[{"TitleName":"Headcoach","Publisher":"Addictive Games Ltd","Author":"Simon J.C. Davies","YearOfRelease":"1986","ZxDbId":"0002258","Reviews":[{"Issue":{"Name":"Crash Issue 33, Oct 1986","Price":"£1","ReleaseDate":"1986-09-25","Editor":"Graeme Kidd","TotalPages":140,"HasCoverTape":false,"FlannelPanel":"Publishers: Roger Kean, Oliver Frey, Franco Frey\r\nEditor: Graeme Kidd\r\nStaff Writers: Tony Flanagan, Lloyd Mangram, Hannah Smith\r\nAdventure Editor: Derek Brewster\r\nStrategy Editor: Sean Masterson\r\nTech Tipster: Simon Goodwin\r\nContributing Writers: Jon Bates, Brendon Kavanagh, Rosetta McLeod, John Minson\r\nProduction Controller: David Western\r\nArt Director: Dick Shiner\r\nIllustrators: Ian Craig, Oliver Frey\r\nProduction: Gordon Druce, Tony Lorton, Cameron Pound, Jonathan Rignall, Matthew Uffindell\r\nAdvertisement Manager: Roger Bennett\r\nAdvertisement Assistant: Nick Wild\r\nSubscriptions: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\nEditorial and Production: [redacted]\r\n\r\nMail Order and Subscriptions: [redacted]\r\n\r\nADVERTISING\r\nBookings [redacted]\r\n\r\nPrinted in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistributed by COMAG, [redacted]\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates.\r\n\r\n©1986 Newsfield Limited\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Addictive Games\r\nRetail Price: £8.95\r\nAuthor: Simon Davies\r\n\r\nAs Head Coach, it's your task to manage an American Football team to the heady heights of success. You need to keep a keen eye on the player market, getting rid of useless players and snapping up the odd bargain. Careful study of other teams is also needed to select a squad to counter the strengths of the opposition and take advantage of its weaknesses.\r\n\r\nInitially, you are given a choice of one of the twenty-four teams which are grouped in fours, in six divisions. There are four skill levels: novice, rookie, veteran and all-pro. A thirty-two player squad is made up of kickers, quarterbacks, running-backs, defensive-backs, line-backers, offensive linemen, tight ends, wide receivers and defensive linemen. Players are numbered according to their positions, with offense, defense and special team groupings listed on separate screens. The team lists display various information on each of the 1500 players in the program - age, skill rating, fitness and form. Trading, the equivalent of the British soccer transfer system, takes place on weekdays.\r\n\r\nBefore each game, the comparative strengths of both sides are detailed on the screen. The pitch condition and wind velocity are also given before kick-off - important when deciding which 'plays' to go for. The success of a field goal depends on the kicker's distance from the posts and his skill.\r\n\r\nMatches are played out graphically on the green gridiron. Your team plays in blue against the opposition's black. A red bar across the top of the screen indicates how much of the game has been played. If a game is drawn, there's a tie-breaker in the form of extra-time - the first side-to score wins.\r\n\r\nAfter the final score has been flashed up on screen, the results of the other matches are given, followed by the league tables showing each team's current position. This is sometimes followed by a news item suggesting new training techniques or that a player has become available on the trade market.\r\n\r\nAt the end of the twelve game season, six division winners plus one extra team from each conference enter the playoffs leading to the Superbowl final. A twenty day period follows, set aside for the six rounds of the College Draft in which about thirty players are available per round.\r\n\r\nCOMMENTS\r\n\r\nControl keys: most of the keyboard used\r\nJoystick: not really needed\r\nKeyboard play: slow responses to input\r\nUse of colour: very BASIC, only necessary to decorate the text\r\nGraphics: mainly text, with a few pwetty pictures here and there\r\nSound: few spot effects, with an awful Yankee Doodle tune\r\nSkill levels: one\r\nScreens: field screen plus menus","ReviewerComments":["On the whole I don't really get on with games like this as they are often too complicated, brain taxing or just badly presented - this is one such. Head Coach does not require a great deal of user participation so it's very hard to get into or play successfully - it gets quite monotonous. The program responds slowly to keyed input and there are long delays in between some screens because it's written in BASIC. The graphics are generally sloppy. The sound is also minimal - a few spot effects during the game and a few trashy tunettes on the title screen or when you win. On the whole I didn't find this game playable or compelling so I wouldn't really recommend it.