[{"TitleName":"Gangsters!","Publisher":"P. Boulton Software","Author":"Peter S. Boulton","YearOfRelease":"1983","ZxDbId":"0001976","Reviews":[{"Issue":{"Name":"Crash Issue 1, Feb 1984","Price":"£0.75","ReleaseDate":"1984-01-19","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: CCS\r\nMemory Required: 48K\r\nRecommended Retail Price: £6.00\r\nLanguage: BASIC\r\nAuthor: P Boulton\r\n\r\nAs their name suggests, Cases Computer Simulations (CCS) specialise in simulation and strategy games. They had two hits with Dallas and Corn Cropper during 1983, and are now following up with a number of original ideas based around the notion of turning some money into lots of money. Gangsters! is set in the heyday of Al Capone, but the Windy City is now called Spectral City.\r\n\r\nAfter a lively title page of splattered gunshots you are shown a grid of the city with the various joints of four rival gangs marked on it. The gangs, identified by the colours blue, red, magenta and green, each have a selection of Speakeasies, Distilleries, Casinos and Brothels. They also have gangsters in varying numbers, and the gang as a whole has a morale value which dips or rises, as the gang's fortunes go up and down.\r\n\r\nAfter selecting a skill level (which dictates how much money you will be given at the start), you're shown the Gang Strengths Summary. This tells you how many joints they own and how much money they have banked. Depending on the level of play chosen, your money appears at the bottom. You may then buy up casinos, distilleries etc., followed by the number of gangsters you want and a personal protection factor to help prevent anyone bumping you off. It's worth setting this quite high!\r\n\r\nNow the game really starts, following the customary pattern of strategy games, where you are offered a stream of unenviable decisions; there's The Thorny Question of Bribes, which lets you keep the risk of arrest to a minimum, or have a go at shopping a rival gang member; there's Raid Rivals assets in which you select the gang to be raided and then use the cursor keys on the map to select the gang to be raided and their particular joint, and the number of gangsters you are going to take. The report shows the percentage of damage done and the cost of the repairs to the rival gang. Of course if you do raid someone, they're as likely to raid back and cost you. You can also opt to murder a gang leader, in which case a menu of five killers and their rate for the job appear (avoid Bugsy Spitoone - he's expensive and incompetent!) Now and again the law has a goat you by arresting one of the gang. You can have a go at bribing the Attorney or the Jury if you have the money left.\r\n\r\nIn the end it's a question of taking over the other gangs by killing off their leaders, or one of them taking you out. Income is earned monthly from your various operations.\r\n\r\nCOMMENTS\r\n\r\nKeyboard play: slow\r\nUse of colour: good\r\nGraphics: slow to build up but very clear\r\nSound: useful\r\nSkill levels: 9","ReviewerComments":["Gangsters! makes a nice change from lasering aliens, and it's the sort of game several people can join in. I had a go at shopping all my rival gang bosses but the trial results were all Innocent! The inlay suggests you should be ruthless - so perhaps it's no different from zapping aliens after all. \r\nUnknown","There seems to be more detail in this game than in their previous Dallas. The responses are quite fast too, although I can't help thinking that some machine code would speed up the city map. Interesting to play.\r\nUnknown","The Moral Majority are hardly likely to approve of this game what with teaching people how to run brothels and what else! Having said that, it is a pretty good family game, though I can't see these sort of strategies as very addictive.\r\nUnknown"],"OverallSummary":"General Rating: Good.","Page":"73,74","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"I think I'm about to lose a Brothel..."},{"Text":"Spectral City, divided up between the GANGSTERS."