[{"TitleName":"Gremlins 2: La Nueva GeneraciÃ³n","Publisher":"Topo Soft","Author":"Alfonso Fernandez Borro, Rafael Gomez Rodriguez, Greg Winters","YearOfRelease":"1990","ZxDbId":"0002139","Reviews":[{"Issue":{"Name":"Crash Issue 85, Feb 1991","Price":"£1.85","ReleaseDate":"1991-01-24","Editor":"Oliver Frey","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nFeatures Editor: Richard Eddy\r\nStaff Writers: Mark Caswell, Nick Roberts, Lloyd Mangram\r\nArt Editor: Mark Kendrick\r\nPhotography: Michael Parkinson\r\nProduction and Circulation Director: Jonathan Rignall\r\nSystems Operator: Paul (Charlie) Chubb\r\nReprographics: Matthew Uffindell (Supervisor), Robert Millichamp, Robb Hamilton, Tim Morris, Jenny Reddard, Lisa McCourt\r\nGroup Advertisement Manager: Judith Bamford\r\nAdvertisement Sales Executive: Kevin Gallagher\r\nAdvertisement Production: Jackie Morris (Supervisor), Joanne Lewis\r\nMail Order: Carol Kinsey\r\nSubscriptions: Caroline Edwards [redacted]\r\n\r\nTypesetting Apple Macintosh Computers using Quark Express and Bitstream Fonts.\r\n\r\nSystems Manager: Ian Chubb\r\n\r\nColour origination by Scan Studios [redacted]. Printed in England by BPCC Business Magazines (Carlisle) Ltd, [redacted] - a member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nYearly subscription rates: UK £17.20 Europe £24.00, Air Mail overseas £37. US/Canada subscriptions and back issues enquiries Barry Hatcher, British Magazine Distributors Ltd [redacted]. Yearly subscription rates US$47.00, Canada CAN$57.00 Back Issues US$5.20, Canada CAN$6.20 (inclusive of postage). \r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available; If something untoward happens we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop us a line). No person who is related, no matter how remotely, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions.\r\n\r\nNo material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material on 35mm transparencies is welcome, and if used in the magazine is paid for at our current rates. Copy published in CRASH will be edited as seen fit and payment will be calculated according to the current printed word rate. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1989 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"Elite\r\n£9.99\r\n\r\nWe all remember the original Gremlins story where the little devils drank, smoked, watched Snow White, terrorised grannies and generally had a naughty time. Now it's a few years later and little Gizmo has gone back to the old Chinese bloke, Mr Wing. Not for long though: Mr Wing's passed away and the large Camp Plaza has been built where his shop used to stand.\r\n\r\n'But what happened to poor little Gizmo?' I hear you all shout. He was put in a cage (awww!) and sent to have experiments done on him (boohoo!). That is until a workman accidentally dropped water on the chap's head… Four new Gremlins were born: The New Batch!\r\n\r\nGremlins 2 - The New Batch is an arcade adventure, steeped in graphical animation and plenty of levels to clear of pointy-eared vermin. There are now separate Gremlin characters looking and sounding a lot like the seven dwarves. Each have a different way of torturing you - from pogoing on your head to electrocuting your toes! The weapons you can use against them are mainly torches. Not a very dangerous weapon on humans, but deadly to your average Gremlin! You can also collect tomatoes to throw at them (big deal!), extra lives, bonus points and time addition icons.\r\n\r\nVisually, Gremlins 2 is excellent. All the characters are perfectly drawn and animated and the backgrounds are packed with colour and detail. At first I thought the game was impossible to play, it just seemed so hard to get anywhere without being massacred by the little b… blighters. But when you've memorised where they appear from and had a taste of what they do, you can soon get further into it all. I got almost to the end, but then I'm a superstar (hem, hem - Ed)! Gremlins 2 - The New Batch is action packed. It can get very frustrating when you keep getting killed in the same places but that's all part of the fun, isn't it?\r\n\r\nNICK 87%","ReviewerComments":["I won't repeat the first words I uttered when I started playing Gremlins 2, suffice to say one of them rhymes with duck. And believe me this game is ducking tough. For many games Billy was swamped by the hordes of nasty little Gremlins that bounce, run and lurk around the screen. The graphics are great, very colourful and fast moving, though sadly it's only the backgrounds that are rainbow-hued: Billy and company are monochrome. If you survive the initial hair-tearing period Gremlins 2 is a great fun!\r\nMark Caswell\r\n86%"],"OverallSummary":"Lots of action, plenty of adventure and graphics that recreate the fun of the film.","Page":"52","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mark Caswell","Score":"86","ScoreSuffix":"%"},{"Name":"Nick Roberts","Score":"87","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"84%","Text":""},{"Header":"Graphics","Score":"87%","Text":""},{"Header":"Sound","Score":"80%","Text":""},{"Header":"Playability","Score":"82%","Text":""},{"Header":"Addictivity","Score":"84%","Text":""},{"Header":"Overall","Score":"86%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 63, Mar 1991","Price":"£1.85","ReleaseDate":"1991-02-07","Editor":"Andy Ide","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"Editor: Andy Ide\r\nArt Editor: Sal Meddings\r\nGames Editor: James Leach\r\nStaff Writer: Linda Barker\r\nDesign Assistant: Andy Ounsted\r\nContributors: Marcus Berkmann, Jonathan Davies, Cathy Fryett, Mike Gerrard, Jon North, Rich Pelley, John Pillar, David Wilson\r\nAdvertising Manager: Simon Moss\r\nPublisher: Jane Richardson\r\nPublishing Assistant: Michele Harris\r\nCirculation Director: Sue Hartley\r\nGroup Publisher: Greg Ingham\r\nManaging Director: Chris Anderson\r\nProduction Manager: Ian Seager\r\nProduction Coordinator: Melissa Parkinson\r\nSubscriptions: Computer Posting [redacted]\r\nMail Order: The Old Barn [redacted]\r\nPrinters: Riverside Press [redacted]\r\nDistributors: MMC [redacted]\r\n\r\nYour Sinclair is published by Future Publishing Ltd [redacted]\r\n\r\n©Future Publishing 1991. No part of this magazine may be reproduced without written permission."