\r\r\nUnknown","Well, it had to come sometime. How could anyone live without a follow-up to the mega Football Manager? Looking at Head Coach, I know that I certainly could. It's got abysmal graphics, and is very difficult to get into, especially if you're not heavily into American Football. Head Coach is fun to play, however, if you've got the time to get started and once into it I think it highly likely that it'll be a long time before you're out. Addictiveness is one thing that ADDICTIVE games do have, even if they are lacking in every conceivable technical detail. Worth a look if you're a real Am Foot freak, but otherwise, unless you really flipped over Football Manager, I'd recommend you stay away.\r\r\nUnknown","Now look guys! I knows a thing or two about American Footy, and you have quarters in the game. Head Coach doesn't! it also tells you that your next play is the last one of the game. This is just not on - American Football also has two minute warnings, throwing the ball out of play to stop the clock and time-outs. The game is inaccurate, and the player selection is terrible... I was unhappy to see that you can't pick individual players for each position, and you can't give players names. Head Coach is not only inaccurate, but terribly boring to play. If people buy this thinking that they are getting an American Football game, they'll be unhappy - it does nothing to enhance the image of the game in this country. Fancy an arcade Am Foot game? Get Superbowl. A bit more on the strategy side? You wouldn't go far wrong with the ARGUS game, but ADDICTIVE have got it all wrong.\r\nUnknown"],"OverallSummary":"General Rating: Neither a very playable nor accurate simulation.","Page":"114,115","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"San Diego play the LA Raiders - it's no score all round and a Field Goal has just been missed."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"22%","Text":""},{"Header":"Graphics","Score":"31%","Text":""},{"Header":"Playability","Score":"36%","Text":""},{"Header":"Getting Started","Score":"28%","Text":""},{"Header":"Addictive Qualities","Score":"36%","Text":""},{"Header":"Value For Money","Score":"32%","Text":""},{"Header":"Overall","Score":"33%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 55, Aug 1988","Price":"£1.25","ReleaseDate":"1988-07-28","Editor":"Dominic Handy","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Dominic Handy\r\nAssistant Editor: Katharina Hamza\r\nProduction Editor: Barnaby Page\r\nStaff Writers: Mark Caswell, Philip King, Lloyd Mangram, Nick Roberts\r\nEditorial Assistants: Frances Mable, Glenys Powell\r\nPhotography: Cameron Pound, Michael Parkinson (Assistant)\r\nContributors: Jon Bates, Raffaele Cecco, Paul Evans, Simon N Goodwin, Ian Philipson, Philippa Irving, Brendon Kavanagh, Paul Sumner, Stuart Wynne\r\n\r\nPRODUCTION\r\n[redacted]\r\n\r\nProduction Manager: Jonathan Rignall\r\nArt Director: Mark Kendrick\r\nAssistant Art Director: Wayne Allen\r\nProduction Team: Ian Chubb, Melvin Fisher, Robert Millichamp, Yvonne Priest, Matthew Uffindell\r\n\r\nEditorial Director: Roger Kean\r\nPublisher: Geoff Grimes\r\nAdvertisement Manager: Roger Bennett\r\nSales Executives: Andrew Smales, Sarah Chapman\r\nAssistant: Jackie Morris [redacted]\r\n\r\nMail Order: Carol Kinsey\r\nSubscriptions: Denise Roberts\r\n[redacted]\r\n\r\nTypeset by The Tortoise Shell Press, Ludlow. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group. Distribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop Frances Mable a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates.