[{"TitleName":"A Day in the Life","Publisher":"Micromega","Author":"Stephen J. Redman","YearOfRelease":"1985","ZxDbId":"0001271","Reviews":[{"Issue":{"Name":"Crash Issue 15, Apr 1985","Price":"£0.85","ReleaseDate":"1985-03-28","Editor":"Roger Kean","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nAssistant Editor: Graeme Kidd\r\nTechnical Editor: Franco Frey\r\nArt Editor: Oliver Frey\r\nProduction Designer: David Western\r\nSoftware Editor: Jeremy Spencer\r\nAdventure Reviewer: Derek Brewster\r\nStrategy Reviewer: Angus Ryall\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey, Robin Candy, Ben Stone\r\nClient Liaison: John Edwards\r\nSubscription Manager: Denise Roberts\r\n\r\n©1985 Newsfield Limited.\r\nCrash Magazine is published monthly by Newsfield Ltd. [redacted]\r\n\r\nSubscriptions [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\n\r\nColour origination by Scan Studios, [redacted]; Printed in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nCirculation Manager: Tom Hamilton\r\nAll circulation enquiries should ring [redacted]\r\n\r\nSubscriptions: 12 issues £10.50 (UK Mainland post free), Europe: 12 issues £17.50 post free. Outside Europe by arrangement in writing.\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates. The opinions and views of correspondents are their own and not necessarily in accord with those of the publishers.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Micromega\r\nMemory Required: 48K\r\nRetail Price: £6.95\r\nLanguage: Machine code\r\n\r\nWe have had to wait quite a while now for a Micromega release, and A Day in the Life represents something of a departure for the company. There must be a finite limit to the developments a software house can make in games technology, given a particular machine, and Micromega have certainly gone a long way. Now with this new game there seems to be a sense of looking back, for A Day in the Life is not a super 3D advance, but actually a mixed collect-and-run game.\r\n\r\nYou play a very familiar character, no less than Clive Sinclair - definitely plain Clive, because the object of the game is to keep him alive long enough to get to the palace to be knighted by the Queen. The action takes place over 13 screens of varied action. As it is a day in the life, the game starts out with Clive getting out of bed. Throughout the game you have to collect one object to make a second appear, and when that has been collected you can exit the screen. On the first it is a coat, then the door key. The screens are laid out in such a way that a circuitous route is forced upon you, while objects or people get in your way or kill you off.\r\n\r\nAfter a screen or two you may notice that in some respects this game does have a development in it - it is a story told in pictures. Once out of the house Clive has to visit a couple of shops before going to the station to visit the Autobank, go back to collect his forgotten umbrella, then dash onto the already leaving train. The train takes him to another station which is dangerously crowded to visit another shop to buy a copy of the Financial Times and back to the train before it leaves the station. Each screen has its own time limit, in the case of the last two it is the slowly departing train - will you make it in time? The train disembarks at a London station, not far from the Underground, but first there is the busy bar to visit, the bank and fast food joint before dashing for the Tube to the Palace.\r\n\r\nThe moving objects on each screen are so arranged to move in patterns, bouncing off each other in unpredictable ways to make life harder. Quite often it takes a few moments to suss out actually how to move about the screen. Should you survive to the Palace you will be rewarded with a lowering of the royal sword and a knighthood.\r\n\r\nCOMMENTS\r\n\r\nControl keys: user-definable, four directions needed\r\nJoystick: Kempston, Sinclair 2, Cursor type\r\nKeyboard play: responsive, but finicky in movement\r\nUse of colour: good, bright colours on a generally white ground\r\nGraphics: above average\r\nSound: continuous but jerky beep music\r\nSkill levels: 1\r\nLives: 5\r\nScreens: 13","ReviewerComments":["I admit to a soft spot for Micromega after giving us wonderful games like Deathchase, Full Throttle, Code Name Mat and others, so you can imagine my sense of letdown when I loaded Day in the Life and saw what looked like rather old fashioned, even boring graphics, and found that the game was incredibly simple in play. What had happened?! On screen one I felt like screaming - the movement of Clive is very finicky and you have to position him precisely. Old fashioned and frustrating, I thought. But the strange thing is that after playing for about half an hour the damned thing began to grow on me - and not just because of Micromega. Actually, Day in the Life turns out to be an amusing, difficult and strangely attractive game. Attractive in the sense that the graphics are very unusual, well drawn and although not massively animated, there is a lot of detail in them. 