coin-op history!","ReviewerComments":[],"OverallSummary":"","Page":"81","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mark Caswell","Score":"80","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"80%","Text":""}],"CompilationReviewScores":[{"Header":"Gauntlet","Score":"79%","Text":"Gauntlet"},{"Header":"Deeper Dungeons","Score":"80%","Text":"Gauntlet: The Deeper Dungeons"},{"Header":"Gauntlet 2","Score":"81%","Text":"Gauntlet II"}]},{"Issue":{"Name":"Your Sinclair Issue 76, Apr 1992","Price":"£2.2","ReleaseDate":"1992-03-12","Editor":"Andy Hutchinson","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"MAD? US?\r\n\r\nWe are all born mad, and some remain so. Here at YS we've clung onto our insanity for as long as possible. So, what's your silliest possession.\r\n\r\nEditor: Andy (Battery powered latex hand) Hutchinson\r\nArt Editor: Andy (Clockwork rowing hippo) Ounsted\r\nDeputy Editor: Linda (Blue toy piano) Barker\r\nActing Staff Writer: Jon (Welded together Slinky) Pillar\r\nArt Assistant: Maryanne (Puddles the squeaky penguin) Booth\r\nAdvertising Manager: Cheryl (Badge kissed by Billy Idol) Beesley\r\nProduction Coordinator: Lisa (Groucho Marx slippers) Read\r\nPublisher: Jane (Her secret diaries) Richardson\r\nPromotions Manager: Michele (A pair of wild pig tusks) Harris\r\nGroup Publisher: Greg (Snuff Rock EP by Alberto Y Lost (sic) Trios Paranoias) Ingham\r\nCirculation Director: Sue (Teenage diary written in indecipherable shorthand) Hartley\r\n\r\nYour Sinclair (Inflatable Shark), Future (Kevin Hibbert) Publishing [redacted]\r\n\r\nSubscriptions: The Old Barn [redacted]\r\n\r\nCover Illustration: Nick (Cymbal playing monkey) Davis\r\nISSN 0269 6983\r\nABC July-Dec 1991 59,059\r\n\r\nYour Sinclair eats 15 packets of Wotsits and Ringos with these slurpy love machines: Commodore Format (1982 Thundercats album), Amstrad Action (Painted dough frog), Amiga Format (Inflatable shocking pink flamingo), PCW Plus (Padded bra), PC Answers (Stick of Spinal Tap rock), PC Plus (Boring suit), Sega Power (Frog in a rubber-ring sat inside a hamster ball that's half full of water), Amiga Power (Deflated inflatable black bat), Amiga Shopper (A 1/50th scale 1956 steam engine), Classic CD (Airfix snake), Needlecraft (Pele memorabilia), Mountain Biking UK (Four copies of the editor's own book on bike repair), PC Format (Maggie Thatcher glove puppet), Public Domain (Battery powered dolphin), ST Format (Lump of coal the dog dug up in the fields one morning), Total! (Self made dog poo) and Today's Vegetarian (Baby teeth in a little jar).\r\n\r\nBut what we really want to know is... how come all the girls you fall in love with never fancy you and how come all the ones you don't do?"},"MainText":"Kixx\r\n£3.99 cassette\r\n[redacted]\r\nReviewer: Craig Broadbent\r\n\r\nThis is the latest of the miscellaneous scrapings from US Gold's budget arm and particularly sharp readers may have noticed a cunningly disguised link between these titles. As all three games are effectively the same game, I'm going to chuck the age long YS custom of taking you through each game separately out of the window (crash! Tinkle! Whoops, there goes the greenhouse!) and review them all together.\r\n\r\nGauntlet, as you may remember if you're reaaally old, caused a bit of a stir back in, ooh, 1986. Since then it's kept hundreds of schoolkids glued to the screen with a fellow grunt-basher rather than doing their homework. I know, I was that schoolboy. There was nowt better than battling through endless ghost-filled dungeons with the help of my mate Ken, and then sneaking through a wall to get the potions with the help of my mate Symbol Shift. I can't really believe that there's many people who haven't ever experienced Gauntlet, but just in case. It's a nice creamy blend of Dungeons and Dragons with a shoot-'em-up stirred in. The graphics are nice and crisp, the sound effects are adequate and it's incredibly addictive. It was also a Megagame and I'm still playing it to this very day.\r\n\r\nWith Multimixx 4 not only do you get Gauntlet at a budget price, you also get Deeper Dungeons and Gauntlet 2 thrown in. These two games basically provide more screens for Gauntlet. Several years after the original game came Gauntlet 2 with the unexpected bonus of some new features such as the it monster. The little monster can be fun when you're playing with a friend cos when it catches the other player they're it and all the monsters go for them and not you. Added attractions include acid puddles, forcefields, stun tiles and different kinds of amulets.