[{"TitleName":"Dun Darach","Publisher":"Gargoyle Games","Author":"Greg Follis, Roy Carter, Brendan McMahon","YearOfRelease":"1985","ZxDbId":"0001538","Reviews":[{"Issue":{"Name":"Crash Issue 18, Jul 1985","Price":"£0.95","ReleaseDate":"1985-06-27","Editor":"Roger Kean","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nAssistant Editor: Graeme Kidd\r\nTechnical Editor: Franco Frey\r\nArt Editor: Oliver Frey\r\nProduction Designer: David Western\r\nSoftware Editor: Jeremy Spencer\r\nAdventure Editor: Derek Brewster\r\nStrategy Reviewer: Angus Ryall\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey, Robin Candy, Ben Stone, John Minson\r\nClient Liaison: John Edwards\r\nSubscription Manager: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\n©1985 Newsfield Limited.\r\nCrash Magazine is published monthly by Newsfield Ltd. [redacted]\r\n\r\nSubscriptions [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\n\r\nColour origination by Scan Studios, [redacted]; Printed in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nCirculation Manager: Tom Hamilton\r\nAll circulation enquiries should ring [redacted]\r\n\r\nSubscriptions: 12 issues £14.50 post included (UK Mainland); Europe: 12 issues £21.50 post included. Outside Europe by arrangement in writing.\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates. The opinions and views of correspondents are their own and not necessarily in accord with those of the publishers.\r\n\r\nMICRONET:\r\nYou can talk to CRASH via Micronet. Our MBX is 105845851\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Gargoyle Games\r\nMemory Required: 48K\r\nRetail Price: £9.95\r\nLanguage: Machine code\r\nAuthor: Greg Follis and Roy Carter\r\n\r\nThe hero is back! We were first introduced to the 7-characters high Cuchulainn the great in Tir Nag Nog, now he returns in this epic game, Dun Darach. This time there is a very subtle difference between Cuchulainn as seen in Tir Na Nog and Cuchulainn in Dun Darach, he is alive! No he hasn't been reincarnated for reuniting the Seal Of Calum, this adventure is set in the early years before Tir Na Nog.\r\n\r\nFollowing a bloody and pointless battle against the Conachta, in which the Amhair, a prince of the Conachta, had been killed, Cuchulainn the Great was returning home with his faithful charioteer, Loeg.\r\n\r\nTowards the end of the second day they stopped at a wayside inn, leaving the chariot beside a strange horse drawn carriage. While they waited for food they were approached by Skar, a strikingly beautiful girl. She told them that she was the owner of the strange chariot and that she required assistance to mend a broken axle. Loeg, unsurprisingly, leapt to assist her and left the inn with Skar.\r\n\r\nAfter a while Cuchulainn ventured outside, but to his astonishment there was no sign of either Loeg or Skar. Instead one of the proud horses that pulled the chariot lay slain. Of the Oak carriage, there was only a cloud of disappearing dust and on the wind a hint of ghostly girlish laughter.\r\n\r\nSkar was, it seemed, a Sorceress and ally of the Connachtmen, and she had seized Loeg in retribution for the Princeling's death, and had taken him, body and soul, to the secret city of Dun Darach....\r\n\r\nSo the scene is set and you as Cuchulainn must seek out the whereabouts and rescue Loeg from Skar. On the way to achieving this you must complete several sub quests such as finding a particular gift for someone in return for another object which will prove useful in your quest. \r\n\r\nThe city of Dun Darach is split into several parts which all have their own characteristics, the pleasure area has gambling houses and the finance area has banks. Within each area the streets all have their own names and all the doors are numbered, which makes mapping and navigation easier. Doors can be entered by standing in front of them and pressing enter, the scene then cuts to the interior of the room. The reverse is true should you wish to exit a room. \r\n\r\nThe main difference between Tir Na Nog and Dun Darach is interaction. In Tir Na Nog you rarely needed to interact with the other characters, but interaction plays an important part in Dun Darach. There are two basic forms of interaction - trading with shopkeepers and brokers, and trying to prize bits of information out of the main characters. \r\n\r\nTrading with shopkeepers is very simple. On entering a shop a message is displayed at the top of the screen which tells you what goods the shopkeeper sells or buys and at what price. If you are buying something then you pick up the object and offer the shopkeeper money. If you have enough money then the shopkeeper says 'thank you' and the goods are yours. If, on the other hand, you don't have enough money you can always try stealing the goods. This is done by picking up the object and walking out of the shop with it. Some of the more expensive goods, like the thieves' licence cannot be stolen and if you try to steal them the door locks until you have either paid for the goods or put them back. \r\n\r\nSometimes you are in the position where you have some goods which another shopkeeper wishes to purchase. Just offer the shopkeeper the goods and he will give you money in return. Of course instead of buying and selling at a profit you could always steal some goods and sell them to another shopkeeper for huge profit. Should Ryde, a sort of local bobby, catch you in possession of some stolen goods then all your money, unless you have banked some of it, and all the possessions you are carrying will be taken. \r\n\r\nCommunicating with the characters that roam the streets is slightly harder. First of all you must find out what each character wants, which sends you on a sub-quest to find the object. Once found you you can offer the object to a character who may give you something in return. While walking