[{"TitleName":"Fred's Fan Factory","Publisher":"Software Supersavers Ltd","Author":"Pat W. Norris, Roger Tissyman","YearOfRelease":"1984","ZxDbId":"0001865","Reviews":[{"Issue":{"Name":"Crash Issue 12, Jan 1985","Price":"£1.25","ReleaseDate":"1984-12-13","Editor":"Roger Kean","TotalPages":196,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nAssistant Editor: Kevin Foster\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nAdventure Editor: Derek Brewster\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey, Robin Candy\r\nClient Liaison: John Edwards\r\nSubscription Manager: Denise Roberts\r\n\r\n©1984 Newsfield Limited.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nGeneral correspondence to: [redacted]\r\n\r\nTelephone numbers\r\nGeneral office [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nPhotosetting by SIOS [redacted]\r\nColour origination by Scan Studios, [redacted]\r\nPrinted in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nSubscriptions: 12 issues £10.50 (UK Mainland post free)\r\nEurope: 12 issues £17.50 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH Magazine unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Software Super Savers\r\nMemory Required: 48K\r\nRetail Price: £2.99\r\nLanguage: Machine code\r\nAuthor: Pat Norris\r\n\r\nAnother in the new Software Projects' budget range - Software Super Savers, Fred's Fan Factory is an interesting idea. It's a pity nothing could be said about playing the game either on the inlay or on the screen, because although the immediate requirement is pretty obvious, the long term objectives are not.\r\n\r\nFred runs left and right along the bottom of the screen, while above him there are four 'corridors' with offset holes leading upwards from one to the other. In the roof of the corridors there are sharp green spikes at intervals, and at opposed ends of each corridor there are large electric style fans, magenta fans on the first level, green on the second, blue on the third and yellow on the top. On Fred's level there are eight handles set into the roof in four colours, each handle corresponding to one of the fans. By dashing from one handle to the other an activating it, Fred can make the appropriate fans work.\r\n\r\nFrom the lowest level at the left, a balloon man appears, wafting down the corridor until he reaches the first upward hole. The balloon then rises and will burst on a spike unless Fred can reach the right fan and waft the balloon safely on down the corridor. By judicious use of alternating fans, it is possible to make the balloons waft from left to right, picking up yellow blocks set on the roofs here and there. As soon as the first balloon is under way another will emerge from the right and so on. The object is to collect all the yellow blocks before running out of balloon men.\r\n\r\nCOMMENTS\r\n\r\nControl keys: Q/P left/right, M for fan control\r\nJoystick: Kempston\r\nKeyboard play: with only three keys it would have been better to have them positioned closer together\r\nUse of colour: good\r\nGraphics: quite good although pretty simple\r\nSound: only the balloon bursting effect\r\nSkill levels:\r\nLives: 6 balloon men\r\nScreens:\r\nSpecial features:","ReviewerComments":["Fred's Fan Factory is a rather original game to say the least the graphics are good enough to match the game. This game is challenging and strategic in an 'arcade' sort of way. I enjoyed it! I also found it a little difficult because the type of skill required is an ability to concentrate on several things at once, rather like juggling. No easy task!\r\r\nUnknown","The object is to guide balloons through a factory using the fans on either side. At first the game is confusing because you are not told what to do. The keys are awkwardly placed and the game depends heavily on your having a colour TV.\r\r\nUnknown","Fred's Fan Factory would have been a really good game if it had been a bit more playable. The idea is novel but there are two serious failings; the first is that the level of difficulty has been twisted up just that bit too much to make the game enjoyable to play, and the second is that it is very hard to position Fred properly to activate a fan switch. This just makes to level of frustration too high to continue being bothered with the game. A pity, because the idea is good and the sort of skill needed is interesting.