[{"TitleName":"Fighting Soccer","Publisher":"Activision Inc","Author":"Sprytes Ltd","YearOfRelease":"1989","ZxDbId":"0001756","Reviews":[{"Issue":{"Name":"Crash Issue 71, Dec 1989","Price":"£1.95","ReleaseDate":"1989-11-16","Editor":"Oliver Frey","TotalPages":76,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nSoftware Co-ordinator: Mark Caswell\r\nStaff Writers: Nick Roberts, Lloyd Mangram\r\nEditorial Assistants: Viv Vickress\r\nPhotography: Cameron Pound, Michael Parkinson (Assistant)\r\n\r\nPRODUCTION DEPARTMENT\r\n[redacted]\r\n\r\nProduction Manager: Jonathan Rignall\r\nReprographics Supervisor: Matthew Uffindell (Supervisor), Robert Millichamp, Tim Morris, Jenny Reddard\r\n\r\nDesign: Mark Kendrick, Melvin Fisher\r\nSystems Operator: Ian Chubb\r\nGroup Advertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Lee Watkins\r\nAssistant: Jackie Morris [redacted]\r\nGroup Promotions Executive: Richard Eddy\r\n\r\nMail Order: Carol Kinsey\r\n\r\nSubscriptions\r\n[redacted].\r\n\r\nDesigned and typeset on Apple Macintosh II computers using Quark Express and Adobe Illustrator '88, output at MBI [redacted] with systems support from Digital Reprographics [redacted]. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Viv Vickress a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1989 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"Activision/Sprytes Ltd\r\n£9.99 cass only\r\n\r\nYeah, kick 'em in the shin, knee 'em in the... - hang on, this looks like an ordinary footy game. Fighting Soccer is misnamed (just like Continental Circus which has nowt to do with the big top): there are no guns, no flick knives or even a bazooka, just you (and maybe a friend) kicking an air-filled cow skin up and down a rather nicely mown pitch. The game starts with the usual options - keyboard/joystick, one or two player, etc. But a rather nice feature is the ability for one player to challenge the computer, challenge a friend, or you and a friend to join forces to beat the computer players into the ground.\r\n\r\nThe first match is against Japan with three minutes allowed to score as many goals as humanly possible. Three quarters of the screen is dominated by the playing area, but to the right of this is the status panel. This shows the goals scored, the amount of time left in each match, and a radar map of the pitch showing the positions of each player's men. The pitch is viewed from above, a perspective slightly confusing at first which a bit of practice soon sorts out. Four type of move are available: a sliding tackle, a short kick, a long overhead kick, and if the ball is near the opponent's net you've got the chance to head it (well you can head the ball anytime, but you look a right prat doing this in mid pitch).\r\n\r\nWith five games to play (providing you survive each match: if you lose a match it's end of game) the final one is played against Argentina, and providing you beat them you'll win the tournament and return home a hero. We must be thankful this isn't one of those footy manager type games where you have to faff around for ages setting up who's playing, and in which position etc.! Fighting Soccer gets straight into the action, although the title is more than a little misleading - I was expecting to see Rambo running around in a pair of football boots blasting away with a huge gun. We've all seen football games before, and even though this isn't quite as zzzz inducing as some offerings, it surely ain't likely to set the Chrimble market alight.\r\n\r\nMARK 67%","ReviewerComments":["Fighting Soccer? That's not fair! When I play soccer we re not allowed to fight, there's always loads of swearing though! Yes faithful readers, this is another soccer game to add to the ever increasing pile (and most of them have only been fourth division quality!). Graphically this is quite good. Detailed players and pitch plus animated commentary make the game look highly polished. The big let down is in the sound: I played the 48K version and didn't hear a peep - I don't know whether the 128K game is any better. Unlike many other soccer games you have more control over what the player does in this. For example, when there's a throw in you can control how high the player jumps and heads the ball: brills Fighting Soccer is well programmed and will appeal to soccer fans. Check it out if you fancy a good of kick about.