[{"TitleName":"Anarchy","Publisher":"Rack-It","Author":"Dominic Robinson, Michael Sentinella","YearOfRelease":"1987","ZxDbId":"0000187","Reviews":[{"Issue":{"Name":"Crash Issue 48, Jan 1988","Price":"£1.95","ReleaseDate":"1987-12-10","Editor":"Barnaby Page","TotalPages":196,"HasCoverTape":false,"FlannelPanel":"Managing Editor: Barnaby Page\r\nStaff Writers: Dominic Handy, Lloyd Mangram, Ian Phillipson\r\nSubeditor: David Peters\r\nPhotographers: Cameron Pound, Michael Parkinson\r\nOffice: Frances Mable, Glenys Powell\r\nTechnical Writers: Simon N Goodwin, Jon Bates\r\nAdventure Writer: Derek Brewster\r\nPBM Writer: Brendon Kavanagh\r\nStrategy Writer: Philippa Irving\r\nEducation Writer: Rosetta McLeod\r\nContributors: Robin Candy, Mike Dunn, Paul Evans, Dave Hawkes, Nick Roberts, Ben Stone, Paul Sumner, Bym Welthy\r\nEditorial Director: Roger Kean\r\nProduction Controller: David Western\r\nArt Director/Illustrator: Oliver Frey\r\nAssistant Art Director: Markie Kendrick\r\nDesign: Wayne Allen\r\nProcess and Planning: Jonathan Rignall (Supervisor), Matthew Uffindell, Nick Orchard\r\nAdvertisement Manager: Roger Bennett\r\nAdvertisement Executive: Andrew Smales\r\nSubscriptions: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\nEditorial and Production: [redacted]\r\nPlease address correspondence to the appropriate person!\r\n\r\nMail Order and Subscriptions: [redacted]\r\n\r\nADVERTISING\r\n[redacted]\r\n\r\nTypesetting by The Tortoise Shell Press, Ludlow\r\n\r\nPrinted in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistributed by COMAG, [redacted]\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material is welcome and if used in the magazine is paid for at our current rates.\r\n\r\n©1987 Newsfield Limited\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Rack-It\r\nRetail Price: £2.99\r\nAuthor: Dominic Robinson, Michael Sentinella\r\n\r\nIn Dominic Robinson's latest game, for Hewson's recently-launched budget label Rack-It, the CRASH-Smashing star programmer responsible for putting Uridium and Zynaps on the Spectrum sets the player a shoot-'em-up puzzle with a standard space scenario.\r\n\r\nThe planet Sentinel 4 has been overrun by rebels who must be suppressed. The only way to do it is by entering the rebels'security complex and destroying their weapons. So you drive an Interceptor unit equipped with cannon through the complex (shown in bird's-eye-view, changing screens horizontally), moving along the passageways created by structural blocks and cuboid weapon-containers.\r\n\r\nThe containers can easily be blasted - but if you get too close to them with the Interceptor it won't destroy them. And there's a time limit of two minutes for each of the 16 levels.\r\n\r\nDeadly rebel security droids patrol each of the complex floors. At first they may be slow, but as more of the weapon-containers are destroyed and you reach higher levels, they become more aggressive and less predictable. The Interceptor's cannon can immobilise them, but the effect is only temporary. When immobilised the guards can be pushed around by your Interceptor's fire power, allowing you to clear narrow passageways that they block.\r\n\r\nAnd every fifth building of the complex houses nuclear weapons; because of their importance, these levels are guarded by special security droids which remorselessly follow intruders.\r\n\r\nCOMMENTS\r\n\r\nJoysticks: Cursor, Kempston, Sinclair\r\nGraphics: clear and colourful\r\nSound: good spot effects\r\nOptions: definable keys; twoplayer option; computer can replay the game for you to watch","ReviewerComments":["Anarchy is an interesting shoot-'em-up with a touch of strategy. The graphics are simple but smooth and effective, despite some blockiness - and the gameplay is fun, with fast shooting action, spoiled only by having to start each life at the beginning of a level replenished with baddies. The replay mode shows programming initiative, though it's not much practical use, and Anarchy is a great buy.\r\nBym Welthy\r\n82%","Anarchy reminds me slightly of the Boulderdash genre, but in fact it's a novel variation on the well-worn shoot-'em-up theme. Despite very average graphics it's an enjoyable game, with a simple but addictive idea playable from the word go!\r\nRobin Candy\r\n70%","There's lots of fun to be had from this cute little puzzle game - the graphics are neat - and well-coloured, and it's incredibly addictive.