\r\nUnknown"],"OverallSummary":"General Rating: Mixed feelings from reviewers ranging from waste of money to above average.","Page":"135,136","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"58%","Text":""},{"Header":"Graphics","Score":"48%","Text":""},{"Header":"Playability","Score":"43%","Text":""},{"Header":"Getting Started","Score":"25%","Text":""},{"Header":"Addictive Qualities","Score":"38%","Text":""},{"Header":"Value For Money","Score":"51%","Text":""},{"Header":"Overall","Score":"44%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Spectrum Issue 11, Feb 1985","Price":"£0.95","ReleaseDate":"1985-01-17","Editor":"Roger Munford","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Munford\r\nArt Editor: Hazel Bennington\r\nDeputy Editor: Tina Boylan\r\nTechnical Editor: Peter Shaw\r\nArt Assistant: Steve Broadhurst\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin Monk\r\nContributors: Terry Bulfib, Dr David Threlfall, Tony Samuels, Tim Hartnell, John Torofex, Chris Somerville, John Durst, Clive Gifford, Dave Nicholls, Roger Willis, Ross Holman, Henry Budgett, Sue Denham, Maurice David Wood, Patrick Donnelly, M Loftus\r\nGroup Advertising Manager: Jill Harris\r\nAdvertising: Dave Baskerville\r\nGroup Art Director: Perry Neville\r\nPublisher: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England. Telephone (all departments): [redacted]\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Spectrum ©1985 Felden productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Spectrum is a monthly publication."},"MainText":"FRED'S FAN FACTORY\r\nSoftware Supersavers\r\n£2.99\r\n\r\nRoger: If ever there was an argument in favour of computer-controlled robots replacing human wage slavery in factories, this appalling excuse for a 'game' is it... So mindless is Fred's daily toil that management - which is anybody foolish enough to have bought the program - only demands that he dutifully shuffles from left to right, switching fans on and off.\r\n\r\nThe surplus value from his labour is created by blowing 'balloon men' along the various factory floors, knocking off point-scoring objects and rising inexorably towards an exit at the top of a single screen. Cheap it may be, but graphics are crude and keyboard control annoyingly imprecise. Each game-cycle, timed in numbers of available 'balloon men' and their related 'lives', is pathetically short. Given 48K of potentially creative programming space, the whole thing's nothing short of an insult!\r\n\r\nUnfortunately, Fred showed absolutely no signs of understanding his concrete working class conditions or historical role - he failed to go out on strike. So I pulled the plug and made him redundant instead. Machine code like this could easily change someone's hobby from computing to knitting!","ReviewerComments":["It might have been more fun if the instructions had explained what I was meant to be trying to do... but I doubt it!\r\nDave Nicholls\r\n0/5 MISS","When I first caught a glimpse of this game, I thought the idea of it was quite novel... but after a few goes I realised that, unfortunately, it's dull, dull, dull! Moving around on-screen proves most frustrating.\r\nRoss Holman\r\n1/5 MISS"],"OverallSummary":"","Page":"52","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Dave Nicholls","Score":"0","ScoreSuffix":"/5 MISS"},{"Name":"Ross Holman","Score":"1","ScoreSuffix":"/5 MISS"},{"Name":"Roger Willis","Score":"0","ScoreSuffix":"/5 MISS"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer Games Issue 15, Feb 1985","Price":"£0.75","ReleaseDate":"1985-01-17","Editor":"Chris Anderson","TotalPages":108,"HasCoverTape":false,"FlannelPanel":"Editor: Chris Anderson\r\nDeputy Editor: Steve Cooke\r\nProduction Editor: Roderick George\r\nArt Editor: Ian Findlay\r\nStaff Writers: Peter Connor, Bob Wade\r\nEditorial Assistant: Samantha Hemens\r\nCartoons: Kipper Williams\r\nScreenshots: Chris Bell\r\nArt Director: Jim Dansie\r\nGroup Publisher: John Cade\r\nPublisher: Tony Harris\r\nGroup Advertisement Manager: Peter Goldstein\r\nAdvertisement Manager: Sarah Barron\r\nAssistant Advertisement Manager: Phil Pratt\r\nSenior Sales Executive: Ian Cross, Alan Gibson\r\nProduction Manager: Noel O'Sullivan\r\nAdvertisement Assistant: Andrea Lawrence\r\n\r\nPublished by VNU Business Publications, [redacted]. Typesetting by Spectrum Typesetting, [redacted] Origination by Fourmost Colour [redacted]. Printed and bound by Chase Web Offset [redacted]. © VNU Business Publications 1985."