[{"TitleName":"Herbert's Dummy Run","Publisher":"Mikro-Gen Ltd","Author":"David Perry","YearOfRelease":"1985","ZxDbId":"0002295","Reviews":[{"Issue":{"Name":"Crash Issue 18, Jul 1985","Price":"£0.95","ReleaseDate":"1985-06-27","Editor":"Roger Kean","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nAssistant Editor: Graeme Kidd\r\nTechnical Editor: Franco Frey\r\nArt Editor: Oliver Frey\r\nProduction Designer: David Western\r\nSoftware Editor: Jeremy Spencer\r\nAdventure Editor: Derek Brewster\r\nStrategy Reviewer: Angus Ryall\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey, Robin Candy, Ben Stone, John Minson\r\nClient Liaison: John Edwards\r\nSubscription Manager: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\n©1985 Newsfield Limited.\r\nCrash Magazine is published monthly by Newsfield Ltd. [redacted]\r\n\r\nSubscriptions [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\n\r\nColour origination by Scan Studios, [redacted]; Printed in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nCirculation Manager: Tom Hamilton\r\nAll circulation enquiries should ring [redacted]\r\n\r\nSubscriptions: 12 issues £14.50 post included (UK Mainland); Europe: 12 issues £21.50 post included. Outside Europe by arrangement in writing.\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates. The opinions and views of correspondents are their own and not necessarily in accord with those of the publishers.\r\n\r\nMICRONET:\r\nYou can talk to CRASH via Micronet. Our MBX is 105845851\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Mikro-Gen\r\nMemory Required: 48K\r\nRetail Price: £9.95\r\nLanguage: Machine code\r\nAuthor: The Micro-Gen Team\r\n\r\nNow you should all remember Herbert. He's the little chap from the Week family whose ineptitude became world renowned in Everyone's a Wally. In this game Herbert has become separated from his Mum and Dad during a visit to the local department store. It is up to you, the player to guide him back to his parents who are waiting for him in the 'LOST AND FOUND' department.\r\n\r\nThe game begins with Herbert in the toy department at 1 pm: the store closes at 5.30 and you have four and a half hours to reunite Herbert with his parentals, since the game is played in real time. In both style and presentation Herbert's Dummy Run is similar to Everyone's a Wally, which is not surprising as it's the third game in the Wally trilogy! Dummy Run is a graphical adventure game that calls for a high degree of arcade skill as well as a degree of lateral thinking. The opening screen is typical of the game: Herbert finds himself standing on a box in the toy department; you notice at the top of the screen a series of shelves loaded with a wide variety of toys. How can Herbert reach up there? Well of course the box he's standing on is a Jack-in-the-box, and when the key has been fetched the spring action will propel him up onto the shelf.\r\n\r\nAs with the other Wally games, many of the screens take the form of well known arcade games. One screen can only be solved by dismantling a wall, 'Breakout' style - if you manage this the resultant pat on the head is well deserved.\r\n\r\nThe game would be too easy if you could pick up and carry every object that you came across. Only being able to carry two objects at a time forces you to do a little forward thinking. At the top of the screen you are reminded of what objects are in your possession - the one that you have had for the longest is automatically exchanged for another 'collectable' piece as you walk past it. As you explore the store looking for the ways and means to solve the game you are under constant pressure from a wide variety of mobile 'thingies'. You have three lives and when you come into contact with some of the nasties your energy, shown by a large tear that fills up, will be reduced until you escape the meanies, or lose that life. A few mobiles kill immediately on contact so you will have to learn to identify them quickly. You are able to reverse the drain on your energy by eating the sweets found scattered around the store.