[{"TitleName":"Havoc","Publisher":"Dynavision","Author":"Terry Mayhew","YearOfRelease":"1984","ZxDbId":"0002252","Reviews":[{"Issue":{"Name":"Crash Issue 13, Feb 1985","Price":"£0.85","ReleaseDate":"1985-01-24","Editor":"Roger Kean","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nArt Editor: Oliver Frey\r\nProduction Designer: David Western\r\nAdventure Editor: Derek Brewster\r\nStrategy Editor: Angus Ryall\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey, Robin Candy\r\nClient Liaison: John Edwards\r\nSubscription Manager: Denise Roberts\r\n\r\n©1985 Newsfield Limited.\r\nCrash Magazine is published monthly by Newsfield Ltd. [redacted]\r\n\r\nTelephone numbers\r\nSubscriptions [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\n\r\nPhotosetting by The Tortoise Shell Press, Ludlow; Colour origination by Scan Studios, [redacted]; Printed in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nSubscriptions: 12 issues £10.50 (UK Mainland post free), Europe: 12 issues £17.50 post free. Outside Europe by arrangement in writing.\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates. The opinions and views of correspondents are their own and not necessarily in accord with those of the publishers.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Dynavision\r\nMemory Required: 48K\r\nRetail Price: £7.95\r\nLanguage: Machine code\r\nAuthor: Terry Mayhew\r\n\r\nOne thing to be aware of with Havoc is that the screen pictures on the cover are from the CBM64 version which might be misleading, although there is a note to the fact on the cover.\r\n\r\nIt is the year 2024 and you are an operative of the World Peace Force (WPF). Being a peace force, you are equipped with a powerful interceptor which flies from its assigned bunker, with which you may deal death and destruction. Mustapha Fracas (the Mad Mullah) has secretly purchased discarded Cruise Missiles (they have a long life) and has declared total war on his enemies. Your task is to intercept and destroy incoming missiles as each one getting through will destroy 10% of your homeland.\r\n\r\nThe screen display is continuously scrolling at about 60 degrees, with your interceptor shown in the centre. It can be moved left or right as well as up and down, height being judged by the shadow on the ground and a level indicator on the left of the screen. The only other instrumentation is a fuel bar at the base of the screen. Refuelling is accomplished by the time-honoured tradition of shooting fuel tanks on the ground. If you hit a missile or a tank, the explosion results in debris, which may be as dangerous as a direct hit. In addition to the missiles and tanks, walls periodically stretch across the flying route with holes or gaps in them, which must be accurately negotiated.\r\n\r\nCOMMENT\r\nControl keys: Q/A up/down, O/P left/right\r\nJoystick: Kempston, AGF, Protek\r\nKeyboard play: responsive enough, but sluggish movement overall\r\nUse of colour: poor\r\nGraphics: jerky scrolling, large but undetailed\r\nSound: poor\r\nSkill levels: 1\r\nLives: 3\r\nScreens: scrolling","ReviewerComments":["Havoc is, getting right to the point, a Zaxxon game. It's nowhere near as good as the real arcade game, but is probably the best Spectrum version yet - mind you, I can only think of one other version. Havoc has a 3D effect that is okay but hardly mega-brill, it also flickers quite a lot. Most of the hazards caught me out first time round but on later attempts it was easy to get ready for the holes in the walls etc. This game is just above average in my opinion. The sound is rather limp.\r\r\nUnknown","Havoc is quite a good 'rip off' of Zaxxon - the arcade mass success. This game does have the 3D angled view to it, but lacks something - maybe the graphic quality and content. While playing this game it became apparent that it lacked considerable content and playability. Graphics did provide quite a good illusion of movement but other than 'side' and 'forward' walls, there isn't much else apart from the odd blue line, drum and missile that scrolls in a straight line and at the same speed as the background. Your craft moves very responsively but not at a fast speed. It also has a fixed shadow which doesn't grow larger or smaller depending on your height. Sound is very poor with only the odd beep here and there. Colour - well with this type of game attribute problems can only be overcome by using two colours, and the end result - only two colours, unattractive and not very appealing. Not a very good buy to say the least, but the best of its type (in the sense of large graphics) at the moment.