[{"TitleName":"The House Jack Built","Publisher":"Thor Computer Software","Author":"Chris Kerry, Steve Kerry, Brian Wall","YearOfRelease":"1984","ZxDbId":"0002362","Reviews":[{"Issue":{"Name":"Crash Issue 11, Dec 1984","Price":"£0.85","ReleaseDate":"1984-11-15","Editor":"Roger Kean","TotalPages":164,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nAdventure Editor: Derek Brewster\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nClient Liaison: John Edwards\r\nSubscription Manager: Denise Roberts\r\nCirculation Manager: Tom Hamilton\r\nAll circulation enquiries should ring [redacted]\r\n\r\n©1984 Newsfield Limited.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nGeneral correspondence to: [redacted]\r\n\r\nTelephone numbers\r\nGeneral office [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nPhotosetting by SIOS [redacted]\r\nColour origination by Scan Studios, [redacted]\r\nPrinted in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nSubscriptions: 12 issues £10.50 (UK Mainland post free)\r\nEurope: 12 issues £17.50 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH Magazine unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Thor\r\nMemory Required: 48K\r\nRetail Price: £6.95\r\nLanguage: Machine code\r\nAuthor: C. Kerry\r\n\r\nThird in the series of 'Jack' games from Thor, The House Jack Built is a little different from the first two Jack and the Beanstalk and Giant's Revenge in as much as it has many more screens and, more importantly, it plays differently because unlike the other two, you are not killed off by deviating from the very narrow, preset path.\r\n\r\nThe game takes place in Jack's house (he's obviously not poor any more), which has several rooms, some basement rooms and caves, a garden, a large maze, a roof which then leads onto the moon, where there are several more locations to see. The object is to go around and collect all the available objects whilst avoiding the ferocious house pets (or is that pests?). The score is by percentage of collected objects.\r\n\r\nYou always start off in the same room - the living room - but getting killed doesn't mean having to start over and you are returned to the 'death' location ready to start again.\r\n\r\nCOMMENTS\r\n\r\nControl keys: Q/W left /right and O/K up/down\r\nJoystick: Kempston\r\nKeyboard play: quite responsive, sensible keys, and better than with joystick\r\nUse of colour: over use of colour, nevertheless, bright and cheerful\r\nGraphics: detailed, varied and smooth, sometimes hard to see characters with colour dash\r\nSound: continuous tune and spot effects\r\nSkill levels: 1\r\nLives: 4\r\nScreens: 20 plus\r\nSpecial features: Currah microspeech","ReviewerComments":["The House Jack Built has very good graphics and sound (although it drives you barmy after a while). The characters move around well and the various scenes are well thought out and drawn. When you change rooms you must be ready for anything, as you are nearly always in immediate danger. I think Jack is the wrong colour as he tends to blend in with the background at times. Your pets are a bit weird as they do not always kill you. I thought this game was quite good, but I don't like the strong colour. \r\r\nUnknown","After playing the other two games and being a bit disappointed with them, I was all geared up to have a good moan at The House Jack Built, but I must confess that it's not what I expected at all - in fact it's quite good. The game is the same idea as JATB and GR but the 'routes' to get to an object aren't so pre-defined. The game is fun to play with plenty of rooms to explore. All the backgrounds of each screen are beautifully drawn, though colour isn't always used wonderfully because Jack is yellow and clashes with their strong colour. The game contains a good continuous tune that can be switched off if it drives you crazy. Overall The House Jack Built is a fun, addictive get-the-object-that-is-in-the-most-difficult-place game, and worth buying. \r\r\nUnknown","I wasn't very optimistic about this game at first after seeing Thor's previous games on the 'life of Jack' theme, but to my amazement this game is quite playable. This game is still very difficult but not half as finicky and precise as the previous two games. Graphics are of the same type, colourful and with attribute problems, also Jack himself is almost invisible - again... There are many more locations to see in THJB, all quite nicely drawn and fairly easy to get to. Objects to collect, of course, are very difficult and are positioned at a key point in the screen where all the pets meet and try to destroy you. There's no doubt that these three games from Thor look distinctly different to anyone else's, mostly because of the strong colours employed in the graphics, yet in a way it's as though too much colour has been used, which makes it somewhat tiring on the eye, and can be as bad sometimes as having too little colour. Much more playable and addictive than the two previous games if not yet as appealing as it should be.\r\nUnknown"],"OverallSummary":"General Rating: Two reviewers thought it was good, one thought it was average.","Page":"100,101","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Unlike the previous games no specific route is necessary."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"73%","Text":""},{"Header":"Graphics","Score":"78%","Text":""},{"Header":"Playability","Score":"76%","Text":""},{"Header":"Getting Started","Score":"76%","Text":""},{"Header":"Addictive Qualities","Score":"67%","Text":""},{"Header":"Value For Money","Score":"68%","Text":""},{"Header":"Overall","Score":"73%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ZX Computing Issue 19, Jun 1985","Price":"£1.95","ReleaseDate":"1985-05-30","Editor":"Ray Elder","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Editor: Ray Elder\r\nEditorial Assistant: Cliff Joseph\r\nGroup Editor: Wendy J Palmer\r\nSales Executive: Jonathan McGary\r\nAdvertisement Manager: Barry Bingham\r\nDivisional Advertising Manager: Chris Northam\r\nCopy Controller: Sue Couchman\r\nPublishing Director: Peter Welham\r\nChief Executive: T J Connell\r\n\r\nOrigination and design by MM Design & Print, [redacted]\r\nPublished by Argus Specialist Publications Ltd, [redacted]\r\n\r\nZX Computing is published bi-monthly on the fourth Friday of the month. Distributed by: Argus Press Sales & Distribution Ltd. [redacted]. Printed by: Garnett Print, Rotherham and London.\r\n\r\nThe contents of this publication including all articles, designs, plans, drawings and programs and all copyright and other intellectual property rights therein belong to Argus Specialist Publications Limited. All rights conferred by the Law of Copyright and other intellectual property rights and by virtue of international copyright conventions are specifically reserved to Argus Specialist Publications Limited and any reproduction requires the prior written consent of Argus Specialist Publications Ltd.\r\n\r\n©Argus Specialist Publications Limited 1985"},"MainText":"Thor\r\n£5.95\r\n\r\nThis program presents you with nineteen screens of cartoon quality scenes which you must discover and explore to find the hidden objects. Not content with having cats or dogs for pets Jack has a selection of very vicious monsters who wander around killing him on contact. The graphics are very well drawn and the animation is good. However the infamous Spectrum colour attributes problems which causes colours to overlap is rather evident, something which is almost unavoidable with the brightly coloured screens of this program.\r\n\r\nThe actual insert instructions contain an unforgivable error, the keys mentioned are ZX;/for LRUD, in actual fact they were QWOK in my version. A joystick option was provided.\r\n\r\nControl is good. Jack moves positively and accurately. Some of the entrances and exits need specific directions to operate, you can move freely from location to location without having to collect the object first and many of the locations are ingeniously designed.\r\n\r\nI enjoyed the program for about an hour and then got bored, I have considered rerunning it from time to time but never got round to it. There doesn't appear to be enough variation in the action to make it really addictive. This would be an excellent game for those who enjoy the maze/chase type of programs with excellent graphics.","ReviewerComments":[],"OverallSummary":"","Page":"96","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"5/5","Text":""},{"Header":"Addictivity","Score":"3/5","Text":""},{"Header":"Overall","Score":"3/5","Text":""}],"CompilationReviewScores":[]}]}]