},"MainText":"CHEAPO GAMES - THE PCG VERDICT\r\n\r\nChris Anderson samples the huge pile of low-cost tapes in the shops and discovers a few cracking bargains.\r\n\r\nImagine a game containing 150 very difficult screens to be conquered and mapped out. Suppose each screen offers attractive, smooth graphics and exciting sound effects. Now suppose the game is on the market for £2.50. A bargain? Dead right. What's more the game exists. It's called Go Go the Ghost, it's released by Firebird for the Commodore 64, and it's just one of the programs we've unearthed which disprove the claim that all budget games are junk.\r\n\r\nMind you, you have to be incredibly careful shopping in the sub £3 price range. Many of the titles on offer are state of the art 1982. They offer about as much lasting interest as the Daily Mirror quick crossword. Frankly four or five of them wouldn't be a patch on a decent standard price game. But there are also a large number of straightforward, simple, competent games which, until recently, software houses were selling for at least a fiver. And just occasionally you find a gem of a game which even a stinking rich games freak can't afford to turn up his nose at.\r\n\r\n1985\r\nCBM 64 (Mastertronic, £1.99)\r\n\r\nStunning graphics for a cheapo game. You blast off in a space-craft to one of four planets where you have to pick up a number of nuclear pods. This involves manoeuvring the craft very delicately until it's close enough to activate a tractor beam.\r\n\r\nAccidental contact with the planet terrain is fatal and so is being hit by a regularly passing flying saucer or by the slow-firing planet defence guns. The game has a great feel to it because of the way the craft is controlled - rotate left, rotate right and thrust, as in Asteroids or Lunar LanderThere are also some cool sound effects.\r\n\r\nEach of the planets and the home base consist of a scrolling, wrap-around scenario. The planets include caverns, some of which are very tricky.\r\n\r\nShould you clear all tour, you get to try the final stage which is an even more difficult cavern from which a fusion core must be picked up. It had my pulse racing, that bit if you make it, level two is the same except with negative gravity, making it harder still.\r\n\r\nVerdict: Knockout.\r\nValue for Money: 9\r\n\r\nGO GO THE GHOST\r\nCBM 64 (Firebird, £2.50)\r\n\r\nThis one will spook the opposition for sure - it's a howling success, one which most software houses would be proud to sell at around the £7 mark. It was written by a Swede which means that whenever Go Go gives up the ghost he emits a speech bubble saying 'Fjup!' Swedish for 'Zap!'\r\n\r\nIn fact, there's an awful lot of fjupping because the game is ghoulishly mean. In each of the 150 screens you have to go go round various obstacles to one of the exits, possibly flicking switches or picking up keys on the way. A large number of dastardly creatures obstruct you, forcing you to resort to an invisibility spell. This drains your power at a disspiriting rate, although there are objects to collect which restore power as well as grant extra time, lives or points.\r\n\r\nThis is a full-featured arcade-adventure which could have you entranced for weeks. Just remember - you first read about it in PCG.\r\n\r\nVerdict: Go go get it\r\nValue for Money: 9\r\n\r\nCHILLER\r\nCBM 64 (Mastertronics, £1.99)\r\n\r\nWe've already reviewed this one - a surprisingly good platform game based on the Michael Jackson video. There are five very different screens, and some good background music.\r\n\r\nVerdict: It's a thriller.\r\nValue for Money: 8\r\n\r\nBOOTY\r\nCBM 64, Spectrum 48K (Firebird, £2.50)\r\n\r\nReviewed in our November issue, this is another cracking bargain with 20 linked screens of platforms and some novel game ideas.