[{"TitleName":"Double Dragon II: The Revenge","Publisher":"Virgin Games Ltd","Author":"Paul Ranson, Peter J. Ranson","YearOfRelease":"1989","ZxDbId":"0001458","Reviews":[{"Issue":{"Name":"Crash Issue 71, Dec 1989","Price":"£1.95","ReleaseDate":"1989-11-16","Editor":"Oliver Frey","TotalPages":76,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nSoftware Co-ordinator: Mark Caswell\r\nStaff Writers: Nick Roberts, Lloyd Mangram\r\nEditorial Assistants: Viv Vickress\r\nPhotography: Cameron Pound, Michael Parkinson (Assistant)\r\n\r\nPRODUCTION DEPARTMENT\r\n[redacted]\r\n\r\nProduction Manager: Jonathan Rignall\r\nReprographics Supervisor: Matthew Uffindell (Supervisor), Robert Millichamp, Tim Morris, Jenny Reddard\r\n\r\nDesign: Mark Kendrick, Melvin Fisher\r\nSystems Operator: Ian Chubb\r\nGroup Advertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Lee Watkins\r\nAssistant: Jackie Morris [redacted]\r\nGroup Promotions Executive: Richard Eddy\r\n\r\nMail Order: Carol Kinsey\r\n\r\nSubscriptions\r\n[redacted].\r\n\r\nDesigned and typeset on Apple Macintosh II computers using Quark Express and Adobe Illustrator '88, output at MBI [redacted] with systems support from Digital Reprographics [redacted]. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Viv Vickress a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1989 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"Virgin Games/Binary Design\r\n£9.99 cass, £14.99 disk\r\n\r\nBilly and Jimmy Lee were first fought the evil Black Warriors back in issue 61. Double Dragon II takes place several years on, and this time the newly formed Black Warriors are more vicious: They kidnap girl friend Marian and kill her! Billy and Jimmy vow to rid the world of the murderous bunch. In single or two-player mode you scour the five levels of tough city streets wiping out the scum. A number of combat moves are on offer, along with an array of obvious weapons (like bike chains and guns), and not so obvious - just try hefting that huge crate. But watch both the timer at the top of the screen and the energy meters that decrease at an alarming rate when you're hit. Go to it guys, and wipe 'em out!\r\n\r\nI wasn't overly fond of the original, but Double Dragon II - The Revenge is a great improvement. Both the character sprites and the nicely detailed backdrops are monochromatic: this cuts out severe eye strain, and more importantly shows off the great writes. Both Billy and Jimmy are capable of a staggering array of moves from a swift kick in an unmentionable place, to a series of complex leaps and bounds. Beat-'em-up fans (like myself) will find plenty of action in this brilliant sequel.\r\n\r\nMARK 87%","ReviewerComments":["Here's one for all of you who thought the original Double Dragon was too easy. Doublr Dragon II - The Revenge. The game is set out in exactly the same way with the same graphics but different backgrounds on each of the five levels. All the sprites and backgrounds are well drawn and colour has been kept at monochrome to avoid any clash. Sound is also very good with plenty of jingles, tunes and effects. The best thing about Double Dragon II is that it's much harder than the original. Everyone could easily progress really far on the first, but now it takes more time and provides the player with a real challenge. There are a few surprises thrown into this game to add to the fighting mayhem. Like walking past a combine harvester and getting mown down, Double Dragon II The Revenge is a great game and should provide you with endless beat 'em up fun.\r\nNick Roberts\r\n83%"],"OverallSummary":"A great oriental beat-'em-up that greatly improves on the original in graphics and playability.","Page":"70","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mark Caswell","Score":"87","ScoreSuffix":"%"},{"Name":"Nick Roberts","Score":"83","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"81%","Text":""},{"Header":"Graphics","Score":"84%","Text":""},{"Header":"Sound","Score":"78%","Text":""},{"Header":"Playability","Score":"83%","Text":""},{"Header":"Addictivity","Score":"82%","Text":""},{"Header":"Overall","Score":"85%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 49, Jan 1990","Price":"£1.7","ReleaseDate":"1989-12-18","Editor":"Matt