\r\n\r\nTotal: 96,590\r\nUK/EIRE: 90,822\r\n\r\n©CRASH Ltd, 1988\r\n\r\nCover Design & Illustration by Oliver Frey"},"MainText":"HEADCOACH\r\nProducer: Addictive Games\r\nPrice: £2.99\r\n\r\nOf all the sports to be imported into the UK over the past ten years, American football has been the most successful. Addictive's Headcoach puts you on the sideline of England's second most popular American sport (after basketball).\r\n\r\nAs the head coach of an up-and-coming team, you must try and build up a group of muscular meanies tough enough to win their division, get through to the playoffs and, hopefully, make it to the final objective: the Superbowl.\r\n\r\nThe player can choose to manage any of 24 NFL teams (what happened to the other four?). Teams consist of three squads: offensive, defensive and a special team for kicking. After looking at the players on sale, it's time to select the team for the match (pretty unrealistic, as normally all the players are on hand).\r\n\r\nOn the field, the player can choose between three offensive and defensive plays, and a field goal attempt (no punt option). This is where Headcoach really fails, as the real sport involves dozens of various recognised plays, as well as scope for specially designed moves.\r\n\r\nThe team in possession is allowed two downs for plays) in which to make ten yards (there are four downs in the real sport). This supposedly speeds up the game, but inevitably it leads to a very restrictive and (usually) low-scoring game.\r\n\r\nOverall, Headcoach is a very inaccurate simulation. Even hardened fans of the sport (like myself) would be better off leaving it alone. Headcoach has a large following already, but with such a lack of realism it is very hard to see how anyone could gain the real pleasure and thrill of American football from playing it.","ReviewerComments":[],"OverallSummary":"","Page":"77","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Phil King","Score":"28","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"There must be more to the Superbowl than this."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"28%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 11, Nov 1986","Price":"£0.95","ReleaseDate":"1986-10-09","Editor":"Kevin Cox","TotalPages":113,"HasCoverTape":false,"FlannelPanel":"Editor: Kevin Cox\r\nArt Editor: Martin Dixon\r\nDeputy Editor: Teresa Maughan\r\nProduction Editor: Sara Biggs\r\nDesigner: Caroline Clayton\r\nStaff Writer: Phil South\r\nTechnical Consultant: Peter Shaw\r\nContributors: Stephen Adams, Luke C, Mike Gerrard, Tim Hartnell, Ian Hoare, Gwyn Hughes, ZZKJ, Tommy Nash, Chris Palmer, Max Phillips, Rick Robson, Rachael Smith\r\nAdvertisement Manager: Mark Salmon\r\nAdvertisement Executive: Julian Harriott\r\nProduction Managers: Sonia Hunt, Judith Middleton\r\nPublishing Manager: Roger Munford\r\nPublishing Director: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1986 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"Addictive\n£8.95\nReviewer: Rick Robson\n\nChannel 4 has a lot to answer for and I don't mean its attitude to sex and violence. I'm referring, of course, to American football. Then again, maybe I do mean sex and violence! if you're into padded shoulders, American accents, macho men and bodies piling into each other with a steamy entwining of limbs, you're either a Dynasty or a Gridiron freak. If it's the latter, this could be just the s(t)imulation you're looking for. At least it means that you can make touch downs without the Refridgerator crushing you to the dimensions of a cardboard cut-out.\n\n'Head Case' might seem a more appropriate name for people who wear crash helmets and like smacking into each other. But Head Coach is a game for the brain. It bears a strong resemblance to its soccer equivalent Football Manager, and the aim is to compile your best squad to go out and win the championship.\n\nYou have one team to pick from one of the six divisions in the AFC or NFC east, west or central sections. There are four skill levels - novice, rookie, veteran and All-Pro. You'll soon know if you've come in at the wrong level - you'll be boshed out of sight!\n\nYour season's success is largely based on tactics and the experience you build up. You must assess the strengths and weaknesses of your squad by looking at their ages and positions. But it might take you some time to unravel the jargon. If you don't you won't be able to capitalise on the pre-season transfers the other teams offer you.