\r\nNick Roberts\r\n67%"],"OverallSummary":"Albeit misnamed, a really good attempt at a soccer sim.","Page":"58","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mark Caswell","Score":"67","ScoreSuffix":"%"},{"Name":"Nick Roberts","Score":"67","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"71%","Text":""},{"Header":"Graphics","Score":"70%","Text":""},{"Header":"Sound","Score":"69%","Text":""},{"Header":"Playability","Score":"67%","Text":""},{"Header":"Addictivity","Score":"67%","Text":""},{"Header":"Overall","Score":"68%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 49, Jan 1990","Price":"£1.7","ReleaseDate":"1989-12-18","Editor":"Matt Bielby","TotalPages":108,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Catherine Peters\r\nDeputy Editor: David Wilson\r\nProduction Editor: Andy Ide\r\nDesigner: Martin Sharrocks\r\nTechnical Consultant: Jonathan Davies\r\nContributors: Robin Alway, Marcus Berkmann, Phoebe Cresswell-Evans, Jonathan Davies, Mike Gerrard, Sean Kelly, Paul Lakin, Duncan MacDonald, Rich Pelley, Dave Robinson, Jackie Ryan, Phil South, Wag, Louise Willers\r\nGroup Advertisement Manager: Lynda Elliott\r\nAdvertisement Manager: Caroline Day\r\nClassified Advertisement Executive: Chris Skinner\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nAdvertisement Production: Claire Baker\r\nMarketing Manager: Bryan Denyer\r\nNewstrade Circulation Manager: Stephen Ward\r\nSubscription Manager: June Smith\r\nPublisher: Teresa Maughan\r\nGroup Publishing Director: Richard Howell\r\nGroup Creative Director: Tony Spalding\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Point Five [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinted By: Riverside Press [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1989 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"Activision\r\n£9.99 cass\r\nReviewer: Paul Laikin\r\n\r\nTimes have changed since I were a lad. In't great days of Stanley Matthews and that there Jimmy Greaves thou could bite the opponent's leg off and still meet him in't bar afterwards for a pint and packet of porkie scratchings. (Stop lying. You're not that old! Ed) Ahem. Rumbled. Anyway, these days if you try and bite someone's leg off he'll probably turn round and go for your winkle or something (Blimey! Steady on! Ed). The point is, footie's getting like blooming Rollerball these days so it was only a matter of time for a game called Fighting Soccer to appear. In fact, I'm just shocked they didn't do one years ago!\r\n\r\nSo the big disappointment for me is that there's no actual fighting in here. What a rip off! To make up for it though, they've stuck in plenty of other weird stuff. How about teams like 'Britain' (whatever happened to 'England'?) and 'Japan' (!), or cheerleaders who perform anatomically dubious dances every time you win? How bizarre! Eventually, I sussed out that it's all meant to be the Olympics, not the World Cup (which explains 'Japan' etc) but, even so, Matt Busby would turn in his grave (except he's still alive).\r\n\r\nBut on to the details. Play is of the fairly traditional control-the-player-nearest-the-ball type, and viewed from above. There's a good unusual bit where you attempt to head the ball and the player rather alarmingly leaps right out of the screen (like the ball in Passing Shot). In fact, the players are fairly large, even when they're not going for it 'on the 'ed' which generally makes the game pretty dramatic to look at. All nicely done, though it's arguable that the pitch is a bit small - good news when you're attacking but a right old pain in the shin-pad when one moment you're being tackled on the half way line and the next you're picking the ball out of the net.\r\n\r\nStill, control of the players is smooth. Tackling's very satisfying too, giving the impression of snatching the ball right off your opponents' toes.\r\n\r\nHowever, the kicking feature is less well executed. There was no problem with punting the ball down-pitch Wimbledon-style but those oh-so-subtle tap-ins from inside the penalty area were a tadge more tricky (like impossible). In the end I was reduced to dribbling round the keeper and following the ball info the net.\r\n\r\nThere are some interesting options. As well as playing against the computer or another player it is also possible for two players to take on the computer, which could make for some neat passing games. However, true to form, attempts by the Your Sinclair All-Stars to use this option resulted in more confusion than control. One irritating feature is that the computer is a bit of a know-it-all show off. Pause to collect your thoughts and before you know where you are the blooming thing has taken control of your player! Oi! Hang on a minute! I want to play too!