Bielby","TotalPages":108,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Catherine Peters\r\nDeputy Editor: David Wilson\r\nProduction Editor: Andy Ide\r\nDesigner: Martin Sharrocks\r\nTechnical Consultant: Jonathan Davies\r\nContributors: Robin Alway, Marcus Berkmann, Phoebe Cresswell-Evans, Jonathan Davies, Mike Gerrard, Sean Kelly, Paul Lakin, Duncan MacDonald, Rich Pelley, Dave Robinson, Jackie Ryan, Phil South, Wag, Louise Willers\r\nGroup Advertisement Manager: Lynda Elliott\r\nAdvertisement Manager: Caroline Day\r\nClassified Advertisement Executive: Chris Skinner\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nAdvertisement Production: Claire Baker\r\nMarketing Manager: Bryan Denyer\r\nNewstrade Circulation Manager: Stephen Ward\r\nSubscription Manager: June Smith\r\nPublisher: Teresa Maughan\r\nGroup Publishing Director: Richard Howell\r\nGroup Creative Director: Tony Spalding\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Point Five [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinted By: Riverside Press [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1989 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"Virgin Mastertronic\r\n£9.99 cass/£14.99 disk\r\nReviewer: Sean Kelly\r\n\r\nHands up anyone who members the first Double Dragon on the Speccy then? Ah, good, quite a lot of you. Now, who gets a 'nice, warm, friendly glow' when they think about it? Hmm. Just as I thought. Not so many. Yes, it was a little bit of a disappointment (or at least, I thought it was).\r\n\r\nAnyway here's the sequel, and I'm pleased to be able to tell you it's loads better. Virgin has spared no effort in the ol' 'pad it out with a scenario' stakes so even those of you who missed the first game will know what it s all about. Thus we are informed that our heroes Billy and Jimmy killed all the members of the Black Warrior gang, then rescued their hostage, Marion. But, hold on a minute that's not all! Yes, one girlie member of the Black Warriors (with the deceptively innocent name of Linda) survived, and vowed vengeance on the Double Dragon twins! Dan dan dan daaaah!\r\n\r\nNow, being the only surviving member of a gang that's now shuttled off its collective mortal coil, what would you do? Retire to Bridlington for a quiet life? See the light and hand out leaflets on your chosen cause in town centres? Blimey no!! You'd travel east, learn lots of magic tricks, suss out how to raise the dead (neat trick, that one) and get the Black Warriors back together again so they can all take a stab at bashing up Billy and Jimmy one more time. And that, in a rather large nutshell, is exactly what our Linda has done.\r\n\r\nNow, being dead didn't do much for the cunning nature of the Black Warriors, 'cos the first thing they did when Linda brought them back to life was kidnap Marion back again. Predictable or what? But wait, there's more! They also killed her this time! Yikes! Fortunately though, Billy and Jimmy don't let this deter them and set out once more to give the nasty Black Warriors a good whipping, hoping to 'rescue' (ie bring back to life) Marion before she gets too smelly.\r\n\r\nYup, it's horizontally scrolling beat-'em-up time livened up by a brilliant two player option. Billy and Jimmy have got all the usual moves kicking and punching, leaping and cartwheeling singing and dancing - you name it, the lads do it. They make the London Boys look like they've got wooden feet! Their figures are well drawn and smoothly animated and look kind of cartoony with their slightly exaggerated proportions.\r\n\r\nVirgin has wisely gone for a monochrome screen display, and although it sometimes gets a little cluttered and difficult for you to establish what's going on (like when about four bad guys bundle in at once, for instance), for most of the time it works pretty well. Something which sets it apart from most beat-'em-ups is that boxes, rocks and just about anything else that's lying around can be picked up along the way and thrown at the bad guys. What a brilliant lark! The bad news is that they tend to throw them back at you pretty ruddy sharpish (so I often adopted the reasonably effective 'chuck it and scarper' approach). But on the whole its a brilliant addition to your standard beat-'em-up fare. There are also 'natural' hazards to be negotiated, such as holes and a fair amount of leaping, diving and climbing is required it you want to avoid dying, which (let's face it) you probably will.