[{"TitleName":"Give My Regards to Broad Street","Publisher":"Mind Games","Author":"Concept Software Ltd","YearOfRelease":"1985","ZxDbId":"0002049","Reviews":[{"Issue":{"Name":"Crash Issue 17, Jun 1985","Price":"£0.95","ReleaseDate":"1985-05-30","Editor":"Roger Kean","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nAssistant Editor: Graeme Kidd\r\nTechnical Editor: Franco Frey\r\nArt Editor: Oliver Frey\r\nProduction Designer: David Western\r\nSoftware Editor: Jeremy Spencer\r\nAdventure Editor: Derek Brewster\r\nStrategy Reviewer: Angus Ryall\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey, Robin Candy, Ben Stone, John Minson\r\nClient Liaison: John Edwards\r\nSubscription Manager: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\n©1985 Newsfield Limited.\r\nCrash Magazine is published monthly by Newsfield Ltd. [redacted]\r\n\r\nSubscriptions [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\n\r\nColour origination by Scan Studios, [redacted]; Printed in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nCirculation Manager: Tom Hamilton\r\nAll circulation enquiries should ring [redacted]\r\n\r\nSubscriptions: 12 issues £14.50 post included (UK Mainland); Europe: 12 issues £21.50 post included. Outside Europe by arrangement in writing.\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates. The opinions and views of correspondents are their own and not necessarily in accord with those of the publishers.\r\n\r\nMICRONET:\r\nYou can talk to CRASH via Micronet. Our MBX is 105845851\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Mind Games\r\nMemory Required: 48K\r\nRetail Price: £7.99\r\nLanguage: Machine code\r\n\r\nThis game could have been called the 'Wrath of Rath' since that's what your going to encounter when you lose. The player is asked to suspend belief for a little while as he takes on the role of Paul McCartney who, through no fault of his own, finds himself at the mercy of the group's evil backer, Rath. It seems that Rath has put up the money for the group to record their new album but the master tape was accidently erased. The engineers have managed to piece together all of the material bar one track, 'No More Lonely Nights' which just happens to be the track intended for single release. Your problem is that there is no other way of putting the track back together other than relying on the memories of those who attended the original recording. Rath has given you until midnight on Saturday to recover and remix the track otherwise he will call in his loans and end up owning the the lot.\r\n\r\nBroad Street could be classified as a strategy-arcade adventure, the strongest element being the strategy one. There are seven characters, all of whom will be able to recall some part of the melody, all that is required is for you to find them and gather up the song, then take it back to Abbey Road in order that you can re-mix it. (Abbey Road is, of course, the recording studio made famous by the Beatles and immortalised on an LP). The game is set in London on a Saturday so each of the characters will be doing 'their own thing'. You must read and learn the characters' profiles provided with the game so that you can and anticipate their movements and be waiting to meet them when they emerge from a tube station. For example, fairly early on in the game your car computer will tell you that George Martin has just arrived at Heathrow. Anyone who has just returned from a far and distant land must be in need of a wash and brush up, the character profile tells you that Mr Martin lives in London W8. Find the nearest tube station to his home (in this case it is Holland Park) and drive there as fast as you can, if you catch him he will give you part of the tune. Anticipating the movements of each of the characters is by far the hardest part of the game but you will need to learn the whereabouts of the important tube stations otherwise you will waste precious time looking them up on the map.\r\n\r\nThe screen is divided into four parts. For most of the time the upper two thirds is used to show a bird's eye view of your car and the road you are driving along. Using this screen, you must guide the car to the required destination. However, during the meeting sequence the action is shown in this upper section. The lower third is divided into three parts, the left side is the information being given to you by your car's on-board computer, it provides a picture of a character together with the name of the tube station that he or she is using. You will be told whether they are going in or coming out. The middle section displays a street map of the immediate area, a little blip shows your relative position. The right side of the screen gives the name of the tube station that you are nearest, the current time and shows how much of the tune you have managed to gather so far.