\r\n\r\nBoth goalkeepers come computer controlled, which is a great relief, though (and this may just be sour grapes) the opposition's goalie seemed a lot better than mine. Blooming cheating computer.\r\n\r\nWhat else do I need to mention? Ah yes, the scoring. The way I see it, the way to win a game of football is to score more goals than the other side... call me old fashioned if you like. All fine and dandy except every time you score in Fighting Soccer the screen flashes up the message \"Nice Shoot\". Oops.\r\n\r\nStill, I can live with grammatical errors (they're quite funny) but unfortunately there are a few footballing ones in here as well. I mean, what are all those people doing in the penalty area during a goal kick, for a start? And why are Brazil such a soft option as opponents? And why are Japan such tough opening opponents (when in 'real life' the entire country has probably two inflated pigskins between them!)? And isn't football supposed to be a game of two halves? Eh? Eh?\r\n\r\nThese aren't Activision's fault (they were present in the coin-op) so it's a bit unfair to carp, but there are enough of them to stop Fighting Soccer having any chance at becoming the definitive footie sim. In fact, as soccer games go (and there are loads about, as you might have noticed) this one falls into the 'a bit weird and not particularly precise but very playable all the same' category. I enjoyed it and kept on coming back for more, which is all you can really ask for (except for more opponents, fewer cheerleaders, better spelling...).","ReviewerComments":[],"OverallSummary":"A short, sharp playing life, lots of fun but in the long term won't go down as a footie classic.","Page":"92","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Paul Laikin","Score":"76","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Japan! They're blooming crap at football!! How come they're doing so well then? And how come they're fielding the Jolly Green Giant as a midfield ringer! This just isn't on! (Actually, that's someone jumping up to go for a header. Ed) Oh."},{"Text":"There's meant to be tackling in here, but I can't really see it. What I can see is a bloomin' great arrow pointing out which player I'm controlling. How handy."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Life Expectancy","Score":"67%","Text":""},{"Header":"Instant Appeal","Score":"76%","Text":""},{"Header":"Graphics","Score":"75%","Text":""},{"Header":"Addictiveness","Score":"78%","Text":""},{"Header":"Overall","Score":"76%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 93, Dec 1989","Price":"£1.6","ReleaseDate":"1989-11-18","Editor":"Jim Douglas","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"JIM \"Scaredy Cat\" DOUGLAS (Editor)\r\nWith Ghostbuster fever in the office most of the SU team are making ghostly woo wooing noises and filling our mouths with blood capsules. Spazzy Jim, however, is turning into a human jelly (and you all thought he was really hard didn't you?) This is him just before he hid under the desk shouting, \"stop it you lot, you know I don't like the dark\"\r\n\r\nALISON \"Heads Up!\" SKEAT (Production Editor)\r\nEntering in Ghostbustee fever like a good 'un, Al actually agreed to have her head sawn off (she'll do anything for a laugh, that one - Jim) for our photographer. We are at the mo putting her back together with Pritt stick and staples - is there a paramedic in the house?\r\n\r\nTIM \"Creeping Terror\" NOONAN (Art Editor)\r\nAfter 15 pints of shandy at his local The Kosh and Headbutt, and 32 pints of curry from his fave \"restaurant\" Tim finds he has a bad case of biryana botty and terrifies the rest of the SU team with his impression of a Haloween pumpkin head\r\n\r\nGARTH \"Nosferatu\" Sumpter (Staff Writer)\r\nA right ruddy spooky weirdo this one. Garthy runs around EMAP towers, fangs at the ready, biting the office cat and wiping the blood on the roller towel in the loo (geross - all SU readers). That's on any normal day at work, but since Ghostbuster fever he's gone completely off his nut and killed everyone... (but not really)\r\n\r\nAdventure: The Sorceress\r\nHow The Hell: Andrew Hewson\r\nI've Got This Problem: Rupert Goodwins\r\nAdvertisement Manager: James Owens\r\nSenior Sales: Martha 'Tell me now' Moloughney\r\nAd Production: Emma 'Cor Blimey!' Ward\r\nMarketing Manager: Dean 'Beezer Geezer' Barrett\r\nMarketing Assistant: Sarah Ewing\r\nPublisher: Terry 'Digestable' Pratt\r\n\r\nOur Address: [redacted]\r\nOur Phone Number: [redacted]\r\nOur Fax No: [redacted]\r\n\r\nThis Month's Cover: Ghostbusters II from Activision\r\n\r\nPrinted by Nene River Press, [redacted]\r\nTypeset on Laser Imager at EMAP Towers. So Nerr!