[{"TitleName":"Hudson Hawk","Publisher":"Ocean Software Ltd","Author":"Charles Davies, Ivan Davies, James Bagley, Keith Tinman","YearOfRelease":"1991","ZxDbId":"0002373","Reviews":[{"Issue":{"Name":"Crash Issue 94, Dec 1991","Price":"£2.2","ReleaseDate":"1991-11-21","Editor":"Lucy Hickman","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"Coming to you live from CRASH Towers are:\r\n\r\nEditor: Lucy 'Big Chief' Hickman\r\nDeputy Editor: Nick 'K' Roberts\r\nStaff Writer: Mark 'Corky' Caswell\r\nProduction Editor: Warren 'Wozza' Lapworth\r\nArt Designers: Mark 'KLM' Kendrick and Paul 'Charlie-Failie' Chubb\r\nSystems Manager: Ian 'Big Cheese' Chubb\r\nScreen Grabber: Michael 'Chat Show' Parkinson\r\nPublisher: Roger 'Sir' Kean\r\nAdvertisement Manager: Sheila 'I've got a company car' Jarvis\r\nAdvertisement Sales Executives: George 'Rick Astley' Keenan and John 'Jay' Needham\r\nAdvertisement Production: Joanne 'Puffer' Lewis\r\nProduction: Jackie 'Hairy' Morris\r\nReprographics: Rob 'Wash 'n' Go' Millichamp\r\nManaging Director: Jonathan 'Boss Man' Rignall\r\nCirculation Manager: David '?' Wren\r\n\r\nProduced and Designed by Europress Impact, using Apple II computers, running Word, Quark Express and Adobe Illustrator - all of which just occasionally works when it's supposed to.\r\n\r\nPrinting BPCC Business Magazines (Carlisle) Ltd, [redacted]\r\nDistribution COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game being offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case write to us at the address below). No person who is related, no matter how remote, to anyone who works for either EUROPRESS IMPACT or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material is welcome, and if used in the magazine is paid at our current rates. Copy published in CRASH will be edited as seen fit and payment will be calculated by the printed word rate. So it really doesn't look like it's worth winning anything or writing us a word, does it, but if we don't get these boring small-print biz in, our bits get crimped. And just to prove the point, the views expressed in CRASH are not necessarily those of the publishers - so wot's there left to say?\r\n\r\nEuropress Impact Ltd, CRASH [redacted]\r\nThis month's cover: Lemmings. Cover design by Oliver Frey. Powertape inlay by Mark Kendrick."},"MainText":"Despite the panning the movie received at the cinema, Ocean have pixellated the antics of Bruce 'Die Hard' Willis to produce Hudson Hawk, the computer game. Mark Caswell dons a raincoat and adopts a silly french accent to investigate a recent spate of burglaries.\r\n\r\nOcean\r\n£10.99 cassette\r\n\r\nOur hero's a cat burglar, who after a stretch in the slammer is determined to go straight. But a gang of crooks have different ideas. They've kidnapped The Hawk's best pal and unless he half-inches three very valuable Da Vinci artefacts for them, Hudson's friend is going to be very brown bread. He reluctantly agrees to help, but soon finds there's more to the situation than meets the eye.\r\n\r\nThe criminals are secretly working on a scheme called 'The Alchemy Project' - a machine that produces gold. But they need the three artefacts to complete it, and once they've got it running, they plan to rule the world through economic leverage. It's up to you as Hudson Hawk to steal the artefacts, but to use them as a bargaining point to secure your friend's release.\r\n\r\nThere are three levels to the game (three levels, three artefacts - simple, eh?). The first sends you to Rutherford's Auction House to retrieve Leonardo Da Vinci's horse sculpture - the 'Sforza' (excuse me while I push my teeth back into place).\r\n\r\nThe Hawk starts the game on the roof of the building adjoining the auction house. His first task is to perform a little rooftop hopping before entering the building via an open window. But life isn't that simple because as a tea leaf Hudson isn't at all welcome.\r\n\r\nAt the bottom of the screen is a large green bar (you can't miss it), which is your energy indicator. Contact with the guard dogs, security guards, various automated security devices and birds that crap on you knock this down.\r\n\r\nBAT 'ER UP!\r\n\r\nBut you're not defenceless, you've got a supply of baseballs to lob at attackers (replacements can be found scattered around). If all else fails, you can punch your assailant's lights out. Once inside the building, Hudson finds himself on a staircase with five floors below him (numbered 11-7), a door leading into each. Your aim's to reach the safe on the seventh floor, but you have to explore the other rooms (in order) first.