\r\r\nUnknown","This Zaxxon style shoot em up lacks excitement through poor graphics and uninteresting content. The enemy missiles sit like stodgy puddings on the ground, moving at the same speed as the scrolling background, which is to say they're not moving at all. And when you hit a target it doesn't disappear. True, there is some debris scattered around, but it's very unsatisfying that the targets are not destroyed properly, just showing an instant scattering of dots around an otherwise intact target seems rather cheap an effect. I didn't think much of it at all.\r\nUnknown"],"OverallSummary":"General Rating: Somewhat unplayable due to lack of content, also has an unhelpful control selection menu without feedback. Generally below average.","Page":"127,128","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"62%","Text":""},{"Header":"Graphics","Score":"68%","Text":""},{"Header":"Playability","Score":"62%","Text":""},{"Header":"Getting Started","Score":"48%","Text":""},{"Header":"Addictive Qualities","Score":"57%","Text":""},{"Header":"Value For Money","Score":"54%","Text":""},{"Header":"Overall","Score":"59%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 35, Feb 1985","Price":"£0.95","ReleaseDate":"1985-01-17","Editor":"Bill Scolding","TotalPages":148,"HasCoverTape":false,"FlannelPanel":"Editor: Bill Scolding\r\nDeputy Editor: John Gilbert\r\nConsultant Editor: Mike Johnston\r\nStaff Writer: Chris Bourne, Clare Edgeley\r\nIllustrator/Designer: Craig Kennedy\r\nAdvertisement Manager: Rob Cameron\r\nDeputy Advertisement Manager: Louise Fanthorpe\r\nAdvertisement Sales Executive: Kathy McLennan\r\nProduction Assistant: James McClure\r\nAdvertisement Secretary: Claudia Viertel\r\nEditorial Assistant: Colette McDermott\r\nSubscriptions Manager: Carl Dunne\r\nAssistant Publisher: Neil Wood\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\n96,271 Jan-June 1984\r\n\r\nTelephone\r\nEditorial and advertising departments\r\n[redacted]\r\n\r\nIf you would like to contribute to Sinclair User please send programs or articles:\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nOriginal programs should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe pay £20 for the copyright of each program published and £50 for star programs.\r\n\r\nAll subscription enquiries to\r\nMagazine Services,\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\n©Copyright 1985\r\nSinclair User\r\nISSN NO. 0262-5458\r\n\r\nTypeset by Saffron Graphics Ltd, [redacted]\r\n\r\nPrinted by Peterboro' Web, [redacted]\r\n\r\nDistributed by EMAP Publications Ltd."},"MainText":"HAVOC\r\nDynavision\r\nMemory: 48K\r\nPrice: £7.95\r\nJoystick: Kempston, Cursor\r\n\r\nHavoc may well have been wonderful on the CBM 64 but the Spectrum version, far from being stunningly realistic as advertised, is just stunningly shoddy.\r\n\r\nThe game takes the Zaxxon format and you must pilot your intercepter over walls and through groups of pillars and other obstacles. The aim is to shoot down incoming cruise missiles and get fuel along the way by blowing up fuel dumps.\r\n\r\nGiven the current state of the art the graphics are dreadful - there is little use of colour and the scrolling landscape flickers and jerks along. The plane and the missiles look more like doodles and become almost invisible when they pass across bits of skyscraper in similar shades. There is no detail in the general design and the whole program has the air of a rushed job.\r\n\r\nDynavision should wake up and realise that Spectrum owners now expect a lot more for their money and won't be palmed off with this abysmal rehash of a famous game. Serve with chestnut stuffing and cranberry sauce.","ReviewerComments":[],"OverallSummary":"","Page":"36","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Richard Price","Score":"2","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Gilbert Factor","Score":"2/10","Text":""}],"CompilationReviewScores":[]}]}]