\r\n\r\nFor his efforts, Herbert is rewarded with his favourite jelly babies, and the closer he is to finding his parents the more he will get. All told the game extends for over twenty-five screens, but don't expect Herbert to get fat on jelly babies too soon!\r\n\r\nCOMMENTS\r\n\r\nControl keys: Q,E,T,U,O/W,R,Y,I,P left/right, Z-M to jump\r\nJoystick: Sinclair and Kempston\r\nKeyboard play: good\r\nUse of colour: very good\r\nGraphics: excellent\r\nSound: good, nice opening tune\r\nSkill levels: 1\r\nLives: 3\r\nScreens: over 25","ReviewerComments":["I have mixed feelings about this game, on the surface it is an excellent program but I feel that Micro-Gen may be repeating the formula once to often. If you don't mind that, then Herbert's Dummy Run may be worth having. The graphics are excellent, even better than those in Everyone's a Wally, the sound is reasonable and the colour is used well. The game is as infuriating as it's predecessor and should please the arcade/adventure addicts. Those horrible colour attribute problems are still with us but they really can't be helped, after a while you tend to ignore them. I think the asking price of £9.95 is a little steep - I feel the game would be much better value at £6.95. Overall it's a very good program if you don't mind more of the same. I hope Micro-Gen's next game is graphically as good but with a substantially different game format.\r\r\nUnknown","Herbert's Dummy Run contains graphics which are well up to Micro-Gen's high standard. They are both colourful, large and detailed. The game is fun and very addictive and contains many mini games within its overall structure. While these mini games are nothing than fairly simple shoot-em-ups they add to the overall peril of the game. Herbert is destined to be another Micro-Gen star. At this rate I don't think the Wally trilogy is ever going to stop, with all those characters to choose from. I'm glad they've only got one character in this one - let's face it, when you've got five characters all stealing the object you need next, infuriating isn't the word!\r\r\nUnknown","Staying on the same lines as before - Herbert's life while he grows up in a wildly strange place - Herbert's Dummy Run is set in a large department store. Graphically it seems to be far better, perhaps it's the use of more colour, or even more detailed characters. One room that I liked particularly was the one with a huge bed and lots of 'Z's floating around. Plenty of arcade sequences are included in the game, which follows on from the general idea of the previous Wally games and requires some thought to enable you to progress with it. I only wish that Mikro-Gen had included some other characters that wander about, as in some of their other games, but sequels are based on on the fact that the production is better in some way than the last game. Overall I think that this is another winner for Micro-Gen.\r\nUnknown"],"OverallSummary":"General Rating: More of the same excellent stuff.","Page":"116,117","Denied":false,"Award":"Crash Smash","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"90%","Text":""},{"Header":"Graphics","Score":"90%","Text":""},{"Header":"Playability","Score":"89%","Text":""},{"Header":"Getting Started","Score":"83%","Text":""},{"Header":"Addictive Qualities","Score":"90%","Text":""},{"Header":"Value For Money","Score":"82%","Text":""},{"Header":"Overall","Score":"90%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Spectrum Issue 17, Aug 1985","Price":"£0.95","ReleaseDate":"1985-07-18","Editor":"Kevin Cox","TotalPages":66,"HasCoverTape":false,"FlannelPanel":"Editor: Kevin Cock-up\r\nArt Editor: Phoebe Evans\r\nDeputy Editor: Rocky Horror Shaw\r\nProduction Editor: Louise Cook\r\nArt Assistant: Martin Dixon\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin Monk\r\nContributors: Stephen Adams, Dave Nicholls, Roger Willis, Ross Holman, Mike Leaman, Toni Baker, Dougie Bern, Chris Cockayne, Paul Woof, Iolo Davidson, Tony Samuels, Chris Wood\r\nAdvertisement Manager: David Baskerville\r\nProduction Manager: Sonia Hunt\r\nGroup Advertisement Manager: Chris Talbot\r\nManaging Editor: Roger Munford\r\nArt Director: Jimmy Egerton\r\nAdvertisement Executive: Chris Robur\r\nPublisher: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England. Telephone (all departments): [redacted]\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Spectrum ©1985 Felden productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Spectrum is a monthly publication."