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"50%","Text":""},{"Header":"Graphics","Score":"55%","Text":""},{"Header":"Playability","Score":"60%","Text":""},{"Header":"Getting Started","Score":"63%","Text":""},{"Header":"Addictive Qualities","Score":"53%","Text":""},{"Header":"Value For Money","Score":"70%","Text":""},{"Header":"Overall","Score":"58.5%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 2, Mar 1984","Price":"£0.75","ReleaseDate":"1984-02-23","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: CCS, 48K\r\n£6.00 (1)\r\nAuthor: P Boulton\r\n\r\nThe object of this amusing game is to become top dog of Spectral City. You're gang leader up against 4 other rival gangs trying to own the city through operating speakeasies, distilleries, casinos and brothels. This can be done by buying up various joints, raiding those of your rivals, bribing the appropriate authorities, assassinating your rival gang leaders and generally carrying on like an utter rotter. The success of your gang will rely heavily on their numbers, equipment and morale, all of which must be carefully regulated. The game follows the traditional strategy formula of option menus and results. The Moral Majority are unlikely to approve! Good value. Overall CRASH rating 59%. Offers 9 skill levels. BASIC.","ReviewerComments":[],"OverallSummary":"","Page":"64","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"59%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 4, May 1984","Price":"£0.75","ReleaseDate":"1984-04-19","Editor":"Roger Kean","TotalPages":128,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nTelephone numbers\r\nEditorial [redacted]\r\nSubscriptions [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nColour origination by Scan Studio, [redacted]\r\nPrinted in England by Plymouth Web Offset Ltd, [redacted].\r\nDistribution by Comag, [redacted]\r\nAdditional setting and process work by The Tortoise Shell Press, [redacted].\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: CCS, 48K\r\n£6.00 (1)\r\nAuthor: P Boulton\r\n\r\nThe object of this amusing game is to become top dog of Spectral City. You're gang leader up against 4 other rival gangs trying to own the city through operating speakeasies, distilleries, casinos and brothels. This can be done by buying up various joints, raiding those of your rivals, bribing the appropriate authorities, assassinating your rival gang leaders and generally carrying on like an utter rotter. The success of your gang will rely heavily on their numbers, equipment and morale, all of which must be carefully regulated. The game follows the traditional strategy formula of option menus and results. The Moral Majority are unlikely to approve! Good value. Overall CRASH rating 59%. Offers 9 skill levels. BASIC.","ReviewerComments":[],"OverallSummary":"","Page":"68,70","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"59%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 22, Jan 1984","Price":"£0.75","ReleaseDate":"1983-12-15","Editor":"Nigel Clark","TotalPages":172,"HasCoverTape":false,"FlannelPanel":"Managing Editor: Nigel Clark\r\nDeputy Editor: Nicole Segre\r\nConsultant Editor: Mike Johnston\r\nManaging Production Editor: Harold Mayes MBE\r\nSoftware Editor: John Gilbert\r\nProgram Reviewer: Rebecca Ferguson\r\nIllustrator/Designer: Brian King\r\nGroup Advertisement Manager: John Ross\r\nSales Executive: Annette Burrows\r\nProduction Assistant: Dezi Epaminondou\r\nEditorial Assistant: Colette McDermott\r\nManaging Director: Terry Cartwright\r\nChairman: Richard Hease\r\n\r\nSinclair User is published monthly by ECC Publications Ltd.\r\n\r\nTelephone\r\nAll departments\r\n[redacted]\r\n\r\nIf you would like to contribute to any of the Sinclair User group of publications please send programs, articles or ideas for hardware projects to:\r\nSinclair User and Programs\r\nECC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe will pay £10 for the copyright of each program published and £50 per 1,000 words for each article used.