'You', Clive, are just the well known, bearded face - very characterful in fact. Well I can't in all honesty say that this is the follow up from Micromega to all those other titles I listed before, but it is still a different and interesting game which requires some patience at first and a deal of timing skill to get through.\r\r\nUnknown","It's unusual for Micromega to put out a game like this, they usually deal with hi-tech space age games. But then again, l suppose you've got to part from the theme at some point. At first glance at this game it looks very boring to play and unattractive. Playing the game reveal a few more items - quite a few things to do to keep you busy, but nothing terribly exciting. After playing the game for about an hour l became quite bored with it. Moving Clive about is a very fiddly lob and you need to be precisely positioned to get into the gaps, which does become frustrating when you constantly lose lives. The graphics move very smoothly at varying speeds, they are well detailed and quite colourful, but don't seem to add much to the game. Continuous (if you can call it that) music varies in speed depending on how many characters are on screen - not very good programming. To sum this game up it is definitely not up to Micromega's high standards, and although I found it quite playable I would not recommend it - l have come to expect more of Micromega.\r\r\nUnknown","Normally Micromega games are a joy to play but A Day in the Life doesn't rate as well as their other games. The graphics are poor and not a patch on the graphics used in Full Throttle. Sound is all right but nothing to shout about. The game isn't playable and certainly not addictive. This is really a big disappointment coming from Micromega and I hope they never release another game like this!\r\nUnknown"],"OverallSummary":"General Rating: Slightly mixed feelings, but generally felt to be above average.","Page":"46","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Clive leaps off a comuter train to by some essentials from the shop, but there's never a C5 around when you need one."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"85%","Text":""},{"Header":"Graphics","Score":"69%","Text":""},{"Header":"Playability","Score":"50%","Text":""},{"Header":"Getting Started","Score":"75%","Text":""},{"Header":"Addictive Qualities","Score":"51%","Text":""},{"Header":"Value For Money","Score":"52%","Text":""},{"Header":"Overall","Score":"59%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Spectrum Issue 15, Jun 1985","Price":"£0.95","ReleaseDate":"1985-05-16","Editor":"Kevin Cox","TotalPages":74,"HasCoverTape":false,"FlannelPanel":"Editor: Kevin Cox\r\nArt Editor: Hazel Bennington\r\nDeputy Editor: Peter Shaw\r\nProduction Editor: Louise Cook\r\nArt Assistant: Martin Dixon\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin Monk\r\nContributors: Stephen Adams, Dave Nicholls, Roger Willis, Ross Holman, Mike Leaman, Chris Somerville, B Herival, M Rapps, M Rai, Malcolm Paknadel, Adam Leonard, Chris Wood, Craig Rawstron, Penny Page, Peter Green\r\nAdvertisement Manager: David Baskerville\r\nProduction Manager: Sonia Hunt\r\nGroup Advertisement Manager: Jill Harris\r\nGroup Art Director: Perry Neville\r\nArt Director: Jimmy Egerton\r\nManaging Editor: Roger Munford\r\nPublisher: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England. Telephone (all departments): [redacted]\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Spectrum ©1985 Felden productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Spectrum is a monthly publication."},"MainText":"A DAY IN THE LIFE\r\nMicromega\r\n£6.95\r\n\r\nDave: At last, good old Uncle Clive has finally received the recognition he deserves. Today's the day he has to toddle off to Buck House to collect his gong as a Dame Commander of the British Empire (bet he's chuffed. Ed.) On the way, he's got to cope with all the aggro of commuting, like avoiding the British Rail staff (though I always thought finding them was the tricky bit). Along the way he's also got to eat, drink and be merry.