\r\nMike Dunn\r\n80%"],"OverallSummary":"General Rating: A straightforward, addictive puzzle shoot-'em-up - as good as its Dominic Robinson pedigree.","Page":"165","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Bym Welthy","Score":"82","ScoreSuffix":"%"},{"Name":"Robin Candy","Score":"70","ScoreSuffix":"%"},{"Name":"Mike Dunn","Score":"80","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Anarchy: tough to keep control."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"72%","Text":""},{"Header":"Graphics","Score":"68%","Text":""},{"Header":"Playability","Score":"80%","Text":""},{"Header":"Addictive Qualities","Score":"78%","Text":""},{"Header":"Overall","Score":"77%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 26, Feb 1988","Price":"£1.5","ReleaseDate":"1988-01-14","Editor":"Teresa Maughan","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Teresa Maughan\r\nArt Editor: Peter George, Darrell King\r\nDeputy Editor: Marcus Berkmann\r\nTechnical Editor: Phil South\r\nActing Production Editor: Fran Husband\r\nContributors: Richard Blaine, Audrey & Owen Bishop, Ciaran Brennan, Jonathan Davies, Mike Gerrard, Gwyn Hughes, David Jones, David McCandless, Duncan McDonald, John Minson, David Powell, Nat Pryce, Rick Robson, Peter Shaw, Rachael Smith, Mischa Welsh, Tony Worrall\r\nAdvertisement Manager: Mark Salmon\r\nAdvertisement Executive: Simon Stansfield\r\nProduction Manager: Judith Middleton\r\nPublisher: Kevin Cox\r\nPublishing Director: Roger Munford\r\nManaging Director: Stephen England\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1988 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"Rack-It\r\n£2.99\r\nReviewer: Duncan MacDonald\r\n\r\nAnarchy is one of Hewson's new 'Rack-It' budget releases and while it was loading I waited in fevered anticipation as, for me, the name HEWSON has always spelt QUALITY GAME (I never was very good at anagrams. Haw haw). Oh, and by the way; it IS brilliant.\r\n\r\nAn overhead view game (a la Motos or Dandy), the object is simplicity itself. You, a little tank, have to zwizz about an alien complex shooting at weapons containers (well, sort of coloured blocks actually) while avoiding roving enemy droids with whom contact is fatal. Once you've taken out all the blocks the lights of the complex phase on and off (making it hard to see where you're going) and you have to locate a small black 'Exit' icon. Once on it you're safe and can watch as your score is boinged up in proportion to the time remaining on your clock. What? I didn't mention the clock? Oh well, there's a clock! ...you have TWO minutes per level.\r\n\r\nThe frustrating thing about knocking out blocks is that the tank cannot fire at blocks it's touching, and as some of the gaps twixt wall and block or block and other blocks are just one tank's width, there's an element of logic as to just where to place yourself. Simple logic, admittedly, but not so easy when the clock's ticking away and you've got three enemy droids up your doo-dah.\r\n\r\nAnother brilliant thing about Anarchy is that it's got a replay facility. I always thought I was a pretty quick thinker, but I squirmed with embarrassment when I sat back and assayed my first few attempts at level three. What a moron - talk about indecision. I promptly burned my application for The Krypton Factor.\r\n\r\nThe programming of Anarchy is superb, but then what would you expect from Andrew Hewson's protege, Dominic 'Don't-you-think-I-look-a-bit-like-that-whizz-kid-computer-buff-bloke-from-the-Max Headroom-TV-movie-Robinson? Everything's good - the colour, the graphics, the sound, the control response and the difficulty (I'm stuck on level six at the moment but as I said, I'm obviously a moron). One thing I must add is the apparent size of the playing area on each level. I think that it's two screens wide, but thanks to a nifty sort of quarter-screen scrolling technique, it really seems like four. Also the high score table screen is pretty wicked too. All in all this is a thoroughly playable little game, and at just under three quid I'm afraid you'd have to be a bit of a plonk to not check it out: I almost gave it a megagame rating.