[{"TitleName":"Firebirds","Publisher":"Softek","Author":"Graeme Devine, Stuart Hughes","YearOfRelease":"1983","ZxDbId":"0001770","Reviews":[{"Issue":{"Name":"Crash Issue 2, Mar 1984","Price":"£0.75","ReleaseDate":"1984-02-23","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: Softek, 16K\r\n£5.95\r\nAuthor: Graeme Devine\r\n\r\nA classic phoenix. Fire rate and left/right movement are the best we've seen. Beautiful graphics featuring red Firebirds, blue Bombers, and white Weavers in an intricate dance of death. 100 percent machine code. Very difficult to get to see the mothership, but worth it! Highly recommended.","ReviewerComments":[],"OverallSummary":"","Page":"46","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 3, Apr 1984","Price":"£0.75","ReleaseDate":"1984-03-16","Editor":"Roger Kean","TotalPages":128,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nTelephone numbers\r\nEditorial [redacted]\r\nSubscriptions [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nColour origination by Scan Studio, [redacted]\r\nPrinted in England by Plymouth Web Offset Ltd, [redacted].\r\nDistribution by Comag, [redacted]\r\nAdditional setting and process work by The Tortoise Shell Press, [redacted].\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Softek, 16K\r\n£5.95\r\nAuthor: Graeme Devine\r\n\r\nA classic phoenix. Fire rate and left/right movement are the best we've seen. Beautiful graphics featuring red Firebirds, blue Bombers, and white Weavers in an intricate dance of death. 100 percent machine code. Very difficult to get to see the mothership, but worth it! Highly recommended.","ReviewerComments":[],"OverallSummary":"","Page":"62","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 1, Feb 1984","Price":"£0.75","ReleaseDate":"1984-01-19","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Memory Required: 16K\r\nRRP: £5.95\r\n\r\nThis starts off with you having to shoot a flock of ballet-dancing red birds. If you're successful they return with the blue weavers, which fire lasers straight down at you. Blast this bunch and they all come back with the white bombers, moving vertically down the screen. Finally the huge mothership is taken on, but watch out for the suicidal guards! Graphics are smooth, excellent sound and great fun to play. Demo mode when not in use.\r\n\r\nCHRIS PASSEY\r\n\r\nFirebirds is instantly appealing visually, with its cinema curtain opening and closing, and the brightly coloured and animated aliens. Good sound too. I particularly like the victory dance the firebirds do when you lose a life. Not easy to get to the mothership and frustrating when you're within an inch and on your last life. A good, fast game.\r\n\r\nLLOYD MANGRAM","ReviewerComments":[],"OverallSummary":"","Page":"40","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Passey","Score":"","ScoreSuffix":""},{"Name":"Lloyd Mangram","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Spectrum","Score":"85%","Text":""},{"Header":"Addictive Qualities","Score":"75%","Text":""},{"Header":"Value For Money","Score":"80%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 18, Sep 1983","Price":"£0.75","ReleaseDate":"1983-08-18","Editor":"Nigel Clark","TotalPages":140,"HasCoverTape":false,"FlannelPanel":"Editor: Nigel Clark\r\nConsultant Editor: Mike Johnston\r\nProduction Editor: Harold Mayes MBE\r\nStaff Writer: John Gilbert\r\nProgram Reviewer: Rebecca Ferguson\r\nIllustrator/Designer: Brian King\r\nEditorial Director: John Sterlicchi\r\nAdvertisement Manager: John Ross\r\nSales Executive: Annette Burrows\r\nEditorial Assistant: Margaret Hawkins\r\nProduction Assistant: Dezi Epaminondou\r\nManaging Director: Terry Cartwright\r\nChairman: Richard Hease\r\n\r\nSinclair User is published monthly by ECC Publications Ltd.\r\n\r\nTelephone\r\nAll departments\r\n[redacted]\r\n\r\nIf you would like to contribute to any of the Sinclair User group of publications please send programs, articles or ideas for hardware projects to:\r\nSinclair User and Programs\r\nECC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe will pay £10 for each program published and £50 per 1,000 words for each article used.