\r\n\r\nVerdict: Bootiful\r\nValue for Money: 8\r\n\r\nFINDERS KEEPERS\r\nSpectrum 48K (Mastertronic, £1.99)\r\n\r\nThe dramatic improvement in Mastertronic titles continues with this sparkling arcade adventure.\r\n\r\nMake your way through 25 screens of platform action, plus two large four-way scrolling mazes, in search of precious objects. Some are just lying around, others must be obtained by trading. And certain combinations of objects (which you have to work out) merge to produce more valuable ones (eg. philosopher's stone + bar of lead = bar of gold).\r\n\r\nCan you earn enough money to buy the King's daughter the special birthday present she wants? Or will you simply try to make yourself a fortune and then escape from the castle? Either way the game requires a certain amount of thought as well as arcade skills, and should take some little while to solve.\r\n\r\nPretty graphics, worthy of a princess, including a very cute knight. Some of the platform screens seem a bit unplayable, and you're bound to lose energy by contacting nasties. But still an amazing title for the money.\r\n\r\nVerdict: Mastertronic magic.\r\nValue for Money: 9\r\n\r\nSHUTTLE SHOCK\r\nSpectrum 48K (Software Projects, £1.99)\r\n\r\nWhat a shock! A platform game with a difference. The difference is angular teleporting. To move up you don't jump, you teleport in an upward diagonal line. With a bit of skill you end up on a platform and not in mid-air.\r\n\r\nThen there are the lifts which either drop you down safely, or shoot you sideways. They make moving about the screens great fun.\r\n\r\nApart from that the screens and nasties are in the Manic Miner genre and are really very good. Solving them is challenging and fun. The only drawback is there are just 10 screens and it may not take more than a week or two to get through them all.\r\n\r\nVerdict: Lemme 'ave another go.\r\nValue for Money: 7\r\n\r\nESTRA\r\nBBC B (Firebird, £2.50)\r\n\r\nYou collect some 30 fragments to form a statue at the centre of the screen. But there are five different alien species to avoid, each behaving quite differently.\r\n\r\nGreat to see your statue nearing completion, heart-breaking when it gets blown to smithereens. The action doesn't alter too much on later screens but it does get VERY tough.\r\n\r\nVerdict: Great fun.\r\nValue for Money: 7\r\n\r\nACID DROPS\r\nBBC B (Firebird, £2.50)\r\n\r\nHit the fire button and blast the nasties, but watch out for the acid which starts to drip out of the tank at the top of the screen. It kills you on contact - and it turns the nasties into nastier nasties. Survive long enough and a gate opens, allowing you a n exciting fast ride through a maze into the next level.\r\n\r\nVerdict: Sniffing stuff.\r\nValue for Money: 7\r\n\r\nTHE HACKER\r\nBBC B (Firebird, £2.50)\r\n\r\nA very competent platform game. The all leaping action isn't much lower in standard than in hit titles such as Blagger and Mineshaft. And although there are only 12 screens, instead of 20 or 30, you might just find that's all you're likely to get through.\r\n\r\nVerdict: Manic fun.\r\nValue for Money: 7\r\n\r\nEXODUS\r\nCBM 64 (Firebird, £2.50)\r\n\r\nEnjoyable shoot-'em-up based (loosely) on the arcade game Tempest. Shoot monsters corning out of a pit, but avoid hitting the potatoes. Nice opening music.\r\n\r\nVerdict: Good blasting.\r\nValue for Money: 6\r\n\r\nFRED'S FAN FACTORY\r\nSpectrum 48K (Software Projects, £1.99)\r\n\r\nNovel game idea in which you have to turn fans on and off to blow balloons safely through a hazard-filled platform network.\r\n\r\nVerdict: Fun for a while\r\nValue for Money: 5\r\n\r\nHITMAN\r\nSpectrum 48K (Scorpio Games World, £1.99)\r\n\r\nTrack down and shoot a series of killer agents. One or two reasonable still graphics, otherwise tedious rubbish, despite separate 48K instruction program!\r\n\r\nVerdict: Another Scorpio sting.\r\nValue for Money: 3\r\n\r\nBEEBUL\r\nSpectrum 48K (Scorpio Games World, £1.99)\r\n\r\nWork your way down through a series of platforms, avoiding oscillating monsters.\r\n\r\nVerdict: Not enough to it.\r\nValue for Money: 4\r\n\r\nNUKE LEAR\r\nSpectrum 48K (Charlie Charlie Sugar, £1.99)\r\n\r\nSimple panic game in which you try to divert a series of rolling barrels down the right channels.