the streets you must beware of the local pick-pockets who will gladly take your money and many of your goods should you happen to bump into them, unless you are a member of the Thieves Guild of course. All together there are ten main characters to interact with and you must get to know each one's personal likes and dislikes. \r\n\r\nAs well as the shops and the brokers there are several other different types of room. There are the bankers, deposit rooms, portals, gambling houses, magic rooms and galleries. The is a good honest way of making money at a steady rate. The minimum deposit is 1000 iridi (the local currency) and the interest rate is 1% per day. The days are calculated by the torches that appear on the walls, night when they are on and day when off. This only applies when outside a building, inside the torches are permanently on. While your money is in the bank it is safe from all the other characters. \r\n\r\nDeposit rooms are, as the name suggests, rooms where you can deposit goods, for a fee of course. You just enter the room and drop the object on the table and a fee is deducted as you leave. \r\n\r\nIn Tir Na Nog there were a set of rooms which would transport you to other parts of the land. The same principle has been implemented in Dun Darach except on most of the portals you have to pay a fee. This is a quick and easy way to travel about the city should you be in hurry. \r\n\r\nGambling houses are a quick and easy way of making money or losing it! On one of the walls is a set of two dice. These spin around and after a while stop to show two numbers. The game is played by placing a bet on either the A or B table. Each table has its own numbers and odds and if the sum of the dice adds up to a number on one of the tables you have either won or lost. This in itself provides an enjoyable alternative to all the walking about and trading. \r\n\r\nMagic rooms tend to give you messages which are clues if you buy spells from there. Also scattered throughout the city are rooms which are called Hail - followed by another name. If you take a shield with the same name and place it on the table in the room then a picture in the room changes to another symbol which gives you a clue. \r\n\r\nThe galleries contain pictures of objects or just pictures of things connected with objects. If you have got one of the objects connected with a picture then drop it on the nearby table and a tick will appear on the picture. Here the Gargoyle sense of humour is best displayed, as it was in Tir Na Nog - remember the N and egg (the connection being N's lay eggs), this makes working out some of the clues very hard, but if all else fails you could always try trial and error. On completing a gallery you are given a new object or a clue about how to do something else. \r\n\r\nThe screen is a bit smaller than that used in Tir Na Nog but none of the detail has been lost, the upper and lower parts being used to display messages and objects carried etc. The same 'camera view' technique that was used in Tir Na Nog has been used in Dun Darach which means it is possible to get views of both sides of a street, this can also help you avoid other characters such as the pick-pockets. Cuchulainn is positioned in the centre of the screen and the streets scroll smoothly as he walks. The other main characters as represented by one basic male and female character. When a character besides Cuchulainn is on screen (except shopkeepers and brokers) then their name is displayed at the bottom of the screen and a coloured square follows them with their initial in it. This means characters can easily be identified especially when there are several on screen. \r\n\r\nAs you can see Dun Darach relies heavily on interaction with other characters and finance. Don't let this fool you into thinking that all the types of problems experienced in Tir Na Nog have vanished, you still have to work out various puzzles. Dun Darach should prove tricky to solve for a couple of months because the game is so complex. It comes supplied in a lavish box complete with a detailed booklet and a rough map of the city.\r\n\r\nCOMMENTS\r\n\r\nControl keys: Left/Right alternate keys from Z to Symbol shift, change camera view A to L, enter a door ENTER, pick up/drop alternate keys on the third row Q to P, select object 2 3 7 8 9, offer object the four corner keys\r\nJoystick: only programmable\r\nKeyboard play: quite a few keys but easy to use and responsive\r\nUse of colour: excellent, no attribute problems\r\nGraphics: unbelievable animation and stunning backgrounds\r\nSound: limited spot effects\r\nSkill levels: just the one, but you can't die, you can only be robbed and taken in by confidence tricks\r\nScreens: scrolling streets plus over 100 rooms and doors","ReviewerComments":["Oh no! Please not again! I've only just completed Tir Na Nog and I thought I deserved a well earned rest. But alas I have been forced to roam the streets of Dun Darach and try to work out all the nasty problems that Greg Follis has thought up for us, which will no doubt mean more sleepless nights. I don't think I can stand it any longer! The graphics are as good as those in Tir Na Nog, if not better, and the animation leaves nothing to be desired. Fortunately there are no nasty horrible Sidhe to contend with just characters the same size as Cuchulainn which, fortunately, don't kill you. I didn't think it was really possible to improve on Tir Na Nog but somehow Gargoyle have pulled it off. Colour is used well with no attribute problems, even when characters walk across each other. Overall a superb game that should keep you glued to your TV sets throughout the summer (and autumn, winter and spring). Definitely a strong contender for game of the year!