[{"TitleName":"Holiday in Sumaria","Publisher":"Pirate Software Ltd","Author":"Sam Garforth","YearOfRelease":"1987","ZxDbId":"0002339","Reviews":[{"Issue":{"Name":"Crash Issue 46, Nov 1987","Price":"£1.25","ReleaseDate":"1987-10-29","Editor":"Barnaby Page","TotalPages":164,"HasCoverTape":false,"FlannelPanel":"Managing Editor: Barnaby Page\r\nStaff Writers: Richard Eddy, Dominic Handy, Lloyd Mangram, Ian Phillipson\r\nPhotographers: Cameron Pound, Michael Parkinson\r\nOffice: Frances Mable\r\nTechnical Writers: Simon N Goodwin, Jon Bates\r\nAdventure Writer: Derek Brewster\r\nPBM Writer: Brendon Kavanagh\r\nStrategy Writer: Philippa Irving\r\nEducation Writer: Rosetta McLeod\r\nContributors: Robin Candy, Mike Dunn, Paul Evans, Dominic Handy, Nick Roberts, Ben Stone, Paul Sumner\r\nEditorial Director: Roger Kean\r\nProduction Controller: David Western\r\nArt Director: Gordon Druce\r\nIllustrator: Oliver Frey\r\nDesign: Markie Kendrick, Wayne Allen\r\nProcess and Planning: Jonathan Rignall (Supervisor), Matthew Uffindell, Nick Orchard\r\nAdvertisement Manager: Roger Bennett\r\nAdvertisement Executive: Andrew Smales\r\nSubscriptions: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\nEditorial and Production: [redacted]\r\n\r\nMail Order and Subscriptions: [redacted]\r\n\r\nADVERTISING\r\n[redacted]\r\n\r\nTypesetting by The Tortoise Shell Press, Ludlow\r\n\r\nPrinted in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistributed by COMAG, [redacted]\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates.\r\n\r\n©1987 Newsfield Limited\r\n\r\nCover by Oliver Frey\r\n\r\n3-D Artwork by Markie Kendrick"},"MainText":"Producer: Pirate Software\r\nRetail Price: £2.99\r\nAuthor: Sam Garforth\r\n\r\nWith package holidays in vogue this month (see the review of Players's Supernova...), here's another game with a moral for joyous travellers.\r\n\r\nNever, ever, EVER go on a package holiday with Costa Galactic Travel - they'll go bust and leave you on a place like Sumaria.\r\n\r\nThat's where Sid is stranded - a planet under compulsory purchase and soon to be destroyed. Sidney's only chance of leaving this doomed world is to find the Grail Of Gackara and use it to fire up an ageing matter-transporter. This accumulation of geriatric electronics is hidden in one of Sumaria's castles, but the historic piles are populated by poisonous bats and minotaurs. If our troubled tourist lets them get too close, they nick one of his lives.\r\n\r\nSid's sole chance of Grail-grabbing is by making like a Blue Peter presenter and using objects he finds as he shuffles and jumps through the obstacle-ridden castle rooms. Only one item can be carried at a time, but this could give vital information about nearby monsters, or provide protection. A sword kills attackers, the cloak frightens them away, dropping a clock freezes time, and teleporters transport Sid to other sections of the Sumarian kingdom.\r\n\r\nAnd there's only Sumerian minutes to go before the planet is lost .\r\n\r\nCOMMENTS\r\n\r\nJoysticks: Cursor, Kempston, Sinclair\r\nGraphics: poor forced perspective\r\nSound: excruciating to the eardrums\r\nOptions: definable keys","ReviewerComments":["Well, I knew that this would happen - that as soon as CRL released 3D Gamemaker (reviewed in CRASH Issue 43) there'd be a rush of rubbish little 3-D games. Here the graphics are thoroughly trashy, bugs appear all the time, gameplay is at its minimum, and the sound - well, the sound could be made by a orang-utan on a ZX81! And the character set has been defined into really CHUNKY letters to polish it all off.\r\nNick Roberts\r\n17%","This is a REALLY boring game. The graphics are basic forced perspective and the way the character slows down when he passes behind a piece of scenery is unbearable. The tune is awful, and everything that CRL's 3D Gamemaker doesn't do for you has been done minimally. Even in the budget price range, you can do a lot better than buy this.\r\nMike Dunn\r\n26%","What can you say about this type of game that hasn't already been written? I've seen a few slow and flickery games in my time, but Holiday in Sumaria takes the biscuit. Everything is appalling: sound, graphics, playability, absolutely everything. It is utter dross.