},"MainText":"HERBERT'S DUMMY RUN\r\nMikro-Gen\r\n£9.95\r\n\r\nRoss: Herbert last showed his face as the little nipper crawling around biting ankles in Everyone's A Wally. But now he's been elevated to appear in his own adventure.\r\n\r\nAnd hasn't he grown! Herbert's now an inquisitive toddler and he's wandered off unattended into a large department store. Of course, being 'wallies', his folks Wilma and Wally have deposited themselves in the 'Lost and Found' office and are awaiting Herbert's return. Herbert, on the other hand, has quite a journey on his hands - as he searches all over the various departments in the store for his parents.\r\n\r\nWhen you first start the game, the colourful background and smooth sprite movement will impress you the most. Herbert is made up of quite a small graphic, but he's only a youngster and he does move well! The little chap has three lives and he can carry up to two objects at a time; picking up objects is done in the time-honoured tradition of walking over them.\r\n\r\nHerbert can move more or less anywhere he likes in the store, but if you want to get on you'll have to give some thought to matching up the various 'finds' along the way. Some of the screens require jumping and timing skills whereas other screens are much simpler for instance, one screen reminds me of Breakout.\r\n\r\nOf course, overall, the humour we've come to expect from MikroGen wins out. I'd have no problems recommending this game...","ReviewerComments":["The usual high-quality graphics and a standard MikroGen storyline. Great if you like all the others.\r\nDave Nicholls\r\n2/5 HIT","I knew they'd do it eventually - at last we've got an arcade game set in a shopping arcade! Wally fans will love it. My only complaint is that it wasn't all set in Mothercare.\r\nRoger Willis\r\n4/5 HIT"],"OverallSummary":"","Page":"47","Denied":false,"Award":"Ross's Rave Of The Month","Reviewers":[{"Name":"Dave Nicholls","Score":"2","ScoreSuffix":"/5 HIT"},{"Name":"Ross Holman","Score":"5","ScoreSuffix":"/5 HIT"},{"Name":"Roger Willis","Score":"4","ScoreSuffix":"/5 HIT"}],"ScreenshotText":[{"Text":"Herbert's status is shown as the large teardrop - as this fills up so Herbert gets more and more unhappy.... and less cooperative! The smaller tear-drops indicate how many lives our heroic youngster has left.\r\n\r\nIndicated here are the objects young Herbert has in tow, complete with a brief description of what they are. To pick up a new object, simply walk over it and leave one of your possessions behind (you're only allowed to carry two objects at a time).\r\n\r\nHere we are in the Sports department, and Herbert's in dire need of some sticky sustenance - sweets to you - to build up his strength. To get past this room, all Herbert has to do is get past the bouncing tennis balls without getting hit too much...\r\n\r\nThe pop-gun in the middle of the screen is empty - young Herbert has to get the cork and then he'll stand a chance of shooting the duck out of the swimming pool. I wonder if the RSPCA knows all this is going on?"},{"Text":"This is the Toy department - and that's exactly where you'd expect our be-nappied hero, Herbert, to be hanging out.\r\n\r\nTo open the door, Herbert must leap up at the handles - but first, he's going to have to get past those spinning tops. Each time Herbert hits one of the tops, the teardrop fills up... and when it does, he'll have lost one of his three lives.\r\n\r\nJumping on top of the Jack-in-the-Box will blast young Herbert up to the dizzy heights of the top levels. It won't help you much, but he will be nearer the honey-pot which he'll need if he's going to deal with the Teddy Bear."