\r\n\r\nEach level is split into several parts and in level one you search rooms, dodge security alarms / guards / laser guns and even crawl through air vents (very Die Hardish). With luck, you can then snaffle the Sforza and it's on to level two, where the wanted object is the 'Codex', Mr Da Vinci's personal sketchbook. This is on show in the halls of the Vatican, so along with the usual security measures you have to face some very unfriendly nuns (the mind boggles - Ed).\r\n\r\nIf you manage to escape from Jean-Paul's residence you still have to find the third and final object, safely housed in Leonardo Da Vinci's castle. The 'Mirrored Crystal' is the only thing capable of destroying the Gold Machine, and thus putting an end to the Alchemy Project. Of course, there are plenty of ruffians out to duff you over, but the life of your friend and the fate of the world rests in your hands.\r\n\r\nIT'S A FAIR COP, GUV\r\n\r\nEven if the movie version is a turkey, it certainly doesn't reflect on the game, which is an arcade puzzle fan's dream come true. The first section throws several brain teasers at you, including how to cross from one rooftop to the other and how to enter a high window.\r\n\r\nAlthough every problem has its solution, some take some finding. One of your biggest headaches is sneaking past the security beams in the walls and the pressure pads set in the floor.\r\n\r\nFor the first few attempts, Hudson Hawk's pretty hair-tearing: many times I flung the joystick down, muttering '@$*£#c* game!'\r\n\r\nGraphically, Hudson Hawk's outstanding. The game was programmed by Special FX's James Bagley, the man who brought Batman - The Caped Crusader and Midnight Resistance to your screens. Hudson's a beefy little chap who, with his Vanilla Ice hairstyle and hoopie shades, is a most excellent dude. The sprites for the main part are monochrome, with a bit of colour splashed around the backgrounds. The rottweilers that appear throughout the game made me chortle the most - they look just like the Spitting Image puppets!\r\n\r\nGo out and buy Hudson Hawk, now! And no half-inching it from the shop!\r\n\r\nMARK 93%","ReviewerComments":["The Hudson Hawk film got a right royal slating by the critics but this game features some of the best sprite animation I've ever seen. The first time that rottweiler grabbed me by the pants and threw me off the roof I nearly died laughing! The gameplay is exciting and original, and while not being instantly addictive, it certainly grows on you. One gripe comes to mind, though. The sprite masking is occasionally a little wonky - Bruce Willis can hang onto the edge of a platform by his toenails, making the game look a little dated in places. Ocean have certainty latched onto a sense of the ridiculous in this tongue-in-cheek game - I mean, fancy throwing tennis balls at pigeons who deplete your energy by crapping on you - very silly! All in all, though, Hudson Hawk is a challenging game that oozes character. A worthy CRASH Smash that will keep you occupied for ages.\r\nLucy Hickman\r\n90%"],"OverallSummary":"Hudson Hawk is an arcade puzzler's dream. Ocean have produced yet another winner.","Page":"62,63","Denied":false,"Award":"Crash Smash","Reviewers":[{"Name":"Lucy Hickman","Score":"90","ScoreSuffix":"%"},{"Name":"Mark Caswell","Score":"93","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Being viciously attacked by a Rotweiller in the opening scenes!"},{"Text":"Didn't your mum ever tell you not to bounce on the seats? What rotten behaviour. No wonder he grew up into a little tea leaf!"},{"Text":"Hey Bruno, why don't you use the lift rather than your backside?"},{"Text":"Hudson Hawk on his way to cat burglar heaven. He's had enough of stealing moggies. But at least he's going to heaven! It could have been the other way!"},{"Text":"What have I? What have I? What have I done to deserve this?"}],"BlurbText":[{"Text":"10 WAYS TO RECOGNISE A CAT BURGLAR\r\n\r\n1. They all wear silly stripey shirts, flat caps and masks that only cover their eyes.\r\n\r\n2. They carry huge sacks with SWAG stencilled on them.\r\n\r\n3. If you see a suspicious character carrying a domestic feline, that's your man.\r\n\r\n4. They have silly names like 'Fingers', 'Sid' and 'Hobby'.\r\n\r\n5. They run around a lot, usually with a policeman right behind them.\r\n\r\n6. They constantly lose their door keys, that's why you see them climbing up drainpipes in the middle of the night.\r\n\r\n7. They nick anything that isn't bolted down.\r\n\r\n8. If they see a policeman, they can't help saying things like \"It's a fair cop, guv\" or \"You'll never take me alive, copper!\"\r\n\r\n9. If they want to know the time, they never ask a policeman.\r\n\r\n10. They never watch Police 5 or Crimewatch UK."