\r\n\r\n©Copyright 1984\r\nSinclair User\r\nISSN NO. 0262-5458\r\n\r\nPrinted and typeset by Cradley Print PLC, [redacted]\r\n\r\nDistributed by Spotlight Magazine Distribution Ltd, [redacted]\r\n\r\nCover Photograph: Peter Dawney"},"MainText":"TAKE-OVER STRATEGY FOR CITY\r\n\r\nAnother recent offering from CCS is Gangsters, a strategy game for the 48K Spectrum. As the leader of a gang in the U.S. In the prohibition era, your objective is to take over a city from other gang leaders. You start with a certain amount of money and a certain number of gangsters, and can invest in assets such as speakeasies, distilleries and casinos.\r\n\r\nYou can also use your funds for your personal protection and the bribery of city officials and must cope as best you can with unforeseen events, such as raids from rival gangs or being arrested.\r\n\r\nIt is even possible to go into murder mode and hire a killer to wipe out your rivals and a sub-plot concerning the search for the other hidden arms of the gangs is an appealing twist to the story.\r\n\r\nAt the end of a round, your monthly position is shown and you go on to the next month's tribulations, attempting to move up the player league table by increasing your income.\r\n\r\nGangsters is very similar to a board game, with the computer throwing the dice and keeping track of assets, gang members killed, and so on. The graphics are simple but the game is carefully-presented and there is plenty of variety to keep you playing. You can also choose from nine levels of difficulty.\r\n\r\nGangsters is available from Cases Computer Simulations, [redacted], and costs £6.","ReviewerComments":[],"OverallSummary":"","Page":"43","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Gilbert Factor","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Computer Issue 1, Jan 1984","Price":"£0.8","ReleaseDate":"1983-12-15","Editor":"Toby Wolpe","TotalPages":276,"HasCoverTape":false,"FlannelPanel":"Editor: Toby Wolpe\r\nAssistant Editor: Meirion Jones\r\nStaff Writer: Simon Beesley\r\nProduction Editor: Ian Vallely\r\nSub-Editor: Paul Bond\r\nEditorial Secretary: Lynn Dawson\r\nEditorial: [redacted]\r\nSubscriptions: U.K. £10.50 for 12 issues.\r\nAdvertisement Manager: Shobhan Gajjar\r\nAssistant Advertisement Manager: Nicholas Ratnieks\r\nAdvertisement Executives: Nigel Borrell, Julian Bidlake\r\nNorthern Office: Ron Southall\r\nAdvertisement Secretary: Jeanette Mackrell\r\nClassified: Claire Notley\r\nPublishing Director: Chris Hipwell\r\n\r\n©Business Press International Ltd 1984\r\n\r\nYour Computer, [redacted]\r\n\r\nPrinted in Great Britain for the proprietors of Business Press International Ltd, [redacted].\r\nISSN 0263-0885\r\nPrinted by Riverside Press Ltd, [redacted], and typeset by Instep Ltd, [redacted]"},"MainText":"48K Spectrum\r\n£5.95\r\nStrategy Games\r\n\r\nJanuary 1920. This is Spectral City - your city. And you are a leading mobster in the days of American Prohibition, when the government made drinking alcoholic liquor illegal. You mean to take over the city from the other gang leaders and control it.\r\n\r\nThe relative strengths of the rival gangs of hoodlums are first presented on the screen in the form of a grid. You can see how many distilleries, speakeasies and houses of ill repute tile opposition have in their grip of vice. Next is raised the \"thorny question of bribes\". You must figure out how much a month you can afford to keep the precinct sweet. This is certainly worth doing as the police raid your distilleries with monotonous regularity.\r\n\r\nThere is an alternative: you can shop your rivals, but presumablydue to their own activities in the area of palm-greasing, they are sometimes found innocent - then they get real mad with you.