\r\n\r\nUsing the keyboard or joystick you have to control Clive - or rather his head. Now we all know he's a brainy bloke, or he wouldn't have invented the Speccy, but only showing his bonce is a bit bad! It's up to you to manoeuvre his noddle around the numerous screens collecting the booty in the correct order.\r\n\r\nThe rest of the graphics are OK I suppose, but the game gets a trifle tedious because of Clive's finicky ways. He just won't do what you want unless he's in exactly the right places. A slight miscalculation and you've lost a life as well as his body. A good 'cheapie' game being sold at full price!","ReviewerComments":["A multi-screen dodge and run game that traded on a guest appearance by Uncle Clive. It kept me awake for an hour or two. but I've had better days.\r\nRoss Holman\r\n3/5 MISS","This could have been a satirical savaging of Sir Clive or it could have been a good game. It's neither.\r\nRoger Willis\r\n1/5 MISS"],"OverallSummary":"","Page":"56","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Dave Nicholls","Score":"2","ScoreSuffix":"/5 MISS"},{"Name":"Ross Holman","Score":"3","ScoreSuffix":"/5 MISS"},{"Name":"Roger Willis","Score":"1","ScoreSuffix":"/5 MISS"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 38, May 1985","Price":"£0.95","ReleaseDate":"1985-04-18","Editor":"Bill Scolding","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\nEditor: Bill Scolding\r\nDeputy Editor: John Gilbert\r\nStaff Writer: Chris Bourne, Clare Edgeley\r\nDesigner: Craig Kennedy\r\nEditorial Secretary: Norisah Fenn\r\nPublisher: Neil Wood\r\n\r\nADVERTISING\r\nAdvertising Manager: Rob Cameron\r\nDeputy Advertisement Manager: Louise Fanthorpe\r\nAdvertisement Sales Executive: Kathy McLennan\r\nProduction Assistant: Jim McClure\r\nAdvertisement Secretary: Maria Keighley\r\n\r\nMAGAZINE SERVICES\r\nSubscriptions Manager: Carl Dunne\r\n\r\nTELEPHONE\r\nAll departments [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nIf you would like to contribute to Sinclair User please send programs or articles to:\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nOriginal programs should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe pay £20 for each program printed and £50 for star programs.\r\n\r\nTypeset by Saffron Graphics Ltd, [redacted]\r\nPrinted by Peterboro' Web, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1985 Sinclair User ISSN No 0262-5458\r\n\r\n91,901 Jun-Dec 1984"},"MainText":"Publisher: Micromega\r\nPrice: £6.95\r\nMemory: 48K\r\nJoystick: Kempston, Cursor, Sinclair\r\n\r\nRumours that Sir Clive has been made Dame Commander of the British Empire have been confirmed by Micromega. The epic tale of the day he set out to collect his gong takes some telling, though.\r\n\r\nGremlin can report that on the way to the palace Slugger Sinclair suffered a mishap at the barber's and was rendered completely bald. Even the stubbly little bits at the sides were hacked away...\r\n\r\nMore vignettes from the tempestuous saga include the robbing of a bank, a mad dash from the 8.15 to Euston to buy the Financial Times - doubtless to check up on Polecat Tebbit's conversations with the Italian typists who bought Acorn - scenes of drunken abandon in Carlos' bistro, and petty larceny at the chemists in search of a bottle of hair restorer...\r\n\r\nThe full version of Uncle's Big Day is told by Micromega in A Day in the Life, a new departure for gossip columnists in that the sordid tale is recorded on cassette, and accessed by joystick, for 27 screens of attractively clear and stylish graphics.\r\n\r\nSlugger is represented by a rotund head with that distinctive hairstyle which has made the micro magnate the Lady Di of the computer scene. He bounces with respectable speed through the crowded streets of London, up and down stairs, all the while attempting to avoid ticket collectors, rogue gobstoppers, dancing beermugs and the like. A whiff of the Manic Miner is definitely in the air...\r\n\r\nHumour and intelligence are not qualities Gremlin associates with the micro world generally, excepting of course the offices and pages of Sinclair User. Micromega certainly seems to have found a private supply of its own.