\r\r\nUnknown","Cuchulainn the Great is off on his travels again in this epic game from Gargoyle Games. I was amazed by the sheer quality of the graphics which are amongst the best I have ever seen! The animation is fantastic and now that there are more characters in the game it means it is one of the best looking games around. The game is a bit hard to get into but once you start getting somewhere you will love it. I found the game totally addictive and utterly playable. Overall a truly fantastic game that deserves to be a huge hit in fact I'm pretty sure it will be a hit!\r\r\nUnknown","The long awaited sequel to Tir Na Nog has at last arrived it was certainly worth the wait. It must have been hard to surpass the graphics in Tir Na Nog, but Gargoyle have done it, just look at the other characters, the rats and the torches and you will see what I mean. Sound isn't up to much, just the odd spot effect but you tend to get so engrossed in the game itself that you don't care what the sound is like. As with Tir Na Nog there are no attribute problems which is surprising because there are more than one colour is being used on screen at a time. The adventure element is a bit tough to get into but you can always go gambling or just stealing goods and selling them at a huge profit, a bit risky but worth it. The save game facility is one of the best I have ever used and it is very quick and reliable. How Gargoyle packed so much into 48K I will never know, there is just so much going on that it is unbelievable. If you liked Tir Na Nog (or even if you didn't) you will love Dun Darach. Excellent value for money and a must for any respectable Spectrum owner. Terrific - just buy it!\r\nUnknown"],"OverallSummary":"General rating: An excellent value for money game which has a lot of scope coupled with brilliant scenario and graphics. Truly a megagame.","Page":"16,17,18","Denied":false,"Award":"Crash Smash","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"1 (-2) King Street - home of CRASH?!"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"85%","Text":""},{"Header":"Graphics","Score":"96%","Text":""},{"Header":"Playability","Score":"89%","Text":""},{"Header":"Getting Started","Score":"91%","Text":""},{"Header":"Addictive Qualities","Score":"97%","Text":""},{"Header":"Value For Money","Score":"94%","Text":""},{"Header":"Overall","Score":"97%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Spectrum Issue 17, Aug 1985","Price":"£0.95","ReleaseDate":"1985-07-18","Editor":"Kevin Cox","TotalPages":66,"HasCoverTape":false,"FlannelPanel":"Editor: Kevin Cock-up\r\nArt Editor: Phoebe Evans\r\nDeputy Editor: Rocky Horror Shaw\r\nProduction Editor: Louise Cook\r\nArt Assistant: Martin Dixon\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin Monk\r\nContributors: Stephen Adams, Dave Nicholls, Roger Willis, Ross Holman, Mike Leaman, Toni Baker, Dougie Bern, Chris Cockayne, Paul Woof, Iolo Davidson, Tony Samuels, Chris Wood\r\nAdvertisement Manager: David Baskerville\r\nProduction Manager: Sonia Hunt\r\nGroup Advertisement Manager: Chris Talbot\r\nManaging Editor: Roger Munford\r\nArt Director: Jimmy Egerton\r\nAdvertisement Executive: Chris Robur\r\nPublisher: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England. Telephone (all departments): [redacted]\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Spectrum ©1985 Felden productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Spectrum is a monthly publication."},"MainText":"CELTIC RANGER\r\n\r\nBegob and Begorrah. Prepare for a blast of the blarney from your man in Ireland, Chris Cockayne as he casts an emerald eye over Dun Darach, the new wan from Gargoyle Games.\r\n\r\nFrom the coves of County Cork to the hills of Connemarra comes a strange tale that's shrouded in mist and mystery. Can it be true that Gargoyle Games has come up with a game that's identical to their previous hit, Tir Na Nog? Well, the hero, Cuchulainn the Great is the same, the graphics are the same but there are many more characters and the story has moved from the country to the town.\r\n\r\nWe start with our hero stalking the streets of Dun Darach seeking his faithful friend, Loeg, who's been abducted by the sorceress Skar and imprisoned somewhere in the town. While doing the rounds Cuchulainn comes across the inhabitants of the place, most of whom seem intent on ripping him off, visits innumerable shops and almost certainly ends up with a bad case of sore feet. Excluding your friend Loeg there are ten independent characters to meet but don't expect to find them all that easily. Some of them are out 'n' out thieves like Kara and her sister, Keli but others will do you a good turn if you find what they're looking for. When you meet Bren, for example, he'll offer you a map for a fur - if only I could find a fur! Similarly, the courtesan Pita is obviously open to bribery but whenever I offer her money, she takes it saying 'Oh, how generous' then turns tail and trots off. It certainly is pretty generous of me, so how about something in exchange? Now my big problem is with the names - I don' t know if they're Celtic originals but they sure as hell are difficult to remember. Every time someone approaches I have to go scuttling back to the booklet to see if he or she's a goody or a baddy. Why couldn't the hero have been given a good Irish name like Kevin? (Cor, what a crawler I am!).\r\n\r\nYou can bone up on the background history of Dun Darach with the aid of the introductory booklet. There you'll find an extract from Dinn Nemeton, 'an anonymous, ancient and secret writing which may not be published in full' - doubtless because it's so silly! But do read it, along with the rest of the intro as there are a few clues to be gleaned and you're gonna need all the help you can get.