\r\n\r\nUnfortunately, these aren't really enough to make it seem like you're not still playing Gauntlet. There's no real point to the game, basically all you have to do is keep on going 'til you die or get too bored. Your best bet is to play with a friend, then you can start shooting each other after a while!\r\n\r\nGauntlet is undoubtedly the best game of its genre and if you're the kind of Speccy games-player you make out to be then you should have it already. Should you get bored of it then the other two games act as add-ons. I suppose it's quite a good buy but, six years on, Gauntlet is still a game worth having, even if it isn't quite up to Megagame status.","ReviewerComments":[],"OverallSummary":"","Page":"59","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Craig Broadbent","Score":"88","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Lorna and Timothy were undoubtedly the most popular song-and-dance act of the fifteenth century."},{"Text":"Whereas the expression, \"It's a wizard!\" came into its own in the 1930s, \"How valkyrie!\" failed to fire the public interest."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"88%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 121, Mar 1992","Price":"£2.1","ReleaseDate":"1992-02-18","Editor":"Garth Sumpter","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"Editor: Garth Sumpter\r\nDesign: Yvette Nicholls\r\nSoftware Editor: Big Al 'Bagels' Dykes\r\nGirlie Tipster: Hannah Smith\r\nAdditional Design: Jane Davies \r\nSU Crew: John Cook, Pete Gerrard, Phillip Fisch, Graham Mason, Matthew Denton\r\nAd Manager: Tina Zanelli\r\nAd Production: Emma Ward\r\nMarketing Man.: Mark Swallow\r\nMarketing Women: Sarah Ewing, Sarah Hilliard\r\nPublisher: Graham Taylor\r\nManaging Director: Terry Pratt\r\n\r\n(c)1992 EMAP IMAGES\r\n[redacted]\r\n\r\nColour by Proprint\r\nPrinted by Kingfisher\r\n\r\nNo part of this magazine may be reproduced, stored in an electronic retrieval system or used to wrap your chips without the consent of the Publisher (if you offer him a chip he'll think about it though). And on behalf of the SU Crew we'd just like to say that it's great to be back on Earth Even with wars, famine, disease and misery it's a better place than some of the deepspace cruisers that we've been playing on for the last two months."},"MainText":"Label: Kixx\r\nMemory: 48K/128K\r\nPrice: £3.99 Tape\r\nReviewer: Big Al Dykes\r\n\r\n\"Sword and sorcery again\", I said as I got out my wizard's costume and a big sword and prepared to do battle with the minions of darkness. \"Don't be so ridiculous\", said Tina as she got out her broom handle and hit me with it. Another day passed by uneventfully in SU Towers.\r\n\r\nGauntlet is quite an old game and it shows, but don't be fooled by appearances, it's still a fun bash. The basic idea is to wade into armies of nasties including ghosts, demons, grunts (big club wielding nasties), stone throwing lobbers and various sorcerers, picking up food, magic potions and treasure and surviving as long as possible. You can play as any of four characters and the game has a two player option which is by far the best way to play it.\r\n\r\nThe other games are, The Deeper Dungeons, a gauntlet add-on, giving even more exciting levels and Gauntlet II, basically the same as the first but with updated enemies and dungeons.\r\n\r\nThe game is played from an almost vertical viewpoint and you can see quite a lot of the dungeon and the enemies around your character. Graphics are very basic, the bad guys can only be identified by their vague shapes, colours and their fighting characteristics, make no mistake though they are identifiable. Sound is also basic but to be honest when you have a game with over one thousand different playing screens you can't go wrong. Multimixx Four is worth a look.","ReviewerComments":["The gun pumpin' action makes a worthwhile shooty and the animation whilst slightly jerky, scrolls quickly and keeps the game moving. I especially liked the way that you can crawl.\r\nGarth Sumpter"],"OverallSummary":"Kixx's Multimixx series usually provide good value for money, giving the punter three games for the price of one budget and this collection continues the tradition with all of the Gauntlet series on one cassette (except for the most recent and different one, Gauntlet 3D). Good games that are worth a look even if they are ageing a bit at this stage.","Page":"57","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Alan Dykes","Score":"82","ScoreSuffix":"%"},{"Name":"Garth Sumpter","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"82%","Text":""}],"CompilationReviewScores":[]}]}]