[{"TitleName":"Fall Guy","Publisher":"Elite Systems Ltd","Author":"Andy Williams, Rory C. Green","YearOfRelease":"1984","ZxDbId":"0001722","Reviews":[{"Issue":{"Name":"Crash Issue 12, Jan 1985","Price":"£1.25","ReleaseDate":"1984-12-13","Editor":"Roger Kean","TotalPages":196,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nAssistant Editor: Kevin Foster\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nAdventure Editor: Derek Brewster\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey, Robin Candy\r\nClient Liaison: John Edwards\r\nSubscription Manager: Denise Roberts\r\n\r\n©1984 Newsfield Limited.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nGeneral correspondence to: [redacted]\r\n\r\nTelephone numbers\r\nGeneral office [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nPhotosetting by SIOS [redacted]\r\nColour origination by Scan Studios, [redacted]\r\nPrinted in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nSubscriptions: 12 issues £10.50 (UK Mainland post free)\r\nEurope: 12 issues £17.50 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH Magazine unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Elite Software\r\nMemory Required: 48K\r\nRetail Price: £6.95\r\nLanguage: Machine code\r\n\r\nAnyone who ever saw the oddball movie starting Peter O'Toole called Stuntman will have guessed that a film stuntman's life is neither safe nor easy. Elite's Fall Guy, the officially licenced version of the Warner Brothers TV series of the same name, could actually be regarded as a truer reflection of stunting than the series on which it is based.\r\n\r\nYou play Lee Majors playing Colt Seavers in a series of stunt situations. The scenario is simple enough. The film has a limited budget, and every second wasted means more money lost. You get five lives, or 'takes' to put it in film parlance, and on each screen you must complete a set amount of shot 'footage'. As all the scenes incorporate the act of jumping from one thing to another, this means that enough footage is in the can when you have leapt 15 times. Should you fail, and have to go for another 'take', you pick up 'footage-wise' (as they say in Burbank) where you left off.\r\n\r\nThe action opens with the famous 'jumping from a bridge onto a fast moving train' scene, which Colt Seavers can do with both arms tied behind his back and his eyes closed. Usually, when this is done, the train is exiting the tunnel/bridge when you jump onto it. What makes life tricky in Fall Guy is that the action is reversed, so as soon as you have successfully landed on the roof of a carriage, you must start to run like hell to keep from being smashed into the bridge. To make life more difficult there is a bird flapping around by the bridge, which gets in the way of the leaps. Once 15 carriages have been successfully leapt, the scene dissolves to the next. A sort of repeat except that the goods train carriages must run towards the jumping position to stay on screen. Further scenes include leaping onto moving boats, tanks etc.\r\n\r\nCOMMENTS\r\n\r\nControl keys: Z or M/X or SYM SHIFT left/right, 0 or 1 = jump\r\nJoystick: Kempston, Sinclair 2, Cursor type\r\nKeyboard play: responsive, simple operation and well laid out for left of right hands\r\nUse of colour: excellent, very varied\r\nGraphics: excellent, large, smooth and detailed\r\nSound: very good tunes with on/off facility\r\nSkill levels: 1\r\nLives: 5\r\nScreens: 30","ReviewerComments":["You may wonder, well is it anything like the TV series - the answer is yes, in a way. The idea couldn't have been simpler, just jump and land in the right places while avoiding flying objects (I think they're ducks)! That may sound easy but on each screen a different technique for jumping/timing is required. Graphics are all large, cheerful in colour and detailed. All the moving graphics do so in a smooth, flicker-free action, and not at any slow pace either. Great tunes. Fall Guy seems to have plenty of playability in it, but I thought just jumping, timing and jumping again isn't very compulsive content for me. More likely to be a success with younger games players.\r\r\nUnknown","Elite have certainly worked very hard with the graphics in Fall Guy, because there are 30 screens, all varied, all animated with large, detailed pictures. Your man is a massive leaper too. A sophisticated degree of jumping control is possible, as the longer you keep the key pressed, the further he jumps. In play, the game is very simple really. It is one of those that requires a rhythmic memory, since repeated timing is of the essence. This means that completing a screen can become quite easy, but moving onto the next is another matter, since all your rhythms are thrown out. Despite its simplicity, and because of the great graphics, I found Fall Guy fun to play and remarkably addictive. Pity it has to be £1 too much, and I wonder if all these licenced games are having to add so much to afford the royalties for the licence?\r\r\nUnknown","I never thought very much of the TV series, because I can't stand Lee Majors, which puts you at a disadvantage in reviewing a game based on the series. However, your man looks nothing like him, thank goodness, so that got that out of the way! There's not much to the game content, but what there is, is clever stuff, and difficult Marvellous, detailed and often humourous graphics make for high playability, and I enjoyed the game very much. However I don't think it has that mush lasting appeal because of the lack of content. it's true that you have to be able to change pace and jumping style from screen to screen, and there are a lot of them, but in the end the fun palls with the repetition of ideas. Good but not great, and a trifle expensive too.\r\nUnknown"],"OverallSummary":"General Rating: A game with good playability, but lacking in addictivity.","Page":"86","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"They're much easier to catch at the station..."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"75%","Text":""},{"Header":"Graphics","Score":"80%","Text":""},{"Header":"Playability","Score":"81%","Text":""},{"Header":"Getting Started","Score":"75%","Text":""},{"Header":"Addictive Qualities","Score":"72%","Text":""},{"Header":"Value For Money","Score":"74%","Text":""},{"Header":"Overall","Score":"76%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Computer Issue 1, Jan 1985","Price":"£0.9","ReleaseDate":"1984-12-20","Editor":"Toby Wolpe","TotalPages":212,"HasCoverTape":false,"FlannelPanel":"Editor: Toby Wolpe\r\nAssistant Editor: Meirion Jones\r\nStaff Writer: Simon Beesley\r\nProduction Editor: Ian Vallely\r\nSub-Editor: Paul Bond\r\nEditorial Assistant: Lee Paddon\r\nEditorial Secretary: Lynn Dawson\r\nEditorial: [redacted]\r\nSubscriptions: U.K. £12.50 for 12 issues.\r\nAdvertisement Manager: Nick Ratnieks\r\nAssistant Advertisement Manager: Neil Marchant\r\nAdvertisement Executives: Nigel Borrell, Julian Bidlake, Kay Filbin\r\nNorthern Office: Geoff Parker\r\nAdvertisement Secretary: Maxine Gill\r\nClassified: Lucy O'Sullivan\r\nPublishing Director: Chris Hipwell\r\nGroup Advertisement Manager: Shobhan Gajjar\r\n\r\nYour Computer, [redacted]\r\n©Business Press International Ltd 1985\r\n\r\nPrinted in Great Britain for the proprietors of Business Press International Ltd, [redacted].\r\nISSN 0263-0885\r\nPrinted by Riverside Press Ltd, [redacted], and typeset by Instep Ltd, [redacted]\r\n\r\nABC 154,334 January-June, 1984."},"MainText":"Spectrum 48K\r\nElite\r\nArcade\r\n£6.95\r\n\r\nEver wanted to be a TV stuntman? Well now's your chance. If the job is anything like the game then don't bother. It consists of jumping off variously shaped objects, and with a bit of luck falling on another similarly shaped object. You have five \"takes\" to make 20 successful leaps, complete the screen, and, you've guessed it, you get something else to leap off. All this is done against the clock as the films budget runs out. Nice graphics, shame about the game.","ReviewerComments":[],"OverallSummary":"","Page":"61","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"2/5","Text":""}],"CompilationReviewScores":[]}]}]