[{"TitleName":"Halaga","Publisher":"Interceptor Software","Author":"Michael I. Barnard, Terry Greer","YearOfRelease":"1985","ZxDbId":"0002206","Reviews":[{"Issue":{"Name":"Your Spectrum Issue 14, May 1985","Price":"£0.95","ReleaseDate":"1985-04-18","Editor":"Kevin Cox","TotalPages":74,"HasCoverTape":false,"FlannelPanel":"Editor: Kevin Cox\r\nArt Editor: Hazel Bennington\r\nDeputy Editor: Peter Shaw\r\nProduction Editor: Louise Cook\r\nArt Assistant: Martin Dixon\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin Monk\r\nContributors: Stephen Adams, Dave Nicholls, Roger Willis, Ross Holman, Terry Bulfib, Chris Wood, Sue Denham, SQ Factor, Tony Samuels, AM Grant, B Hobson\r\nAdvertisement Manager: Joe Harrower\r\nAdvertisement Executive: David Baskerville\r\nProduction Manager: Sonia Hunt\r\nGroup Advertisement Manager: Jill Harris\r\nGroup Art Director: Jimmy Egerton\r\nManaging Editor: Roger Munford\r\nPublisher: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England. Telephone (all departments): [redacted]\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Spectrum ©1985 Felden productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Spectrum is a monthly publication."},"MainText":"HALAGA\r\nInterceptor Software\r\n£5.50\r\n\r\nRoss: The Federation of Space Research has just found a new solar system called Cygnus Major and they want it explored for mineral resources.\r\n\r\nWhen you arrive you find that the space invaders don't like having their space invaded and are hell bent on your destruction. The only way for you to swot the insect-like creatures is to use your anti-matter plasma gun.\r\n\r\nThis game is in fact very loosely based on the arcade favourite Galaga and is a 2nd generation Galaxians. This version does not have all the features of the original but is never-the-less a reasonable shoot'em up and will keep your trigger finger in good shape. The aliens swoop onto screen, do a few twirls and pirouettes, dropping bombs as they go, then fall into formation. This continues until the screen is fairly full up with them, at which point they begin to drive down on individual kamikaze style bomb runs. Once you have cleared the skies the inevitable happens. Yes, they all come back but are just that bit meaner.\r\n\r\nNothing new again but O.K...","ReviewerComments":["The shoot'em up is alive and kicking. Fast, frantic, colourful and noisy - just the thing for an evening of mindless slaughter.\r\nDave Nicholls\r\n1/5 HIT","There are no flies on me but the same cannot be said for this dose of futuristic insecticide...\r\nRoger Willis\r\n1/5 MISS"],"OverallSummary":"","Page":"46","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Dave Nicholls","Score":"1","ScoreSuffix":"/5 HIT"},{"Name":"Ross Holman","Score":"3","ScoreSuffix":"/5 MISS"},{"Name":"Roger Willis","Score":"1","ScoreSuffix":"/5 MISS"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair Programs Issue 30, Apr 1985","Price":"£0.95","ReleaseDate":"1985-03-21","Editor":"Rebecca Ferguson","TotalPages":60,"HasCoverTape":false,"FlannelPanel":"Editor: Rebecca Ferguson\r\nStaff Writer: Colette McDermott\r\nDesign/Illustration: Elaine Bishop\r\nAdvertisement Manager: Shahid Nizam\r\nProduction Co-ordinator: Serena Hadley\r\nAdvertisement Secretary: Maria Keighley\r\nSubscription Manager: Carl Dunne\r\nPublisher: Neil Wood\r\n\r\nSinclair Programs is published monthly by EMAP Business and Computer Publications.\r\n\r\nTelephone [redacted]\r\n\r\nIf you would like your original programs to be published in Sinclair Programs, please send your contributions, which must not have appeared elsewhere, to:\r\nSinclair Programs\r\nEEC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette. We cannot undertake to return them unless a stamped-addressed envelope is included. We pay £25 for the copyright of listings published and £10 for the copyright of listings published in the Beginners' section.\r\n\r\n©Copyright 1985 Sinclair Programs\r\nISSN No. 0263-0265\r\n\r\nPrinted and typeset by: Cradley Print PLC, [redacted]\r\n\r\nDistributed by EMAP National Publications Ltd.\r\n\r\nAll subscription enquiries:\r\nMagazine Services,\r\nEMAP Business and Computer Publications\r\n[redcated]\r\n\r\nCover Design: Elaine Bishop"},"MainText":"PRICE: £5.50\r\nGAME TYPE: Invaders\r\n\r\nWhy write a shoot-'em-up invader game in 1985? If you feel there is a good reason, and that this is the type of program for which the public are clamouring, then answer me this. Why write an invader game which is not compatible with the Kempston joystick?\r\n\r\nHalaga is perhaps best described in its own words: \"The game consists of four high-res screens moving left and right, you must evade the alien missiles and attempt to clear the sky of aliens.\" Have we not heard this somewhere before? Do we want to hear it again?\r\n\r\nThe aliens swoop onto the screen, firing at your base at the foot of the screen. When all the aliens have swept onto the screen, they relax, and hang in the air, moving jerkily a few millimetres to left or right. Unfortunately, in so doing, they partially erase their neighbours, which produces an interesting pattern, although not a very realistic effect.\r\n\r\nOnce you have destroyed all these rather unintelligent creatures, another attack wave air pears, in a different formation, but moving and attacking along very similar lines.