\r\n\r\nDriving the car round town will call for some pretty nifty finger work, you will find your car bouncing of a few walls before you get the hang of it. While a few bounces do no harm to your vehicle the other cars, some driven by Rath's hired thugs, will destroy it if you don't avoid them. If you lose a car, due either to a crash or your being clamped, you can always get a new one from Abbey Road but you will waste a lot of time. On arriving at a tube station you can select the meeting sequence and watch the upper screen display change. You will see yourself pacing up and down outside the tube station but don't expect to be able to stay there for ever, sooner or later a yellow striped parking vulture will appear and, if he gets to your car before you do, he will clamp it.\r\n\r\nIf you manage to find the seven characters and recover the lost tune your last task is to get back to Abbey Road and re-mix the song, but don't forget you are still racing against the clock. The problem at this stage is learning how to use the mixing desk, the instructions refuse to tell but instead give only a cryptic clue. If you haven't managed to put the song together by midnight then Rath will have his way and you, with your guitar, will be on them streets.\r\n\r\nCOMMENTS\r\n\r\nControl keys: A- forward and accelerate, Z to slow down N/M left/right, Space to meet, O to pause\r\nJoystick: Protek, Kempston, Fuller, Sinclair 2\r\nKeyboard play: good layout and responds well\r\nUse of colour: very good\r\nGraphics: fairly fast and smooth\r\nSound: not much, although it plays a rather warbly 'No More Lonely Nights' during pauses\r\nSkill levels: 1\r\nLives: game limited by time, about half an hour in all\r\nScreens: smooth scrolling with one animated screen.","ReviewerComments":["My first reaction to this game was one of absolute horror, how on Earth was I going to find out where all of these people where going, let alone how to get there before they did?. To be honest I still haven't had the time to suss it out completely. I thought the driving, though difficult, was particularly effective, I enjoyed being able to swan around London in a vain attempt to find my way about. The on-board computer was a great aid but most if the time it brought about a feeling of panic when I realised that I had missed a character, in my haste I ended up bouncing from wall to wall getting thoroughly frustrated. There is, however, a way to play this game without trying to anticipate people's movements about the metropolis - start the game and make a note of people's arrivals and departures, then restart and use your notes to find them. This is useful for the weak strategists such as myself, but I suspect that at the end of the day the failure to include some sort of random element in the game could prove its weakness. On the whole I have enjoyed it and when this issue has 'gone to bed' I shall purloin one of the Spectrums, sit in a corner, and finish it\r\r\nUnknown","I suppose it's quite unusual to have a car-based game where you drive around London looking for bits and pieces of your song, in a world where many other people are after the same thing. What I found difficult about this game was not just the enemy cars that are out to get you or the time factor, what I found most difficult was trying to find my way around the wretched place; with the names and locations of so many tube stations to remember. I think the strategic idea behind the game is good but being an all-action person, there doesn't seem to be a great deal in between A and B. Okay, there are a few cars to avoid but not much else. The street map layout is very good and not over complicated. It will take a very long time to explore all of the possibilities; although it takes a considerable amount of time to get into the rhythm of the game\r\r\nUnknown","This is the most attractive looking game that Argus have ever produced, and one of the most complex (excepting Alien). The programmers have managed to fit an extraordinary amount of London into it, and the simplified road map well resembles the real thing. But perhaps that's the main problem - if you know London then you have a head start, if you don't then you will spend a lot of time studying the map first. Initial impressions that this is a road type arcade game are soon dispelled, because the real task comes in learning about the band members you are trying to find. Frustration can be almost terminal when you dash to a tube station only to find the guy has slipped inside and is now reported emerging from another several streets away. A sense of achievement grows when you begin to spot ahead where someone is likely to be and get to the tube in time to meet them. The graphics are fine and I particularly like the way the car bounces off kerb stones. Broad Street, is not a game of a few minutes, and for me it is more playable than another which it vaguely resembles - Ghostbusters.