\r\n\r\nThe sound is alright, the usual sort of kicky, punchy, spring-aroundy types of noises, with some good crunchy bashing sounds on the 128. My only worry is that we've seen too much of this sort of thing already and (throwing option aside) it isn't different enough to distinguish itself from all the rest. I've already typed 'Dragon Ninja' in twice by mistake when writing this review so you see the problem! It's perfectly fine for passing the time in an arcade, but I doubt it'll get anyone massively excited in its Speccy incarnation.","ReviewerComments":[],"OverallSummary":"A snazzy conversion of a fairly average coin-op. Great fun at first, but probably not all that long-lasting.","Page":"18","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Sean Kelly","Score":"77","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Lumme! There are some choice haircuts here! Dusty Fleming would be in his element!"},{"Text":"No time to admire the view, I'm afraid! Now take this, Mr 'So-Called' Big!"},{"Text":"Now, let's go 'through the keyhole'! Hmm, nice decor! Where's that irritating Lloyd Grossman chappie? I've always wanted to duff him up!"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Life Expectancy","Score":"68%","Text":""},{"Header":"Instant Appeal","Score":"78%","Text":""},{"Header":"Graphics","Score":"79%","Text":""},{"Header":"Addictiveness","Score":"80%","Text":""},{"Header":"Overall","Score":"77%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 70, Oct 1991","Price":"£2.2","ReleaseDate":"1991-09-05","Editor":"Andy Ide","TotalPages":69,"HasCoverTape":false,"FlannelPanel":"Editor: Andy Ide\r\nNew Art Editor: Andy Ounsted\r\nGames Editor: James Leach\r\nStaff Writer: Linda Barker\r\nArt Assistant: Maryanne Booth\r\nAdvertising Manager: Cheryl Beasley\r\nProduction Coordinator: Melissa Parkinson\r\nPublisher: Jane Richardson\r\nPromotions Manager: Michele Harris\r\nGroup Publisher: Greg Ingham\r\nCirculation Director: Sue Hartley\r\n\r\nYour Sinclair, Future Publishing [redacted]\r\n\r\nSubscriptions: Computer Posting [redacted]\r\nDistribution: MMC [redacted]\r\n\r\nCover Illustration: Matt Groening\r\nISSN 0269 6983\r\nABC Jan-June 1991 65,444\r\n\r\nYS comes to you from the same incredibly talented people who knock out Commodore Format, ST Format, Amiga Format, NCE, Amstrad Action, 8000 Plus, PC Answers, PC Plus, Sega Power, Amiga Power, Amiga Shopper, Classic CD, Needlecraft, Mountain Biking UK and (introducing this month's newies) PC Format and Public Domain."},"MainText":"DOUBLE DRAGON 2\r\nMastertronic\r\n£3.99\r\nReviewer: Jon Pillar\r\n\r\nAnother Fists game. Exactly the same as the original - team up with a pal and rush around aimlessly, thumping people a lot. Animation is jerky and the game play's stilted and repetitive. Kerrunchh! Kerpow! Kerrappp!","ReviewerComments":[],"OverallSummary":"","Page":"61","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Jon Pillar","Score":"38","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Stop talking about me behind my back. I'll tell the teacher! I will!"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"38%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 75, Mar 1992","Price":"£2.2","ReleaseDate":"1992-02-06","Editor":"Andy Hutchinson","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"LOVE? PAH!\r\n\r\nLove sought is good, but giv'n unsought is better. Ha! Give us a lot of good Knicks/Pisons basketball match any day! So, what's the greatest love of your life?