[{"TitleName":"Go to Hell","Publisher":"Triple Six","Author":"John George Jones","YearOfRelease":"1985","ZxDbId":"0002069","Reviews":[{"Issue":{"Name":"Crash Issue 19, Aug 1985","Price":"£0.95","ReleaseDate":"1985-07-25","Editor":"Graeme Kidd","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Publishing Executive: Roger Kean\r\nEditor: Graeme Kidd\r\nTechnical Editor: Franco Frey\r\nArt Editor: Oliver Frey\r\nProduction Designer: David Western\r\nSoftware Editor: Jeremy Spencer\r\nAdventure Editor: Derek Brewster\r\nStrategy Reviewer: Angus Ryall\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey, Robin Candy, Ben Stone, John Minson, Mark Hamer\r\nClient Liaison: John Edwards\r\nProduction Manager: Sally Newman\r\nSubscription Manager: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\n©1985 Newsfield Limited.\r\nCrash Magazine is published monthly by Newsfield Ltd. [redacted]\r\n\r\nSubscriptions [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\n\r\nColour origination by Scan Studios, [redacted]; Printed in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nSubscriptions: 12 issues £14.50 post included (UK Mainland); Europe: 12 issues £21.50 post included. Outside Europe by arrangement in writing.\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates. The opinions and views of correspondents are their own and not necessarily in accord with those of the publishers.\r\n\r\nMICRONET:\r\nYou can talk to CRASH via Micronet. Our MBX is 105845851\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Triple Six Software\r\nMemory Required: 48K\r\nRetail Price: £6.99\r\nLanguage: Machine code\r\nAuthor: J. Jones(!)\r\n\r\nYour fate, in this game, seems to have arisen by the unfortunate use of the phrase 'Go to Hell'. You must have cursed someone, a person near and dear to you, with the result that they actually went to Hell. Now you must follow, and rescue them.\r\n\r\nThe game takes the form of a complex maze. The walls are 'built' from such strange graphics that one can get lost following the same wall from screen to screen. To rescue the person you cursed you must scour the maze looking for seven crosses; only a complete collection allows you to escape. The search for the crosses is hazardous, riot least because contact with the walls and all stationary objects rapidly drains the life force from you, and once drained you will have to re-start from the beginning.\r\n\r\nYour energy will also be depleted when you are hit by one of the wide variety of gruesome objects being hurled at you by an even larger collection of gruesome creatures anything from large hairy spiders to mad headless monks. Your only defence against these creatures is a well aimed mini-cross, and a direct hit will replenish your energy a touch. In this nightmare world you will be distracted by the horrible events taking place around you; heads being crushed, victims on the racks, heads being sawn through and masses of other equally revolting scenes.\r\n\r\nCOMMENTS\r\n\r\nControl keys: Q/A up/down, O/P left/right, M to fire\r\nJoystick: cursor, Interface II and Kempston\r\nKeyboard play: fine\r\nUse of colour: varied, lots of attribute problems\r\nGraphics: novel, fairly well drawn\r\nSound: lots of chewing and sniffing sounds\r\nSkill levels: one.\r\nLives: three\r\nScreens: over fifty","ReviewerComments":["I managed to steal a glance at the press release that came with this game and read that we would find it hard to do this game justice. That may be so but when all is said and done it is a maze game: a fairly well drawn maze game; a complex maze game and a maze game that often requires a high degree of control skill. It is still only a maze game, and one that is full of revolting, crude and downright vile images. Now I am going to give Triple Six (whoever) the benefit of the doubt and assume that my reaction was exactly as they had hoped for... let' s see if they are right and maybe they can sell lots of games to punters who only want to buy it because it's so horrid. But - to do the game justice - if you really want a maze game that's full of lots of silly, nasty pictures then buy this one.