\r\nUnknown"],"OverallSummary":"General Rating:An involving game that is both novel and well designed.","Page":"29","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Ah, found a band member at last, and lurking outside Holland Park tube as well."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"82%","Text":""},{"Header":"Graphics","Score":"82%","Text":""},{"Header":"Playability","Score":"76%","Text":""},{"Header":"Getting Started","Score":"85%","Text":""},{"Header":"Addictive Qualities","Score":"78%","Text":""},{"Header":"Value For Money","Score":"80%","Text":""},{"Header":"Overall","Score":"81%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Spectrum Issue 16, Jul 1985","Price":"£0.95","ReleaseDate":"1985-06-20","Editor":"Kevin Cox","TotalPages":66,"HasCoverTape":false,"FlannelPanel":"Editor: Kevin Cox (Why me? Ed)\r\nArt Editor: Phoebe Good Evans\r\nDeputy Editor: Peter Not So Shaw\r\nProduction Editor: Loopy-Lou Cook\r\nArt Assistant: Martin Dixon of Dock Green\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin The Mad Monk\r\nContributors: Stephen Adams, Dave Nicholls, Roger Willis, Ross Holman, Mike Leaman, Tony Samuels, Chris Somerville, Steve Malone, Iolo Davidson, Craig Rawstron\r\nAdvertisement Manager: David 'The Hound' Baskerville\r\nProduction Manager: Sonia Hunt\r\nArt Director: Jimmy Mc Egerton\r\nManaging Editor: Roger Munford\r\nGroup Art Director: Perry Scope\r\nGroup Advertisement Manager: Chris Talbot\r\nPublisher: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England. Telephone (all departments): [redacted]\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Spectrum ©1985 Felden productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Spectrum is a monthly publication."},"MainText":"GIVE MY REGARDS TO BROAD STREET\r\nArgus Press Software\r\n£7.99\r\n\r\nRoss: From the same stable as Alien, here's another film follow-up that's billed as a sophisticated adventure and strategy game. The plot pursues Paul McCartney's attempt to save his band and their music from the evil financier Rath (any relation to Rath Bone? Ed).\r\n\r\nYou take Paul's part in his last ditch bid to track down the seven people involved in producing his latest album. They're the only ones who can help reconstruct the final missing track before midnight. Problem is that the magnificent seven are spread all over London. But to help you in your search, your in-car computer tracks their movements on the London tube system so you can predict where they're off to. If you're outside the tube station as they emerge then they'll hand over a snatch of the tune. Once all seven pieces are in the bag you can trundle off to Abbey Road for the remix.\r\n\r\nThe game comes with a large scale map of London and a tube map. On the reverse you'll find full details on the people you're after. This'll help you plot their movements as the game progresses. The screen is split into 4 areas - a large section across the top of the screen shows your car (is it a Beetle? Ed) and a small area of London's streetplan. The other three sections give the gen on the missing people's movements and more detailed info on the locality.\r\n\r\nIt's an original idea for a game but it's pretty dull in the playing. It might offer a painless way for prospective cabbies to learn abut London - but if this is how pop stars spend their time I think I'll hang up my guitar.","ReviewerComments":["The map is quite big (and wrong in places!), and I found it rather more interesting than the game. If you like driving around in central London (do cab drivers read YS?), then you might enjoy it, otherwise give it a Broad (St.) berth.\r\nDave Nicholls\r\n2/5 MISS","Another game-of-the-film-of-the-book-of-the-song that is best described as a spin-off that should, er spin off...\r\nRoger Willis\r\n2/5 MISS"],"OverallSummary":"","Page":"39","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Dave Nicholls","Score":"2","ScoreSuffix":"/5 MISS"},{"Name":"Ross Holman","Score":"2","ScoreSuffix":"/5 MISS"},{"Name":"Roger Willis","Score":"2","ScoreSuffix":"/5 MISS"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 40, Jul 1985","Price":"£0.95","ReleaseDate":"1985-06-18","Editor":"Bill Scolding","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\nEditor: Bill Scolding\r\nDeputy Editor: John Gilbert\r\nStaff Writer: Chris Bourne, Clare Edgeley\r\nDesigner: Craig Kennedy\r\nEditorial Secretary: Norisah Fenn\r\nPublisher: Neil Wood\r\n\r\nADVERTISING\r\nAdvertising Manager: Rob Cameron\r\nDeputy Advertisement Manager: Louise Fanthorpe\r\nAdvertisement Sales Executive: Kathy McLennan\r\nProduction Assistant: Jim McClure\r\nAdvertisement Secretary: Linda Everest\r\n\r\nMAGAZINE SERVICES\r\nSubscriptions Manager: Carl Dunne\r\n\r\nTELEPHONE\r\nAll departments [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nIf you would like to contribute to Sinclair User please send programs or articles to:\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nOriginal programs should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe pay £20 for each program printed and £50 for star programs.