[{"TitleName":"Ghost's Revenge","Publisher":"Micromania [UK]","Author":"Dominic Wood","YearOfRelease":"1983","ZxDbId":"0002037","Reviews":[{"Issue":{"Name":"Crash Issue 2, Mar 1984","Price":"£0.75","ReleaseDate":"1984-02-23","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: Micromania, 16K\r\n£5.95\r\n\r\nUnfairly written off by a review in a well known magazine, this program rates as one of the most flexible and playable of its kind. Large, bright graphics with the usual features and a smooth action. Only four ghosts, but at the higher skill levels they are frighteningly intelligent at getting you. 10 skill levels, tunnel, and an unusual feature in the invisble maze mode, which starts off easily enough with all the dots outlining the paths, but becomes difficult as you eat the dots. Good sound too, and all round good value. Overall CRASH rating 72%. 100% M/C.","ReviewerComments":[],"OverallSummary":"","Page":"53","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"72%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 3, Apr 1984","Price":"£0.75","ReleaseDate":"1984-03-16","Editor":"Roger Kean","TotalPages":128,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nTelephone numbers\r\nEditorial [redacted]\r\nSubscriptions [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nColour origination by Scan Studio, [redacted]\r\nPrinted in England by Plymouth Web Offset Ltd, [redacted].\r\nDistribution by Comag, [redacted]\r\nAdditional setting and process work by The Tortoise Shell Press, [redacted].\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Micromania, 16K\r\n£5.95\r\n\r\nUnfairly written off by a review in a well known magazine, this program rates as one of the most flexible and playable of its kind. Large, bright graphics with the usual features and a smooth action. Only four ghosts, but at the higher skill levels they are frighteningly intelligent at getting you. 10 skill levels, tunnel, and an unusual feature in the invisble maze mode, which starts off easily enough with all the dots outlining the paths, but becomes difficult as you eat the dots. Good sound too, and all round good value. Overall CRASH rating 72%. 100% M/C.","ReviewerComments":[],"OverallSummary":"","Page":"70","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"72%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 6, Jul 1984","Price":"£0.75","ReleaseDate":"1984-06-21","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nAdventure Editor: Derek Brewster\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\nTelephone numbers\r\nGeneral office [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\n\r\nHot Line [redacted]\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nPhotosetting by SIOS [redacted]\r\nColour origination by Scan Studios, [redacted]\r\nPrinted in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"GHOST'S REVENGE\r\nProducer: Micromania\r\nMemory Required: 16K\r\nRetail Price: £5.95\r\n\r\nGood controls, joystick options and large, almost full-sized pacgraphics which are smooth too - YES, I'm telling the truth. This has the best character movement around the maze. It also includes some new features like invisible mazes. Tunnel and power pills are included but, alas, no fruit. Micromania don't seem to have attempted a direct copy version but have produced a fresh variant. Although I say that, I would like it to have the original features too, but once cannot have everything.\r\nCP\r\n\r\nThe first impression this version gave me was that it must be the best ghost gobbling game on the market - at the moment. The characters move smoothly and are well drawn, with the ghosts looking very much like the arcade equivalent. The star of the show looks very convincing as it gobbles its way continuously around the good-sized and well-planned maze. Several non- characteristics of the original arcade game crop up during play - no fruit for one, worst of all the ghosts give no indication when changing from edible to non-edible states after a power pill has been eaten. Being able to choose your own skill level also become unrealistic. One feature this version has that no other does is the invisible maze - just to make life a little more difficult. Both colour and sound have been put to good use, tunes adding a nice intro to each new-life screen. The keyboard is just right. A very good version, but it would be difficult choosing between this and the R & R version.\r\nMU","ReviewerComments":[],"OverallSummary":"","Page":"95","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Passey","Score":"","ScoreSuffix":""},{"Name":"Matthew Uffindell","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer (CP)","Score":"85%","Text":""},{"Header":"Use of Computer (MU)","Score":"87%","Text":""},{"Header":"Graphics (CP)","Score":"95%","Text":""},{"Header":"Graphics (MU)","Score":"96%","Text":""},{"Header":"Playability (CP)","Score":"80%","Text":""},{"Header":"Playability (MU)","Score":"82%","Text":""},{"Header":"Addictive Qualities (CP)","Score":"85%","Text":""},{"Header":"Addictive Qualities (MU)","Score":"78%","Text":""},{"Header":"Value for Money (CP)","Score":"85%","Text":""},{"Header":"Value for Money (MU)","Score":"86%","Text":""}],"CompilationReviewScores":[]}]}]