\r\n\r\nThe animation of the characters is once again excellent as they walk in a very realistic though somewhat round-shouldered way - but then you'd be pretty round-shouldered after all that pavement pounding. There are also some nice touches that you can't see in the pictures like the bouncing locks of hair and the flickering torches on the walls. The character set is also kept in line with the general Celtic theme and is doubtless copied direct from the Book of Kells. I can't make head or tail of that either and it certainly becomes tricky trying to make out the Celtic script on the Speccy. What is it this shopkeeper wants to sell me? A sting? A sling? Or is it a string?\r\n\r\nThe game can be played as a sort of medieval Minder. Buying goods at one price and flogging them off at a profit. And of course, a nice little earner is to knock stuff off ('fell off the back of a horse and cart, guvnor'), though you'll still have trouble holding on to the goods even without Sgt. Chisholm's presence. Only by building up a good deal of cash through stealing, selling, gambling or working (though don't ask me where yet), can you hope to get anywhere in the game. And if you take my advice it's an idea to duck into the nearest bank at the start and deposit your ready cash while you're finding your way around. The interest's not bad and you really can't trust anyone on the streets these days.\r\n\r\nThe game does lack a certain degree of excitement. There are no duels to the death and there are times when you long for the hero to break into a run - just this once. But no - plod, plod, plod. It's brain not brawn that's needed to conduct all the bartering, bribery and thieving necessary to complete the game. If you like Tir Na Nog and were left wanting more or you're prepared to put in a good few hours cracking this, then you could do worse than give it a go.","ReviewerComments":[],"OverallSummary":"","Page":"30,31","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Cockayne","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"All of the shops are laid out on a similar plan with the shopkeeper behind this counter. You can either pay him for the goods you want or rush past with the hot property Fortunately, he can't follow."},{"Text":"Here the torch is out, signifying that it's now evening - a bit cock-eyed that, as you usually light lamps as it gets darker. 'Tis Ireland begob!\r\n\r\nThis is Ryde. He's friendly enough when you're 'clean' but if you're carrying nicked goods around he'll have them off you as quick as a flash. So, watch out."},{"Text":"Here's where your quest begins But where exactly is it? Read Square? Mead Square? Or is that Nerd Square? Ah. well!\r\n\r\nThe flickering red flames of the torch is a neat touch and it helps you monitor the passage of time as they are lit and put out again as the days pass.\r\n\r\nHere goes trouble! If you bump into Kara - and you just have - you can wave goodbye to your cash 'cos she's a practised pickpocket. And the bad news is that, yes, there are more just like her at home - a twin sister called Keli, equally as bad."},{"Text":"This is a portal that'll carry you quickly from one side of the city to the other. Usually the portation fee is 200 iridi but there's also a free one."},{"Text":"Welcome to the gambling den - the easiest way to make a fast buck or lose the lot! Place your bet (min stake 200) on this counter for 2-1 odds on the following numbers 2, 3, 4, 10, 11, 12.\r\n\r\nWill you take the risk/ You'll get evens here but only if the numbers 5, 6, 8, 9 come up. And what's happened to 7? Perhaps there's a clue there.\r\n\r\nHere are the dice built into the wall. They spin automatically whether or not you place your bet."},{"Text":"You can leave anything you're carrying on these shelves inside buildings and then return later to pick them up. There are also safe deposits dotted around town just for this purpose.\r\n\r\nThis is the art gallery. Presumably, there's some significance behind these paintings but we can't say we've sussed it yet!"},{"Text":"You were warned - this is Keli so start legging it out of here. All the characters are represented by one female and one male type but to help you identify them, their names appear on screen with them.\r\n\r\nThe nature of each shop's business is displayed on a sign outside. The whole city of Dun Durach is populated by artisans from armourers to wine merchants so there's plenty to explore."},{"Text":"You've just made a deposit inside the bank. A wise move at the beginning of the game as you start with 2000 iridi (the unit of currency) that you can easily lose to the first person you meet. And the rate's not bad - 1 per cent per day. Now why don't Barclays pay that?\r\n\r\nEach of the doors is numbered to help you identify it again. There's a certain logic to the numbering with similar numbers clustered together down the same street but some numbers appear to be repeated, so be warned."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 41, Aug 1985","Price":"£0.95","ReleaseDate":"1985-07-18","Editor":"Bill Scolding","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\nEditor: Bill Scolding\r\nDeputy Editor: John Gilbert\r\nStaff Writer: Chris Bourne, Clare Edgeley\r\nDesigner: Craig Kennedy\r\nEditorial Secretary: Norisah Fenn\r\nPublisher: Neil Wood\r\n\r\nADVERTISING\r\nAdvertising Manager: Rob Cameron\r\nDeputy Advertisement Manager: Louise Fanthorpe\r\nAdvertisement Sales Executive: Kathy McLennan\r\nProduction Assistant: Jim McClure\r\nAdvertisement Secretary: Linda Everest\r\n\r\nMAGAZINE SERVICES\r\nSubscriptions Manager: Carl Dunne\r\n\r\nTELEPHONE\r\nAll departments [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nCover Photograph: Sheila Rock for Roland Rat Enterprises Ltd.\r\n\r\nIf you would like to contribute to Sinclair User please send programs or articles to:\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nOriginal programs should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe pay £20 for each program printed and £50 for star programs.