\r\r\nUnknown","After looking at the subtle cover I was expecting a game that would reflect the same. Wrong. With lots of nasties and all sorts of things that one might expect to go on in Hell. Go to Hell's graphics are above average except that the main man is pretty poorly animated. This is a playable game but not at all addictive.\r\r\nUnknown","This is certainly a very unusual game, full of very strange graphics. Movement round the maze is very hard, not because of the other things throwing objects at you - it's the nearness of the maze walls that make for the difficulty. Frequently there is exactly enough room to fit your character through, one slip and you're as good as dead. All in all it's an annoying game to play.\r\nUnknown"],"OverallSummary":"General Rating: A bit sick, otherwise above average.","Page":"45","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"A rather green Alice Cooper look-alike on the front screen of GO TO HELL, Activision's anonymous attempt at the bad taste bandwaggon."},{"Text":"Sawing through a skull, in the maze of Hell."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"62%","Text":""},{"Header":"Graphics","Score":"72%","Text":""},{"Header":"Playability","Score":"65%","Text":""},{"Header":"Getting Started","Score":"69%","Text":""},{"Header":"Addictive Qualities","Score":"72%","Text":""},{"Header":"Value For Money","Score":"74%","Text":""},{"Header":"Overall","Score":"70%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Spectrum Issue 18, Sep 1985","Price":"£0.95","ReleaseDate":"1985-08-15","Editor":"Kevin Cox","TotalPages":66,"HasCoverTape":false,"FlannelPanel":"Editor: Kevin Cox\r\nArt Editor: Phoebe Evans\r\nDeputy Editor: Peter Shaw\r\nProduction Editor: Louise Cook\r\nArt Assistant: Martin Dixon\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin Monk\r\nContributors: Stephen Adams, Ross Holman, Roger Willis, Tony Samuels, Chris Wood, Dougie Bern, Phil South, Rick Robson, Peter Freebrey, David Smith, Zarch Johannes\r\nAdvertisement Manager: David Baskerville\r\nProduction Manager: Sonia Hunt\r\nGroup Advertisement Manager: Chris Talbot\r\nManaging Editor: Roger Munford\r\nArt Director: Jimmy Egerton\r\nAdvertisement Executive: Chris Robur\r\nPublisher: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England. Telephone (all departments): [redacted]\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Spectrum ©1985 Felden productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Spectrum is a monthly publication."},"MainText":"GO TO HELL\r\n666 Software\r\n£6.99\r\n\r\nRoss: Now you've got to be getting desperate to come up with a new angle like this. All the bumph on the game pushes the gruesome content and ghoulish goings-ons very hard (Is this what's meant by things that go bumph in the night? Ed.). When it comes down to it, though, you won't need to perform any diabolical deeds. This is really just another maze game, spiced up with a backdrop of ghostly (and ghastly) graphics.\r\n\r\nThrough fifty screens, your task is to find a friend and free him from eternal damnation. (Sounds like a sort of nonstop sesh on JSW! Ed). You must guide your little man through narrow passage ways, avoiding the deadly walls and the floating fiends that'll pass through anything. In true Hammer horror style, your only defence is your crucifix - use it when you get very cross!\r\n\r\nThe hope is that you'll presumably gasp at the gory graphics as you go on your rounds. You'll see people being sawn up, stretched on racks and having their heads crushed. The game may not keep you awake for long but I can't see anyone having nightmares over it.","ReviewerComments":["An erratic and ill-defined experience of pure purgatory, vicar... but still more fun than the other place!\r\nRoger Willis\r\n3/5 MISS","Ugh, the horror of it all - and I don't mean the graphics but the game. Clamp on the thumb screws, stretch me on a rack but don't force me to play this again.