\n\nAs American football continues to strengthen its grip, there'll no doubt be more impressive and probably flashier Speccy simulations. But in the meantime, Head Coach does the job. Only it rather lacks the glamour and glitz (and I don't just mean the Cowboys' Cheerleaders) that add to the fascination of the real thing.","ReviewerComments":[],"OverallSummary":"","Page":"34","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Rick Robson","Score":"8","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"7/10","Text":""},{"Header":"Playability","Score":"7/10","Text":""},{"Header":"Value For Money","Score":"9/10","Text":""},{"Header":"Addictiveness","Score":"8/10","Text":""},{"Header":"Overall","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 55, Oct 1986","Price":"£0.98","ReleaseDate":"1986-09-18","Editor":"David Kelly","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"Editor: David Kelly\r\nDeputy Editor: John Gilbert\r\nSenior Staff Writer: Graham Taylor\r\nStaff Writers: Clare Edgeley\r\nDesigner: Gareth Jones\r\nEditorial Secretary: Norisah Fenn\r\nAdventure Writers: Gordo Greatbelly\r\nZapchat: Jon Riglar\r\nHelpline: Andrew Hewson\r\nHardware Correspondent: John Lambert\r\nContributors: Brendon Gore, Richard Price, Rupert Goodwins\r\nAdvertisement Manager: Louise Fanthorpe\r\nSenior Sales Executive: Jacqui Pope\r\nProduction Assistant: Alison Morton\r\nAdvertisement Secretary: Linda Everest\r\nSubscriptions Manager: Carl Dunne\r\nPublisher: Terry Pratt\r\n\r\nTelephone [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nCover Illustration: David Rowe\r\n\r\nIf you would like to contribute to Sinclair User please send programs or articles to:\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nOriginal programs should be on cassette and articles should be typed. Please write Program Printout on the envelopes of all cassettes submitted. We cannot undertake to return cassettes unless an SAE is enclosed. We pay £20 for each program printed and £50 for star programs.\r\n\r\nTypeset by Saffron Graphics Ltd, [redacted]\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1986 Sinclair User ISSN No 0262-5458\r\n\r\nABC 90,215 July-Dec 1985"},"MainText":"Label: Addictive Games\r\nAuthor: SJC Davies\r\nPrice: £8.95\r\nMemory: 48K/128K\r\nReviewer: Brenda Gore\r\n\r\nIf 'The Fridge' brings to mind a 20 stone colossus who goes by the name William Perry, then you are likely to be part of a fast growing band of American Football fans. The popularity of this game has grown enormously over here in the last few years, mainly due to its coverage on Channel 4. The sport now has its own magazine, a league of clubs and an increasing number of players and supporters.\r\n\r\nAddictive Games, the Bournemouth-based software house responsible for the immensely popular Football Manager, has turned its attention to American Football. The result is a game every bit as gripping as its predecessor.\r\n\r\nHead Coach, by SJC Davies, follows the same format as Football Manager. You are the manager of an American Football club in one of six regional divisions. Your aim is to steer your club to the regional championships, thus qualifying for the Super Bowl play-offs.\r\n\r\nThere are four skill levels: novice, rookie, veteran and all-pro. Beginners are well advised to start with novice.\r\n\r\nHaving chosen your club, such as the New York Giants or Dallas, you then pick your team from a squad of 30-odd players. Don't be put off if you know nothing about the game, the positions and the tactics soon become clear. Running backs, tight ends, charter backs and kickers are different from goalkeepers, wingers and strikers, but similar principles apply.\r\n\r\nYou have to select both an offensive and defensive team, taking into account the form, fitness and ability of the various players. If you select an illegal line-up, such as two quarter backs, the program will point out your error and let you choose again.\r\n\r\nInformation about the opposing team is provided by scouts, but the accuracy of these reports varies during the 12 match season.