\r\n\r\n20 billion unsold waterproof C5 ponchos in grey plastic to anyone who can explain how to get past the sentries at Buck House in time to hear the wonderful full BEEP version of Land of Hope and Glory...","ReviewerComments":[],"OverallSummary":"","Page":"21","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Gremlin","Score":"4","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"4/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 43, May 1985","Price":"£0.95","ReleaseDate":"1985-04-16","Editor":"Tim Metcalfe","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"Editor: Tim Metcalfe\r\nDeputy Editor: Wendie Pearson\r\nEditorial Assistant: Lesley Walker\r\nStaff Writer/Reader Services: Seamus St. John\r\nDesigner: Brian Cookman\r\nProduction Editor: Mary Morton\r\nAdvertisement Manager: Louise Matthews\r\nAssistant Advertisement Manager: Bernard Dugdale\r\nAdvertising Executive: Sean Brennan\r\nProduction Assistant: Melanie Paulo\r\nPublisher: Rita Lewis\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nCOMPUTER AND VIDEO GAMES POSTAL SUBSCRIPTION SERVICE. By using the special Postal Subscription Service, copies of COMPUTER AND VIDEO GAMES can be mailed direct from our offices each month to any address throughout the world. All subscription applications should be sent for processing to COMPUTER AND VIDEO GAMES (Subscription Department), [redacted]. All orders should include the appropriate remittance made payable to COMPUTER AND VIDEO GAMES. Annual subscription rates (12 issues): UK and Eire: £15. Additional service information including individual overseas airmail rates available upon request. Circulation Department: EMAP National Publications. Published and distributed by EMAP National Publications Ltd.\r\n\r\nPrinted by Severn Valley Press. Typeset by In-Step Ltd.\r\n\r\nCover Illustration and lettering: Jerry Paris\r\n\r\nFantastic Four ©1985 by Marvel Comics Group, a division of Cadence Industries Corporation."},"MainText":"MACHINE: Spectrum\r\nSUPPLIER: Micromega\r\nPRICE: £6.95\r\n\r\nProgrammer Stephen Redman picked a controversial subject for his first game - Sir Clive Sinclair.\r\n\r\nYou have to guide Sir Clive a important day in his life - the day he has to pick up his knighthood from Buck House!\r\n\r\nHe has to brave the difficulties of getting dressed in his computerised house, the terrors of commuting, the problems of making a cash-card machine actually cough up and the perils of shopping.\r\n\r\nThe game isn't just good because of its novelty value - it is playable too. Lots of puzzles to be solved and lots of fun to be had doing them! The graphics are big and bold and the little \"Sir Clive\" character is really neat!\r\n\r\nNo, we don't yet know what the man himself thinks about the game. But watch C&VG to find out.","ReviewerComments":[],"OverallSummary":"","Page":"100","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"8/10","Text":""},{"Header":"Sound","Score":"8/10","Text":""},{"Header":"Value","Score":"9/10","Text":""},{"Header":"Playability","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair Programs Issue 32, Jun 1985","Price":"£0.95","ReleaseDate":"1985-05-16","Editor":"Rebecca Ferguson","TotalPages":60,"HasCoverTape":false,"FlannelPanel":"Editor: Rebecca Ferguson\r\nStaff Writer: Colette McDermott\r\nDesign/Illustration: Elaine Bishop\r\nAdvertisement Manager: Shahid Nizam\r\nProduction Co-ordinator: Serena Hadley\r\nAdvertisement Secretary: Maria Keighley\r\nSubscription Manager: Carl Dunne\r\nPublisher: Neil Wood\r\n\r\nSinclair Programs is published monthly by EMAP Business and Computer Publications.\r\n\r\nTelephone [redacted]\r\n\r\nIf you would like your original programs to be published in Sinclair Programs, please send your contributions, which must not have appeared elsewhere, to:\r\nSinclair Programs\r\nEEC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette. We cannot undertake to return them unless a stamped-addressed envelope is included. We pay £25 for the copyright of listings published and £10 for the copyright of listings published in the Beginners' section.\r\n\r\n©Copyright 1985 Sinclair Programs\r\nISSN No. 0263-0265\r\n\r\nPrinted and typeset by: Cradley Print PLC, [redacted]\r\n\r\nDistributed by EMAP National Publications Ltd.\r\n\r\nAll subscription enquiries:\r\nMagazine Services,\r\nEMAP Business and Computer Publications\r\n[redcated]\r\n\r\nCover Design: Ivan Hissey"},"MainText":"PRICE: £6.95\r\nGAME TYPE: Arcade\r\n\r\nSome celebrities have their lifestyle celebrated on television, some describe their daily routine in the glossy colour supplements. It seems only fair that Sir Clive should have his life examined in A Day in the Life, a Spectrum arcade game.