[{"TitleName":"Gazza II","Publisher":"Empire Software","Author":"John Pickford, Mark R. Jones, Simon Butler","YearOfRelease":"1990","ZxDbId":"0001996","Reviews":[{"Issue":{"Name":"Your Sinclair Issue 62, Feb 1991","Price":"£1.85","ReleaseDate":"1991-01-03","Editor":"Matt Bielby","TotalPages":84,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Sal Meddings\r\nProduction Editor: Andy Ide\r\nStaff Writer: Linda Barker\r\nDesign Assistant: Andy Ounsted\r\nContributors: Marcus Berkmann, Jonathan Davies, Cathy Fryett, Mike Gerrard, Duncan MacDonald, Angela Neal, Jon North, Rich Pelley, John Pillar, David Wilson\r\nAdvertising Manager: Simon Moss\r\nPublisher: Greg Ingham\r\nAssistant Publisher: Jane Richardson\r\nPublishing Assistant: Michele Harris\r\nCirculation Director: Sue Hartley\r\nManaging Director: Chris Anderson\r\nProduction Manager: Ian Seager\r\nProduction Coordinator: Melissa Parkinson\r\nSubscriptions: Computer Posting [redacted]\r\nMail Order: The Old Barn [redacted]\r\nPrinters: Riverside Press [redacted]\r\nDistributors: MMC [redacted]\r\n\r\nYour Sinclair is published by Future Publishing Ltd [redacted]\r\n\r\n©Future Publishing 1991. No part of this magazine may be reproduced without written permission."},"MainText":"Empire\r\n£10.99 cass/£14.99 disk\r\nReviewer: Andy Ide\r\n\r\nIt seems we're in a bit of a grump here in the YS Shed this month. Matt's been getting all peeved with the rather suspect plot of NARC (see page 25), and now it's my turn with Empire's Gazza II. Talk about starting the new year off on a good foot, eh?\r\n\r\nActually, it's not the game itself that's annoyed me (that's really rather good), it's more the packaging you buy it in. You see, very basically there are two versions of Gazza II - one for the Speccy and Amstrad (a straightforward soccer sim) and another for the posher jobs (our game plus some management stuff). Nothing to get too flustered about there (we're used to this kind of thing) but still a pretty big difference, wouldn't you say? So imagine my amazement when I got my review copy and read on the box that it included the following features - 'The 40 Top Teams in Europe! Each Player with unique Characteristics! Full Match Statistics! Injuries and Bookings!' (and much, much more).\r\n\r\nIt's all total crap! Obviously the packaging across all formats has pretty much the same information on and they haven't bothered to change it for the Spec. Which means, sure as eggs is eggs, there are going to be people popping into their local John Menzies and buying this game on the strength of its back-cover blurb. Outrageous!\r\n\r\nNow, I do have to mention that printed in tichty little lettering down one side it says \"features may vary depending on format\", and no doubt Empire would let themselves off the hook by pointing to this. But even that's a bit of a fib. It's not that they \"may vary\" at all - it's that they \"blimmin' well no-question-about-it absolutely do vary, matey\"! Nope, it's all extremely misleading and a bit of a Del-Boy con so far as I can see. (Lumme, I sound like that mad woman on Watchdog, don't I?)\r\n\r\nBut anyway, enough of that, just thought I'd let you know - what about the actual game itself? Well, for all my grumbling, I must admit that this is the kind of footie sim we've been waiting for on the Spec for quite some time. Yes, Spec-chums, after a year of World Cup rip-offs, here, finally, is a fast (fast! Fast!) game to really put us through our paces.\r\n\r\nIt's an overhead-view two-player jobbie of course, but instead of scootling the ball up and down the 'astroturf' (as in Kick Off) the action moves from left to right (and vice versa). The good thing about this is that you see a lot more of where the ball's going when it's been kicked because of the width of the screen. (It's also easier to play - as spectators, we're used to having sports presented 'horizontally', like, say, on the telly.)\r\n\r\nWhat else have we got? Well, there are eight directions to move your players in (a couple more if you include the slightly different ones when they're standing still), there's a big scanner view of things when your bird's-eye view goes up a couple more hundred feet and you get to see all the pitch (you can play a whole match with this on if you want to), and you can change the length of your games any time you like.