\r\n\r\nOnce you've got your team, the match begins. This is shown on screen in a manner familiar to all Football Manager devotees. The two teams line up on the pitch, initial possession depending on home or away advantage. If you have possession, you can choose between passing the ball, going for a rush, attempting to gain short yardage or kicking for goal. If you are defending, you choose the tactic which you think the other side will take, or adopt a general defensive posture.\r\n\r\nPassing the ball offers the greatest hope of scoring a touchdown, or gaining a substantial amount of yardage, but it also has the greatest chance of losing possession. The unexpected tactic can also be extremely successful, such as deciding to go for a rush when the opposition is set up for a pass.\r\n\r\nAn expert kicker is vital, though you need to be reasonably close to your opponent's goal in order to be successful. It is a tremendous thrill to kick a goal with the last play of the match when you are nine to seven down. It is surprising just how much adrenalin you can generate while guiding your team to victory - or defeat.\r\n\r\nAfter each game you can strengthen your squad on the transfer market. Other clubs may offer players in return for a member of your team. They're not stupid, though, and any attempt to trade a no-hoper for a star is almost certain to be rejected.\r\n\r\nAt the end of the season, the divisional winners and a small number of wild card teams will be invited to the Super Bowl play offs. This is organised on a knock-out basis, the winners being accorded the accolade of Super Bowl champions.\r\n\r\nAfter the Super Bowl, you get up-dated information about your playing squad. Some of the older players will retire and some of the younger players will improve their performance.\r\n\r\nThen, you will be offered the chance to fill some of the gaps from the college draft - a new intake of players from the college system - before embarking on your second season in the game.\r\n\r\nHead Coach is a must for everyone who enjoyed Football Manager. It should also appeal to all American Football fans.\r\n\r\nFor those who know nothing about American Football, Head Coach provides an excellent introduction to the game and now it works. Go for it.","ReviewerComments":[],"OverallSummary":"A must for all sports fans. If you thrilled to Football Manager, this one is unquestionably for you.","Page":"69","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Brenda Gore","Score":"5","ScoreSuffix":"/5"}],"ScreenshotText":[{"Text":"Comparative strengths of the Denver and LA Raiders teams before the match. LA Raiders are ahead in every department and look like winning hand down. A hard pitch and no wind will favour a passing game."},{"Text":"Match in progress. LA Raiders (right) have the ball. No score yet. LA Raiders are going for a Rush. Denver are on the defensive."},{"Text":"Team statistics. Denver has a squad of 32 players to choose from. Your record as a winning (or losing) coach is compiled from week to week."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"5/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 67, Oct 1987","Price":"£1","ReleaseDate":"1987-09-18","Editor":"David Kelly","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"Editor: David Kelly\r\nDeputy Editor: Graham Taylor\r\nStaff Writer: Jim Douglas\r\nStaff Writer: Tamara Howard\r\nArt Editor: Gareth Jones\r\nAdventure Help: Gordo Greatbelly\r\nZapchat: Jon Riglar\r\nHelpline: Andrew Hewson\r\nContributors: Richard Price, Andy Moss, Gary Rook\r\nHardware Correspondent: Rupert Goodwins\r\nAdvertisement Manager: Louise Fanthorpe\r\nDeputy Advertisement Manager: Mike Corr\r\nProduction Assistant: Alison Morton\r\nAdvertisement Secretary: Linda Everest\r\nSubscriptions Manager: Carl Dunne\r\nPublisher: Terry Pratt\r\n\r\nTelephone [redacted]\r\n\r\nSubscription Enquiries [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nCover Illustration: Jerry Paris\r\n\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1986 Sinclair User ISSN No 0262-5458\r\n\r\nABC 84,699 July-Dec 1986"},"MainText":"Label: Addictive\r\nAuthor: Simon Davies\r\nPrice: £2.99\r\nMemory: 48K/128K\r\nJoystick: none\r\nReviewer: Tony Dillon\r\n\r\nIt was that day before the first of the play-offs. We'd had a good season so far and were determined to win through to the Superbowl. As coach, it was all down to me to decide who was going to be playing and what tactics were to be used. Sounds like a nightmare, don't it. Headcoach is a sort of a yankee Football Manager. It's entirely menu-driven and you have to take the part of headcoach or manager of your favourite team and try to play then through to the big 'S'. Before each match you have to decide which players will be playing and in what position. Then if that ain't enough, between each play you have to choose the tactics. Phew!