[{"TitleName":"The Dukes of Hazzard","Publisher":"Elite Systems Ltd","Author":"","YearOfRelease":"1985","ZxDbId":"0001537","Reviews":[{"Issue":{"Name":"Crash Issue 15, Apr 1985","Price":"£0.85","ReleaseDate":"1985-03-28","Editor":"Roger Kean","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nAssistant Editor: Graeme Kidd\r\nTechnical Editor: Franco Frey\r\nArt Editor: Oliver Frey\r\nProduction Designer: David Western\r\nSoftware Editor: Jeremy Spencer\r\nAdventure Reviewer: Derek Brewster\r\nStrategy Reviewer: Angus Ryall\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey, Robin Candy, Ben Stone\r\nClient Liaison: John Edwards\r\nSubscription Manager: Denise Roberts\r\n\r\n©1985 Newsfield Limited.\r\nCrash Magazine is published monthly by Newsfield Ltd. [redacted]\r\n\r\nSubscriptions [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\n\r\nColour origination by Scan Studios, [redacted]; Printed in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nCirculation Manager: Tom Hamilton\r\nAll circulation enquiries should ring [redacted]\r\n\r\nSubscriptions: 12 issues £10.50 (UK Mainland post free), Europe: 12 issues £17.50 post free. Outside Europe by arrangement in writing.\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates. The opinions and views of correspondents are their own and not necessarily in accord with those of the publishers.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Elite\r\nMemory Required: 48K\r\nRetail Price: £6.95\r\nLanguage: Machine code\r\n\r\nHere's another in the licenced TV series from Elite, the software house that specialises in putting the small screen on the small screen. Most players will surely know the TV series, so the scenario is simple to describe. Basically, Boss Hogg is up to his old tricks again and has threatened to seize the General Lee as collateral unless Bo and Luke come up with the £5000 they owe him. So they decide to enter the Annual Hazzard Cross Country Road Race to win the first prize of - guess what, yup it's £5000. Boss Hogg and the entire Hazzard County Police Force are revving up to stop them.\r\n\r\nWhat we have here could basically be described as a'Moon Buggy' game set on Earth. Instead of a moon buggy there is the boys' car, the General Lee. Instead of craters and mines the boys in their car have to avoid vehicles driven by the various nasties. These can be jumped over or destroyed by lobbing sticks of dynamite ahead of the car. Instead of alien flying saucers Jethro the ace-helicopter pilot flies over, firing down at them, followed by Jake in his aeroplane and Cletus the balloonist.\r\n\r\nThe screen shows the roadway (which varies in width) and the background landscape scrolling past, while the General Lee sits in the centre of the screen able to change lanes (up and down) and alter speed (which alters the scrolling speed effectively). Enemy vehicles approach from in front and behind. Again, like a 'Moon Buggy' type game, Dukes of Hazzard is played in stages, in this case from village to village. At the end of each stage the hazzards(!) increase. Scoring is by distance travelled and by the removal of hazards as well as a bonus score for each stage. The only obstacle that mustn't be destroyed is Daisy in her jeep.\r\n\r\nCOMMENTS\r\n\r\nControl keys: M to accelerate, SYM SHIFT (toggle) to change lane, X to jump and Z to throw\r\nJoystick: Kempston and Sinclair 2 automatically detected\r\nKeyboard play: responsive, although continually hitting the M key gets irritating\r\nUse of colour: very good\r\nGraphics: excellent, good Parallax feeling\r\nSound: below average spots effects, horn sound okay\r\nSkill levels: 1, progressive difficulty\r\nLives: 3\r\nScreens: continuous scrolling","ReviewerComments":["There is something about Elite, I don't quite know what it is, but they seem to use the same scrolling routines for the last three games. It would be nice once in a while to have a bit of variety. As usual the graphics are up to a very high standard with a good parallax movement visible in the landscape, using large, bright, clear playing characters - probably the strongest side of Elite. When I heard Dukes of Hazzard was to be released, I wondered what sort of game they could produce around the TV series; it was proved that not much could be done with it and Elite have produced a game with no real game element in it. Do people