\r\n\r\n©Copyright 1983\r\nSinclair User\r\nISSN NO. 0262-5458\r\n\r\nPrinted and typeset by Cradley Print PLC, [redacted]\r\n\r\nDistributed by Spotlight Magazine Distribution Ltd, [redacted]\r\n\r\nCover Photograph: Press Agency York"},"MainText":"PRETZEL LOGIC FAILS\r\n\r\nIf a company has produced a compiler for the Spectrum or the ZX-81, the temptation must exist to publish some games which have been produced with the program. Softek has fallen into the trap and produced a range of arcade games, known collectively as Ultima.\r\n\r\nOne of the cassettes in the range, for the 16K Spectrum, is Firebirds. It is little more than a thinly-disguised version of Phoenix, or Winged Avenger, with two motherships which look like pretzels floating around the screen.\r\n\r\nThe game is supposed to be set in space but there is no evidence of stars and the screen is black except for the birds, motherships and other moving parts.\r\n\r\nUnfortunately the author has not been careful to reduce the effect of colour-clash which occurs when two shapes on different coloured squares seemingly interact.\r\n\r\nThe effect is worst in the explosion sequences when you can see the outlines of the character squares in which the spaceships were designed originally.\r\n\r\nWe detected two display bugs on the screen in the second and third phases. Parts of the display disappear during play and no effort seems to have been made to circumvent the difficulty. That at least would be excusable if the effect was not so apparent.\r\n\r\nThe game could have been reasonably good if more attention had been paid to detail. Perhaps a would be a good idea for Softek to forget about compiler games and produce something in pure machine code. The games may be easy to produce but they are not so much fun to play.\r\n\r\nFirebirds can be obtained from Softek, [redacted]. It costs £5.95.","ReviewerComments":[],"OverallSummary":"","Page":"34","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[{"Text":"(From Sinclair User Issue 20 - page 40)\r\n\r\nCORRECTION\r\n\r\n'In September we reviewed Softek Firebirds, in which we stated that it had launched a range of programs, of which Firebirds is one, all created by the company compiler. It has been pointed out by Softek that that is not the case, that it has not launched a range of compiled games called Ultima, and that Firebirds was written in pure machine code.'"}],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 1, Feb 1984","Price":"£0.75","ReleaseDate":"1984-01-19","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: Softek, 16K\r\n£5.95\r\nAuthor: Graeme Devine\r\n\r\nA classic phoenix. Fire rate and left/right movement are the best we've seen. Beautiful graphics featuring red Firebirds, blue Bombers, and white Weavers in an intricate dance of death. 100 percent machine code. Very difficult to get to see the mothership, but worth it! Highly recommended.","ReviewerComments":[],"OverallSummary":"","Page":"46","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Your Computer Issue 7, Jul 1983","Price":"£0.7","ReleaseDate":"1983-06-16","Editor":"Toby Wolpe","TotalPages":220,"HasCoverTape":false,"FlannelPanel":"Editor: Toby Wolpe\r\nAssistant Editor: Meirion Jones\r\nStaff Writer: Simon Beesley\r\nSub-Editor: Paul Bond\r\nEditorial Secretary: Lynn Cowling\r\nEditorial: [redacted]\r\nAdvertisement Manager: Philip Kirby\r\nAssistant Advertisement Manager: Peter Rice\r\nAdvertisement Executives: Bill Ardley, Nigel Borrell\r\nMidlands Office: Vic Sheret\r\nNorthern Office: Ron Southall\r\nAdvertisement Secretary: Jeanette Mackrell\r\nClassified: Claire Notley\r\nPublishing Director: Chris Hipwell\r\n\r\n©Business Press International Ltd 1983\r\n\r\nYour Computer, [redacted]\r\nSubscriptions: U.K. £9 for 12 issues.\r\n\r\nPrinted in Great Britain for the proprietors of Business Press International Ltd, [redacted].\r\nISSN 0263-0885\r\nPrinted by Riverside Press Ltd, [redacted], and typeset by Instep Ltd, [redacted]"},"MainText":"FROM DEEP-SPACE ADVENTURES TO WORLDLY BOARD-GAMES IN MEIRION JONES' SURVEY\r\n\r\nLess than a year ago the appearance of Scrabble on disc for the Apple caused consternation among micro owners. The program defeated three-quarters of the humans who challenged it to a dual of words. At least Scrabblers could comfort themselves with the knowledge that they had been beaten by a £750 disc-based system. Now Psion has taken even that consolation away by launching an improved version of the game with a bigger dictionary and better graphics which will run on a £150 system - the 48K Spectrum and a cassette recorder.