},"MainText":"Elite\r\n£9.99 cass/£15.99 disk\r\nReviewer: James Leach\r\n\r\nThey're back! just when you though it was safe to go into the kitchen, you get assaulted by a manic horde of slimy little creatures intent on only one thing. Destruction. Oh, and having themselves a really good time. (So that's two things, actually.)\r\n\r\nHIDEOUS LITTLE REPTILEY THINGS!\r\n\r\nIt's been several years since the carnage caused by the hideous little reptiley-things, when Gizmo, that loveable little Mogwai. was taken back into the care of the old Chinese shopkeeper. The action's now moved from Kingston Falls to New York where a tycoon called Daniel Clamp is busy developing up the town (which probably means a lot of destruction of his own - bit of ecology, there). Somehow loads of not-so-nice Grems escape from their lab, start to run amok in his building (Clamp Tower) and all flipping heck breaks loose!\r\n\r\nThis is where you come in. As Billy, you're now trying to rescue Gizmo before night comes (which makes them even horribler, remember?) so off you trot to the lab where the party's in full swing. The plan is to collect a some objects with which to make a sort of anti-Gremlin device, and needless to say you're racing against the clock before all the uglis go out and, erm 'take Manhattan'.\r\n\r\nRAD AND MAD!\r\n\r\nAnd, er, that's the plot. The game is a sideways-scrolling platformy type thing, with a large shoot-'em-up element thrown in for good measure. You're armed with a simple flashlight at first (Gremlins can't stand light), but can pick up other, more powerful variations along the way. The torch throws out little chunks of light that could easily pass for laser beams. The effect is the same - you kill the Gremlins.\r\n\r\nAs you progress from right to left you find that the Gremlins come in many different forms. Some walk, some fly, some ride skateboards (these are described as \"rad and mad for some reason, it's a bit depressing really) and some even turn up in whopping great bubbles. These last ones are impossible to kill by the way, although you can always send them off in the other direction with a few bursts of flashing torchlight.\r\n\r\nThe problem you'll come across very soon is one of size. You're pretty large on the screen, and the Gremlins aren't exactly small, so avoiding them is very difficult - it's like being stuck in a can of sardines! in fact you'll be lucky to get very far at all in the first few plays, because whole crews of nasties will descend on you, making your flashlight virtually useless.\r\n\r\nHEY GIZMO!\r\n\r\nIf you get far enough you can pick up a three-way beam torch. This sprays light around the place, zapping everyone out of your way. Another very useful way to clear the screen of baddies is to find a Rambo-Gizmo icon. Collect it and you'll summon Gizmo himself. He'll fly in on a parachute, spraying what look like toy arrows at all the Gremlins. Hurrah!\r\n\r\nGremlins 2 has nice graphics (they're certainly large enough), but they become unclear whenever all the moving sprites and things get near to each other. The screen easily gets confused, and you repeatedly lose lives because you can't see what's going on. The movement is a bit sticky, too. There isn't any pin-point accuracy, and Billy doesn't respond very well to your control. All this combines to make Gremlins 2 rather irritating. It isn't particularly fast, so you can't dash around using your reflexes to avoid the attacking baddies. You are limited to jogging left and right, with the occasional jumps onto the platforms above.\r\n\r\nAnd it just doesn't come off. The game is a pretty difficult right-to-left scroller, and requires both practice and a method. But it's also annoying, and you won't have a hell of a lot of inclination to continue playing.","ReviewerComments":[],"OverallSummary":"Platform that's too difficult and glitchy to make you really want to stick with it.","Page":"20","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"James Leach","Score":"72","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"And here's one jumping on you now. Quick! Out with the fresh Duracells!"},{"Text":"Keep your torch handy - it'll come in useful for melting the little critters when they attack."},{"Text":"Some are hidden behind the computer waiting for you!"},{"Text":"The library section. It's pretty quiet now, but things'll soon hot up!"},{"Text":"This is the lift where you'll appear. From now on your in Gremlins country."},{"Text":"This poor guy has really been done up like a turkey by the mischievous Gremlins. To the right is an extra time icon, to the left a flashlight. But watch out for the pogo-ing Gremlin behind."},{"Text":"Torchlight won't harm the ones in bubbles."},{"Text":"Under attack from a skateboarding baddie."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Life Expectancy","Score":"68%","Text":""},{"Header":"Instant Appeal","Score":"73%","Text":""},{"Header":"Graphics","Score":"72%","Text":""},{"Header":"Addictiveness","Score":"69%","Text":""},{"Header":"Overall","Score":"72%","Text":""}],"CompilationReviewScores":[]}]}]