\r\nRick Robson\r\n1/5 MISS"],"OverallSummary":"","Page":"45","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Ross Holman","Score":"2","ScoreSuffix":"/5 MISS"},{"Name":"Roger Willis","Score":"3","ScoreSuffix":"/5 MISS"},{"Name":"Rick Robson","Score":"1","ScoreSuffix":"/5 MISS"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 41, Aug 1985","Price":"£0.95","ReleaseDate":"1985-07-18","Editor":"Bill Scolding","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\nEditor: Bill Scolding\r\nDeputy Editor: John Gilbert\r\nStaff Writer: Chris Bourne, Clare Edgeley\r\nDesigner: Craig Kennedy\r\nEditorial Secretary: Norisah Fenn\r\nPublisher: Neil Wood\r\n\r\nADVERTISING\r\nAdvertising Manager: Rob Cameron\r\nDeputy Advertisement Manager: Louise Fanthorpe\r\nAdvertisement Sales Executive: Kathy McLennan\r\nProduction Assistant: Jim McClure\r\nAdvertisement Secretary: Linda Everest\r\n\r\nMAGAZINE SERVICES\r\nSubscriptions Manager: Carl Dunne\r\n\r\nTELEPHONE\r\nAll departments [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nCover Photograph: Sheila Rock for Roland Rat Enterprises Ltd.\r\n\r\nIf you would like to contribute to Sinclair User please send programs or articles to:\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nOriginal programs should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe pay £20 for each program printed and £50 for star programs.\r\n\r\nTypeset by Saffron Graphics Ltd, [redacted]\r\nPrinted by Peterboro' Web, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1985 Sinclair User ISSN No 0262-5458\r\n\r\n91,901 Jun-Dec 1984"},"MainText":"Publisher: 666\r\nPrice: £6.99\r\nMemory: 48K\r\nJoystick: Sinclair, Kempston, Cursor\r\n\r\nBad taste carried to extremes is the concept of the first release from Triple Six, an ominous name if ever there was one.\r\n\r\nHell is a 50 screen maze, garish and full of cute little animated scenes of torture. Heads explode in gouts of red as spikes crush them. Bodies are stretched on racks, decaying faces are sawn into pieces.\r\n\r\nThe walls are composed of the bodies of the damned, or fiery pits, and the whole vile picture is set against a background of sound which can best be described as a sinister squelching, like somebody walking in squeaky shoes over pieces of raw liver.\r\n\r\nThe game is difficult and addictive, but there are no great ideas and programming involved. Spiders pursue you with webs, and other nasties hurl missiles at you.\r\n\r\nThe quest involves finding seven giant crucifixes culminating in a friendly chat with Beelzebub. For all their horror, the graphics are very much based on the UDG format, with a certain amount of flicker.\r\n\r\nBuy it for the sicko humour rather than the game, and you'll not be disappointed.","ReviewerComments":[],"OverallSummary":"","Page":"24","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Bourne","Score":"3","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"3/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 47, Sep 1985","Price":"£0.95","ReleaseDate":"1985-08-16","Editor":"Tim Metcalfe","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"Editor: Tim Metcalfe\r\nDeputy Editor: Paul Boughton\r\nEditorial Assistant: Lesley Walker\r\nStaff Writer: Seamus St. John\r\nDesigners: Brian Cookman\r\nProduction Editor: Mary Morton\r\nAdventure Writer: Keith Campbell\r\nAmerican Correspondent: Marshall M. Rosenthal\r\nPublicity: Marcus Rich\r\nArcades: Clare Edgeley\r\nReader Services: Marcus Jeffery\r\nAdvertisement Manager: Louise Matthews\r\nAssistant Advertisement Manager: Bernard Dugdale\r\nAdvertising Executive: Sean Brennan\r\nProduction Assistant: Melanie Paulo\r\nPublisher: Rita Lewis\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nCOMPUTER AND VIDEO GAMES POSTAL SUBSCRIPTION SERVICE. By using the special Postal Subscription Service, copies of COMPUTER AND VIDEO GAMES can be mailed direct from our offices each month to any address throughout the world. All subscription applications should be sent for processing to COMPUTER AND VIDEO GAMES (Subscription Department), [redacted]. All orders should include the appropriate remittance made payable to COMPUTER AND VIDEO GAMES. Annual subscription rates (12 issues): UK and Eire: £15. Additional service information including individual overseas airmail rates available upon request. Circulation Department: EMAP National Publications. Published and distributed by EMAP National Publications Ltd.