\r\n\r\nVerdict: Stay Nuke Lear free.\r\nValue for Money: 3\r\n\r\nCRAZY CAVERNS\r\nSpectrum 16/48K (Firebird, £2.50)\r\n\r\nPush cubes into a huge, colourful mouth while avoiding 'crazy crashers'. Interesting tactics and 10 different screens.\r\n\r\nVerdict: Good for 16K.\r\nValue for Money: 6\r\n\r\nMOONLIGHTER\r\nSpectrum 48K (Software Projects, £1.99)\r\n\r\nVariant on Pengo. Push boxes around a warehouse and avoid tennis balls. Nice music.\r\n\r\nVerdict: Couldn't play it.\r\nValue for Money: 4\r\n\r\nRUN BABY RUN\r\nSpectrum 16/48K (Firebird, £2.50)\r\n\r\nVery difficult game in which you attempt to trick pursuing cars into crashing into each other. Poor graphics, but several different road layouts.\r\n\r\nVerdict: Frustrating\r\nValue for Money: 3\r\n\r\nZULU\r\nCBM 64 (Firebird, £2.50)\r\n\r\nSimple Pac Man based game with 25 connected mazes. You collect masks and avoid warriors. Hitting cauldrons makes the maze invisible.\r\n\r\nVerdict: Preferred the movie.\r\nValue for Money: 5\r\n\r\nCOPTER\r\nSpectrum 48K (Omega, £1.99)\r\n\r\nFly a tiny helicopter around a blank screen, blasting other tiny helicopters.\r\n\r\nVerdict: Don't bother.\r\nValue for Money: 2\r\n\r\nCALIFORNIA GOLDRUSH\r\nCBM 64 (Software Projects, £1.99)\r\n\r\nMove completely round boxes to create gold. Avoid Indians, or block their paths with dynamite. Average graphics and sound.\r\n\r\nVerdict: Mediocre.\r\nValue for Money: 5\r\n\r\nASTRAL ATTACK\r\nCBM 64 (Omega, £1.99)\r\n\r\nMove a cursor over descending shells to protect your cities.\r\n\r\nVerdict: Pretty, but boring.\r\nValue for Money: 3\r\n\r\nREVENGE OF THE QUADRA\r\nVic 20 +8K (Software Projects, £1.99)\r\n\r\nFast, violent, noisy shoot-'em-up in the best Vic traditions. Your space ship shuttles left/right at the bottom of the screen and you hammer the aliens.\r\n\r\nVerdict: A good, old-fashioned BLAST.\r\nValue for Money: 6\r\n\r\nGOLD DIGGER\r\nBBC B (Firebird, £2.50)\r\n\r\nRather poor variant of Dig Dug.\r\n\r\nVerdict: Bury it.\r\nValue for Money: 4\r\n\r\nCHALLENGER\r\nCBM 64 (Mastertronics, £1.99)\r\n\r\nAction based on the first section of Skramble.\r\n\r\nVerdict: Unchallenging.\r\nValue for money: 3\r\n\r\nWIZARD'S WARRIOR\r\nSpectrum 48K (Mastertronic, £1.99)\r\n\r\nMulti-screen maze game with poor, jerky graphics.\r\n\r\nVerdict: Yawn.\r\nValue For Money: 2\r\n\r\nBYTE BITTEN\r\nSpectrum 48K (Firebird, £2.50)\r\n\r\nTwo-part game - make your way round a maze to find an object and you get to play Sea Wolf, a horizontally scrolling shoot-'em-up set over a fleet of ships.\r\n\r\nVerdict: Forget the maze part.\r\nValue For Money: 4\r\n\r\nBIRD STRIKE\r\nBBC B (Firebird, £2.50)\r\n\r\nShoot pigeons to add notes to a tune. Trouble is these aircraft keep getting in the way.\r\n\r\nVerdict: Enjoyable but simple.\r\nValue for Money: 5\r\n\r\nFLIP FLAP\r\nSpectrum 48K (Software Projects, £1.99)\r\n\r\nFine simulation of pinball with plenty of different machines to try out. But is pinball any fun on a micro?\r\n\r\nVerdict: No.\r\nValue For Money: 3\r\n\r\nTOMB OF AKENATEN\r\nSpectrum 48K (Charlie Charlie Sugar, £1.99)\r\n\r\nMostly written in Basic. Jerk your way through an uninteresting labyrinth.\r\n\r\nVerdict: Graveyard material.\r\nValue For Money: 1\r\n\r\nVAMPIRE KILLER\r\nSpectrum 48K (Scorpio Games World, £1.99)\r\n\r\nTedious treasure collection game, written mostly in Basic and featuring jerky slow movement.\r\n\r\nVerdict: Bloodsucker\r\nValue For Money: 2","ReviewerComments":[],"OverallSummary":"","Page":"73","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Anderson","Score":"5","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[{"Text":"THE NAMES BEHIND THE GAMES\r\n\r\nThe number of companies flogging cheapo games have ballooned in the last few months. First of all were Mastertronics whose launch of £1.99 games back in April sent shockwaves through the industry. However, their initial range of tides was pretty dire, and since then they've cut back on their number of releases in a partly successful effort to increase quality.