[{"TitleName":"2 Player Soccer Squad","Publisher":"Cult Games","Author":"Jay Parnell, Shaun G. McClure","YearOfRelease":"1991","ZxDbId":"0000023","Reviews":[{"Issue":{"Name":"Crash Issue 92, Sep 1991","Price":"£2.2","ReleaseDate":"1991-08-15","Editor":"Richard Eddy","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"THIS IS CRASH, THEY ARE:\r\n\r\nEditor: Richard Eddy\r\nSub Editor: Warren Lapworth\r\nStaff Writers: Mark Caswell, Nick Roberts, Lloyd Mangram\r\nArt Editor: Mark Kendrick\r\nDesign Assistant: Paul (Charlie) Chubb\r\nPhotography: Michael Parkinson\r\nDesign Consultant: Robin (Goodbye) Candy\r\nReprographics: Matthew Uffindell (Supervisor), Robert Millichamp, Robb Hamilton, Tim Morris\r\nAdvertisement Sales Executives: Neil Probert, Christine Moore\r\nAdvertisement Production: Jackie Morris (Supervisor), Joanne Lewis\r\nEditorial Director: Oliver Frey\r\nManaging Director: Jonathan Rignall\r\nMail Order: Carol Kinsey\r\nSubscriptions: Caroline Edwards [redacted]\r\n\r\nTypesetting Apple Macintosh computers using Quark Express and Bitstream fonts.\r\n\r\nSystems Manager: Ian Chubb\r\n\r\nColour origination Scan Studios [redacted]. Printing in England by BPCC Business Magazines (Carlisle) Ltd, [redacted]. Distribution COMAG, [redacted]\r\n\r\nYearly subscription rates: UK mainland £22, Eire and Europe £28. Outside Europe (Airmail) £42. US/Canada subscriptions and back issues enquiries Barry Hatcher, British Magazine Distributors Ltd [redacted]. Yearly subscription rates US $47.00, Canada $57.00.\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available; If something untoward happens we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop us a line). No person who is related, no matter how remotely, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions.\r\n\r\nNo material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material on 35mm transparencies is welcome, and if used in the magazine is paid for at our current rates. Copy published in CRASH will be edited as seen fit and payment will be calculated according to the current printed word rate. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nISSN 0954-8661\r\n©CRASH Ltd 1991.\r\nCover design by Oliver Frey. Powertape inlay design by Richard Eddy."},"MainText":"Cult Software\r\n£2.99\r\n\r\nAnother footy game (must be the weather). Choose your team from the new British superleague, decide whether you're a player manager or not, and get on with the game.\r\n\r\nAs in the other Cult games, everything is accessed from a main menu, but unlike even the most humble footy games, the options in 2-Player appear to have no effect on the game whatsoever.\r\n\r\nYou can't change much, apart from switching current team members with subs, who are useless anyway, so there's not much point, and some are strangely 'unavailable'. There's no training option, no physio, and you can only enter the transfer market after week nine and before week 30 (that's assuming you still playing then).\r\n\r\nThe packaging lists 33 features and promises 'much more'. It's only when you can't find all these features and examine the inlay more closely that you notice the message 'Cult cannot guarantee that all features are on all the versions' tucked away in the small print. Hmmph!\r\n\r\nAn option enables you to choose which speed the match itself is played at. Seeing as there's no action involved at all and you have no influence over it, I thought maximum, speed ten would get it over with quickly. Wrong! Even at top speed the match dragged on and on, and all you can see is a little report of the current score. Infuriating.\r\n\r\n2 Player Soccer Squad offers nothing to the players with it's meaningless options. It simply isn't entertaining.","ReviewerComments":[],"OverallSummary":"","Page":"65","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Will Evans","Score":"17","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Exciting screen, eh?"},{"Text":"Here's the menu, I wonder if the fish course is on today?"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"25%","Text":""},{"Header":"Graphics","Score":"12%","Text":""},{"Header":"Sound","Score":"N/A","Text":""},{"Header":"Playability","Score":"20%","Text":""},{"Header":"Addictivity","Score":"13%","Text":""},{"Header":"Overall","Score":"17%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 65, May 1991","Price":"£1.95","ReleaseDate":"1991-04-11","Editor":"Andy Ide","TotalPages":84,"HasCoverTape":false,"FlannelPanel":"Editor: Andy Ide\r\nArt Editor: Sal Meddings\r\nGames Editor: James Leach\r\nStaff Writer: Linda Barker\r\nDesign Assistant: Andy Ounsted\r\nContributors: Marcus Berkmann, Jonathan Davies, Cathy Fryett, Mike Gerrard, Jon North, Rich Pelley, John Pillar, Adam Waring, David Wilson\r\nAdvertising Manager: Simon Moss\r\nPublisher: Jane Richardson\r\nPublishing Assistant: Michele Harris\r\nCirculation Director: Sue Hartley\r\nGroup Publisher: Greg Ingham\r\nManaging Director: Chris Anderson\r\nProduction Manager: Ian Seager\r\nProduction Coordinator: Melissa Parkinson\r\nSubscriptions: Computer Posting [redacted]\r\nMail Order: The Old Barn [redacted]\r\nPrinters: Riverside Press [redacted]\r\nDistributors: MMC [redacted]\r\n\r\nYour Sinclair is published by Future Publishing Ltd [redacted]\r\n\r\n©Future Publishing 1991. No part of this magazine may be reproduced without written permission."},"MainText":"2-PLAYER SOCCER SQUAD\r\nCult\r\n£2.99\r\nReviewer: Jon Pillar\r\n\r\nA management game. (I thought there was something missing from Barg Basement!) Not only that, but a 2-player management game. Intrigued, I collared a friend, and we settled down to play... (Much later.) Phew! Right - the 2-player option is a cunning idea, adding a much-needed element of competition to what is essentially a lonely genre. Much enjoyment can be derived from watching your opponent head towards the bottom of the league (as long as you don't follow suit) and when your 2 teams meet, it can get quite, er, loud. However, it does mean that while one player is managing his team, the other has to turn away (since scouting an opponent's strengths is a vital feature). The actual mechanics of the game (which, as a pleasant change, simulates a fictional 'superleague' rather than an actual competition) lean heavily towards lists of numbers and 'Please Wait' messages - it's Basic time again, folks! As usual the 'Feature Included' blurb runs to 30+ items (\"38 game season... 400 footballers... disciplinary points... own goals... and much more\") and if that '2 Human Players'sign wasn't there I'd say this was competent but uninspired. However, with that extra player it gains a bit of bite, so I'll say, it's a very enjoyable management game! (Which is in event in itself.)","ReviewerComments":[],"OverallSummary":"","Page":"72","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Jon Pillar","Score":"72","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Well, it's not our fault we've got to show a screenshot for every blessed game, is it?"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"72%","Text":""}],"CompilationReviewScores":[]}]}]