\r\n\r\nLife as computer guru seems not to be as straight forward as you would imagine. For one thing, Clive appears to have mislaid most of himself, although his head rolls merrily on regardless. As the game progresses he loses some of his more vital characteristics, not to mention a great deal of lives. Still, what can you expect, venturing into London at a level even lower than that of a C5?\r\n\r\nThe game claims to detail a day in Clive's life as he makes his way to Buck House to receive the award of Dame Commander of the British Empire. To do this successfully he must cross various screens: the bank, the station, the street etc until he stands at the foot of the throne.\r\n\r\nThe puzzles are difficult, requiring split second timing and quick reactions. A Day in the Life is produced for the 48K Spectrum by Micromega, [redacted].","ReviewerComments":[],"OverallSummary":"","Page":"15","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Colette McDermott","Score":"54","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Rating","Score":"54%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Computer Issue 5, May 1985","Price":"£1","ReleaseDate":"1985-04-18","Editor":"Toby Wolpe","TotalPages":148,"HasCoverTape":false,"FlannelPanel":"Editor: Toby Wolpe\r\nAssistant Editor: Meirion Jones\r\nProduction Editor: Ian Vallely\r\nSoftware Editor: Simon Beesley\r\nCommercial Software Editor: Paul Bond\r\nEditorial Assistant: Lee Paddon\r\nEditorial Secretary: Lynn Dawson\r\nEditorial: [redacted]\r\nAdvertisement Manager: Nick Ratnieks\r\nSenior Sales Executive: Julian Bidlake\r\nAdvertisement Executives: Nigel Borrell, Kay Filbin\r\nNorthern Office: Geoff Parker\r\nAdvertisement Secretary: Maxine Gill\r\nClassified: Susan Platts\r\nPublishing Director: Chris Hipwell\r\nGroup Advertisement Manager: Shobhan Gajjar\r\n\r\nYour Computer, [redacted]\r\n©Business Press International Ltd 1985\r\n\r\nPrinted in Great Britain for the proprietors of Business Press International Ltd, [redacted].\r\nISSN 0263-0885\r\nPrinted by Riverside Press Ltd, [redacted], and typeset by Instep Ltd, [redacted]\r\n\r\nSubscriptions: U.K. £12.50 for 12 issues.\r\nSubscription Enquiries: [redacted]\r\n\r\nABC 154,334 January-June 1984."},"MainText":"Micromega\r\nSpectrum\r\n£6.95\r\n\r\nOne of those twee games featuring you-know-who (snigger, snigger) a bloke with bald head and glasses who is (tee-hee) quite important in the (ha-ha) U.K. computer industry.\r\n\r\nOh no, oh no it's no good I can't hold back, it's Sir Clive and the game has really primitive graphics.","ReviewerComments":[],"OverallSummary":"","Page":"45","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"ZX Computing Issue 19, Jun 1985","Price":"£1.95","ReleaseDate":"1985-05-30","Editor":"Ray Elder","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Editor: Ray Elder\r\nEditorial Assistant: Cliff Joseph\r\nGroup Editor: Wendy J Palmer\r\nSales Executive: Jonathan McGary\r\nAdvertisement Manager: Barry Bingham\r\nDivisional Advertising Manager: Chris Northam\r\nCopy Controller: Sue Couchman\r\nPublishing Director: Peter Welham\r\nChief Executive: T J Connell\r\n\r\nOrigination and design by MM Design & Print, [redacted]\r\nPublished by Argus Specialist Publications Ltd, [redacted]\r\n\r\nZX Computing is published bi-monthly on the fourth Friday of the month. Distributed by: Argus Press Sales & Distribution Ltd. [redacted]. Printed by: Garnett Print, Rotherham and London.\r\n\r\nThe contents of this publication including all articles, designs, plans, drawings and programs and all copyright and other intellectual property rights therein belong to Argus Specialist Publications Limited. All rights conferred by the Law of Copyright and other intellectual property rights and by virtue of international copyright conventions are specifically reserved to Argus Specialist Publications Limited and any reproduction requires the prior written consent of Argus Specialist Publications Ltd.\r\n\r\n©Argus Specialist Publications Limited 1985"},"MainText":"£5.95\r\nMicromega\r\n\r\nA humorous game dedicated to \"the man who put us ail into business\", this has you guiding the Head of Sinclair around several screens of objects to collect and people to avoid. An unusual combination of platform and maze games and all in a 3D perspective.