\r\nPaul Sumner\r\n4%"],"OverallSummary":"General Rating: A dreadful 3-D arcade adventure.","Page":"132","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Nick Roberts","Score":"17","ScoreSuffix":"%"},{"Name":"Mike Dunn","Score":"26","ScoreSuffix":"%"},{"Name":"Paul Sumner","Score":"4","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Of course, there's always Majorca instead..."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"29%","Text":""},{"Header":"Graphics","Score":"23%","Text":""},{"Header":"Playability","Score":"16%","Text":""},{"Header":"Addictive Qualities","Score":"15%","Text":""},{"Header":"Overall","Score":"16%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 25, Jan 1988","Price":"£1.5","ReleaseDate":"1987-12-10","Editor":"Teresa Maughan","TotalPages":126,"HasCoverTape":false,"FlannelPanel":"Editor: Teresa Maughan\r\nArt Editor: Peter George\r\nDeputy Editor: Marcus Berkmann\r\nProduction Editor: Lucy Broadbent\r\nTechnical Editor: Phil South\r\nDeputy Art Editor: Darrell King\r\nContributors: Richard Blaine, Audrey & Owen Bishop, Jonathan Davies, Chris Donald, Mike Gerrard, Gwyn Hughes, Joe King, Tony Lee, John Minson, David Powell, Nat Pryce, Rick Robson, Peter Shaw, Rachael Smith, Mischa Welsh, Tony Worrall\r\nAdvertisement Manager: Mark Salmon\r\nAdvertisement Executive: Simon Stansfield\r\nProduction Manager: Sonia Hunt\r\nPublisher: Kevin Cox\r\nPublishing Director: Roger Munford\r\nManaging Director: Stephen England\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1988 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"HOLIDAY IN SUMARIA\r\nPirate\r\n£2.99\r\nReviewer: Gwyn Hughes\r\n\r\nYup, it's another 3D arcade adventure. But where you battled with Batman or fought for Fairlight, this is a decidedly dodgy package of a holiday. The landscape itself is odd enough, and dark blue on black doesn't make for maximum visibility. And when two monsters appear on the screen and everything slows down, you'll wish you'd stayed at home.","ReviewerComments":[],"OverallSummary":"","Page":"46","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Gwyn Hughes","Score":"4","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"4/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 68, Nov 1987","Price":"£1","ReleaseDate":"1987-10-18","Editor":"David Kelly","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"Editor: David Kelly\r\nDeputy Editor: Graham Taylor\r\nStaff Writer: Jim Douglas\r\nStaff Writer: Tamara Howard\r\nArt Editor: Gareth Jones\r\nAdventure Help: Gordo Greatbelly\r\nZapchat: Jon Riglar\r\nHelpline: Andrew Hewson\r\nContributors: Richard Price, Tony Bridge, Chris Jenkins, Tony Dillon, Gary Rook\r\nHardware Correspondent: Rupert Goodwins\r\nAdvertisement Manager: Mike Corr\r\nSales Executive: Steve Prescott\r\nClassified Sales/Production: Alison Morton\r\nPublisher's Secretary: Debbie Pearson\r\nSubscriptions Manager: Carl Dunne\r\nPublisher: Terry Pratt\r\n\r\nTelephone [redacted]\r\n\r\nSubscription Enquiries [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nCover Illustration: Clive Goodyer\r\n\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1986 Sinclair User ISSN No 0262-5458\r\n\r\nABC 84,699 July-Dec 1986"},"MainText":"Label: Pirate Software\r\nAuthor: In-house\r\nPrice: £2.99\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Gary Rook\r\n\r\nArghh I've seen some poor games in my time mate but this just about takes the biscuit.\r\n\r\nThe idea and most of the graphics are just poor quality versions of chunks out of far, far better games. You guide Sid through the maze of rooms (all from the familiar top right-hand corner three dimensional view point) he jumps on to things that look suspiciously like giant crisps, pouffs (the things you sit on) and mushrooms. Pick things up, drop them, push things around, avoid the monsters. Yes, we've been here before and it looked better last year. The programmer has even had the gall to introduce a monster that looks incredibly like the Sabreman's wolf incarnation from Knightlore but jerky and crudely drawn!\r\n\r\nThe graphics are disappointing, too - because you know what they should look like - and the response is basically yawn making. Even at £3.00 this one isn't worth it.","ReviewerComments":[],"OverallSummary":"Cheap and nasty take-off of Ultimate and Gargoyle games like Alien and Sweevo's World.","Page":"38","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Gary Rook","Score":"3","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"3/10","Text":""}],"CompilationReviewScores":[]}]}]