\r\n\r\nEditor: Andy (Honda Custom Motorbike) Hutchinson\r\nArt Editor: Andy (Shergold Meteor Guitar) Ounsted\r\nDeputy Editor: Linda (Green duffle bag) Barker\r\nActing Staff Writer: Jon (SAM) Pillar\r\nArt Assistant: Maryanne (My mum) Booth\r\nAdvertising Manager: Cheryl (Highland Toffees) Beesley\r\nProduction Coordinator: Lisa (George Michael) Read\r\nPublisher: Jane (David Cassidy and Roy Ayers) Richardson\r\nPromotions Manager: Michele (Chips 'n' Gravy) Harris\r\nGroup Publisher: Greg (Trot-along) Ingham\r\nCirculation Director: Sue (Her Greenhouse) Hartley\r\n\r\nYour Sinclair (Peace & Fudge), Future (World Domination) Publishing [redacted]\r\n\r\nSubscriptions: The Old Barn [redacted]\r\nDistribution: MMC [redacted]\r\n\r\nCover Illustration: Paul (His Kate Bush CDs) Kidby\r\nISSN 0269 6983\r\nABC Jan-June 1991 65,444\r\n\r\nYour Sinclair leaps into its scooter and vrooms around the carpark with these mighty organs: Commodore Format (Scuba Diving), Amstrad Action (Draught Bass), Amiga Format (Wadworth 6X), PCW Plus (Insomnia), PC Answers (Well balanced yacht moored in the Aegean), PC Plus (Captain Beefheart's Trout Mask Replica album), Sega Power (Eliza Smith-Meddings), Amiga Power (Sherbert Lemons), Amiga Shopper (Sophia Loren aged 23), Classic CD (Worms), Needlecraft (Mary Whitehouse), Mountain Biking UK (Manic MTB down hill rides), PC Format (London Monarchs), Public Domain (Debauchery), ST Format (Michelle Pfeiffer) and Total! (Ladies, and errmm, associated activities with said gender).\r\n\r\nBut what we really want to know is... have you ever gone to the loo and discovered too late that there's no paper and no lock on the door?"},"MainText":"DOUBLE DRAGON 2\r\nTronix\r\n£3.99 cassette\r\nReviewer: Rich Pelley\r\n\r\nThe world of the Sinclair ZX Spectrum 48/128K beat-'em-up can be a bit predictable at times. The reasons for this are that, firstly, there's a plot which seems to always concern someone seeking revenge against somebody else. Then there's the gameplay, which naturally consists of beating everyone up with a variety of kicks, punches and the odd special move. As for the graphics, there's the playing area which generally scrolls in a sort of 3D manner so that the usually monochrome, but well animated sprites can walk in in and out of the screen. Sometimes even two players can join in as well.\r\n\r\nWhat we have here is Double Dragon 2 and all the above points apply, along with a few more as well. There's extra weapons like boxes, rocks, knives and anything else left lying bout can be picked up and used to your advantage. You can also climb ladders, go through doors, fall down holes and so on.\r\n\r\nShould you, or should you not, buy this game? Well, there's little or nothing to set Double Dragon aside from many other beat-'em-ups. It's good, but it's not as good as Target Renegade. Still, it hasn't aged, it plays well and should still be high on the list of things to spend that annoying WH Smith's voucher on that you got from Auntie Molly at Christmas.","ReviewerComments":[],"OverallSummary":"","Page":"61","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Rich Pelley","Score":"77","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Pout? Better do what it says or you might end up with no head."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"77%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 94, Jan 1990","Price":"£1.6","ReleaseDate":"1989-12-18","Editor":"Jim Douglas","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"JIM \"Keyring\" DOUGLAS (Editor)\r\nLike all Editors, Jim's absolutely loaded with cash and his car is a luxury status symbol that goes with his high-flying ulcer-inducing job editing Sinclair User. You know you've hit it big when Jim asks if the keys to his Nissan Micra will fit in your handbag!\r\n\r\nALISON \"Toot Toot\" SKEAT (Production Editor)\r\nAl Drives the SU Bus! Every morning she honks the horn and collects the rest of the team and drives them off for another day at the office. Hera she is, bright and early on a Monday morning, ready to get 'on the case' (alright, so she's in the office on a Friday afternoon holding a plastic bin lid).\r\n\r\nOSMOND \"Brake, Brake!\" BROWNE (Designer)\r\nOz, our new design wizard is preparing for his test at the moment, and seems to be having trouble with reversing around corners, but he firmly believes that in no time he'll be behind the wheel of his vary own DeLorean Snowstorm.\r\n\r\nGARTH \"Firestone\" Sumpter (Staff Writer)\r\nAlways on hand to steady a sometimes rocky and panic-ridden ship, Garth soothes the worries of the team away with his stories of articulated lorry racing round Silverstone. \"Which reminds me of the time I hit the chicane at 90 with no steering...