\r\nDistributed by EMAP Frontline.\r\n\r\nSubscription Enquiries: [redacted]\r\n24 Hour Order Line: [redacted]\r\nBack Issues: Back Issues Department (SU), [redacted]\r\n\r\n©Copyright 1989 Sinclair User ISSN No 0262-5458\r\n\r\nAll information is correct at time of going to press. And if you don't believe us Big Al Skeat will come round your house and crush your gerbil between her knees. No part of this magazine may be reproduced or transcribed, without written consent from the publishers, EMAP Business and Computer Publications. So we'll have no ore said about it."},"MainText":"Label: Activision\r\nAuthor: Spryte\r\nPrice: £8.95\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Jim Douglas\r\n\r\nSounds like a winner doesn't it? Unfortunately, while the title promises so much, the game doesn't really deliver.\r\n\r\nFor a start, the game doesn't include any fighting. Dodgy translation from the Japanese, apparently. This, I have to say is a bit of a let down.\r\n\r\nI was fully expecting a lot of \"Climb player\", \"punch ref\" options, or at the very least the ability to determine how high your tackles are. Alas, there's none of it. Fighting Soccer is simply a reasonable conversion of a pretty average footy game.\r\n\r\nYou're given a top down view of the pitch and all the players. There's not much colour (green pitch and shaded black players). The screen scrolls poorly, and the animation of the players is slow and jerky.\r\n\r\nObviously, the aim of the game is to stuff the ball into the opposition's onion bag as many times as possible before the end of the game.\r\n\r\nIn a sort of World Cup scenario, you play teams from around the globe, each with different strengths and weaknesses.\r\n\r\nSince you can't control more than one player at time, you are forced to rely on the computer to guide the remaining men in your team into sensible pass-opportunity places. This is all very well, but the naff nature of the animation and action makes any really plans of strategy a little bit pie-in the sky, Brian.\r\n\r\nThe opposing team seems to have a shooting advantage that I simply can't put down to my big match nerves, Saint. Once one of the other team has the ball at his feet, he pummels the goalie with the ball until the poor lad is so dazed he just lets the ball through.\r\n\r\nAn off-the-line clearance is a rare event.\r\n\r\nIn fact, scoring goals isn't that tough. I found that the effort involved getting the ball and my players up the pitch far tougher than actually banging one in, John.\r\n\r\nProbably the nicest programming touch crops up when you're jumping for a header. The players rise up from the pitch as they scramble for the ball.\r\n\r\nThe only reason people play sports games in the arcades - and indeed at home - whether it's a soccer game or a bowling simulation, is the playability. On a home machine. you have to make a careful decision whether to concentrate on the pics or the action. Fighting Soccer falls resolutely between both stools, and smashes its teeth out in the process.","ReviewerComments":[],"OverallSummary":"Fairly wonky soccer sim. Nice name, nothing to back it up.","Page":"87","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Jim Douglas","Score":"59","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Do the players move so fast that they're just a blur? No, not at all. It's just that they are just a blur anyway."},{"Text":"One in the onion bag for the Japs!"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"65%","Text":""},{"Header":"Sound","Score":"66%","Text":""},{"Header":"Playability","Score":"55%","Text":""},{"Header":"Lastability","Score":"57%","Text":""},{"Header":"Overall","Score":"59%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"The Games Machine Issue 26, Jan 1990","Price":"£1.5","ReleaseDate":"1989-12-11","Editor":"Roger Kean","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"EDITORIAL OFFICE\r\n[redacted]\r\n\r\nEditor: Roger Kean\r\nFeatures Editor: Dominic Handy\r\nTechnical Editor: Robin Candy\r\nStaff Writers: Mark Caswell, Warren Lapworth\r\nEditorial Assistants: Vivien Vickress\r\nPhotography: Cameron Pound, Michael Parkinson (Assistant)\r\n\r\nPRODUCTION DEPARTMENT\r\n[redacted]\r\nProduction Manager: Jonathan Rignall\r\nSenior Designer: Wayne Allen\r\nReprographics: Matthew Uffindell (Supervisor), Robert Millichamp, Tim Morris, Jenny Reddard, Robert Hamilton\r\nDesign: Mark Kendrick, Melvyn Fisher\r\nSystems Operator: Ian Chubb\r\nGroup Advertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Christian Testa, Caroline Blake\r\nAssistant: Jackie Morris [redacted]\r\nGroup Promotions Executive: Richard Eddy\r\nMail Order: Carol Kinsey\r\nSubscriptions: [redacted]\r\n\r\nDesigned and typeset on Apple Macintosh II computers running Quark Xpress, Adobe Illustrator 88, with systems support from Digital Print Reprographics, [redacted]. Colour origination by Scan Studios [redacted] and Newsfield. Printed in England by Carlisle Web Offset [redacted] - a member of the BPCC Group.