\r\n\r\nTypeset by Saffron Graphics Ltd, [redacted]\r\nPrinted by Peterboro' Web, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1985 Sinclair User ISSN No 0262-5458\r\n\r\n91,901 Jun-Dec 1984"},"MainText":"RICHARD PRICE HAS FUN IN DUN DARACH AND ESCAPES FROM A SUNK SUBMARINE\r\n\r\nAnyone who has done some hitch-hiking or long distance travelling will know how it feels to arrive somewhere new and foreign - tired, broke, edgy and with nowhere to stay. It is always unsettling and frustrating not to know the local customs or how the natives will react to your outlandish behaviour and dress. It is ten times worse if you have no idea how you can raise some cash to survive a little bit longer.\r\n\r\nIf you have never experienced this first-hand you can still get a strong flavour of being on the road from Dun Darach - more a prequel than a sequel to Gargoyle's stunning Tir Na Nog.\r\n\r\nDun Darach\r\nPublisher: Gargoyle Games\r\nMemory: 48K\r\nPrice: £9.95\r\n\r\nCuchulainn, Irish myth-hero, remains the central character in the new game. This time it is not the sidhe-ridden afterworld he strides through but a city of living men, more medieval than mystic with its winding, maze-like streets and busy, preoccupied citizens.\r\n\r\nAfter a hard day's fighting against his traditional enemies, the men of Connacht, Cuchulainn and his charioteer Loeg stop at a wayside inn for the heroic equivalent of a long cool pint of JC.\r\n\r\nAs they wait for their drinks in comes a very beautiful woman, asking if one of them will help her with the broken axle of her carriage. Loeg is severely smitten and leaps to her assistance.\r\n\r\nWhen Cuchulainn comes out to watch he finds that one of his chariot-horses has been slaughtered and his charioteer kidnapped. Further enquiries reveal that Loeg has been abducted by Skar, a good-looking but entirely evil sorceress whose base is the Secret City of Dun Darach.\r\n\r\nDun Darach uses the same outstanding graphic format as its predecessor and is effectively a controllable animated cartoon. Cuchulainn and the scene around him can be viewed from different angles and he can be moved left and right through the streets. He can enter houses, examine their interiors and collect objects. All actions are carried out by single key presses, with no text input.\r\n\r\nThe upper part of the screen shows the action with the remainder of the screen containing the compass indicator, list of possessions and the name of the quarter of the town you are moving through. Make no mistake, the city is large and bafflingly complex - although the streets are named, a map is essential.\r\n\r\nYou will find tradesmen of all kinds, private houses, temples, banks, gambling hells, police-like yeomen, pickpockets and honest citizens - though there don't seem to be too many of those. It is possible to get a job or make money by stealing yourself - that is difficult as the yoemen are vigilant and you will need to find an Arthur Daley figure to fence the goods before you get caught.\r\n\r\nGargoyle admits its debt to the works of fantasy writers like Fritz Lieber and Michael Moorcock. The company has created a city which is alive and fascinatingly complex and you will find it all too easy to neglect your true quest in favour of exploring and hustling.\r\n\r\nThe game is less abstract than Tir Na Nog - though there are plenty of enigmas to solve - and identification with Cuchulainn is easy as you wander the sleazy pleasure quarter of Iomain or the warrens of the Dispossessed.\r\n\r\nI enjoyed every compulsive minute of Dun Darach. It is definitely not a rehash of a successful format, though it has the same technical excellence and careful programming. If anything it is a lot more interesting and eventful than the earlier game, with equally superb graphics. Get it as soon as you can and let me know quickly where I can sell a fat black pearl or stash some stolen gold bars. Absolutely recommended.","ReviewerComments":[],"OverallSummary":"","Page":"92","Denied":false,"Award":"Sinclair User Classic","Reviewers":[{"Name":"Richard Price","Score":"5","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"5/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 73, Apr 1988","Price":"£1.5","ReleaseDate":"1988-03-18","Editor":"Graham Taylor","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"Editor: Graham Taylor\r\nStaff Writer: Jim Douglas\r\nStaff Writer: Tamara Howard\r\nArt Editor: Gareth Jones\r\nDesigner: Andrea Walker\r\nAdventure: The Sorceress\r\nZapchat: Jon 'quite interesting' Riglar\r\nTechnical: Andrew Hewson, Rupert Goodwins\r\nContributors: Tony 'a fiver if my name goes first in the list' Dillon, Chris 'I'm expecting a fiver any day actually' Jenkins\r\nAdvertisement Manager: Katherine Lee\r\nAdvertisement Executive: Alison Morton\r\nAd Production: Emma Ward\r\nPublisher's Assistant: Debbie Pearson\r\nPublisher: Terry 'I would have scored five but then these ten blokes all jumped me...' Pratt\r\nMarketing: Clive Pembridge\r\n\r\nPhone: [redacted]\r\nFax: [redacted]\r\nSubscriptions: [redacted]\r\nBack Issues: [redacted]\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nThis Month's Cover: Russell Harvey\r\n\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1988 Sinclair User ISSN No 0262-5458"},"MainText":"Label: Rebound\r\nAuthor: Gargoyle\r\nPrice: £1.99\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Chris Jenkins\r\n\r\nCuchulainn sets off for the mist-shrouded city of Dun Darach in search of his kidnapped charioteer Leog.\r\n\r\nWhile Tir Na Nog takes place mostly outdoors, Dun Darach is set in the narrow streets of the city. It's divided into quarters, each one of which consists of several named districts. In this game, the other characters you meet are more intelligent, pursuing their own tasks. While you try to bribe them to give up the objects you need.