\"\r\n\r\nAdventure: The Sorceress\r\nI've Got This Problem: Rupert Goodwins\r\nAdvertisement Manager: James Owens\r\nSenior Sales: Martha Moloughney\r\nAd Production: Emma Ward\r\nMarketing Manager: Dean Barrett\r\nMarketing Assistant: Sarah Ewing\r\nPublisher: Terry Pratt\r\n\r\nOur Address: [redacted]\r\nOur Phone Number: [redacted]\r\nOur Fax No: [redacted]\r\n\r\nCover Illustration: Clive Goodyear\r\n\r\nPrinted by Nene River Press, [redacted]\r\nTypeset By Mr Douglas and Mr Sumpter at Jimmy's Setting Emporium\r\nDistributed by EMAP Frontline.\r\n\r\nSubscription Enquiries: [redacted]\r\n24 Hour Order Line: [redacted]\r\nBack Issues: Back Issues Department (SU), [redacted]\r\n\r\n©Copyright Sinclair User 1989/90 ISSN No 0262-5458\r\n\r\nNo part of this magazine may be reproduced/transcribed, stored in a data retrieval system etc etc, or you'll go to gaol forever. We will, however, be giving a special prize to anyone who can reproduce this issue in the smallest possible form. Send entries to the address above. Must be smaller than a cassette tape."},"MainText":"Label: Virgin Mastertronic\r\nAuthor: In House\r\nPrice: £8.95\r\nMemory: 48/128/+3\r\nJoystick: various\r\nReviewer: Garth Sumpter\r\n\r\nWhat complete drivel! That was the cry that went up for Double Dragon the first time it somersaulted onto the streets over a year ago and landed flat on its face (although it still seemed to sell a lot of copies.) Well the boys are back in town and they're meaner than a gorilla with a tree wedged up his bottom (sideways!!) There can be few people who haven't played the arcade and even less who have not seen it or at least heard of it. But, for the benefit of the three of you who have just arrived on the planet, that's you Zob, Xanack and Borlock, here's the lowdown....\r\n\r\nBilly and Jimmy our two heros are back on the streets but so are the Black Warriors, the band of weapon totin' meanies that kidnapped Billy Lee's girlfriend Marian, in DD 1. Their leader, the gun totin' Willy, is particularly mean and in a vary bad mood as he's been recently raised from the dead and it's given him a murderous hangover which has sharpened his need for revenge.\r\n\r\nSo he's kidnapped Marrion again and taken her to his secret base - but this time he's murdered her and entombed her remains in a magic field. Talk about nasty!\r\n\r\nOur two, Shinto twin brothers must kick, punch, and gouge their way to Marion to release her and, using their Shinto powers, pump up the volume on her body so they can all leap into a space time continuum and live a happy and rewarding Shinto life.\r\n\r\nThe game is either a one or two player game, with control being selected from the menu. A lone player can have two brothers under control from just one joystick. but this makes things quite tricky. As they make their way towards Willies hideout, members of the gang will try to stop them in their tracks using whatever means they have at their disposal. Spades, daggers, whips, grenades, bike chains, you name it and they'll use it against the boys but if they are forced to drop an item, one of our heros can pick it up and deal out a little dirty fighting themselves.\r\n\r\nThis game is wicked! And uses mindless violence to its upmost. The graphics are large and wall defined, showing all the possible moves that our heros can make to their best ability. There are also soma very nice touches - if one of the lads get hit, then his facial expression changes to one of surprise and worry. I like that - and I like the game: it's a must for any fan of the coin-op and it will provide more than adequate consolation for anyone who bought the first Double Dragon. Rad!","ReviewerComments":["JIM SEZ: 69%\r\n\"It's alright, but haven't we all seen it a million times before - mind you, it's a damn sight better than Double Dragon 1!\"\r\nJim Douglas\r\n69%"],"OverallSummary":"The team beat 'em up that knocks all the rest into the middle of next week.","Page":"44","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Garth Sumpter","Score":"87","ScoreSuffix":"%"},{"Name":"Jim Douglas","Score":"69","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Here's one of our heros doing his Dick Van Dyke chimney sweep dance on the rooftops. What a complete prawn!"