\r\n\r\n-------------- Editorial Scissors\r\n\r\nPS Never cook custard in a microwave (cooking hint no. 473 care of YS).","ReviewerComments":[],"OverallSummary":"Top-notch Cheapie from Hewson's Rack-It label and the fertile brain of Dominic Robinson.","Page":"66","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Duncan MacDonald","Score":"8","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"9/10","Text":""},{"Header":"Playability","Score":"8/10","Text":""},{"Header":"Value For Money","Score":"9/10","Text":""},{"Header":"Addictiveness","Score":"8/10","Text":""},{"Header":"Overall","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 70, Jan 1988","Price":"£1","ReleaseDate":"1987-12-18","Editor":"David Kelly","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"Editor: David Kelly\r\nDeputy Editor: Graham Taylor\r\nStaff Writer: Jim Douglas\r\nStaff Writer: Tamara Howard\r\nArt Editor: Gareth Jones\r\nDesigner: Andrea Walker\r\nAdventure Help: Gordo Greatbelly\r\nZapchat: Jon Riglar\r\nHelpline: Andrew Hewson\r\nContributors: Richard Price, Chris Jenkins, Tony Dillon, Gary Rook\r\nHardware Correspondent: Rupert Goodwins\r\nAdvertisement Manager: Mike Corr\r\nSales Executive: Steve Prescott\r\nClassified Sales/Production: Alison Morton\r\nPublisher's Secretary: Debbie Pearson\r\nSubscriptions Manager: Carl Dunne\r\nPublisher: Terry Pratt\r\n\r\nTelephone [redacted]\r\n\r\nSubscription Enquiries [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nCover Illustration: Richard Winnington\r\n\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1986 Sinclair User ISSN No 0262-5458\r\n\r\nABC 84,699 July-Dec 1986"},"MainText":"Label: Rack-It\r\nAuthor: Michael Sentinella\r\nPrice: £2.99\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Tamara Howard\r\n\r\nGraphics aren't everything and, in a way, that's the whole story behind Anarchy. One of the new budget Rack-It releases, Anarchy is only OKish to look at, but it doesn't matter. The gameplay is terrific! And if anyone remembers it - it's a bit Boulderdash-like.\r\n\r\nIt's a plan-view game. You're looking down on a sector of some rebel base and there's your rather measly tank with a pop gun on the front. You've got just two minutes to rush around and clear out all the weapon dumps on that floor before you go on to the next one.\r\n\r\nSlightly Pac-Man like methinks?\r\n\r\nThe gameplay is similar. It's a question of chasing around the place, dodging things that just want to bump into you, knocking out innocent little blocks for mega-points. And after that? On to the next level of course.\r\n\r\nNothing's actually firing at you, which is a good thing. You can get on and wipe out the weapons, no sweat. Apart from the horrible little security droids which follow you around in an incredibly ill-mannered fashion, bumping into you and depriving you of one of your three valuable lives.\r\n\r\nYou can't afford to lose them. There's an awful lot of destruction to get on with.\r\n\r\nSo that things aren't simple, there's a hint of maze-ness about the game. Scattered around the playing area are solid blocks which can't be shot. Nestling unhelpfully behind, beside, around these blocks are the weapon dumps. Can you suss out the best way to get them?\r\n\r\nIt's certainly hard in the time limit. There's always a way round them, it's just a question of finding it.\r\n\r\nIf you manage to destroy everything on the floor in the time the air-lock to the next level opens and you can proceed to the exit. However, it's still possible for you to run out of time, and it's still possible to be hit by the droids.\r\n\r\nAs you can't fire at this point to stun the droids, things are pretty unfair. But show me where it says life has to be fair?\r\n\r\nShooting things is not easy either. You need a good tank's length between you and the block in order to destroy it. Getting your muzzle right next to the block and hammering the Fire button doesn't work. At first it seems that there's no way you can destroy the blocks which are close to the walls. There is a solution, it's very simple, but I'm not going to tell you what it is!\r\n\r\nWorra great game! if only all budget games could be as good as this.","ReviewerComments":[],"OverallSummary":"Superb, simple and horribly addictive. This one will give you square eyes. Promise. A Boulderdash for '88.","Page":"19","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Tamara Howard","Score":"8","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[{"Text":"PROGRAMMERS\r\n\r\nMichael 'Crocodile' Sentinella hails, surprisingly enough, from Australia where he worked for a company called Ozisoft. Anarchy, his first published game in England, is, he says, his 'homage to Boulderdash."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"8/10","Text":""}],"CompilationReviewScores":[]}]}]