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 38, May 1985","Price":"£0.95","ReleaseDate":"1985-04-18","Editor":"Bill Scolding","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\nEditor: Bill Scolding\r\nDeputy Editor: John Gilbert\r\nStaff Writer: Chris Bourne, Clare Edgeley\r\nDesigner: Craig Kennedy\r\nEditorial Secretary: Norisah Fenn\r\nPublisher: Neil Wood\r\n\r\nADVERTISING\r\nAdvertising Manager: Rob Cameron\r\nDeputy Advertisement Manager: Louise Fanthorpe\r\nAdvertisement Sales Executive: Kathy McLennan\r\nProduction Assistant: Jim McClure\r\nAdvertisement Secretary: Maria Keighley\r\n\r\nMAGAZINE SERVICES\r\nSubscriptions Manager: Carl Dunne\r\n\r\nTELEPHONE\r\nAll departments [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nIf you would like to contribute to Sinclair User please send programs or articles to:\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nOriginal programs should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe pay £20 for each program printed and £50 for star programs.\r\n\r\nTypeset by Saffron Graphics Ltd, [redacted]\r\nPrinted by Peterboro' Web, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1985 Sinclair User ISSN No 0262-5458\r\n\r\n91,901 Jun-Dec 1984"},"MainText":"Publisher: Mikro-Gen\r\nPrice: £9.95\r\nMemory: 48K\r\nJoystick: Kempston, Sinclair\r\n\r\nThe wally-lovers at Mikro-Gen continue their researches into suburban sub-culture with a visit to the department store in Herbert's Dummy Run. Herbert is the nappy-clad offspring of Wally, hero of Pyjamarama and Everyone's a Wally.\r\n\r\nHerbert has become separated from his father, and must make his own way to the exit of an enormous department store. Being a toddler, he cannot always reach many of the objects he needs to escape without assistance, so plenty of thought and backtracking is required to complete the arcade-adventure.\r\n\r\nGraphics are extremely colourful and pleasing, in the same style as the previous games. Colour clashes do still occur, but in general the cartoon-style decor of the store is sharp and clear. Mikro-Gen programmers seem to enjoy filling up the screen with furniture and decoration, and the department store setting suits that style very well.\r\n\r\nClever touches include the addition of several rooms with arcade-game sequences, satirising Daley Thompson's Decathlon, Bomber and Breakout, among others. Herbert should also proceed with care in the lift - if he forgets which floor it is at, he develops a parachute and floats down the shaft.\r\n\r\nAlthough representing no great advance on the programming techniques and style of Everyone's a Wally, the game will nevertheless delight fans of the series and provides plenty of humour and excitement for the arcade-adventure brigade.","ReviewerComments":[],"OverallSummary":"","Page":"26","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Bourne","Score":"4","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"4/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 46, Aug 1985","Price":"£0.95","ReleaseDate":"1985-07-16","Editor":"Tim Metcalfe","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"Editor: Tim Metcalfe\r\nDeputy Editor: Paul Boughton\r\nEditorial Assistant: Lesley Walker\r\nStaff Writer: Seamus St. John\r\nDesigners: Brian Cookman\r\nProduction Editor: Mary Morton\r\nAdventure Writer: Keith Campbell\r\nAmerican Correspondent: Marshall M. Rosenthal\r\nPublicity: Marcus Rich\r\nArcades: Clare Edgeley\r\nReader Services: Marcus Jeffery\r\nAdvertisement Manager: Louise Matthews\r\nAssistant Advertisement Manager: Bernard Dugdale\r\nAdvertising Executive: Sean Brennan\r\nProduction Assistant: Melanie Paulo\r\nPublisher: Rita Lewis\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nCOMPUTER AND VIDEO GAMES POSTAL SUBSCRIPTION SERVICE. By using the special Postal Subscription Service, copies of COMPUTER AND VIDEO GAMES can be mailed direct from our offices each month to any address throughout the world. All subscription applications should be sent for processing to COMPUTER AND VIDEO GAMES (Subscription Department), [redacted]. All orders should include the appropriate remittance made payable to COMPUTER AND VIDEO GAMES. Annual subscription rates (12 issues): UK and Eire: £15. Additional service information including individual overseas airmail rates available upon request. Circulation Department: EMAP National Publications. Published and distributed by EMAP National Publications Ltd.\r\n\r\nPrinted by Severn Valley Press. Typeset by In-Step Ltd.