\r\n\r\nTypeset by Saffron Graphics Ltd, [redacted]\r\nPrinted by Peterboro' Web, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1985 Sinclair User ISSN No 0262-5458\r\n\r\n91,901 Jun-Dec 1984"},"MainText":"Publisher: Argus\r\nPrice: £7.95\r\nJoystick: Kempston\r\nMemory: 48K\r\n\r\nIf lurking around London underground stations is your idea of a fun time then Give My Regards To Broad Street ought to appeal.\r\n\r\nArgus informs us that the game has been okayed by ageing ex-Beatle Paul McCartney, presumably because the plot of the game closely resembles the film. In other words, little happens and it's corny.\r\n\r\nYou are Paul, and if that doesn't put you off, you must travel around London by car trying to find the members of your band on the run. You must also pick up chords which have been lost from the hit song No More Lonely Nights - which still got into the charts despite my best efforts. You have 24 hours to find your crew.\r\n\r\nWith luck you will eventually learn to manoeuvre your temperamental vehicle and stop at a station as one of the characters is about to go in or come out. You must wait around until you pick one up, together with chords, but beware the wheel-clamping traffic wardens.\r\n\r\nThe game is technically excellent. There are two types of screen. The first display shows your car on the road map of London. Underground stations are highlighted and much effort has gone into producing a detailed map of the capital. There is also a radar screen at the bottom of the screen and information about characters who have just gone into or left stations.\r\n\r\nThe other screen depicts an underground station and shows you waiting for your friends. Every so often a warden comes along and you must rush back to the car.\r\n\r\nIt is unfortunate that such an obviously brilliant team of programmers did not have a better plot with which to work. Surely the film included more details than lost friends and musical notes. On second thoughts, perhaps not.","ReviewerComments":[],"OverallSummary":"","Page":"19","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"John Gilbert","Score":"3","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"3/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 44, Jun 1985","Price":"£0.95","ReleaseDate":"1985-05-16","Editor":"Tim Metcalfe","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Editor: Tim Metcalfe\r\nDeputy Editor: Paul Boughton\r\nEditorial Assistant: Lesley Walker\r\nStaff Writer: Seamus St. John\r\nDesigner: Brian Cookman\r\nProduction Editor: Mary Morton\r\nAdventure Writer: Keith Campbell\r\nAmerican Correspondent: Marshall M. Rosenthal\r\nPublicity: Marcus Rich\r\nArcades: Clare Edgeley\r\nReader Services: Marcus Jeffery\r\nAdvertisement Manager: Louise Matthews\r\nAssistant Advertisement Manager: Bernard Dugdale\r\nAdvertising Executive: Sean Brennan\r\nProduction Assistant: Melanie Paulo\r\nPublisher: Rita Lewis\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nCOMPUTER AND VIDEO GAMES POSTAL SUBSCRIPTION SERVICE. By using the special Postal Subscription Service, copies of COMPUTER AND VIDEO GAMES can be mailed direct from our offices each month to any address throughout the world. All subscription applications should be sent for processing to COMPUTER AND VIDEO GAMES (Subscription Department), [redacted]. All orders should include the appropriate remittance made payable to COMPUTER AND VIDEO GAMES. Annual subscription rates (12 issues): UK and Eire: £15. Additional service information including individual overseas airmail rates available upon request. Circulation Department: EMAP National Publications. Published and distributed by EMAP National Publications Ltd.\r\n\r\nPrinted by Severn Valley Press. Typeset by In-Step Ltd.\r\n\r\nCover: John Higgins"},"MainText":"MACHINE: CBM-64/Spectrum\r\nSUPPLIER: Argus Press Software\r\nPRICE: £7.99\r\n\r\nYou'll have no more lonely nights with your CBM-64 or Spectrum if you splash out one the game of the Paul McCartney movie - Give My Regards to Broad Street.