\r\n\r\nHeadcoach is brilliant. Anyone who misses it at this price is a real fumbler.","ReviewerComments":[],"OverallSummary":"An excellent and deep strategy program now released on budget that will appeal to Am-Foot fanatics as well.","Page":"86","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Tony Dillon","Score":"8","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"8/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 61, Nov 1986","Price":"£98","ReleaseDate":"1986-10-16","Editor":"Tim Metcalfe","TotalPages":140,"HasCoverTape":false,"FlannelPanel":"Editor: Tim Metcalfe\r\nDeputy Editor: Paul Boughton\r\nEditorial Assistant: Lesley Walker\r\nSub-Editor: Seamus St. John\r\nDesign: Craig Kennedy\r\nAdventure Writers: Keith Campbell, Paul Coppins, Steve Donoghue\r\nAmerican Correspondent: Marshall M. Rosenthal\r\nArcades: Clare Edgeley\r\nSoftware Consultant: Tony Takoushi\r\nPublicity: Marcus Rich\r\nAdvertisement Manager: Garry Williams\r\nAdvertisement Executive: Katherine Lee\r\nAd Production: Debbie Pearson\r\nPublisher: Rita Lewis\r\nCover: Gary Ward\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nJuly-December 98,258"},"MainText":"MACHINE: Spectrum\r\nSUPPLIER: Addictive Games\r\nPRICE: £8.95\r\n\r\nHave you got what it takes to win the Superbowl? If you're smug enough to say: \"Yeah, of course,\" then you should try Head Coach. It's a humbling experience.\r\n\r\nKevin Toms and his Addictive Games outfit are trying to do for American Football what Football Manager has done for UK soccer. Will the U.S. version sell for as long as Kevin's original? Only time will tell - but there's no question about the time, effort and detail that programmer Simon Davies has put into this strategic simulation.\r\n\r\nHead Coach is entirely menu driven. You begin the game at the master menu which allows you to do stuff like check your offense and defence line-ups, check skill levels, or simply go to the next match of the season. Oh yes, when you first start playing you can choose which team you wish to manage from the several divisions.\r\n\r\nFor the first \"season\" you are given a team to play with. Subsequent seasons allow you to actually set up a team of your own from scratch. You choose your offensive and defensive line-ups for the each match after checking up on your Scout's report of your next opponent.\r\n\r\nGetting the balance between offense and defence is crucial to success - so study your scout's report well.\r\n\r\nOnce the team is established it's out onto the astroturf for the action. This is depicted in similar fashion to that other popular U.S. Football game from Mind Games - you see the grid iron pitch and tiny players dash about on it at your command.\r\n\r\nYou have a limited choice of defensive and offensive plays which appear in menu form at the bottom of the screen. This is where your scouting report comes in useful should have a good idea what plays the opposition are likely to use against you. But beware - sometimes they throw in a surprise or two.\r\n\r\nThe irritating thing about this part of the game is that you only get two chances to move the ball ten yards - rather than four as in the real game.\r\n\r\nAddictive say this is to speed things up. But sometimes you get carried away planning your game plan to the real rules that it's a real jolt to find your out of it after just two moves!\r\n\r\nDuring the game you can also call up info on how your game plan is working out your moves failed or succeeded. This helps if you find yourself in a tight spot.\r\n\r\nAfter the match is over it's back to the master menu where you can check up on your game statistics.