\r\n\r\nCover: Courtesy of Nike"},"MainText":"MACHINE: Spectrum\r\nSUPPLIER: Mikro-Gen\r\nPRICE: £9.95\r\n\r\nHerbert's Dummy Run, the new release for the Spectrum and the Commodore 64 from Mikro-Gen, is a continuation of the mishaps and adventures of the Wally family.\r\n\r\nThis time the youngest member of the family, Herbert, has got himself lost in a department store and has only four and a half hours to find his parents before the shop shuts for the evening.\r\n\r\nLike the previous Wally games, Herbert's Dummy Run is an arcade adventure with numerous arcade game screens included within it. Unlike the others, it is relatively easy to complete as long as you've had plenty of practice, according to Mikro-Gen that is.\r\n\r\nYour aim is to find your way through the exciting and dangerous shop trying to find Herbert's parents in the lost and found department.\r\n\r\nInstead a percentage score to tell you how far you have reached in the game, you get a jelly baby score - different, I suppose!\r\n\r\nThere are various objects in the game which you must find and use to their advantage. The tennis racket is obviously used for playing tennis, as you'll find out if you play the game. Although the uses of certain other objects, the bomb for instance, are probably not as straight-forward as they might appear.\r\n\r\nThe game is packed full of interesting, amusing and fairly difficult tasks for you to complete and riddles to solve.\r\n\r\nMikro-Gen are one of the few companies who consistently release better and better software. Herbert's Dummy Run is no exception.\r\n\r\nDon't be a dummy - get to your local department store and buy it now!","ReviewerComments":[],"OverallSummary":"","Page":"24","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"10/10","Text":""},{"Header":"Sound","Score":"8/10","Text":""},{"Header":"Value","Score":"8/10","Text":""},{"Header":"Playability","Score":"9/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair Programs Issue 34, Aug 1985","Price":"£0.95","ReleaseDate":"1985-07-18","Editor":"Rebecca Ferguson","TotalPages":60,"HasCoverTape":false,"FlannelPanel":"Editor: Rebecca Ferguson\r\nStaff Writer: Colette McDermott\r\nDesign/Illustration: Elaine Bishop\r\nAdvertisement Manager: Shahid Nizam\r\nProduction Co-ordinator: Serena Hadley\r\nAdvertisement Secretary: Maria Keighley\r\nSubscription Manager: Carl Dunne\r\nPublisher: Neil Wood\r\n\r\nSinclair Programs is published monthly by EMAP Business and Computer Publications.\r\n\r\nTelephone [redacted]\r\n\r\nIf you would like your original programs to be published in Sinclair Programs, please send your contributions, which must not have appeared elsewhere, to:\r\nSinclair Programs\r\nEEC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette. We cannot undertake to return them unless a stamped-addressed envelope is included. We pay £25 for the copyright of listings published and £10 for the copyright of listings published in the Beginners' section.\r\n\r\n©Copyright 1985 Sinclair Programs\r\nISSN No. 0263-0265\r\n\r\nPrinted and typeset by: Cradley Print PLC, [redacted]\r\n\r\nDistributed by EMAP National Publications Ltd.\r\n\r\nAll subscription enquiries:\r\nMagazine Services,\r\nEMAP Business and Computer Publications\r\n[redacted]"},"MainText":"PRICE: £9.95\r\n\r\nWith a name like Herbert's Dummy Run you know that this game has to be another Wally release.\r\n\r\nWally and Wilma have lost their son Herbert in the department store. They are waiting in the lost and found for him, with a supply of jelly babies. The better his progress, the more jelly babies they hold.\r\n\r\nLike Pyjamarama and Everyone's a Wally, Herbert's Dummy Run combines arcade and adventure with a series of large, clear and distinctive graphics. Herbert can carry two objects at a time, and will automatically pick up an object as he passes over it.\r\n\r\nAs usual there are a whole series of interrelated problems to be solved. To light up events in the dark room you need the torch. When you find it, though, the torch is broken, so it must be taken to the lighting department for repairs. Once you have found out what is going on, you need a weapon. The popgun maybe? Well, find a cork, load it up and go and see.