\r\n\r\nThis illustrates the rate at which Spectrum software is improving. The latest releases include clever implementations of board- games like monopoly and arcade favourites such as Scramble, long and complicated Adventures with names like Knight's Quest and combinations of arcade and Adventure like Pixel's Trader. While serious and educational material software is still thin on the ground, programs like Hewson's Countries of the World show how much useful information can be packed into the Spectrum.\r\n\r\nMORE ORIGINALITY\r\n\r\nUnfortunately the standard is not uniformly high. Sometimes imagination is lacking. Bridge software still insists on marketing what it calls \"an exciting game for two to six players\". Yes, you guessed, it is boring old Hangman.\r\n\r\nAt other times graphics are weak. Micromega sells a version of Roulette which features a roulette wheel which looks more like a flying saucer on an off day. There is still too high a percentage of unloadable tapes and of tapes which you wished had been unloadable. Davic Games Tape 1, for instance, features a game which has Tooth Monsters instead of ghosts, which is probably the dullest-ever version of Pac-Man. The Tooth Monsters themselves are about as threatening as a pair of jelly babies.\r\n\r\nIf you want real tooth monsters try Imagine's excellent Molar Maul. This is a real nerve-tingler from the moment that an enormous set of gleaming teeth appears on the screen like something out of jaws. Armed only with a toothbrush and toothpaste you have to defend these dentures from swarms of evil bacteria.\r\n\r\nThese germs go by the name of Dentorium Kamikazium which allows Imagine to talk about \"the DK Menace\" - a triple pun partly at the expense of Imagine's Ipswich-based rivals DK'tronics.\r\n\r\nImagine's punsters are at work again on the cover of Arcadia where we are told we are fighting against the \"deadly menace of the Atarian empire\". Perhaps this explains why Sinclair owners have shown such enthusiasm for Arcadia because the game itself is just a lacklustre version of Galaxians. Much better is Imagine's Schizoids.\r\n\r\nIf, like me, you have always wanted to be a bulldozer, Schizoids is the game for you. You are a bulldozer in outer space and your job is to push tumbling cubes and pyramids into a nearby black hole without falling in yourself. Perhaps this nearby anomaly in the space-time continuum affects the wavelength of light. At any rate the game itself is only in black and white.\r\n\r\nPixel is another company which cannot resist veiled messages. Trader is part space Adventure and part arcade game. The Adventure, trading commodities between different worlds, is more convincing than the crude skill tests such as finding the right orbit when approaching a planet.\r\n\r\nTrader may well be bought as much for its attractive packaging - which includes a survival guide for the would-be Trader - as for the game itself. After buying supplies for your first trip you set out for the planet Psi where the inhabitants - yes, Psions - who look like a cross between Clive Sinclair's beard and a muppet ask you tiresome questions such as \"What is the formula for carbon monoxide?\" or \"What is your first name?\". Entering \"Clive\" as an answer elicits the response \"What a strange name\". So, for that matter, does any other reply.\r\n\r\nIf disaster should strike, a caption will appear saying \"Is this the end...?\" The answer is \"No\" because Trader is a trilogy so there are another two complete parts to load from the tape. There are many more traditional text Adventures of the \"Go south, open door, take gold\" variety but the narrowness of the replies they will accept is often irritating.\r\n\r\nDOWN THE MINES\r\n\r\nMikrogen's Mines of Saturn starts with a cheery \"Have fun\" and then proceeds to ask questions like \"Tunnels lead N, S, E and W - what will you do?\" Attempts to answer \"N\" or \"go N\" or even \"go n\" will not wash. It must be \"go North\" or nothing. At least Phipps' Knight's Quest has a 120-word vocabulary to help you on your damsel-ridden way to a castle in the air.