[{"TitleName":"Decor Wreckers","Publisher":"Scorpio Software","Author":"Andrew Reed","YearOfRelease":"1984","ZxDbId":"0001307","Reviews":[{"Issue":{"Name":"Crash Issue 8, Sep 1984","Price":"£0.85","ReleaseDate":"1984-08-30","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nAdventure Editor: Derek Brewster\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nClient Liaison: John Edwards\r\nSubscription Manager: Denise Roberts\r\nCirculation Manager: Tom Hamilton\r\nAll circulation enquiries should ring [redacted]\r\n\r\n©1984 Newsfield Limited.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nGeneral correspondence to: [redacted]\r\n\r\nTelephone numbers\r\nGeneral office [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nPhotosetting by SIOS [redacted]\r\nColour origination by Scan Studios, [redacted]\r\nPrinted in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nSubscriptions: 12 issues £10.50 (UK Mainland post free)\r\nEurope: 12 issues £17.50 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH Magazine unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Scorpio Software\r\nMemory Required: 48K\r\nRetail Price: £1.99\r\nLanguage: Machine code\r\nAuthor: Andrew Reed\r\n\r\nIn a way Decor Wreckers resembles Terminal's Carpet Capers, except that it's infinitely cheaper and more playable. As in Carpet Capers you have to cover something while nuisances are undoing your good work.\r\n\r\nBasically Decor Wreckers is a 'Painter' type game. You play the part of a paint roller (makes a change from fighting paint rollers off). The screen is blue, you must paint it yellow, all of it. The trouble is that there are various insects and creatures, Sid Spider (who else!), Freddie Fly, Bertie Bugg and Sammy Snail, all of whom crawl or fly about wiping off the paint. The object of this very simple game is to get the screen all painted and get your roller 'home' in the bottom right hand corner before any nasty can damage the paintwork.\r\n\r\nSucceeding in this mission will promote you to the next screen where there are more nasties at work. Unfortunately you only have a limited amount of paint per roll. Running out of apt is tantamount to losing a life.\r\n\r\nCOMMENTS\r\n\r\nControl keys: good, Q/A up/ down, O/P left/right\r\nJoystick: Kempston\r\nKeyboard play: responsive and fast - there's also a neat touch that the roller can cover a full width of the roller or a half width which forces your reactions to be more efficient\r\nUse of colour: fair to good, very straightforward\r\nGraphics: simple, but reasonably detailed and fairly smooth moving\r\nSound: fair\r\nSkill levels: 1 but gets harder with each screen\r\nLives: 3 fills of paint\r\nOriginality: not very as based on 'Painter' type game, but a reasonably novel approach","ReviewerComments":["The keys are responsive and the sound is fair, but it could all be better, and the graphics are a bit jumpy. After about an hour's play I started to get really bored with this game because there is so little variation. \r\nUnknown","Bad memories came to mind when this one turned up - mainly Carpet Capers. The extra low price didn't help in convincing myself that it may be good. Decor Wreckers, however, is quite high quality for the price! Keyboard response is very good and it needs to be because the pace of the game is quite fast. Painting the screen is fun at first with the interlopers to interfere with your handywork. As the game progresses more things spoil the paint and the game rapidly becomes unplayable. Colour and sound have been quite well used and in all it makes a good game at the price with plenty of frantic action.\r\nUnknown","The graphics and movement are neat and fast, also reasonably smooth. Decor Wreckers was great fun to play - for about fifteen minutes or so. And that's the central problem. The concept is so very simple that it can't possibly hope to hold anyone's interest for very long. It's really a very early Spectrum type game with improved graphics. However, at its price it may well appeal, though whether you'll feel its low price is worth it for the simplicity you get it another matter.\r\nUnknown"],"OverallSummary":"General Rating: Fair to average.","Page":"11","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Snails keep uncovering the paintwork in Decor Wreckers - a game that could be described as a battle between chemistry and etymology..."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"58%","Text":""},{"Header":"Graphics","Score":"52%","Text":""},{"Header":"Playability","Score":"52%","Text":""},{"Header":"Getting Started","Score":"54%","Text":""},{"Header":"Addictive Qualities","Score":"41%","Text":""},{"Header":"Value For Money","Score":"58%","Text":""},{"Header":"Overall","Score":"53%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer Games Issue 10, Sep 1984","Price":"£0.75","ReleaseDate":"1984-08-16","Editor":"Chris Anderson","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Editor: Chris Anderson\r\nDeputy Editor: Steve Cooke\r\nProduction Editor: Roderick George\r\nArt Editor: Ian Findlay\r\nStaff Writers: Peter Connor, Bob Wade\r\nEditorial Assistant: Samantha Hemens\r\nSoftware Consultant: Tony Takoushi\r\nCartoons: Kipper Williams\r\nScreenshots: Chris Bell\r\nGame-of-the-month poster: Jeff Riddle\r\nArt Director: Jim Dansie\r\nGroup Publisher: John Cade\r\nPublisher: James Scoular\r\nAssistant Publishing Manager: Jenny Dunne\r\nAdvertisement Manager: Mark Satchell\r\nAssistant Advertisement Manager: Jan Martin\r\nAdvertisement Assistant: Susie Cooper\r\nGroup Advertisement Manager: Peter Goldstein\r\nAdvertisement Production: Simon Carter\r\nSales Executives: Ian Cross, Marion O'Neill\r\n\r\nPublished by VNU Business Publications, [redacted]. Typesetting by Spectrum Typesetting, [redacted] Origination by Fourmost Colour [redacted]. Printed and bound by Chase Web Offset [redacted]. © VNU Business Publications 1984."},"MainText":"MACHINE: Spectrum 48K\r\nCONTROL: Keys, Kemp\r\nFROM: Scorpio Software, £1.99\r\n\r\nNo painting the town red in this game, just the screen yellow as your roller tries to fill in the display.\r\n\r\nWith a diminishing paint supply, a falling bonus and bothersome bugs, you are up against it. But there's not much of interest in what is an inferior version of an old game.","ReviewerComments":[],"OverallSummary":"","Page":"62","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Bob Wade","Score":"4","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"4/10","Text":""},{"Header":"Sound","Score":"4/10","Text":""},{"Header":"Originality","Score":"1/10","Text":""},{"Header":"Lasting Interest","Score":"3/10","Text":""},{"Header":"Overall","Score":"4/10","Text":""}],"CompilationReviewScores":[]}]}]