\r\n\r\nThe distillery raids are graphically displayed on the Spectrum by three police cars rolling up to your warehouse door sirens and all. When I raided an opponent's brothel - this is done by moving a gunsight over a schematic map of the city and pressing S when you wont to move in - I discovered an arms cache. This boosted my gang's morale and another graphic showing the doors opening and the guns inside was displayed. Gang morale is key: it starts at 20, but changes depending upon the success.","ReviewerComments":[],"OverallSummary":"","Page":"63","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"3/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ZX Computing Issue 11, Feb 1984","Price":"£1.95","ReleaseDate":"1984-01-26","Editor":"Ray Elder","TotalPages":148,"HasCoverTape":false,"FlannelPanel":"ZX Computing\r\nVol. One\r\nNumber Eleven\r\nFeb/Mar 1984\r\n\r\nEditor: Ray Elder\r\nEditorial Assistant: Fiona Eldridge\r\nSpecial Publications Editor: Wendy J Palmer\r\nAdvertising Manager: Barry Bingham\r\nDivisional Advertising Manager: Beverley McNeill\r\nCopy Controller: Ann McDermott\r\nManaging Editor: Ron Harris\r\nChief Executive: T J Connell\r\n\r\nOrigination and design by MM Design & Print, [redacted]\r\nPublished by Argus Specialist Publications Ltd, [redacted]\r\n\r\nZX Computing is published bi-monthly on the fourth Friday of the month. Distributed by: Argus Press Sales & Distribution Ltd. [redacted]. Printed by: Henry Garnett Ltd., Rotherham.\r\n\r\nThe contents of this publication including all articles, designs, plans, drawings and programs and all copyright and other intellectual property rights therein belong to Argus Specialist Publications Limited. All rights conferred by the Law of Copyright and other intellectual property rights and by virtue of international copyright conventions are specifically reserved to Argus Specialist Publications Limited and any reproduction requires the prior written consent of the Argus Specialist Publications Ltd.\r\n\r\n©Argus Specialist Publications Limited 1984"},"MainText":"Written for the 48K Spectrum, as the name implies, this is a game involving 1920's style gangsters, but this is where the obvious part ends. Surprisingly enough this is not a game of the shoot-em-up variety, has nothing to do with space, and does not use high speed hi-res graphics. Rather it is a game of strategy, thought and cunning. As with other CCS games, Gangsters! is based on your feeding the computer with various decisions on spending and deployment of non-capital resources ie manpower etc. With the computer returning facts and figures on your success or failure.\r\n\r\nGangsters! is set in the US during the 20's and is based around the legendary gangland activity of the time. The aim of the game is to take over the City from the other gang leaders. To do this you must take control of the assets, make raids, kill off the other gangsters and their leaders, whilst also managing to stay alive yourself.\r\n\r\nThere are nine levels of play - an advantageous factor for the beginner. You are given a certain amount of money depending upon level of play. With this money assets may be bought - Speakeasies, Distilleries, Casinos, Brothels, as well as gangsters. At all time you must have enough men to carry out raids, sufficient protection to safeguard yourself, as well as spare cash for bribery. The game is fully active hence the opposing gangsters are likely to raid your assets and hunt for your weapons.\r\n\r\nGangsters! has been well put together, nicely presented and the instructions are also well thought out. The scenario is original in many respects. It gives the idea of strategy games a new breath of life. Finally I have to say that it is excellent and well worth the money.","ReviewerComments":[],"OverallSummary":"","Page":"134","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"James Walsh","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer News Issue 46, Jan 1984","Price":"","ReleaseDate":"1984-02-02","Editor":"Cyndy Miles","TotalPages":90,"HasCoverTape":false,"FlannelPanel":"CHARACTER SET\r\n\r\nEditorial\r\nEditor: Cyndy Miles\r\nDeputy Editor: Geof Wheelwright\r\nManaging Editor: Peter Worlock\r\nSub-Editors: Harriet Arnold, Leah Batham\r\nNews Editor: David Guest\r\nNews Writer: Ralph Bancroft\r\nHardware Editor: Ian Scales\r\nFeatures Editor: John Lettice\r\nSoftware Editor: Bryan Skinner\r\nPrograms Editor: Ken Garroch\r\nPeripherals Editor: Piers Letcher\r\nListings Editor: Wendie Pearson\r\nEditor's Assistant: Nickie Robinson\r\nArt Director: Jim Dansie\r\nArt Editor: David Robinson\r\nAssistant Art Editor: Floyd Sayers\r\nLayout