[{"TitleName":"Full Throttle 2","Publisher":"Zeppelin Games Ltd","Author":"Michael Batty","YearOfRelease":"1990","ZxDbId":"0001910","Reviews":[{"Issue":{"Name":"Crash Issue 86, Mar 1991","Price":"£1.85","ReleaseDate":"1991-02-21","Editor":"Oliver Frey","TotalPages":60,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nFeatures Editor: Richard Eddy\r\nSub Editor: Warren Lapworth\r\nStaff Writers: Mark Caswell, Nick Roberts, Lloyd Mangram\r\nArt Editor: Mark Kendrick\r\nPhotography: Michael Parkinson\r\nProduction and Circulation Director: Jonathan Rignall\r\nSystems Operator: Paul (Charlie) Chubb\r\nReprographics: Matthew Uffindell (Supervisor), Robert Millichamp, Robb Hamilton, Tim Morris, Jenny Reddard, Lisa McCourt\r\nGroup Advertisement Manager: Judith Bamford\r\nAdvertisement Sales Executive: Justine Pritchard\r\nAdvertisement Production: Jackie Morris (Supervisor), Joanne Lewis\r\nMail Order: Carol Kinsey\r\nSubscriptions: Caroline Edwards [redacted]\r\n\r\nTypesetting Apple Macintosh Computers using Quark Express and Bitstream Fonts.\r\n\r\nSystems Manager: Ian Chubb\r\n\r\nColour origination by Scan Studios [redacted]. Printed in England by BPCC Business Magazines (Carlisle) Ltd, [redacted] - a member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nYearly subscription rates: UK £17.20 Europe £24.00, Air Mail overseas £37. US/Canada subscriptions and back issues enquiries Barry Hatcher, British Magazine Distributors Ltd [redacted]. Yearly subscription rates US$47.00, Canada CAN$57.00 Back Issues US$5.20, Canada CAN$6.20 (inclusive of postage). \r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available; If something untoward happens we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop us a line). No person who is related, no matter how remotely, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions.\r\n\r\nNo material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material on 35mm transparencies is welcome, and if used in the magazine is paid for at our current rates. Copy published in CRASH will be edited as seen fit and payment wlil be calculated according to the current printed word rate. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1990 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"Zeppelin Games\r\n£2.99\r\n\r\nSeven years after the original Full Throttle comes its sequel, cunningly titled Full Throttle 2! You take control of a rotary-engined 750cc Superbike and have eight international circuits to spin around in the Riders' Challenge.\r\n\r\nSadly, the original game was a tad more playable than this. Of course, Full Throttle 2 is graphically superior, with it's colour scrolling backgrounds and title screens, but when you scrape another bike you go right down to zero mph before you can start off again. Hurumph!\r\n\r\nYou have to come 30th out of forty on the first track, 20th on the second and so on. I found this almost impossible and could only stand playing a few games before I was kicking Mark Caswell in rage (any excuse, eh Nick?! - Ed)?\r\n\r\nBut, no matter how well you play, the other riders always seem to do better. They never fall off and can ride straight through you from behind! Full Throttle 2 is an average bike simulation, and no better than the first.","ReviewerComments":[],"OverallSummary":"","Page":"54","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Nick Roberts","Score":"40","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"As the sun sets over Belgium the race continues in Full Throttle 2."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"40%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 65, May 1991","Price":"£1.95","ReleaseDate":"1991-04-11","Editor":"Andy Ide","TotalPages":84,"HasCoverTape":false,"FlannelPanel":"Editor: Andy Ide\r\nArt Editor: Sal Meddings\r\nGames Editor: James Leach\r\nStaff Writer: Linda Barker\r\nDesign Assistant: Andy Ounsted\r\nContributors: Marcus Berkmann, Jonathan Davies, Cathy Fryett, Mike Gerrard, Jon North, Rich Pelley, John Pillar, Adam Waring, David Wilson\r\nAdvertising Manager: Simon Moss\r\nPublisher: Jane Richardson\r\nPublishing Assistant: Michele Harris\r\nCirculation Director: Sue Hartley\r\nGroup Publisher: Greg Ingham\r\nManaging Director: Chris Anderson\r\nProduction Manager: Ian Seager\r\nProduction Coordinator: Melissa Parkinson\r\nSubscriptions: Computer Posting [redacted]\r\nMail Order: The Old Barn [redacted]\r\nPrinters: Riverside Press [redacted]\r\nDistributors: MMC [redacted]\r\n\r\nYour Sinclair is published by Future Publishing Ltd [redacted]\r\n\r\n©Future Publishing 1991. No part of this magazine may be reproduced without written permission."},"MainText":"FULL THROTTLE 2\r\nZeppelin Games\r\n£2.99\r\nReviewer: Jon Pillar\r\n\r\nFrom the author of issue 63's Reader Covergame Earth Shaker comes the sequel to a game so old that when it was originally released, Rich's flares were in fashion the first time round. A motorbike racer, FT2 challenges you to qualify against 39 other riders on 8 famous circuits from Donnington to Sweden. These are modelled using the 'Gravity Variation System' to ensure authenticity, and what this means is that if you roar off the starting grid at 200mph (as I'm inclined to do) you'll go screaming off the track at the first bend, since this is what would happen in real life. Control is the name of the game here, the ability to know when to pour on the speed, and when to, um, pour it off. (You need to be a cross between those riders in the 1970s safety commercials bloke from Star Hawk!) Manage to finish in the first 30 and you progress to the next track, with the qualifying position upped by 5. And so on. All this is good fun, with small graphics and typically fast 3D scrolling, but does seem overly harsh on bad riders (like me). If you collide with another bike, you slowly decelerate to a dead stop - by which time all the bikes you've overtaken have zoomed past, and you're last again. It's this frustrating penalty that stops FT2 hitting the high notes, but overall it's a debut which earns Mr Batty a hearty hurrah. HURRAH!","ReviewerComments":[],"OverallSummary":"","Page":"71,72","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Jon Pillar","Score":"75","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"On yer bike, Elvis, and let's burn some rubber! (The Surbiton Savages trundle off into the country for a leisurely Sunday afternoon ride.)"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"75%","Text":""}],"CompilationReviewScores":[]}]}]