\r\n\r\nNone of which would be all that exciting if there wasn't a humdinger of a playable game lurking underneath. And that brings us back to the speed. I reckon it's safe to say Gazza has about as much pace as Kick Off II did on the 16-bits - and you know how stomping that was! \"But how did the programmers manage it?\" you cry. A-ha!\r\n\r\nBasically, by producing a monochrome (green for a change) game with extremely simple graphics. For example, there's no point having lots of spanky-coloured team tops if they're going to gobble up lots of K, is it? The result? One team dressed in black, the other in a sort of half-tone that makes them look like ghosts. (Yes, I know it sounds crap but once you start playing it works a treat.) There are no refs either which makes for more continuous play (and juicy fouls!). Heck, they've even gone so far as to exclude any digitised piccies and witty 'quotes' from the Geordie New Man himself! (Thank heaven for small mercies.)\r\n\r\nWhat else? Well, the scrolling's smooth as a baby's bottom, darting off at all eight points of the compass, everything's crispy clear to look at and the ball sticks to your feet quite elegantly once you've gained possession. But I do have one big complaint. (No, I'm sorry, I do - I know I'm being a kill-joy here but it really is for your own good.) It's the one-player option. There's just no real challenge to it. You're given a list of nine international teams to play against whose technique and ability obviously vary from 'ever so slightly amateurish' to 'top of the class and we're going to win the cup', but instead of having any kind of competition to work through (ie beat Albania before you get to play Germany, or whatever) you can have a go at anyone you fancy. What's more, although I wasn't amazingly good at it I reckon the difficulty level isn't pitched quite high enough in 'single mode' - after a while you might begin to question Gazza's value for money.\r\n\r\nAnd that's it. I'm still miffed about the very misleading packaging, but that oughtn't prejudice my feeling about the game itself. There's no doubt that as a two-player Gazza is a wizard soccer sim - play it with a mate and you're in for a brilliant time. But the weakness of the one-player mode does notch the score down a peg or two I'm afraid.","ReviewerComments":[],"OverallSummary":"At last a really fast soccer sim for the Speccy. Brilliant as a two-player, a let-down if you're on your own.","Page":"70,71","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Andy Ide","Score":"87","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"And here you can see the overall pitch scanner jobbie. Ideal for long balls (if you'll excuse the expression) and even for playing whole game (if that's you bent)."},{"Text":"Here you can see how the opposition (in this case, pesky Albania) are shown in sort of 'brushstroke' and 'poltergeistian' 'tones'. All rather spooky you'll agree, bit it works well and adds to the overall pace."},{"Text":"What?!? We've lost against Albania!? You cannot be serious!"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Life Expectancy","Score":"70%","Text":""},{"Header":"Instant Appeal","Score":"89%","Text":""},{"Header":"Graphics","Score":"74%","Text":""},{"Header":"Addictiveness","Score":"85%","Text":""},{"Header":"Overall","Score":"87%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 133, Mar 1993","Price":"£2.5","ReleaseDate":"1993-02-18","Editor":"Alan Dykes","TotalPages":36,"HasCoverTape":false,"FlannelPanel":"Editor: Alan Dykes\r\nArt Editor: Sarah Pruce\r\nDesign: Yvette 'Bye Bye' Nicholls\r\nSU Crew:\r\n Mr Hacking Squad: Garth Sumpter\r\n Mr Checkout: Steve Keen\r\n Mr Patrick Eggle and a few reviews: Philip Lindey\r\n Nigel Mansell's Best Mate: Tony Kaye\r\n Mr Historic Games: Mark Patterson\r\n Mr Reviews: Paul Davis\r\n Mr Pain In The Butt: Tom 'Call me Tom' Guise\r\n Mr Technical: Graham Mason\r\n Mr Adventure: Pete Gerrard\r\nAd Manager: Tina 'Absolutely wonderful and always part of the SU Crew' Zanelli\r\nAd Production: Tina Gynn\r\nMr Marketing: Mark Swallow\r\nMarketing: Fiona 'Doh!' Malloch\r\nPublisher: Mike Frey\r\nManaging Director: Terry Pratt\r\n\r\n(c)1992 EMAP IMAGES\r\nPart of EMAP PLC\r\nTel: [redacted]\r\nFax: [redacted]\r\n[redacted]\r\n\r\nColour by Colourtech\r\nPrinted by Riverside Press Gillingham\r\nTypeset by Altyp Inc\r\nSubs [redacted]\r\nBack Issues [redacted]\r\n\r\nAbsolutely no part of this publication may be reproduced, stored in an electronic retrieval system or copied without the express permission of the publisher. If Tom Guise doesn't stop telling Big Al' to 'just call him Tom' he's going to be in serious trouble! Signing off from another issue, stay cool folks."