},{"Text":"Oo-er just look at those nasty, full breasted women of the Black Warrior gang - they've certainly got him against the wall."},{"Text":"The chain's useful against some of the large stone outhouses you may encounter. Stand to the left and press fire."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"85%","Text":""},{"Header":"Sound","Score":"74%","Text":""},{"Header":"Playability","Score":"90%","Text":""},{"Header":"Lastability","Score":"89%","Text":""},{"Header":"Overall","Score":"87%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 119, Jan 1992","Price":"£1.85","ReleaseDate":"1991-12-18","Editor":"Garth Sumpter","TotalPages":60,"HasCoverTape":false,"FlannelPanel":"Editor: Commander Coloninabadway\r\nDesign: Captain Ooneneeky Cheeky\r\nSoftware Editor: Star Commander Angus Headrush\r\nAdditional Design: Earthling Jane Davies\r\nSU Crew: Garth 'Lost in Space' Sumpter, John 'Bad Boy' Cook, Alan 'Space Cruiser' Dykes, Pete 'Astro' Gerrard, Yvette 'Brightstar' Nichols, Phillip 'Black Hole' Fisch\r\nAd Manager: Jerry 'Astonomical' Hall\r\nAd Production: Jo 'Venus' Gleissner\r\nMarketing Man.: Mark 'Starman' Swallow\r\nMarketing Women: Sarah Ewing, Sarah Hillard\r\nPublisher: Graham Taylor\r\nManaging Director: Terry Pratt\r\n\r\n(c)1991 EMAP IMAGES\r\n[redacted]\r\n\r\nColour by Proprint\r\nPrinted by Kingfisher\r\n\r\nIncidentally, just before Garth disappeared into a spaceship, he said that he would always believe in Santa and wished all the readers (including his mum and dad) merry Christmas and the rest of the Crew wished a merry Christmas to mum and dads everywhere, without whom, nothing would be possible! Would it?"},"MainText":"Label: Tronix\r\nMemory: 48K/128K\r\nPrice: £3.99\r\nReviewer: Big Al Dykes\r\n\r\nGirlfriends, more trouble than they're worth! Take the case of William Lee, whose girlfriend Marion keeps getting kidnapped by bad guys and mutant meanies. Every time she gets kidnapped Billy and his brother Jimmy have to rescue her. And maahn is it difficult!\r\n\r\nI am of course talking about Double Dragon 2. The second in the Double Dragon series of games, Double Dragon 2 has you beating your way through a thong of thugs, using a variety of moves, kicks and punches, to rescue poor Billy's bird.\r\n\r\nThe original Double Dragon was a pile of old rubbish but this one is much, much better. Unfortunately the graphics and action are really nowhere near as good as the latest game DD III (which is reviewed on pages 48-49), but it's still a really good fighting bash which comes into it's own in two player mode.\r\n\r\nFight it out with the Black Shadow warriors using fists, feet, chains and swords in a battle to the death. Be prepared to spend some time with this game!","ReviewerComments":["Hey, you're right about girlfriends. Mine has just left me for some XR3i driving dude! Good job I've got DD2 to have a blast with!\r\nGarth Sumpter"],"OverallSummary":"Not quite in the same class as Double Dragon 3 but miles ahead of the first game. This is a fun beat 'em up that can get a little difficult at times.","Page":"40","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Alan Dykes","Score":"82","ScoreSuffix":"%"},{"Name":"Garth Sumpter","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"82%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"The Games Machine Issue 26, Jan 1990","Price":"£1.5","ReleaseDate":"1989-12-11","Editor":"Roger Kean","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"EDITORIAL OFFICE\r\n[redacted]\r\n\r\nEditor: Roger Kean\r\nFeatures Editor: Dominic Handy\r\nTechnical Editor: Robin Candy\r\nStaff Writers: Mark Caswell, Warren Lapworth\r\nEditorial Assistants: Vivien Vickress\r\nPhotography: Cameron Pound, Michael Parkinson (Assistant)\r\n\r\nPRODUCTION DEPARTMENT\r\n[redacted]\r\nProduction Manager: Jonathan Rignall\r\nSenior Designer: Wayne Allen\r\nReprographics: Matthew Uffindell (Supervisor), Robert Millichamp, Tim Morris, Jenny Reddard, Robert Hamilton\r\nDesign: Mark Kendrick, Melvyn Fisher\r\nSystems Operator: Ian Chubb\r\nGroup Advertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Christian Testa, Caroline Blake\r\nAssistant: Jackie Morris [redacted]\r\nGroup Promotions Executive: Richard Eddy\r\nMail Order: Carol Kinsey\r\nSubscriptions: [redacted]\r\n\r\nDesigned and typeset on Apple Macintosh II computers running Quark Xpress, Adobe Illustrator 88, with systems support from Digital Print Reprographics, [redacted]. Colour origination by Scan Studios [redacted] and Newsfield. Printed in England by Carlisle Web Offset [redacted] - a member of the BPCC Group.