\r\n\r\nThe theme of the game is similar to the movie. You have to chase around after parts of a lost song - each part is held by a different friend. You have dash around the streets London in hot pursuit of these people who are all travelling about on the tube.\r\n\r\nIf you are outside the right tube station at the right time then you'll get a note and you can dash on to find the next person until you've got the entire song.\r\n\r\nThen it's back to Abbey Road studios to mix the tune and present it to your manager who is threatening all sorts of nasty things unless you get that hit single to him by midnight!\r\n\r\nEach person - they include Linda, Ringo and former Beatles producer George Martin - has different \"computer personalities\" and likes to be at different places in London at different times.\r\n\r\nYou must read their biographies and work out which station they are likely to use - and be there on time!\r\n\r\nThe main screen display shows your car and a bird's eye view of the streets of London. That is unless you've hit the fire button when you're outside a tube station, in which case you get a detailed view of the station entrance and some neat London skyline graphics in the background. I particularly liked the graphic of St Paul's Cathedral.\r\n\r\nThe bottom of the screen is split into three parts. One shows you where a certain character is and at what time he or she used a particular tube. In the centre there is a larger scale scan of your location in London - surrounding roads, stations etc. Finally, there is another read-out which shows the time and the and the number of musical notes you've collected.\r\n\r\nThe package includes a poster sized map of inner London and the tube network - which you'll need when starting to play the game to find out just where you are.\r\n\r\nCar control can be a bit tricky to start with - but you should soon get the hang of it.\r\n\r\nYou need to think fast and learn your way around the streets to get the most out of Broad Street which is ultimately a fast paced strategy game.\r\n\r\nThe graphics are good and the sound is nice too - but I'm not sure how many times I could listen to the CBM-64's version of Band on the Run! Overall, the McCartney game should be a top ten hit.","ReviewerComments":[],"OverallSummary":"","Page":"21","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"9/10","Text":""},{"Header":"Sound","Score":"9/10","Text":""},{"Header":"Value","Score":"9/10","Text":""},{"Header":"Playability","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair Programs Issue 33, Jul 1985","Price":"£0.95","ReleaseDate":"1985-06-20","Editor":"Rebecca Ferguson","TotalPages":60,"HasCoverTape":false,"FlannelPanel":"Editor: Rebecca Ferguson\r\nStaff Writer: Colette McDermott\r\nDesign/Illustration: Elaine Bishop\r\nAdvertisement Manager: Shahid Nizam\r\nProduction Co-ordinator: Serena Hadley\r\nAdvertisement Secretary: Maria Keighley\r\nSubscription Manager: Carl Dunne\r\nPublisher: Neil Wood\r\n\r\nSinclair Programs is published monthly by EMAP Business and Computer Publications.\r\n\r\nTelephone [redacted]\r\n\r\nIf you would like your original programs to be published in Sinclair Programs, please send your contributions, which must not have appeared elsewhere, to:\r\nSinclair Programs\r\nEEC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette. We cannot undertake to return them unless a stamped-addressed envelope is included. We pay £25 for the copyright of listings published and £10 for the copyright of listings published in the Beginners' section.\r\n\r\n©Copyright 1985 Sinclair Programs\r\nISSN No. 0263-0265\r\n\r\nPrinted and typeset by: Cradley Print PLC, [redacted]\r\n\r\nDistributed by EMAP National Publications Ltd.\r\n\r\nAll subscription enquiries:\r\nMagazine Services,\r\nEMAP Business and Computer Publications\r\n[redacted]"},"MainText":"PRICE: £7.99\r\n\r\nGive My Regards to Broadstreet is great fun. Great fun that is, if you disregard the game description and do what you want to do, not what Argus have told you to do.\r\n\r\nYou play the part of Paul McCartney. It is your task to spend Saturday meeting seven friends, collecting part of a song from each of them, and then taking it back to Abbey Road studios for mixing. Now, if I were Paul, I would phone all my friends and meet them at the studios. Not much of a game there, though.\r\n\r\nInstead, you have to track them down in the centre of London. By keeping a careful eye on your in-car computer, which tells you when they were last spotted at a tube station; and on your character summary, which tells you where they are likely to spend their days, you are supposed to predict where they will emerge from the tube!\r\n\r\nWith the help of your London road map you can then drive over to the appropriate station and wait outside for them; and wait; and wait. Trouble is, there is not much of a game there either, is there? A certain amount of deduction is fine, but where is the fun in standing outside a tube station all day, waiting for someone who may never emerge?