\r\n\r\nPrinted by Severn Valley Press. Typeset by In-Step Ltd.\r\n\r\nCover: Stephen Gulbis"},"MainText":"MACHINE: Spectrum\r\nSUPPLIER: Triple Six\r\nPRICE: £6.95\r\n\r\nThe blurb for this game says it's unbelievably difficult. Well, that's true. It also says the game \"will tax almost every reflex you ever imagined you had\". It only taxed my patience.\r\n\r\nThe basic idea is to save your best friend from Hell by collecting the power from seven crosses and confronting the Devil in his lair. You have to explore 50 \"hellish\" screens complete with some tacky graphics of heads being sawn in two by giant saws, damned souls being stretched on racks and other pretty juvenile \"horrifying visions\" of that nature.\r\n\r\nThe graphics are crude and the sound even worse. I found it difficult to play and ended up wondering why I was bothering.\r\n\r\nThe best thing about this game - apart from the packaging - is the animated intro screen showing an evil looking monk who blinks at you.\r\n\r\nIf Go to Hell is an attempt at producing a \"controversial\" game that your mother wouldn't like, then it fails. Even bad taste software has to have style At least you know where to send it!","ReviewerComments":[],"OverallSummary":"","Page":"33","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"4/10","Text":""},{"Header":"Sound","Score":"2/10","Text":""},{"Header":"Value","Score":"1/10","Text":""},{"Header":"Playability","Score":"2/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair Programs Issue 35, Sep 1985","Price":"£0.95","ReleaseDate":"1985-08-15","Editor":"Rebecca Ferguson","TotalPages":60,"HasCoverTape":false,"FlannelPanel":"Editor: Rebecca Ferguson\r\nStaff Writer: Colette McDermott\r\nDesign/Illustration: Elaine Bishop\r\nAdvertisement Manager: Shahid Nizam\r\nProduction Co-ordinator: Serena Hadley\r\nAdvertisement Secretary: Maria Keighley\r\nSubscription Manager: Carl Dunne\r\nPublisher: Neil Wood\r\n\r\nSinclair Programs is published monthly by EMAP Business and Computer Publications.\r\n\r\nTelephone [redacted]\r\n\r\nIf you would like your original programs to be published in Sinclair Programs, please send your contributions, which must not have appeared elsewhere, to:\r\nSinclair Programs\r\nEEC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette. We cannot undertake to return them unless a stamped-addressed envelope is included. We pay £25 for the copyright of listings published and £10 for the copyright of listings published in the Beginners' section.\r\n\r\n©Copyright 1985 Sinclair Programs\r\nISSN No. 0263-0265\r\n\r\nPrinted and typeset by: Cradley Print PLC, [redacted]\r\n\r\nDistributed by EMAP National Publications Ltd.\r\n\r\nAll subscription enquiries:\r\nMagazine Services,\r\nEMAP Business and Computer Publications\r\n[redacted]"},"MainText":"PRICE: £6.99\r\n\r\nIt was a bad move to tell your best friend to Go To Hell. Now you will have to got to hell to save him.\r\n\r\nAnother variation of the maze game, with much in common with Metabolis, also reviewed this month. Your aim is to collect six crucifixes hidden in hell and then to collect the seventh and final cross from Beelzebub's lair.\r\n\r\nGraphics are excellent, the outlines of the maze are made up of tortured souls. Larger graphics dotting the maze show heads eternally shattered by spikes, helpless bodies writhing on the rack, and many other gruesome forms of punishment.\r\n\r\nOther graphics are variable in quality, from the wonderful animated head of Beelzebub to some rather more blocky villains. Still, the game is original and fun. Keep an eye open for Triple 666 in future.\r\n\r\nProduced for the 48K Spectrum by Triple 666, [redacted].","ReviewerComments":[],"OverallSummary":"","Page":"15","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Colette McDermott","Score":"56","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Rating","Score":"56%","Text":""}],"CompilationReviewScores":[]}]}]