\r\n\r\nFor some reason, although you inhabit one screen, from the sides of which you cannot escape, the aliens inhabit a wraparound screen world, and they are able to leave the left of the screen to appear on the right, or vice versa.\r\n\r\nHalaga is produced for the 48K Spectrum by Interceptor Micros, [redacted].","ReviewerComments":[],"OverallSummary":"","Page":"21","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Colette McDermott","Score":"35","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Rating","Score":"35%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Computer Issue 4, Apr 1985","Price":"£1","ReleaseDate":"1985-03-21","Editor":"Toby Wolpe","TotalPages":164,"HasCoverTape":false,"FlannelPanel":"Editor: Toby Wolpe\r\nAssistant Editor: Meirion Jones\r\nProduction Editor: Ian Vallely\r\nSoftware Editor: Simon Beesley\r\nCommercial Software Editor: Paul Bond\r\nEditorial Assistant: Lee Paddon\r\nEditorial Secretary: Lynn Dawson\r\nEditorial: [redacted]\r\nAdvertisement Manager: Nick Ratnieks\r\nSenior Sales Executive: Julian Bidlake\r\nAdvertisement Executives: Nigel Borrell, Kay Filbin\r\nNorthern Office: Geoff Parker\r\nAdvertisement Secretary: Maxine Gill\r\nClassified: Susan Platts\r\nPublishing Director: Chris Hipwell\r\nGroup Advertisement Manager: Shobhan Gajjar\r\n\r\nYour Computer, [redacted]\r\n©Business Press International Ltd 1985\r\n\r\nPrinted in Great Britain for the proprietors of Business Press International Ltd, [redacted].\r\nISSN 0263-0885\r\nPrinted by Riverside Press Ltd, [redacted], and typeset by Instep Ltd, [redacted]\r\n\r\nSubscriptions: U.K. £12.50 for 12 issues.\r\nSubscription Enquiries: [redacted]\r\n\r\nABC 154,334 January-June 1984."},"MainText":"ZX Spectrum\r\n£5.50\r\nZalaga clone\r\nInterceptor\r\n\r\nIf you've never played Galaqa in a bikers' roadhouse in Winnipeg, you've probably had the opportunity to play Zalaga on the BBC Micro. Now you can play Halaga on the Spectrum. Have to be a bit careful about which keys you press - this one shows a tendency to lock up. If you can keep it going, this is a great traditional shoot-'em-up.","ReviewerComments":[],"OverallSummary":"","Page":"47","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"2/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ZX Computing Issue 19, Jun 1985","Price":"£1.95","ReleaseDate":"1985-05-30","Editor":"Ray Elder","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Editor: Ray Elder\r\nEditorial Assistant: Cliff Joseph\r\nGroup Editor: Wendy J Palmer\r\nSales Executive: Jonathan McGary\r\nAdvertisement Manager: Barry Bingham\r\nDivisional Advertising Manager: Chris Northam\r\nCopy Controller: Sue Couchman\r\nPublishing Director: Peter Welham\r\nChief Executive: T J Connell\r\n\r\nOrigination and design by MM Design & Print, [redacted]\r\nPublished by Argus Specialist Publications Ltd, [redacted]\r\n\r\nZX Computing is published bi-monthly on the fourth Friday of the month. Distributed by: Argus Press Sales & Distribution Ltd. [redacted]. Printed by: Garnett Print, Rotherham and London.\r\n\r\nThe contents of this publication including all articles, designs, plans, drawings and programs and all copyright and other intellectual property rights therein belong to Argus Specialist Publications Limited. All rights conferred by the Law of Copyright and other intellectual property rights and by virtue of international copyright conventions are specifically reserved to Argus Specialist Publications Limited and any reproduction requires the prior written consent of Argus Specialist Publications Ltd.\r\n\r\n©Argus Specialist Publications Limited 1985"},"MainText":"£5.95\r\nInterceptor Software\r\n\r\nSent to Cygnus Major for mineral resources by the Federation of Space Research, you run into a hostile alien reception. Only your skill with the anti-matter plasma gun will save you.\r\n\r\nThis is an average shoot 'em up space game which you can play with most of the joystick options available. The aliens zoom onto the screen in set patterns, take up their positions while the next squadron enters, and finally, when they are all in place, make bombing runs on your spaceship. As they enter and attack they send down a stream of missiles.\r\n\r\nSimply by dodging back and forward and firing continuously I got through the first few sheets, (there are four screens to a sheet), before the speed of the attackers increased to such a rate that I couldn't survive. One thing I found interesting was the style of presentation and movement, this reminded me very much of the Demo screens of Oasis' White Lightning program. I suspect that this was written using it and would be interested to know if this is the case. If so then it is one of the first commercial quality programs I have seen produced by a \"games writer\" utility.\r\n\r\nAlthough not particularly inspired or inspiring there is not a lot wrong with this game, the graphics are good, movement is smooth and it is enjoyable to play. I suppose that it lacks sophistication when compared to other programs. I played it for over an hour but have not really experienced a desire to have another go.\r\n\r\nInterceptor Software, [redacted].","ReviewerComments":[],"OverallSummary":"","Page":"93","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"4/5","Text":""},{"Header":"Addictivity","Score":"2/5","Text":""},{"Header":"Overall","Score":"3/5","Text":""}],"CompilationReviewScores":[]}]}]