really want continuously scrolling, jumping games where if you try to kill your opponents (computer) you stand a good chance of getting killed yourself? Isn't this a bit over the top? I found the only point to this game boils down to either killing the opponents or jumping them. People seem to like the'Moon Buggy' games that this resembles, but here the actual game elements don't really work together to provide any lasting appeal, which is a shame, because it could otherwise have been quite a good game. An example can be made of Dukes of Hazzard to show that a well known TV title must not be allowed to sell a game when the game itself is not up to scratch, whereas Elite are trying to sell a game on the basis that it will be dangerous, exciting and action-packed, when this one is not\r\r\nUnknown","It struck me immediately that a sense of excitement has been attempted by making the player keep hitting the accelerate key to keep up to speed (not hitting it slows you down), a kind of DT Decathlon idea. Actually this becomes irritating after a bit as it has little to do really with the game idea. Also you have to discover this fact for yourself, as it isn't mentioned in the inlay instructions. It has to be said that every thing is excelllently animated with nice bouncing wheels and characterful objects. The General Lee's leaps are athletic and if you are hit the way the car somersault's to a halt is good. But these are all peripherals to a good game, not a good game in themselves. Dukes of Hazzard disappoints with its lack of real excitement or objectives.\r\r\nUnknown","Elite seem to be sticking to their series tie-ins. Dukes is quite a good game with graphics which are fairly smooth and detailed. Acceleration is achieved using the decathlon/Olympic game method ie, press like mad. This is good as it makes you feel a part of the game. The actual game is playable but not quite as addictive. I enjoyed Dukes and I expect younger players will enjoy it even more. Originally I was rather sceptical of TV tie-ins assuming them to be gimmicks. Up to now most of them have been good games too. As long as this continues I shall continue to enjoy them.\r\nUnknown"],"OverallSummary":"General Rating: Great graphics but not much game.","Page":"36","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"73%","Text":""},{"Header":"Playability","Score":"58%","Text":""},{"Header":"Getting Started","Score":"60%","Text":""},{"Header":"Addictive Qualities","Score":"59%","Text":""},{"Header":"Value For Money","Score":"63%","Text":""},{"Header":"Overall","Score":"63%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Spectrum Issue 15, Jun 1985","Price":"£0.95","ReleaseDate":"1985-05-16","Editor":"Kevin Cox","TotalPages":74,"HasCoverTape":false,"FlannelPanel":"Editor: Kevin Cox\r\nArt Editor: Hazel Bennington\r\nDeputy Editor: Peter Shaw\r\nProduction Editor: Louise Cook\r\nArt Assistant: Martin Dixon\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin Monk\r\nContributors: Stephen Adams, Dave Nicholls, Roger Willis, Ross Holman, Mike Leaman, Chris Somerville, B Herival, M Rapps, M Rai, Malcolm Paknadel, Adam Leonard, Chris Wood, Craig Rawstron, Penny Page, Peter Green\r\nAdvertisement Manager: David Baskerville\r\nProduction Manager: Sonia Hunt\r\nGroup Advertisement Manager: Jill Harris\r\nGroup Art Director: Perry Neville\r\nArt Director: Jimmy Egerton\r\nManaging Editor: Roger Munford\r\nPublisher: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England. Telephone (all departments): [redacted]\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Spectrum ©1985 Felden productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Spectrum is a monthly publication."},"MainText":"THE DUKES OF HAZARD\r\nElite\r\n£6.95\r\n\r\nDave: Was I looking forward to a nice dodge and weave car chase! What I got was a great let-down.\r\n\r\nYour task is to motor the General Lee (that's your wheels, not some big wheel in the army}, to the start of the Hazzard County Road Race. There the Duke Boys aim to win first prize and avoid handing the General over to Boss Hogg.\r\n\r\nThe screen shows a side view of the cars cruising along the road with the mountains scrolling in the background. Chasing you is the Sheriff as well as a couple of airborne enemies in the shape of a helicopter and a balloon. You've also got to play chicken with cars coming the other way.