\r\n\r\nAt this stage you also get offered other players by other learns in a trading sequence - but you can't palm just any old player off on your opposition, your offer can be rejected. And don't take just anyone from the other teams either. Check their statistics before agreeing to anything! This is a useful stage if you've got an injured player in your squad.\r\n\r\nThe aim of the game is, of course, to reach the Superbowl. To do this you must win your division, get into the playoffs, emerge successful from this stage and go for the big one!\r\n\r\nIt's a long hard road and fortunately you can save the game at any stage.\r\n\r\nAfter the first \"season\" you move into the \"college draft\" stage which enables you to rebuild your team during the off season. This is quite a tricky stage -again menu driven. Then it's back to the action again.\r\n\r\nOnly a couple of gripes - the two \"downs\" instead of four, irritating music and it would be nice to have a few real player names in the line ups instead of made up ones.\r\n\r\nHead Coach will appeal to American Football fans with strategic minds and owners of Addictive's other classic soccer simulation. But there's STILL room for a decent arcade American Football game. Are you listening out there!?","ReviewerComments":[],"OverallSummary":"","Page":"50","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Tim Metcalfe","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"7/10","Text":""},{"Header":"Sound","Score":"5/10","Text":""},{"Header":"Value","Score":"9/10","Text":""},{"Header":"Playability","Score":"9/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Computer Issue 10, Oct 1986","Price":"£1","ReleaseDate":"1986-09-18","Editor":"Gary Evans","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Gary Evans\r\nSoftware Editor: Francis Jago\r\nStaff Writer: Anthony Thompson\r\nSub Editor: Harold Mayes MBE\r\nProduction Editor: Jim McClure\r\nProduction Assistant: Nick Fry\r\nEditorial Secretary: Sheila Baker\r\nDesigner: Chris Winch\r\nDesign Assistant: Neil Tookey\r\nGroup Advertisement Manager: David Lake\r\nAdvertisement Executives: Amber Russell, Bal Dhillon\r\nClassified: Paul Monaf\r\nPublisher: Paul Coster\r\nFinancial Director: Brendan McGrath\r\nManaging Director: Richard Hease\r\n\r\nYour Computer, [redacted]\r\nISS 0263 0885\r\n\r\n©1986 Focus Investments Ltd\r\nPrinted by The Riverside Press Ltd, England.\r\nTypeset by Time Graphics Ltd, [redacted]\r\nMember of the Audit Bureau of Circulation.\r\n\r\nDistributed by Business Press International, [redacted].\r\n\r\nReasonable care is taken to avoid errors in this magazine but no liability is accepted for any errors which may occur. No material in this publication may be reproduced in any way without the written consent of the publishers. The publishers will not accept responsibility for the return of unsolicited manuscripts, listings, data tapes or discs.\r\n\r\nWe will assume permission to publish all unsolicited material unless otherwise stated. We cannot be held responsible for the safe return of any material submitted for publication. Please keep a copy of all your work and do not send us original artwork.\r\n\r\nUnfortunately we are unable to answer lengthy enquiries by telephone. Any written query requiring a personal answer MUST be accompanied by a stamped, self-addressed envelope; please allow up to 28 days for a reply.\r\n\r\nSubscriptions: UK £15 for 12 issues. Overseas (surface mail) £25 - airmail rates on request. Please make a cheque/postal orders payable to Focus Investments (allow 5 weeks from order receipt of first subscription copy). Send orders to Your Computer Subscriptions, [redacted].\r\n\r\nBack issues of the magazine from January onwards are available for £1.50 (UK), £3 (Overseas) from the Back Issues Department, [redacted].\r\n\r\nDistributed by Business Press International, [redacted]."},"MainText":"Spectrum\r\nAddictive Games\r\nStrategy\r\n£8.95\r\n\r\nWith American football booming in the U.K., it was only a matter of time before someone released a strategy game based on running a team; and who better than Addictive Games, producer of the now legendary Football Manager?\r\n\r\nFans of other strategy by Addictive Games will soon feel at home with the set-up of Head Coach, to the extent that knowledge of the game is by no means essential; the small but informative manual gives a glossary of what's what.