\r\n\r\nEverest by Richard Shepherd Software is more of a strategy game than a straight Adventure. You have to take enough food and rope to climb the mountain and cope with every hazard. I enjoyed the climb but I never reached the summit - partly because the Sherpas are not what they used to be.\r\n\r\nWhen Sir Edmund Hillary climbed Everest for the first time he managed to find a Sherpa called Tensing. The time when you visit a Nepalese hill village to recruit porters you are asked to choose between Sherpas with names like Keith, Brian, Ron, Tim and Paul. Presumably they are ex-hippies, lost on the road to Katmandu.\r\n\r\nThings obviously still are what they used to be down at Mikrogen. If Andy Capp sends you into fits of laughter Mad Martha might just raise a smile. It is the same old story, boy meets girl, well, hen-pecked husband meets axe-happy wife - all very predictable. Mikrogen also sells arcade games like Cosmic Raiders - a competent impersonation of Defender with a long-range screen and grabbers.\r\n\r\nMelbourne House's variation on the same theme is called Penetrator. The display looks more like the arcade version of Scramble. A training facility to help you build up specific game skills is a good idea. C-Tech's Rocket Raider is yet another competent variant on similar lines.\r\n\r\nArtic offers a suicidally fast asteroids game called Cosmic Debris. Still in the arcades, both Elfin Software and Quicksilva produce robot battles which are of the Pac-Man-meets-Tanks variety.\r\n\r\nElfin's Tobor has the more exciting opening titles but loses on points to Quicksilva's QS Frenzy whose exotic science-fiction plot seems to offer a better justification for the game.\r\n\r\nSpeaking of Tanks, DK'tronics 3D Tanx was one of my favourite programs in the whole batch. You can track you gun barrel from side to side and adjust the elevation as you lob your shells at four lines of moving tanks which can fire back at you. Although the opposing tanks at first appear to be crawling across a structure that looks more like Brighton's West Pier than a battleground, this is one of my four games you might catch me paying to play in an arcade.\r\n\r\nJOIN THE PROFESSIONALS\r\n\r\nArtic's Combat Zone is another ambitious attempt at a Tank game. Your target and the landscape - a few pyramids on an invisible plane - look like refugees from Psion's Vu-3D program. They are very simple three-dimensional shapes but they change position smoothly and realistically as if you were walking past them in some world inside your Spectrum.\r\n\r\nYou and your opponents fire fragments of cubist paintings at each other but the abstraction is not so important as the fact that you are playing the first real Spectrum game in three dimensions - Vu-3D itself is a Psion program which allows you to build up three dimensional objects on the screen and then rotate them, or float them towards you and back again. In effect it is a crude version of the mainframe programs which create the effects for films like Tron.\r\n\r\nET makes an appearance too in an Abbex Adventure with voices called ETX. Unfortunately after loading pages of instructions about how I should phone home ending with the advice that I should treat any MI5 man who appeared as an enemy, the tape self-destructed.\r\n\r\nThis left me with an unnerving impression of \"the strength of Britain's security services.\r\n\r\nThe secret police are certainly important in DK'tronics strategy game called Dictator. The setting is a banana republic. The instructions ominously point out that \"your rule is measured in months\". You have to balance political factions, army, secret police, peasants, landowners, guerillas and superpowers if you are to survive.\r\n\r\nBreaking into embassies would doubtless be all in a day's work for a dictator. So for all prospective saviours of the nation, Sinclair's Embassy Assault will come in useful. It is very much like those maze games which present your view. standing in the maze. Instead of trying to avoid a minotaur, this time you are looking for secret codes and the like.\r\n\r\nAll this is enough to send you back into the arcades but Jet Pac's creators have moved from the arcades into home computing.\r\n\r\nUltimate Play the Game's Jet Pac puts you into the position of an astronaut who has to build a rocket from the pieces he can find sitting on clouds around the screen. The scenario is not entirely convincing but it makes for a good game. The same cannot be said of the simulations by CCS.