Artist: Nigel Wingrove\r\nPublishing Manager: Mark Eisen\r\nAssistant Publishing Manager: Sue Clements\r\nPublishing Secretary: Jenny Dunne\r\n\r\nAdvertising\r\nGroup Advertisement Manager: Pat Dolan\r\nAdvertisement Manager: Sarion Gravelle\r\nAssistant Advertisement Manager: Mark Satchell\r\nSales Executives: Christian McCarthy, Marie-Therese Bolger, Laura Cade, Julia Dale, Paul Evans, Deborah Quinn\r\nProduction Manager: Eva Haggis\r\nMicroshop Production: Nikki Payne\r\nAdvertisement Assistant: Karen Isaac\r\nSubscription Enquiries: Gill Stevens\r\nSubscription Address: [redacted]\r\nEditorial Address: [redacted]\r\nAdvertising Address: [redacted]\r\n\r\nPublished by VNU Business Publications, [redacted]\r\n© VNU 1983. No material maybe reproduced in whole or in part without written consent from the copyright holders.\r\nPhotoset by Quickset, [redacted]\r\nPrinted by Chase Web Offset, [redacted]\r\nDistributed by Seymour Press, [redacted]\r\nRegistered at the PO as a newspaper\r\n\r\nCover photo by John Price Studios\r\nMicropaedia cover by Monica Curtin"},"MainText":"NAME: Gangsters\r\nSYSTEM: 48K Spectrum\r\nPRICE: £6\r\nPUBLISHER: CCS, [redacted]\r\nFORMAT: Cassette\r\nLANGUAGE: Basic\r\nOTHER VERSIONS: None\r\nOUTLETS: Retail and Mail order.\r\n\r\nTHE BOYS ARE BACK\r\n\r\nThis strategy game based on the prohibition days in 1920's America casts you in the sort of role formerly played by James Cagney or Edward G. Robinson.\r\n\r\nOBJECTIVES\r\n\r\nFor a change you're not required to take over the world, merely a city. Spectral City, and you do it by hook or, more likely, by crook.\r\n\r\nThe game sets you against four rival gangs with nine levels, of difficulty.\r\n\r\nIN PLAY\r\n\r\nYou know when this tape stops loading, as there's a loud rat-tat-tat and the screen is spattered with bullets. This sets the tone. You're first shown a grid map of the city, then a table showing the respective strengths of all five gangs with regard to cash in the bank and the numbers of distilleries, speakeasies, brothels and casinos owned... a very degenerate game. You can buy more assets, or hire more gangsters, then state your 'Protection factor'. The higher this is then the safer you are, but this takes protection away from your assets.\r\n\r\nStage two is 'The Thorny Question of Bribes'. The more you pay the less likely you are to be arrested. Here you can also try shopping one of your rivals to the police, but if they're then found innocent in court you'll be in trouble. Next stage gives you the chance to raid one of your rivals' assets, and you'll also be given some indication of their secret armoury's whereabouts. Finding it could put one of the other gangs out of business.\r\n\r\nYou can also do this in 'Murder Mode'. You take out a contract on one of the gang leaders. If you have enough in the bank to hire a rather expensive killer, such as Wild Pete Garuchi or Bugsy Spitoone. This is one of the sections of the game which has a little graphics, though I'm sure even the programmer would agree that they're not going to win any prizes. If your contract is successful you may then be able to take over the other gang's assets, after being given a message like 'Congratulations! Morale in Gang 4 has reached zero.'\r\n\r\nThe final stage is a monthly summary of your activities, with a very business like income and expenditure account and a chance to read your intelligence report on what the others are up to by way of recruitment or buying up casinos. Then it's February 1920 and you're back to stage one again, till you either get to be top dog or bumped off in the process.\r\n\r\nVERDICT\r\n\r\nBuy it or CCS will undoubtedly be sending the boys round.","ReviewerComments":[],"OverallSummary":"","Page":"56","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mike Gerrard","Score":"4","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Lasting Appeal","Score":"3/5","Text":""},{"Header":"Playability","Score":"4/5","Text":""},{"Header":"Use Of The Machine","Score":"4/5","Text":""},{"Header":"Value For Money","Score":"4/5","Text":""}],"CompilationReviewScores":[]}]}]