\r\n\r\nBound up with the animated adventure are a series of arcade games, most of which need special equipment to play. The game of Breakout, for example, requires the tennis racquet. Of course, having the correct equipment is not all you need. Skill is all-important. And, surely, not all games of Breakout involve the player having to dodge sprinting bricks?\r\n\r\nMatters are made even more complicated by the department store being constructed on four levels. You can make your way from floor to floor by way of the stairs, or by using the lift. Being a Wally department store, though, there is only one lift. Walk through the lift door on the wrong floor and Herbert plummets down to the bottom of the lift shaft. Even using his nappy as a parachute is no use to him here.\r\n\r\nA representative example of a Wally tradition, Herbert's Dummy Run is produced for the 48K Spectrum by Mikro-gen, [redacted].","ReviewerComments":[],"OverallSummary":"","Page":"15","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Colette McDermott","Score":"81","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Rating","Score":"81%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Computer Issue 8, Aug 1985","Price":"£1","ReleaseDate":"1985-07-18","Editor":"Toby Wolpe","TotalPages":108,"HasCoverTape":false,"FlannelPanel":"Editor: Toby Wolpe\r\nAssistant Editor: Meirion Jones\r\nProduction Editor: Ian Vallely\r\nSoftware Editor: Simon Beesley\r\nCommercial Software Editor: Paul Bond\r\nEditorial Assistant: Lee Paddon\r\nEditorial Secretary: Lynn Dawson\r\nEditorial: [redacted]\r\nAdvertisement Manager: Nick Ratnieks\r\nAssistant Advertisement Manager: Ken Walford\r\nSenior Sales Executive: Julian Bidlake\r\nAdvertisement Executive: Kay Filbin\r\nNorthern Office: Geoff Parker\r\nAdvertisement Secretary: Maxine Gill\r\nClassified: Susan Platts\r\nPublisher: Gavin Howe\r\nGroup Advertisement Manager: Shobhan Gajjar\r\n\r\nYour Computer, [redacted]\r\n©Business Press International Ltd 1985\r\n\r\nPrinted in Great Britain for the proprietors of Business Press International Ltd, [redacted].\r\nISSN 0263-0885\r\nPrinted by Riverside Press Ltd, [redacted], and typeset by Instep Ltd, [redacted]\r\n\r\nSubscriptions: U.K. £14 for 12 issues.\r\nSubscription Enquiries: [redacted]\r\n\r\nABC 131,769 June-December 1984."},"MainText":"Spectrum\r\nMikro-Gen\r\nArcade Adventure\r\n£9.95\r\n\r\nMikro-Gen's arcade adventures are witty in an Ealing comedy way, as opposed to the Raiders of the Lost Ark fun of Ultimate's games. Both software ranges use impressive graphics, undisclosed maps, and take time to master. Both software ranges are more expensive than the average Spectrum fodder, but as Rolls Royce will tell you nobody begrudges paying extra for quality providing they have the money.\r\n\r\nHerbert's Dummy Run is a compendium computer game. A number of the rooms within the arcade adventure are mini arcade games in their own right. So for your money you get a lot of different games - a kind of Star Wars On 45. You have to find items that let you do things, like the tennis racquet which is used to hit the bouncing tennis ball. In this respect the game is adventuresque, but go-north, eat-food, bang-headers will turn their noses up at Herbert's babyish actions.\r\n\r\nIn fact, Herbert is a baby. Just to prove it, the game loads and starts playing \"Baby Face\" - if you can amplify your Spectrum's sound output it is worth doing so. He comes from a good family, being the child of Wilma and Wally Week, who you may remember from the previous Mikro-Gen games. Wally looks like a Tetley Tea man, but reminds me of Norman Wisdom.\r\n\r\nThe game is set in a department store; somehow Herbert has been separated from his mum and dad. His adventures on the way to the lost and found department are like a surrealists nightmare, maybe he just drank too much gripe water.","ReviewerComments":[],"OverallSummary":"","Page":"29","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Bill Bennett","Score":"4","ScoreSuffix":"/5"}],"ScreenshotText":[{"Text":"Herbert's Dummy Run"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"4/5","Text":""}],"CompilationReviewScores":[]}]}]