\r\n\r\nCCS's representations of the oil business, Dallas, running a printers, Print Room, and of international aviation, Airline, may be realistic but they are not very exciting. Although these were originally designed as training for middle management, livelier presentation would not necessarily have made them less useful. Hewson's simulations of air-traffic control, Heathrow, and the Nightflite flight simulator are more convincing.\r\n\r\nBoard-games seem to transfer particularly well to the Spectrum. Psion's Scrabble has already been recommended. With its four levels of play and 11,000-word dictionary it can offer almost as tough opposition as you could want. There are also two different approaches to that old favourite Monopoly.\r\n\r\nAutomonopoli offers a continuous display of the part of the board around your current position. This display moves smoothly when the dice are thrown. Do Not Pass Go from Workforce has a less interesting display but at least shows the whole board all the time. Automonopoli allows you to personalise the program with the names of players and both programs give the option of being either a board for humans to play on or of letting the computer join in as a player. In each case the computer becomes a soft opponent once you have reached the stage of building houses and hotels.\r\n\r\nIf you have ever wandered into a rundown dockland hotel or pub and been confronted by the sort of balding drunk who says he used to sail the seven seas and boasts that he can name the capital of any country you care to choose, I can reveal his secret. At home he has a Spectrum with Hewson's Countries of the World up and running on it.\r\n\r\nAt the touch of a button it will remind you that N'djamena is the capital of Chad or that Yaounde is the capital of Cameroon. In the corner of the pub someone with probably be playing a video game not unlike Firebirds.\r\n\r\nSoftek's Firebirds is a Galaxians-type game distinguished by good croaking noises from the birds. Still on the subject of sound effects Workforce's Jaws Revenge is very noisy and fun. The graphics are great. You are a shark and you are after the divers and- boats which are after you.\r\n\r\nMined Out from Quicksilva is a very strange version of Mines. It is subtitled \"Rescue Bill the worm from certain old age\" and if you find a way through the first minefield you then have to rescue damsels in distress. Someone at Quicksilva has been playing too many Adventure games and it is beginning to show.\r\n\r\nThe last words on the cassette packet read \"the image fades to soft focus which is replaced by waves falling on a rocky shore, except in Bill's dream there are no waves or soft focus...\" It is certainly time that software cassettes carried a government health warning.\r\n\r\nCompany: Abbex\r\nGame: ETX\r\nMemory: 16/48K\r\nPrice: £5.95\r\n\r\nCompany: Artic\r\nGame: 3D Combat Zone\r\nMemory: 48K\r\nPrice: £5.95\r\n\r\nCompany: Artic\r\nGame: Cosmic Debris\r\nMemory: 48K\r\nPrice: £4.95\r\n\r\nCompany: Automata\r\nGame: Automonopoli\r\nMemory: 16/48K\r\nPrice: £6\r\n\r\nCompany: Bridge\r\nGame: Lynchmob\r\nMemory: 16K\r\nPrice: £6.50\r\n\r\nCompany: CCS Software\r\nGame: Dallas\r\nMemory: 48K\r\nPrice: £6\r\n\r\nCompany: C-Tech\r\nGame: Rocket Raider\r\nMemory: 16K\r\nPrice: £6.50\r\n\r\nCompany: DK'Tronics\r\nGame: 3D Tanx\r\nMemory: 16/48K\r\nPrice: £4.95\r\n\r\nCompany: DK'Tronics\r\nGame: Dictator\r\nMemory: 48K\r\nPrice: £4.95\r\n\r\nCompany: Elfin\r\nGame: Tobor\r\nMemory: 48K\r\nPrice: £7.95\r\n\r\nCompany: Hewson\r\nGame: Heathrow\r\nMemory: 16/48K\r\nPrice: £7.95\r\n\r\nCompany: Hewson\r\nGame: Countries of the World\r\nMemory: 16/48K\r\nPrice: £5.95\r\n\r\nCompany: Imagine\r\nGame: Molar Maul\r\nMemory: 16/48K\r\nPrice: £5.50\r\n\r\nCompany: Imagine\r\nGame: Arcadia\r\nMemory: 16/48K\r\nPrice: £5.50\r\n\r\nCompany: Imagine\r\nGame: Schizoids\r\nMemory: 16/48K\r\nPrice: £5.50\r\n\r\nCompany: Melbourne House\r\nGame: Penetrator\r\nMemory: 48K\r\nPrice: £6.95\r\n\r\nCompany: Micromega\r\nGame: Roulette\r\nMemory: 16/48K\r\nPrice: £4.95\r\n\r\nCompany: Mikrogen\r\nGame: Cosmic Raiders\r\nMemory: 16/48K\r\nPrice: £5.95\r\n\r\nCompany: Mikrogen\r\nGame: Mines of Saturn\r\nMemory: 48K\r\nPrice: £5.95\r\n\r\nCompany: Mikrogen\r\nGame: Mad