\r\n\r\nDistribution effected by COMAG, [redacted].\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of TGM. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop Viv Vickress a line at the PO Box 10 address). No person who has any relationship, no matter how remote, to anyone who works for Newsfield or any of the companies offering prizes, may enter one of our competitions.\r\n\r\nNo material may be reproduced in part or in whole without the written consent of the copyright holders. We cannot undertake to return anything sent into TGM - including written and photographic material, hardware or software - unless it's accompanied by a suitably stamped, addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photographic material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in TGM are not necessarily those of the publishers.\r\n\r\n©1989 TGM Magazines Ltd 1989\r\nA Newsfield Publication ISSN 0954-8092\r\n\r\nCover Design Oliver Frey"},"MainText":"Spectrum 48/128 Cassette: £9.99, Diskette: £14.99\r\nAtari ST £19.99\r\nAmiga £19.99\r\n\r\nDOUBLE TROUBLE FROM LITTLE CHINA\r\n\r\nSo you've completed Double Dragon and you're satisfied. Ha! Time to get the black belts out again, one of those hoodlums survived your last little martial arts extravaganza. Yes, years later, the Black Warriors are back to cause havoc, and have once again kidnapped the fated Marilyn - however, they've killed her this time. If you both fancy the battle against them again then put your dosh here. However, we won't feel slighted if only one applies - you've had a bad few years, we understand.\r\n\r\nIt's revenge this time. Jimmy (and Billy hopefully) start without any weapons (these guys are pros, aren't they?) so first things first, get some knives, guns and hand grenades. The new members of the Black Warriors have got the hardware, so like it or not, you're gonna have to kick some ninja ass to be on a par with them.\r\n\r\nWatch out for crates etc, these are unlikely weapons but can be lifted and lobbed at all and sundry - though watch out for your partner. The energy bar zips down at an alarming rate each time you are hit so duck and dive.\r\n\r\nGet all the weapons you can for each end-of-level baddie - this guy's a mean mother! Talking of mothers, it's all for Marilyn, remember...\r\n\r\nOriental beat-'em-ups are a bit old hat now, but playable ones are always welcomed on the TGM doormat - as was DDII. It closely follows the coin-op in not only look but also addictiveness. The going is tough with plenty of aggressors and pitfalls to overcome before the final showdown on level five. DDII puts another injection of life into the dying beat-'em-up genre.","ReviewerComments":[],"OverallSummary":"The sprites are monochromatic throughout. Which is great as this means accurate collision detection, detailed graphics and fluid movement - who needs colour? Both Jimmy and Billy stride around the screen with a definite swagger in their walk, though they have good reason to be cocky with the amount of moves they have up their sleeves.","Page":"36","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[{"Text":"AMIGA\r\n\r\nOverall: 83%\r\n\r\nIn both the 16-bit versions the bros are colourful, neatly drawn chaps who take their baddie-billing very seriously. Only gripe is the lack of the Amiga's colour palette for background graphics."},{"Text":"ATARI ST\r\n\r\nOverall: 83%\r\n\r\nPlayable, colourful, detailed and, although not the Amiga, decent sound effects and tune. Compared to other 16-bit beat-'em-ups. Double Dragon II - The Revenge is a major improvement and competitively priced."},{"Text":"OTHER FORMATS\r\n\r\nExpect the C64 and Amstrad versions any day now priced £9.99 cass, £14.99 disk."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"82%","Text":""}],"CompilationReviewScores":[]}]}]