\r\n\r\nDistribution effected by COMAG, [redacted].\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of TGM. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop Viv Vickress a line at the PO Box 10 address). No person who has any relationship, no matter how remote, to anyone who works for Newsfield or any of the companies offering prizes, may enter one of our competitions.\r\n\r\nNo material may be reproduced in part or in whole without the written consent of the copyright holders. We cannot undertake to return anything sent into TGM - including written and photographic material, hardware or software - unless it's accompanied by a suitably stamped, addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photographic material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in TGM are not necessarily those of the publishers.\r\n\r\n©1989 TGM Magazines Ltd 1989\r\nA Newsfield Publication ISSN 0954-8092\r\n\r\nCover Design Oliver Frey"},"MainText":"Spectrum 48/128 £9.99\r\nCommodore 64/128 Cassette: £9.99, Diskette: £14.99\r\nAmiga £24.99\r\n\r\nBRITAIN'S BIGGEST EXPORT?\r\n\r\nDespite what you might think, this has nothing whatever to do with football hooligans. Instead, it's a knock-out tournament involving ten countries 'fighting it out' for the highly sought-after Olympic trophy.\r\n\r\nThe different play modes are against the computer, a second player, or two players combining forces to thrash the nasty 8- or 16-bit. Action is viewed from above and shows a small segment of the multi-directional scrolling pitch. Beside it is a status area giving score, time and a small radar display of the whole pitch.\r\n\r\nThe control system allows kicks of various strengths, headers and sliding tackles - so you can get a bit violent.\r\n\r\nThat's really all there is to it but it doesn't even seem like that much when you play it. It was okay as an SNK coin-op but as a computer game it's beaten hands down by the likes of MicroProse Soccer, Kick Off and Match Day 2.\r\n\r\nThe player sprites stroll slowly and aimlessly around in all three versions reviewed, responding awkwardly and sluggishly to joystick control. Making headway to a goal is usually a matter of luck or sheer bloodymindedness, charging through the opposition - accurate passing and skill are the stuff of dreams.\r\n\r\nPut simply, Fighting Soccer is awkward and boring to play so you're unlikely to want to get past the first round, least of all win the championship. Footy fans should take their studded boots and halftime oranges elsewhere.","ReviewerComments":[],"OverallSummary":"Black-on-green sprites are little more than square line drawings and though they move at a passable speed, animation is jerky, as is the scrolling. Sound is little more than a grating buzz but at least the Spectrum version responds reasonably to control. However, it's still an uninteresting kickabout that's best avoided.","Page":"38","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Warren Lapworth","Score":"28","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[{"Text":"AMIGA\r\n\r\nOverall: 29%\r\n\r\nAn animated sequence, common to all versions, shows a colourful scene of a footballer banana-shooting a ball into the back of the net. Sprites are well shaded but animation is simple and they move slowly, as does the reasonable scrolling. Audio is disposable jingle music and harsh inappropriate effects."},{"Text":"COMMODORE 64/128\r\n\r\nOverall: 23%\r\n\r\nThis looks depressingly like a Spectrum game (no offence intended). Other than the ball, status panel and the sprite currently under the player's control, the game is black-on-colour monochrome and the small design of the poorly animated sprites makes the 'action' rather hard to follow. Music is highly repetitive, using old C64 sounds, and effects are crude white noise."},{"Text":"OTHER FORMATS\r\n\r\nAmstrad CPC (C64 prices) out now, ST to follow."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"28%","Text":""}],"CompilationReviewScores":[]}]}]