\r\n\r\nPulsonic were another early contender and the less said about them the better. When PCG reviewed five of their first releases only one got an overall rating above three - and that was taking into account the £2.99 price. If they've released anything better since we haven't seen it.\r\n\r\nThen there are the Greek letter ranges, Gamma and Omega. One Omega title, Battle Ground for the Vic 20, received a reasonable review in our December issue, but apart from that we haven't seen anything good from either range. And some of the titles were appalling.\r\n\r\nTwo bigger names have entered the fray more recently. There's Firebird, backed by the massive resources of British (anyone want my shares?) Telecom who are putting out a 'silver range' of games at £2.50.\r\n\r\nThen there's Software Projects whose 'Super Saver' titles now sell at just £1.99. Both of these companies have managed to avoid releasing truly awful games, but nevertheless the bulk of both their ranges is unexceptional.\r\n\r\nCheetahsoft are the latest to try their luck, having just cut the price of all their titles to £1.99. Well, they were certainly overpriced before."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"5/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair Programs Issue 27, Jan 1985","Price":"£0.95","ReleaseDate":"1984-12-13","Editor":"Rebecca Ferguson","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"Editor: Rebecca Ferguson\r\nStaff Writer: June Mortimer\r\nDesign/Illustration: Elaine Bishop\r\nAdvertisement Manager: Howard Rosen\r\nEditorial Assistant: Colette McDermott\r\nProduction Co-ordinator: Claudia Viertel\r\nSubscription Manager: Carl Dunne\r\nAssistant Publisher: Neil Wood\r\nPublisher: Gerry Murray\r\n\r\nSinclair Programs is published monthly by EMAP Business and Computer Publications.\r\n\r\nTelephone [redacted]\r\n\r\nIf you would like your original programs to be published in Sinclair Programs, please send your contributions, which must not have appeared elsewhere, to:\r\nSinclair Programs\r\nEEC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette. We cannot undertake to return them unless a stamped-addressed envelope is included. We pay £25 for the copyright of listings published and £10 for the copyright of listings published in the Beginners' section.\r\n\r\n©Copyright 1985 Sinclair Programs\r\nISSN No. 0263-0265\r\n\r\nPrinted and typeset by: Cradley Print PLC, [redacted]\r\n\r\nDistributed by EMAP National Publications Ltd.\r\n\r\nAll subscription enquiries:\r\nMagazine Services,\r\nEMAP Business and Computer Publications\r\n[redcated]\r\n\r\nCover Design: Craig Kennedy"},"MainText":"PRICE: £2.99\r\n\r\nSoftware Projects have launched a new, cheap range of software known as the Software Super Savers. Both adventure and arcade games are included, although the arcade games predominate.\r\n\r\nFred's Fan is an ingenious game in which the balloon men float upwards. By rushing along the bottom passage you can switch fans on and off to blow them safely past dangerous spikes and whirling enemies, through the safe passages, and up to freedom. The gentle pace at which the balloons move is no guide to the speed of the game, for you will have to sprint from one switch to the next in order to save all your balloons.\r\n\r\nMoonlighter is an unimpressive version of the block-pushing game genre. Defend yourself against the rogue, radioactive tennis balls by blasting them before they move, or pushing boxes over them as they move around the screen.\r\n\r\nThe key response is slightly too slow to give the feeling of playing at your best, and the difficulty of distinguishing between fire and push when using a joystick makes this a very tricky game.\r\n\r\nFlip Flap is a computerised version of pinball. The graphics are smooth and clear and the score combinations are inventive. Pinball enthusiasts will certainly enjoy this. The keys, though, are very confusing. Moving the left hand flipper of each pair with you left hand, and the right hand flippers with your right hand looks good on paper, but feels very nasty in practice.\r\n\r\nSoftware Super Savers are produced by Software Projects,[redacted].","ReviewerComments":[],"OverallSummary":"","Page":"16","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"June Mortimer","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]}]}]