\r\n\r\nYou'll need to earn currency in the form of Iridi, small gold sequins. This you can do either by working (yuk!), by gambling (more like it) or by stealing (aha)!\r\n\r\nThere aren't as many ghoulie monsters in Dun Darach. Instead, two basic characters, one male and one female, crop up over and over again. Each is accompanied by a symbol and an identifying name in the text window.","ReviewerComments":[],"OverallSummary":"The exciting sequel to Tir Na Nog; not quite so complex, still good.","Page":"92,93","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Jenkins","Score":"8","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[{"Text":"HINTS\r\n\r\nScores of secondary quests have to be solved in your efforts to rescue Loeg; but there is no set order in which you have to accomplish them.\r\n\r\nEvery door bears a number, and every street a name, so mapping is straightforward.\r\n\r\nBehind every door is a room or set of rooms, which may be occupied or empty.\r\n\r\nBanking your money is a good way to earn more; getting robbed is a good way to lose some!"}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 46, Aug 1985","Price":"£0.95","ReleaseDate":"1985-07-16","Editor":"Tim Metcalfe","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"Editor: Tim Metcalfe\r\nDeputy Editor: Paul Boughton\r\nEditorial Assistant: Lesley Walker\r\nStaff Writer: Seamus St. John\r\nDesigners: Brian Cookman\r\nProduction Editor: Mary Morton\r\nAdventure Writer: Keith Campbell\r\nAmerican Correspondent: Marshall M. Rosenthal\r\nPublicity: Marcus Rich\r\nArcades: Clare Edgeley\r\nReader Services: Marcus Jeffery\r\nAdvertisement Manager: Louise Matthews\r\nAssistant Advertisement Manager: Bernard Dugdale\r\nAdvertising Executive: Sean Brennan\r\nProduction Assistant: Melanie Paulo\r\nPublisher: Rita Lewis\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nCOMPUTER AND VIDEO GAMES POSTAL SUBSCRIPTION SERVICE. By using the special Postal Subscription Service, copies of COMPUTER AND VIDEO GAMES can be mailed direct from our offices each month to any address throughout the world. All subscription applications should be sent for processing to COMPUTER AND VIDEO GAMES (Subscription Department), [redacted]. All orders should include the appropriate remittance made payable to COMPUTER AND VIDEO GAMES. Annual subscription rates (12 issues): UK and Eire: £15. Additional service information including individual overseas airmail rates available upon request. Circulation Department: EMAP National Publications. Published and distributed by EMAP National Publications Ltd.\r\n\r\nPrinted by Severn Valley Press. Typeset by In-Step Ltd.\r\n\r\nCover: Courtesy of Nike"},"MainText":"MACHINE: Spectrum\r\nSUPPLIER: Gargoyle Games\r\nPRICE: £9.95\r\n\r\n\"Following a fateful, bloody and largely pointless battle against the Conachta, Cuchulainn the Great was returning home to Muirmethne in company of his faithful charioteer, Loeg.\r\n\r\nTowards the end of the second day the pair came across a wayside inn and went inside to claim lodging and sustenance, leaving their war chariot beside a strange horse drawn carriage.\r\n\r\nWhile they waited for food, they were approached by Skar, a strikingly beautiful girl, who told them that she was the owner of the strange carriage but was desperately troubled for her conveyance had developed a shattered axle. With somewhat unseemly haste, Loeg leapt to assist her - and, together with Skar, left the inn.\r\n\r\nCuchulainn settled back to enjoy his food and drink. But after a while he went outside to find Loeg. Instead he found his horses slain and Loeg gone. Of the strange carriage there was only a cloud of dust disappearing along the Eastern road and the hint of ghostly girlish laughter carried back to his ears by the wind.\r\n\r\nRushing back into the inn Cuchulainn grabbed the terrified innkeeper and forced him to reveal the full story.\r\n\r\nSkar was an ally of the Conachtmen Cuchulainn had so recently been fighting and Loeg had been taken in retribution for the death of the Princeling Amhair during that fateful battle. Loeg was being taken to the secret city of Dun Darach!\r\n\r\nThis is how the scene is set for the long awaited sequel to Tir Na Nog, the animated graphic adventure which caused such a stir among gamesters last year.\r\n\r\nGargoyle's Dun Darach is a worthy successor to their first, now classic, adventure. It breaks more new ground on the Spectrum with improved animation of the odd characters who inhabit the mist shrouded city of Dun Darach and a considerably enhanced plot.\r\n\r\nThe basic object of the game is to rescue Loeg from the clutches of the evil Skar. But there are several secondary quests to be dealt with before you can even think about saving Loeg.\r\n\r\nThere are 11 other characters, each with their very own personalities, who Cuchulainn will come across in his wanderings around the strange city.\r\n\r\nMost of them seem determined to rip him off, stealing money and belongings from the unsuspecting stranger! But they will also help him - if he can find out what they want in return.\r\n\r\nThe city is divided up into seven different areas with different features. All have various shops containing items which Cuchulainn will need during his time there. He can buy, steal or barter for items he wants. But remember, crime doesn't always pay!\r\n\r\nControl keys have been tidied up for Dun Darach. It's now much easier to get a quick response from your character in a tight spot. The screen display is similar to Tir Na Nog, except that the initials for the other characters that you meet in the city are displayed underneath the main graphics window.\r\n\r\nYou can still turn your \"camera angle\" through 180 degrees to get an all round view of your surroundings and switch direction. At the top of the screen is a useful compass which aids map making and your progress through the city.