\r\n\r\nPlay is divided into three sections - choosing the team, playing a match, and examining statistics. Unlike an English soccer team, an American football team can have anything up to 50 players, with specific players for offence, defence, and field goals.\r\n\r\nOnce you have chosen which team you wish to represent, and at what level, the season starts in earnest. Before reaching the Superbowl, you must play no fewer than 15 matches, beating the likes of the Chicago Bears - and crushing the Fridge.\r\n\r\nCriticising a game such as this is all too easy but in many ways Addictive has tackled a difficult job well. Why each play has only two downs, rather than the more usual four, I am not sure, but that is only a minor detail.\r\n\r\nIn the match simulation, there are four offensive and four defensive options, although extras, such as punting, have been omitted. Head Coach is not everything it should have been but for the off-season it should provide a few weeks fun.","ReviewerComments":[],"OverallSummary":"","Page":"47","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Francis Jago","Score":"3","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"2/5","Text":""},{"Header":"Sound","Score":"2/5","Text":""},{"Header":"Playability","Score":"4/5","Text":""},{"Header":"Value For Money","Score":"4/5","Text":""},{"Header":"Overall","Score":"3/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ZX Computing Issue 32, Dec 1986","Price":"£1.5","ReleaseDate":"1986-11-20","Editor":"Bryan Ralph","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"Editor: Bryan Ralph\r\nAssistant Editor: Cliff Joseph\r\nConsultant Editor: Ray Elder\r\nAdvertising Manager: John McGarry\r\nDesign: Argus Design\r\nA.S.P. Advertising and Editorial [redacted]\r\n\r\nPrinted by Chase Web\r\n\r\nAdvertisement Copy Controller: Andy Selwood\r\n\r\nDistributed by: Argus Press Sales and Distribution Ltd, [redacted]\r\n\r\nZX Computing Monthly is published on the fourth Friday of each month. Subscription rates can be obtained from ZX Subscriptions, [redacted]\r\n\r\nThe contents of this publication, including all articles, designs plans, drawings and other intellectual property rights herein belong to Argus Specialist Publications Limited. All rights conferred by the law of Copyright and other intellectual property rights and by virtue of international copyright conventions are specifically reserved to Argus Specialist Publications Limited and any reproduction requires the prior written consent of the company.\r\n\r\nArgus Specialist Publications Limited. ©1986"},"MainText":"Addictive Games\r\n£8.95\r\n\r\nA superb game from the company famous for and in the some style as their Football Manager game.\r\n\r\nThe objective is to win the superbowl. To do this you must first win enough games in the twelve-week season to earn a place in the playoffs and then to fight your way through the first round to the conference championship and finally the Superbowl.\r\n\r\nThe game starts with you entering your team division number and then selecting your team. You then play a match in a style similar to Football Manager. Although the graphics are two dimensional you have real control over your players unlike other football manager type games, making it not only a game of strategy but also a game of skill.\r\n\r\nAfter I lost the first game that I played I was shown the week's playoff scores of all the other teams. Occasional news bulletins gave me efficiency ratings of my team. Team managers sometimes contacted me and made various offers and contracts to buy, sell, or swop my players. The number of options, detailed instructions and sheer fascination of planning for success makes it a game that I would recommend to anyone, even if they did not know about American Football. I particularly liked the instructions which are both informative and educational.\r\n\r\nThe game is well worth the money, and is a great introduction to this type of strategy and simulation game.","ReviewerComments":[],"OverallSummary":"","Page":"43","Denied":false,"Award":"Globella","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"Great","Text":""}],"CompilationReviewScores":[]}]}]