\r\n\r\nWhat the instructions neglect to tell you is that you can grab your friends as they go into the station, as well as when they leave. This makes more sense. If, for example, Linda left the tube at Bond Street in order to go shopping, she will have to leave at some time, and five thirty looks like a good bet.\r\n\r\nMatters become even more easy when you realise that the characters always play the same game when the program has just been loaded. This means that, after a couple of runs through, you can drive to Kilburn first thing in the morning, pick up part of the tune there, go on to Maida Vale and then head into town.\r\n\r\nThe game suddenly becomes much more fun. Instead of wandering disconsolately past tube stations for hours on end, with no one to talk to except the traffic warden, you can zoom around London, knowing exactly where everyone will be and when. The trick then, becomes to navigate the routes fast enough, to learn to take the bends at speed, and to work out the fastest route from the Elephant and Castle to Camden Town.\r\n\r\nLondoners certainly have a built in advantage over everyone else. After all, if even Paul McCartney has not noticed that there is no tube at Broad Street, what chance is there for anyone else?\r\n\r\nGive My Regards to Broadstreet is produced for the 48K Spectrum by Argus Press Software, [redacted].","ReviewerComments":[],"OverallSummary":"","Page":"15","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Colette McDermott","Score":"78","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Rating","Score":"78%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ZX Computing Issue 20, Aug 1985","Price":"£1.95","ReleaseDate":"1985-07-25","Editor":"Ray Elder","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"Editor: Ray Elder\r\nEditorial Assistant: Cliff Joseph\r\nGroup Editor: Wendy J Palmer\r\nSoftware Assistant: John Gerard Donovan\r\nSales Executive: Alice Robertson\r\nAdvertisement Manager: Barry Bingham\r\nDivisional Advertising Manager: Chris Northam\r\nCopy Controller: Sue Couchman\r\nPublishing Director: Peter Welham\r\nChief Executive: T J Connell\r\n\r\nOrigination and design by MM Design & Print, [redacted]\r\nPublished by Argus Specialist Publications Ltd, [redacted]\r\n\r\nZX Computing is published bi-monthly on the fourth Friday of the month. Distributed by: Argus Press Sales & Distribution Ltd. [redacted]. Printed by: Garnett Print, Rotherham and London.\r\n\r\nThe contents of this publication including all articles, designs, plans, drawings and programs and all copyright and other intellectual property rights therein belong to Argus Specialist Publications Limited. All rights conferred by the Law of Copyright and other intellectual property rights and by virtue of international copyright conventions are specifically reserved to Argus Specialist Publications Limited and any reproduction requires the prior written consent of Argus Specialist Publications Ltd.\r\n\r\n©Argus Specialist Publications Limited 1985"},"MainText":"APS Ltd.\r\n£7.99\r\n\r\nFor those of you that don't look up from your computer screens very often, the title of this program is taken from a film made by Paul McCartney, and he approved this game. Some unkind person said that judging by the film that was no recommendation but we don't believe in repeating vicious gossip!\r\n\r\nActually, whatever your opinion of the film, this game is very good and deserves your attention. The game comes well packaged in a large presentation box, and you are supplied with a map and mini biographies of the characters. These are important as you have to track down all seven to retrieve the ten lost chords before midnight, or you join the buskers.\r\n\r\nThe display is in three main sections, the top being an animated arcade screen around which you guide your Ford Prefect car, as you drive around to the tube stations trying to locate your band. As each member leaves home you are told and, knowing the time of day and their personal habits, you have to try and drive to the tube station they will exit from.\r\n\r\nThe graphics are colourful and informative and are animated well, they may not be \"state of the art\" but they work well and provide satisfactory realism.\r\n\r\nAnother game for those who like to think fast while playing a furious arcade game. Recommended.","ReviewerComments":[],"OverallSummary":"","Page":"77,78","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"4/5","Text":""},{"Header":"Addictiveness","Score":"3/5","Text":""},{"Header":"Overall","Score":"4/5","Text":""}],"CompilationReviewScores":[]}]}]