},"MainText":"GAZZA II\r\nLabel: Empire\r\nMemory: 48K/128K\r\nPrice: £10.99 Tape\r\nReviewer: Mark Patterson\r\n\r\nOK, he may be fat, but Gazza can sure play football (and eat lots). With this game you get the chance to try out your own skills without having to stomach half-time oranges. What makes this game stand out is it's pace, which is nothing short of remarkable.\r\n\r\nFortunately it's impossible to make the player sprites look like Gazza, so if you buy the game, chuck the inlay card and rename something like 'Rather Fast Football'. This way you're guaranteed an excellent footy romp.","ReviewerComments":[],"OverallSummary":"","Page":"18","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mark Patterson","Score":"88","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"88%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 108, Feb 1991","Price":"£1.85","ReleaseDate":"1991-01-18","Editor":"Garth Sumpter","TotalPages":84,"HasCoverTape":false,"FlannelPanel":"Editor: Garth Sumpter\r\nDesign Editor: Andrea 'Hotlips' Walker\r\nDesign: Margaret Goldrick\r\nStaff Writer: Jason Nalk\r\nSU Crew: Chris 'Hateful' Jenkins, John Cook, Pete Gerrard, Gary Liddon\r\nAdvertisement Manager: Jim Owens\r\nAd Production: Jo 'Titters' Gleissner\r\nMarketing Manager: Dean Barrett\r\nMarketing Assistants: Sarah Ewing, Sarah Hillard\r\nPublisher: Graham Taylor\r\nManaging Director: Terry Pratt\r\n\r\n(c)1990 EMAP IMAGES\r\n[redacted]\r\n\r\nDISTRIBUTION; FRONTLINE\r\n\r\nTypesetting by Garthtype\r\nTypos by A.C.C. Ident\r\nColour work by Proprint. B&W filming by PRS.\r\n\r\nNo port of this magazine may be reproduced without permission. Sinclair User would like to express its deepest regrets at the recent death of Mike Johnston, who was the Consultant Editor on the initial launch of Sinclair User. He was first secretory of the Guild of Software Houses and was always a driving force within the industry. He will be remembered for his tireless work running ZX microfairs which he himself initiated and his loss will be felt by everyone that had contact with him."},"MainText":"Label: Empire\r\nPrice: £10.99 48K\r\nReviewer: Garth Sumpter\r\n\r\nAnd it's Gazza all the way at he runs down the wing - nothing can stop him now... but what's this? He's noticed an old age pensioner in the crowd who's fallen over and.... he's gone! Gazza's started to blub - the tears are rolling down his cheeks, and this scoring chance is lost as he sticks his head in a bucket and howls out for a Kleenex...\r\n\r\nWell, football games come and go but it would seem that Gazza is here to stay. And after all he did win the world cup for us - didn't he?\r\n\r\nWell he's definitely a winner now, what with all the T.V. appearances, his appearance on our cover and his name being splashed all over Empire's latest release, Gazza II, which is quite a winner in itself.\r\n\r\nYou control a team of 11 players, with control switching to whichever player you have closest to the ball with play running horizontally across the screen - a useful device that means being able to see just that little bit further ahead.\r\n\r\nThe speed of Gazza is remarkable - Tottenham Hotspur fans will find nothing remarkable about this, and computer games fans will know that the speed is mainly due to using 'half sprites' for the opposition team. This not only makes them unmistakable from your own players, but also lets the computer move them around smoothly and quickly.\r\n\r\nEach time one of your players picks up the ball, it sticks to his feet until one of the opposition players tackles him, or he kicks it on - the power of the kick being determined by the 'bootometer'.