\r\n\r\nDun Darach is an entertaining game. It has real atmosphere - you really feel as if you are pounding the streets of a strange city. You have to learn how to make your way in this odd place, how to befriend the right people and above all, how to rescue your old mate Loeg. It's also a real step forward for the arcade animation adventure game.\r\n\r\nThe game comes nicely presented with an informative booklet and useful quick reference card for the characters. I can't wait to get back into the city!","ReviewerComments":[],"OverallSummary":"","Page":"28","Denied":false,"Award":"Blitz Game","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"9/10","Text":""},{"Header":"Sound","Score":"n/a","Text":""},{"Header":"Value","Score":"10/10","Text":""},{"Header":"Playability","Score":"10/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair Programs Issue 34, Aug 1985","Price":"£0.95","ReleaseDate":"1985-07-18","Editor":"Rebecca Ferguson","TotalPages":60,"HasCoverTape":false,"FlannelPanel":"Editor: Rebecca Ferguson\r\nStaff Writer: Colette McDermott\r\nDesign/Illustration: Elaine Bishop\r\nAdvertisement Manager: Shahid Nizam\r\nProduction Co-ordinator: Serena Hadley\r\nAdvertisement Secretary: Maria Keighley\r\nSubscription Manager: Carl Dunne\r\nPublisher: Neil Wood\r\n\r\nSinclair Programs is published monthly by EMAP Business and Computer Publications.\r\n\r\nTelephone [redacted]\r\n\r\nIf you would like your original programs to be published in Sinclair Programs, please send your contributions, which must not have appeared elsewhere, to:\r\nSinclair Programs\r\nEEC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette. We cannot undertake to return them unless a stamped-addressed envelope is included. We pay £25 for the copyright of listings published and £10 for the copyright of listings published in the Beginners' section.\r\n\r\n©Copyright 1985 Sinclair Programs\r\nISSN No. 0263-0265\r\n\r\nPrinted and typeset by: Cradley Print PLC, [redacted]\r\n\r\nDistributed by EMAP National Publications Ltd.\r\n\r\nAll subscription enquiries:\r\nMagazine Services,\r\nEMAP Business and Computer Publications\r\n[redacted]"},"MainText":"PRICE: £9.95\r\nGAME TYPE: Animated Adventure\r\n\r\nStar program of the month has to be Dun Darach, the sequel to the excellent Tir na Nog.\r\n\r\nDun Darach employs the excellent animation employed in Tir na Nog, but takes it to new heights. Every road has a name, every door has a number, every shop has a sign. Cuchulainn, the hero, meets a variety of animated characters; male, female and rodent.\r\n\r\nEach of the characters has its own attributes and personality. Kara and Keli, the pickpocket twins, will relieve you of any of your possessions, murmuring \"Your pardon\" as they brush past you. Bren offers help at a price. Ryde comes stomping up to you when you are carrying stolen goods, and takes not only the goods but also a hefty fine.\r\n\r\nDun Darach carries realism to new extremes. To move around the city you have to walk, unless you can afford the portal system. To prevent your money from being stolen you need to place it in the bank. A fast but risky way of making money is in the gambling dens.\r\n\r\nMoney can be made more painstakingly by buying and selling. Most shops will sell you goods, which can be sold at a profit, if you can find anyone who will take them; or offered to other characters who may have something you want. A faster way of making money is through the use of theft, although there are security devices in shops selling luxury goods.\r\n\r\nThe aim of the game is to save your friend Loeg, who has been imprisoned in Dun Darach by the sorceress Skar. This quest, though, should not be seen as a priority. First you need a map, money and information. Many weeks will pass before you know enough about the city and its inhabitants to think of rescuing your friend.\r\n\r\nThere is great attention paid to detail in Dun Darach. Torches at the roadside burn brightly in the evening, and are extinguished when it is morning. Cuchulainn is convincingly animated in every detail, and looks a perfect thug. No wonder none of the shopkeepers make a move to stop him as he stomps out of the shops with their goods!\r\n\r\nOnly two problems are apparent with the game. Firstly, so realistic are the distances that trips across the city tend to become boring, especially if you have neither money nor goods. Secondly, the script used is convincingly Gaelic, and annoyingly hard to read. It is often difficult to distinguish the name of an object you are carrying, or to work out what it is once you know its name.\r\n\r\nReservations aside, this is an excellent game, taking standards of realism on the Spectrum one step further.\r\n\r\nDun Darach is produced by Gargoyle Games, [redacted].","ReviewerComments":[],"OverallSummary":"","Page":"14","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Colette McDermott","Score":"96","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Rating","Score":"96%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Computer Issue 8, Aug 1985","Price":"£1","ReleaseDate":"1985-07-18","Editor":"Toby Wolpe","TotalPages":108,"HasCoverTape":false,"FlannelPanel":"Editor: Toby Wolpe\r\nAssistant Editor: Meirion Jones\r\nProduction Editor: Ian Vallely\r\nSoftware Editor: Simon Beesley\r\nCommercial Software Editor: Paul Bond\r\nEditorial Assistant: Lee Paddon\r\nEditorial Secretary: Lynn Dawson\r\nEditorial: [redacted]\r\nAdvertisement Manager: Nick Ratnieks\r\nAssistant Advertisement Manager: Ken Walford\r\nSenior Sales Executive: Julian Bidlake\r\nAdvertisement Executive: Kay Filbin\r\nNorthern Office: Geoff Parker\r\nAdvertisement Secretary: Maxine Gill\r\nClassified: Susan Platts\r\nPublisher: Gavin Howe\r\nGroup Advertisement Manager: Shobhan Gajjar\r\n\r\nYour Computer, [redacted]\r\n©Business Press International Ltd 1985\r\n\r\nPrinted in Great Britain for the proprietors of Business Press International Ltd, [redacted].