Martha\r\nMemory: 48K\r\nPrice: £6.95\r\n\r\nCompany: Phipps\r\nGame: Knight's Quest\r\nMemory: 48K\r\nPrice: £5.95\r\n\r\nCompany: Psion\r\nGame: Scrabble\r\nMemory: 48K\r\nPrice: £15.95\r\n\r\nCompany: Psion\r\nGame: Vu-3D\r\nMemory: 48K\r\nPrice: £9.95\r\n\r\nCompany: Quicksilva\r\nGame: Frenzy\r\nMemory: 16/48K\r\nPrice: £4.95\r\n\r\nCompany: Quicksilva\r\nGame: Trader\r\nMemory: 16/48K\r\nPrice: £9.95\r\n\r\nCompany: Quicksilva\r\nGame: Mined Out\r\nMemory: 48K\r\nPrice: £4.95\r\n\r\nCompany: Richard Shepherd\r\nGame: Everest Ascent\r\nMemory: 48K\r\nPrice: £6.50\r\n\r\nCompany: Sinclair Research\r\nGame: Embassy Assault\r\nMemory: 16/48K\r\nPrice: £4.95\r\n\r\nCompany: Softek\r\nGame: Firebirds\r\nMemory: 16K\r\nPrice: £5.95\r\n\r\nCompany: Ultimate Play The Game\r\nGame: Jet Pac\r\nMemory: 16/48K\r\nPrice: £5.50\r\n\r\nCompany: Workforce\r\nGame: Do Not Pass Go\r\nMemory: 48K\r\nPrice: £6.95\r\n\r\nCompany: Workforce\r\nGame: Jaws Revenge\r\nMemory: 16/48K\r\nPrice: £5.95","ReviewerComments":[],"OverallSummary":"","Page":"62,63,66","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Meirion Jones","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 21, Jul 1983","Price":"£0.75","ReleaseDate":"1983-06-16","Editor":"Terry Pratt","TotalPages":156,"HasCoverTape":false,"FlannelPanel":"Editor: Terry Pratt\r\nStaff Writer: Eugene Lacey\r\nEditorial Assistant: Clare Edgeley\r\nReader Services: Robert Schifreen\r\nArt Editor: Linda Freeman\r\nDesigner: Lynda Skerry\r\nProduction Editor: Tim Metcalfe\r\nAdvertisement Manager: Rita Lewis\r\nAdvertising Executives: Louise Matthews, Mick Cassall\r\nAdvertisement Assistant: Louise Flockhart\r\nPublisher: Tom Moloney\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nCOMPUTER AND VIDEO GAMES POSTAL SUBSCRIPTION SERVICE. By using the special Postal Subscription Service, copies of COMPUTER AND VIDEO GAMES can be mailed direct from our offices each month to any address throughout the world. All subscription applications should be sent for processing to COMPUTER AND VIDEO GAMES (Subscription Department), [redacted]. All orders should include the appropriate remittance made payable to COMPUTER AND VIDEO GAMES. Annual subscription rates (12 issues): UK and Eire: £10.00, Overseas surface mail: £12.00, Airmail Europe: £20.00. Additional service information including individual overseas airmail rates available upon request. Circulation Department: EMAP National Publications. Published and distributed by EMAP National Publications Ltd. Printed by Eden Fisher (Southend) Ltd.\r\n\r\n©Computer & Video Games Limited ISSN 0261 3697.\r\n\r\nCover: David Scutt\r\nNext Issue: July 16th"},"MainText":"DON'T STICK YOUR HEAD IN THE SAND\r\n\r\nIn days of old when knights were bold they rode around on ostriches. Yes, ostriches. What's that? You've never seen a knight riding one of these bad-tempered birds.\r\n\r\nWell, just look out for this latest conversion of hit arcade game - Joust.\r\n\r\nYou play the part of the good knight on his trusty ostrich armed with a lance and doing battle with the dark lords on their buzzards.\r\n\r\nThe Dark Lords are no easy opponents as they have been programmed to predict your next a move and lay traps to ensnare you.\r\n\r\nSoftek have also looked to the arcades for the idea behind their second new game this month.\r\n\r\nCalled Firebirds - it is a shoot 'em up hybrid of arcade favourites - Phoenix and Firebirds.\r\n\r\nAn assortment of aliens have to be wiped out before you get to their home base.\r\n\r\nJoust and Firebirds run on the Sinclair Spectrum in 16 or 48K and are available from London-based Softek at £5.95 each.\r\n\r\nDragons meet Monsters in Softeks first release for the fire-spitting micro. The idea of the game is to get your little man safely through several levels to the bottom of the screen and pick up a power pill. Take this safely back to your craft before your oxygen runs out or you get nabbed by one at the monsters.\r\n\r\nMonsters is based on the arcade game Panic, where you have to dig holes for the monsters with an ice axe. In this Dragon conversion the pick axe is replaced with a laser gun.\r\n\r\nThe game runs on the Dragon 32 and is available now from Softek at £7.99.","ReviewerComments":[],"OverallSummary":"","Page":"18","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]}]}]