\r\n\r\nThe programmer's had a crack at 3D graphics - and come a cropper - when you change lines your car appears to move backwards and forward but the collision detection just can't handle it. And what wally chose the controls? You have to hit a key repeatedly (or wiggle the joystick) just to accelerate, which is a complete waste of time and energy. This game's an OK sort of idea with some decent graphics - it's just a shame about how it was done.","ReviewerComments":["New graphics and a new name don't add up to a new game. And you'd think they'd have done a better job on the collision detection in a car-chase game.\r\nRoss Holman\r\n1/5 MISS","Lacks the precision of control necessary for exciting crash-bang-wallop driving stuff and it's just not funny enough.\r\nRoger Willis\r\n2/5 MISS"],"OverallSummary":"","Page":"54","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Dave Nicholls","Score":"1","ScoreSuffix":"/5 HIT"},{"Name":"Ross Holman","Score":"1","ScoreSuffix":"/5 MISS"},{"Name":"Roger Willis","Score":"2","ScoreSuffix":"/5 MISS"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 43, May 1985","Price":"£0.95","ReleaseDate":"1985-04-16","Editor":"Tim Metcalfe","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"Editor: Tim Metcalfe\r\nDeputy Editor: Wendie Pearson\r\nEditorial Assistant: Lesley Walker\r\nStaff Writer/Reader Services: Seamus St. John\r\nDesigner: Brian Cookman\r\nProduction Editor: Mary Morton\r\nAdvertisement Manager: Louise Matthews\r\nAssistant Advertisement Manager: Bernard Dugdale\r\nAdvertising Executive: Sean Brennan\r\nProduction Assistant: Melanie Paulo\r\nPublisher: Rita Lewis\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nCOMPUTER AND VIDEO GAMES POSTAL SUBSCRIPTION SERVICE. By using the special Postal Subscription Service, copies of COMPUTER AND VIDEO GAMES can be mailed direct from our offices each month to any address throughout the world. All subscription applications should be sent for processing to COMPUTER AND VIDEO GAMES (Subscription Department), [redacted]. All orders should include the appropriate remittance made payable to COMPUTER AND VIDEO GAMES. Annual subscription rates (12 issues): UK and Eire: £15. Additional service information including individual overseas airmail rates available upon request. Circulation Department: EMAP National Publications. Published and distributed by EMAP National Publications Ltd.\r\n\r\nPrinted by Severn Valley Press. Typeset by In-Step Ltd.\r\n\r\nCover Illustration and lettering: Jerry Paris\r\n\r\nFantastic Four ©1985 by Marvel Comics Group, a division of Cadence Industries Corporation."},"MainText":"MACHINE: Spectrum\r\nSUPPLIER: Elite\r\nPRICE: £6.95\r\n\r\nAt last! The long awaited debut of the Duke boys hits the computer scene. And although the game isn't as spectacular as one those amazing stunts you see the General Lee perform on TV, it 'ain't bad either.\r\n\r\nThe basic idea of the game goes like this. The Dukes need cash to pay off Boss Hogg - and to get it they decide to enter a road race which has a $5,000 prize. But they have to get to the start of the race first - and the Boss and other assorted baddies are out to stop the General Lee getting there!\r\n\r\nYou have drive the General across some rugged countryside - avoiding other vehicles, dodging bombs from helicopters, bi-planes and even a hot air balloon.\r\n\r\nDukes is basically a scrolling scramble-type game - with cars instead of spacecraft. The graphics are nice and the scrolling pretty smooth. It takes a while to get used to the controls - you can make the General jump and swerve around the roads - but once you've done this you can get stuck in.\r\n\r\nI particularly enjoyed the \"crash \" sequence. The General does a neat three point spin before coming to rest!\r\n\r\nHazzard fans will enjoy the game. The rest of you should take a look at a demo first. Listen to the General Lee musical airhorn at the start of each game. A nice touch...","ReviewerComments":[],"OverallSummary":"","Page":"100","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"8/10","Text":""},{"Header":"Sound","Score":"6/10","Text":""},{"Header":"Value","Score":"7/10","Text":""},{"Header":"Playability","Score":"7/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair Programs Issue 32, Jun 1985","Price":"£0.95","ReleaseDate":"1985-05-16","Editor":"Rebecca Ferguson","TotalPages":60,"HasCoverTape":false,"FlannelPanel":"Editor: Rebecca Ferguson\r\nStaff Writer: Colette McDermott\r\nDesign/Illustration: Elaine Bishop\r\nAdvertisement Manager: Shahid Nizam\r\nProduction Co-ordinator: Serena Hadley\r\nAdvertisement Secretary: Maria Keighley\r\nSubscription Manager: Carl Dunne\r\nPublisher: Neil Wood\r\n\r\nSinclair Programs is published monthly by EMAP Business and Computer Publications.