\r\nISSN 0263-0885\r\nPrinted by Riverside Press Ltd, [redacted], and typeset by Instep Ltd, [redacted]\r\n\r\nSubscriptions: U.K. £14 for 12 issues.\r\nSubscription Enquiries: [redacted]\r\n\r\nABC 131,769 June-December 1984."},"MainText":"Spectrum\r\nGargoyle Games\r\nGraphic Adventure\r\n£9.95\r\n\r\nJust when you think that it would be impossible to squeeze any more out of the Spectrum, along comes a game which makes you wonder where it will all end. Gargoyle Games produce graphic adventures. But that is only half the tale, because Gargoyle graphic adventures are one of the jewels in the crown of British software.\r\n\r\nUnlike most computer adventures, which are Tolkienesque or Gothic, Dun Darach, like the earlier Tir Na Nog, is Celtic. From the unpronounceable names, to the unspeakable horrors, Dun Darach is poetically atmospheric. In our dreams we've all been to Dun Darach.\r\n\r\nThe graphics and action are exceptional. Especially wonderful is the movement of the characters. Like a number of other graphic adventures, this one uses the movie camera approach. That is you do not see out of the eyes of puppet in the computer world. Instead you view him through a camera. He can be made to walk, grab, drop, fight and offer objects to others through the keyboard - the same medium is used to control the direction which the camera is pointing in.\r\n\r\nCuchulainn is the name of the hero of the game. Tir Na Noggers will remember him, and his task is to free his pal, Loeg the charioteer, from the city of Dun Darach. He and the other inhabitants of the city look like rock musicians, with long flowing hair, bare arms and boots - the girls have longer hair and mini-skirts.\r\n\r\nThe city is realised wonderfully in this computer game, it is easy to get the impression that you are actually there. Taking the time to draw a map can be dangerous as the inhabitants are a bunch of thieves and pickpockets, but if you do you will be impressed by the size of it, and the attention to detail.\r\n\r\nAs graphic adventures go, Dun Darach is not easy. But it is highly original, superbly crafted and will give pleasure for hour after hour.","ReviewerComments":[],"OverallSummary":"","Page":"29","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Bill Bennett","Score":"5","ScoreSuffix":"/5"}],"ScreenshotText":[{"Text":"Dun Darach."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"5/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ZX Computing Issue 20, Aug 1985","Price":"£1.95","ReleaseDate":"1985-07-25","Editor":"Ray Elder","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"Editor: Ray Elder\r\nEditorial Assistant: Cliff Joseph\r\nGroup Editor: Wendy J Palmer\r\nSoftware Assistant: John Gerard Donovan\r\nSales Executive: Alice Robertson\r\nAdvertisement Manager: Barry Bingham\r\nDivisional Advertising Manager: Chris Northam\r\nCopy Controller: Sue Couchman\r\nPublishing Director: Peter Welham\r\nChief Executive: T J Connell\r\n\r\nOrigination and design by MM Design & Print, [redacted]\r\nPublished by Argus Specialist Publications Ltd, [redacted]\r\n\r\nZX Computing is published bi-monthly on the fourth Friday of the month. Distributed by: Argus Press Sales & Distribution Ltd. [redacted]. Printed by: Garnett Print, Rotherham and London.\r\n\r\nThe contents of this publication including all articles, designs, plans, drawings and programs and all copyright and other intellectual property rights therein belong to Argus Specialist Publications Limited. All rights conferred by the Law of Copyright and other intellectual property rights and by virtue of international copyright conventions are specifically reserved to Argus Specialist Publications Limited and any reproduction requires the prior written consent of Argus Specialist Publications Ltd.\r\n\r\n©Argus Specialist Publications Limited 1985"},"MainText":"Gargoyle Software\r\n£9.95\r\n\r\nI suspect that I've only scratched the surface of Dun Darach, but I'm already hooked, and I'm probably going to be spending a lot of time wandering the streets of Dun Darach, in the guise of Cuchulain, for a long time to come.\r\n\r\nCuchulain, last seen in Gargoyle's excellent Tir Na Nog, is now in search of his comrade Loeg, who is being held captive in the town. One of the great features of this game is that although you are faced with that one task, there is no set solution to it, and so you are free to wander the town and try and get on with its inhabitants in whatever way you wish.\r\n\r\nThe playing area of the town is very large, and populated by a number of characters, some of whom simply stay put in their shops, whilst others are more active and take to the streets (and seem to spend most of their time robbing me blind while they're at it).\r\n\r\nThe graphics, as in Tir Na Nog, are excellent, with the large figure of Cuchulain very smoothly animated so that it's a pleasure just to see how he responds to your controls. The graphic style that Gargoyle have developed may lack the 3-D perspective of Ultimate's games, but the quality of the animation and the size of the figures make their style an equally attractive alternative, and a strong contender for the 'computer cartoon' throne.\r\n\r\nThat, plus the richly imaginative and detailed background to the game (the manual actually lists a number of works that helped with the mythological background), makes Dun Darach an absorbing and satisfying game for anyone that wants to do more than simply zap aliens.","ReviewerComments":[],"OverallSummary":"","Page":"79","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"5/5","Text":""},{"Header":"Addictiveness","Score":"5/5","Text":""},{"Header":"Overall","Score":"6/6","Text":""}],"CompilationReviewScores":[]}]}]