\r\n\r\nThe graphics looks sparse in comparison to some games on the market, but after a few plays I came to appreciate the uncluttered display - simple in concept it may be, but simple to play it is not. A nice sense of humour runs throughout, and I even found the insert notes funny.\r\n\r\nThe object of the game is to get Clive to Buck House to be invested as Dame Commander of the British Empire, you start in his house in bed and have to get clothes and a key to get out, avoiding the animated TV, Spectrum, cat (so far it's just like home - Ed.) and the bug in the attic. Objects bounce off each other and just as you think you've got it sussed they collide and come back unexpectedly - exit one of your five lives. Scoring is simply calculated by the time in which you complete each screen and the top score is kept and displayed.\r\n\r\nI liked it but found it frustrating as it looked so easy, probably Underwurlde experts may find it rather easy, but for most of us the difficulty is just right, making you want just ONE more go.\r\n\r\nMicromega, [redacted].","ReviewerComments":[],"OverallSummary":"","Page":"92","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"4/5","Text":""},{"Header":"Addictivity","Score":"5/5","Text":""},{"Header":"Overall","Score":"4/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer News Issue 105, Mar 1985","Price":"","ReleaseDate":"1985-03-30","Editor":"Peter Worlock","TotalPages":54,"HasCoverTape":false,"FlannelPanel":"Editorial\r\nEditor: Peter Worlock\r\nDeputy Editor: David Guest\r\nProduction Editor: Lauraine Turner\r\nDeputy Production Editor: Harriet Arnold\r\nEditor's Assistant: Karen Isaac\r\nFeatures Editor: John Lettice\r\nSoftware Editor: Bryan Skinner\r\nPeripherals Editor: Kenn Garroch\r\nHardware Editor: Stuart Cooke\r\nArt Editor: Dave Alexander\r\nPublisher: Cyndy Miles\r\nPublishing Manager: Peter Goldstein\r\n\r\nAdvertising\r\nAdvertisement Manager: Sarah Barron\r\nAssistant Advertisement Manager: Laura Cade\r\nSales Executives: Phil Benson, Mike Blackman, Jacqui Edmiston, Andrew Flint, Sarah Musgrave, Tony O'Reilly\r\nProduction: Richard Gaffrey\r\nAdvertisement Assistant: Andrea Laurence\r\nSubscription Enquiries: Gill Stevens\r\nSubscription Address: [redacted]\r\nEditorial Address: [redacted]\r\nAdvertising Address: [redacted]\r\n\r\nPublished by VNU Business Publications, [redacted]\r\n© VNU 1983. No material maybe reproduced in whole or in part without written consent from the copyright holders.\r\nPhotoset by Quickset, [redacted]\r\nPrinted by Chase Web Offset, [redacted]\r\nDistributed by Seymour Press, [redacted]\r\nRegistered at the PO as a newspaper"},"MainText":"PRICE: £6.95\r\nPUBLISHER: Micromega [redacted]\r\n\r\nA day in the life of... who else but the man who made British home computing what it is, Sir Clive himself. But what a let-down. We've come to expect high quality from the company that produced Death Chase, Full Throttle and Codename Mat, but now the quality's taken a nosedive.\r\n\r\nThe goal is to steer the balding and bearded head of Mr Computer through some 20-odd screens to knighthood at Buck House. The inlay makes reference to Sir Clive's becoming Dame Commander, an irreverent and irrelevant throwaway line culled from Private Eye. Definitely not cricket, and not particularly funny.\r\n\r\nFirst task of the day is to get dressed - dodge the manic television, down the stairs, past the lethal feline and to the cupboard. With clothes donned (not that you notice because all you see is a blue head) a key appears in the attic, so it's back upstairs to collect the key before you can exit screen right.\r\n\r\nEach location has tasks which have to be completed in a certain order. For example, to catch the 8.15 you must reach the station cashpoint, then a brolly appears which must be picked up before you can board the train.\r\n\r\nAll screens use a white background, and the sprites are large, colourful and smooth. There's some clever over-and-under sprite handling, and each screen is tricky to master - though not, I suspect, for a hardened games player.\r\n\r\nMoving Sir C about is difficult - there are channels to move through which require precise positioning.\r\n\r\nMicromega may want to move away from 'Black Leather' into bright and breezy games, but this is a dodo.","ReviewerComments":[],"OverallSummary":"","Page":"36","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Clare Gurton","Score":"5","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"5/10","Text":""}],"CompilationReviewScores":[]}]}]