\r\n\r\nEach game has options for either one or two players but the most (and possibly only) annoying thing about the whole game is the fact that when in two player mode, only one player can use the joystick - possibly a useful device for anyone wanting to play home and away matches, but a severe kick in the goalies for most joystick junkies.","ReviewerComments":[],"OverallSummary":"A superlative footy game that's vastly superior to Gazza's Soccer. Eta bloody great mahn ef yu lake phootball.","Page":"18,19","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Garth Sumpter","Score":"88","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"88%","Text":""},{"Header":"Sound","Score":"85%","Text":""},{"Header":"Playability","Score":"88%","Text":""},{"Header":"Lastability","Score":"89%","Text":""},{"Header":"Overall","Score":"88%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 111, Feb 1991","Price":"£13","ReleaseDate":"1991-01-18","Editor":"Julian Rignall","TotalPages":108,"HasCoverTape":false,"FlannelPanel":"Managing Editor: Julian Rignall\r\nAssociate Editor: Paul Glancey\r\nAll-New Art Editor: Jon Billington\r\nStaff Writers: Richard \"Groove\" Leadbetter, Robert Swan\r\nAdvertising Manager: Nigel Taylor\r\nDep Ad Manager: Martha Moloughney\r\nSales Exec: Alan Dykes\r\nProduction Assistant: Emma Sadler\r\nPublisher: Graham Taylor\r\n\r\nSubscription Enquiries: C+VG Subscriptions, [redacted]\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nPrinted By: Kingfisher Web, [redacted]\r\nColour By: Proprint, [redacted]\r\nTypeset By: Reynaldo's of Bond Street\r\nDistributed By: EMAP Frontline\r\n\r\n©C+VG 1991\r\nISSN No: 0261-3697"},"MainText":"Empire\r\nSpectrum £10.99, GX4000 £29.99\r\n\r\nGazza - what a man! Spurs soccer ace and England hero as well as a chart-topping song bird (more like song elephant), Paul Gascoigne is certainly a man to be seen with (preferably without him actually noticing). It seems that Empire have been particularly impressed with his mindless antics and have decided to sell another soccer simulation with his official endorsement.\r\n\r\nIt's the usual soccer simulation fare, as you control your players on the eight-way scrolling pitch, and your objective is plant the ball in one of the goals (preferably your opponents) found at the far-left or far-right of the pitch. Easy huh? You simply run around the pitch taking control of the player nearest to the ball.\r\n\r\nGazza 2 contains a number of major international teams from the suicidal Albania (they actually pass the ball to you when they kick off!) to the terrifying Brazilian team, whose footy prowess is beyond compare. There's also a chance to sample simultaneous two player thrills if that's what you fancy.","ReviewerComments":[],"OverallSummary":"Just as playable as the GX4000 game and the ball actually seems to leave the ground when you kick it (doesn't seem to change the gameplay much though). However, the other faults from the Amstrad version are in this one too, and they conspire to keep Gazza II firmly in the second division.","Page":"67","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Richard Leadbetter","Score":"74","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"\"In-the-box\" action in Gazza 2."},{"Text":"Player one scores against the Amstrad goalie!"}],"BlurbText":[{"Text":"GX4000 SCORES\r\n\r\nGraphics: 73%\r\nSound: 66%\r\nValue: 79%\r\nPlayability: 75%\r\nOverall: 74%\r\n\r\nI must admit, I was expecting this Gazza simulation to be about as good as his singing (have you heard the full horror of \"Geordie Boys\"?), but was pleasantly surprised by the quality of this footy sim. The on-pitch action is fast and furious, and in simultaneous two-player mode it's great laugh. The graphics are very Kick Off-esque and portray the action well, and on the whole the feel of the game is good. Unfortunately, there are a few niggly little things which prevent this from being a first division soccer game. For example, there are no fouls and hence no free kicks or penalties, and passing is made difficult by the fact that none of the players play in position, (except the goalkeeper who stays firmly on his line no matter what). I could mention other things like the fact that the ball never leaves the ground, or the throw-ins which look like kick-ins, but when all's said and done none of the problems are so unbearable that they totally cripple the action. If they weren't there, though, This would be a great game, rather than just a good one"},{"Text":"UPDATE\r\n\r\nThat canny Newcastle lad is going to be making an appearance Amiga, ST, C64, and Amstrad CPC. All versions should be out by the time you read this."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"74%","Text":""}],"CompilationReviewScores":[]}]}]