\r\n\r\nTelephone [redacted]\r\n\r\nIf you would like your original programs to be published in Sinclair Programs, please send your contributions, which must not have appeared elsewhere, to:\r\nSinclair Programs\r\nEEC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette. We cannot undertake to return them unless a stamped-addressed envelope is included. We pay £25 for the copyright of listings published and £10 for the copyright of listings published in the Beginners' section.\r\n\r\n©Copyright 1985 Sinclair Programs\r\nISSN No. 0263-0265\r\n\r\nPrinted and typeset by: Cradley Print PLC, [redacted]\r\n\r\nDistributed by EMAP National Publications Ltd.\r\n\r\nAll subscription enquiries:\r\nMagazine Services,\r\nEMAP Business and Computer Publications\r\n[redcated]\r\n\r\nCover Design: Ivan Hissey"},"MainText":"PRICE: £6.95\r\nGAME TYPE: Arcade\r\n\r\nIn order to win £5,000 and save the General Lee, the Dukes of Hazzard must reach the start of the Hazzard County Road Race in safety. All that is necessary is to avoid Boss Hogg and the entire Hazzard County police force.\r\n\r\nYou drive the General Lee from left to right across the screen, with the police chasing you in their car, flying above you in their helicopter and various obstacles approaching you from the other direction.\r\n\r\nTo increase speed it is necessary to push one key as many times as possible. This wears out your fingers and, presumably, your keyboard, very quickly without adding any touch of how it really feels to drive a car. You can also leap oncoming objects, change lanes on two lane sections of the road, and throw dynamite at any nearby obstruction.\r\n\r\nNothing very spectacular about the storyline, graphics or the game itself.\r\n\r\nDukes of Hazzard is produced for the 48K Spectrum by Elite, [redacted].","ReviewerComments":[],"OverallSummary":"","Page":"14","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Colette McDermott","Score":"37","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Rating","Score":"37%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Computer Issue 5, May 1985","Price":"£1","ReleaseDate":"1985-04-18","Editor":"Toby Wolpe","TotalPages":148,"HasCoverTape":false,"FlannelPanel":"Editor: Toby Wolpe\r\nAssistant Editor: Meirion Jones\r\nProduction Editor: Ian Vallely\r\nSoftware Editor: Simon Beesley\r\nCommercial Software Editor: Paul Bond\r\nEditorial Assistant: Lee Paddon\r\nEditorial Secretary: Lynn Dawson\r\nEditorial: [redacted]\r\nAdvertisement Manager: Nick Ratnieks\r\nSenior Sales Executive: Julian Bidlake\r\nAdvertisement Executives: Nigel Borrell, Kay Filbin\r\nNorthern Office: Geoff Parker\r\nAdvertisement Secretary: Maxine Gill\r\nClassified: Susan Platts\r\nPublishing Director: Chris Hipwell\r\nGroup Advertisement Manager: Shobhan Gajjar\r\n\r\nYour Computer, [redacted]\r\n©Business Press International Ltd 1985\r\n\r\nPrinted in Great Britain for the proprietors of Business Press International Ltd, [redacted].\r\nISSN 0263-0885\r\nPrinted by Riverside Press Ltd, [redacted], and typeset by Instep Ltd, [redacted]\r\n\r\nSubscriptions: U.K. £12.50 for 12 issues.\r\nSubscription Enquiries: [redacted]\r\n\r\nABC 154,334 January-June 1984."},"MainText":"Elite\r\nSpectrum\r\n£6.95\r\n\r\nThem good ol' boys can now just roll along your Spectrum. The screen display is excellent and the game is rather more playable than some of Elite's previous offerings.\r\n\r\nUp to now the company's main achievement has been the holographic label on the outside of the cassette.\r\n\r\nThe Duke boys have to make it to the start line of the road race but helicopters, Hell's Angels, and of course, Boss Hog, all conspire against them.\r\n\r\nThey drive along the motorway changing lanes and chucking bombs at oncoming vehicles. More fun than a traffic jam.","ReviewerComments":[],"OverallSummary":"","Page":"45","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"3/5","Text":""}],"CompilationReviewScores":[]}]}]