[{"TitleName":"Antteroo + Prelude","Publisher":"Central Solutions","Author":"","YearOfRelease":"1986","ZxDbId":"0012262","Reviews":[{"Issue":{"Name":"Crash Issue 28, May 1986","Price":"£1","ReleaseDate":"1986-04-24","Editor":"Graeme Kidd","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"Publishing Executive: Roger Kean\r\nEditor: Graeme Kidd\r\nTechnical Editor: Franco Frey\r\nTech Tipster: Simon Goodwin\r\nAdventure Editor: Derek Brewster\r\nStrategy Editor: Sean Masterson\r\nStaff Writers: Hannah Smith, Lloyd Mangram\r\nContributing Writers: Robin Candy, John Minson, Rosetta McLeod\r\nArt Editor: Oliver Frey\r\nArt Director: Dick Shiner\r\nProduction Controller: David Western\r\nProduction: Gordon Druce, Tony Lorton\r\nProcess Camera: Matthew Uffindell\r\nPhotographer: Cameron Pound\r\nAdvertisement Manager: Roger Bennett\r\nSubscriptions: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\nEditorial and Production: [redacted]\r\n\r\nMail Order and Subscriptions: [redacted]\r\n\r\nADVERTISING\r\nInformation and Bookings [redacted]\r\n\r\nPrinted in England by Carlisle Web Offset (Member of the BPCC Group), [redacted]. Colour origination by Scan Studios, [redacted];\r\n\r\nDistributed by COMAG, [redacted]\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates.\r\n\r\n©1986 Newsfield Limited\r\n\r\nJULY-DEC 1985\r\nTotal: 93,356\r\nUK: 89,441"},"MainText":"PRELUDE/ANTTEROO\r\n\r\nProducer: Central Solutions\r\nRetail Price: £3.99\r\nAuthor: G Fong, K Murray\r\n\r\nPrelude's story goes like this. Your mission begins in a briefing room somewhere in southeast England. You have been briefed by your commanding officer and must now fulfill your vital mission.\r\n\r\nTo the east of the briefing room is the CO's office, a modestly decorated place dominated by a large desk and chair in the centre of the room. A portrait of the gaffer himself glares down from one of the walls. To the south is the CO's secretary. She asks if you have seen the CO and of course the answer is that you haven't. An open door lies to the north while the main doors which will presumably get you out of these first three locations are to the east. Now the problem is (and you've been given the salient points to mull over) is how to get out of the main doors to the east of the secretary's room without the following report coming up 'The secretary follows you out. You feel a sharp stabbing pain in your back. As you lie on the floor dying you decide never to trust a woman again (especially German ones!)'. The only clue that I dare proffer is if you hang around in the secretary's office for a while she comments on not feeling very well, the inference being that all the noise has given her a headache. This clue really won't be much help until you're onto the solution anyway so I don't think I'm giving too much away.\r\n\r\nLater on you meet a radar tower, what appears to be an aircraft runway, and a stores department where I am sure there must be a way past the wire mesh above the counter.\r\n\r\nAntteroo is an arcade game written in 1985 which, considering the age of some of the software reviewed this month, is positively bang-up-to-date. Unfortunately many of the programming techniques are woefully ancient with jerky character movement replacing the very smooth scrolling which typifies the 1986 game. Further the animation is primitive in the extreme with the only noticeable change being from a right-facing character to a left-facing one. Also, for my liking at least, the second frame jumps in difficulty far too much when compared to the relatively easy first frame.\r\n\r\nCOMMENTS\r\n\r\nDifficulty: pretty difficult\r\nGraphics: average but fast\r\nPresentation: okay\r\nInput facility: verb/noun\r\nResponse: Quill","ReviewerComments":[],"OverallSummary":"General Rating: Two very average games for an average price.","Page":"90,92","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Derek Brewster","Score":"6","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Atmosphere","Score":"6/10","Text":""},{"Header":"Vocabulary","Score":"5/10","Text":""},{"Header":"Logic","Score":"6/10","Text":""},{"Header":"Addictive Quality","Score":"6/10","Text":""},{"Header":"Overall","Score":"6/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 3, Mar 1986","Price":"£0.95","ReleaseDate":"1986-02-13","Editor":"Kevin Cox","TotalPages":98,"HasCoverTape":false,"FlannelPanel":"Editor: Kevin Cox\r\nArt Editor: Martin Dixon\r\nDeputy Editor: Teresa Maughan\r\nProduction Editor: Sara Biggs\r\nDesigner: Caroline Clayton\r\nTechnical Consultant: Peter Shaw\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin Monk\r\nContributors: Stephen Adams, Dougie Bern, Luke C, Steve Colwill, Steve Cooke, Iolo Davidson, Tim Hartnell, Ian Hoare, Alison Hjul, Gwyn Hughes, Steve Malone, Max Phillips, Rick Robson, Rachael Smith, Phil South, Chris Wood\r\nAdvertisement Manager: David Baskerville\r\nAdvertisement Executive: Neil Dyson\r\nProduction Manager: Sonia Hunt\r\nGroup Advertisement Manager: Chris Talbot\r\nManaging Editor: Roger Munford\r\nArt Director: Jimmy Egerton\r\nPublisher: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1986 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"Central Solutions\n£3.99\nReviewer: Gwyn Hughes\n\nDon't judge a book by its cover. Can the same saying be applied to computer games? If so this inlay's verdict's pure amateurism. And when you turn the box over to reveal more of the same... Double your displeasure?\n\nAntteroo isn't actually that bad, but it's so-ooo unimaginative. Does your collection really need another platforms and ladders variant? if so here's a competent, moderately difficult addition to that teetering pile that threatens to crush you.\n\nOn the otherside, Prelude turns out to be a graphic adventure set in WW2, produced with The Quill and Illustrator so it lies outside my domain. Suffice to say, those who like this sort of thing may find it a reasonable bargain. They're unlikely to want Antteroo too though. Tough!","ReviewerComments":[],"OverallSummary":"","Page":"26","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Gwyn Hughes","Score":"4","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"4/10","Text":""},{"Header":"Playability","Score":"7/10","Text":""},{"Header":"Value For Money","Score":"4/10","Text":""},{"Header":"Addictiveness","Score":"4/10","Text":""},{"Header":"Overall","Score":"4/10","Text":""}],"CompilationReviewScores":[]}]}]