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"90%","Text":""},{"Header":"Graphics","Score":"92%","Text":""},{"Header":"Sound","Score":"85%","Text":""},{"Header":"Playability","Score":"89%","Text":""},{"Header":"Addictivity","Score":"90%","Text":""},{"Header":"Overall","Score":"92%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 72, Dec 1991","Price":"£2.2","ReleaseDate":"1991-11-07","Editor":"Andy Hutchinson","TotalPages":76,"HasCoverTape":false,"FlannelPanel":"Editor (Libra): Andy Hutchinson\r\nArt Editor (Leo): Andy Ounsted\r\nGames Editor (Virgo): James Leach\r\nStaff Writer (Cancer): Linda Barker\r\nArt Assistant (Pisces): Maryanne Booth\r\nAdvertising Manager (Aries): Cheryl Beesley\r\nProduction Coordinator (Scorpio): Melissa Parkinson\r\nPublisher (Scorpio): Jane Richardson\r\nPublishing Assistant (Gemini): Michele Harris\r\nGroup Publisher (Gemini): Greg Ingham\r\nCirculation Director (Libra): Sue Hartley\r\n\r\nYour Sinclair, Future Publishing [redacted]\r\n\r\nSubscriptions: Pearl Stokes (Aries) [redacted]\r\nDistribution: MMC [redacted]\r\n\r\nCover Illustration (Taurus): Colin Jones\r\nISSN 0269 6983\r\nABC Jan-June 1991 65,444\r\n\r\nYour Sinclair is lovingly carved out of raffia by the same insane bunch of lollipop theieves who create Commodore Format (Libra), Amstrad Action (Libra), Amiga Format (Leo), 8000 Plus (Libra), PC Answers (Leo), PC Plus (Libra), Sega Power (Virgo), Amiga Power (Taurus), Amiga Shopper (Taurus), Classic CD (Gemini), Needlecraft (Aries), Mountain Biking UK (Gemini), PC Format (Virgo), Public Domain (Virgo) and ST Format (Leo).\r\n\r\nBut what we really want to know is... have you ever leapt into a bowl of trifle from 15 feet wearing nothing but a pair of slippers and a slightly bemused expression?"},"MainText":"Ocean\r\n£10.99 cass\r\nReviewer: James Leach\r\n\r\nI reckon it's a bit of a duff licence, this one. I mean, Hudson Hawk was supposed to be the new Indiana Jones or something, but the crowds didn't exactly flock to see the movie. But what's the game like? Could it possibly be as crap as the film?\r\n\r\nWell, actually it isn't. It's really rather good. In fat, it's better than a lot of the so-called 'brilliant' licence conversions that come whizzing under the door of the YS shed (we haven't had a letterbox installed yet. Hmm, must get that done one day).\r\n\r\nAnyway, back to Hudson Hawk. What seems to have happened is that Leonardo Da Vinci has had a load of stuff nicked from his house.\r\n\r\nI can't see how this matters to him because he's been dead for 450 years. Mind you, his relatives would probably be a bit upset. Anyway, someones certainly upset enough to call in Hudson Hawk. Not the police or a special security company, but someone who looks very like Bruce Willis (sweaty, unshaven and generally manky). Weird, eh?\r\n\r\nAt this stage it might be a good idea to say that Hudson Hawk is definitely a bloke (not a river or a bird of prey). Despite his appearance and laughable name, hes a do-gooding, adventuring sort of bloke who's quite good at finding stuff that's been nicked from people who have been dead for ages (you know the sort).\r\n\r\nNow that he's agreed to take the job, Hudson's got to find the \"Sforza\" Horse. This isn't just any horse (cos that'd be far too easy), but a special sculpture that Leonardo did one inspired night after he came beck from the bingo.\r\n\r\nThis horsey sculpture has been spotted in a safe on the seventh floor of Rutherfords Auction House. All you need to do is get in there and make your way past security guards, dogs and laser-beam devices. Then find the safe, get it open and walk out with the equestrian statue.\r\n\r\nSOUNDS FASCINATING. DO CONTINUE.\r\n\r\nAll right, I will. Even though you've got the statue, you're troubles aren't over. Oh, no! To complete Level Two you must retrieve Leonardo's sketch book (known, for some reason, as the Codex). This can be found in the Halls of the Vatican. So the Pope's probably nicked it. Hmm, not like him, is it?\r\n\r\nAlong the way you meet up with some nuns who seem quite friendly, but appearances are deceptive. These nuns have got bad habits (!), and they'll try and stop you getting the Codex if it's the last thing they do.\r\n\r\nNext there's Level Three. Here, you have to enter Leonardo's castle to find the mirrored crystal. I bet you didn't know old Leo had a castle, did you? Well he has. And the weirdest thing about it is that it's built entirely of fun-sized Mars bars. (Now, James, thats a patent untruth. Ed) That's what being a genius can do for you. If you get this mirrored crystal thing, apparently you can destroy a gold-making machine and put an end to an alchemy operation. Trying to stop you this time are ballooning gangsters, TV-throwing thugs, sloths and rats. Something tells me this is all getting a bit silly, but my sources assure me that this all appears in the film.\r\n\r\nYes, yes, before you say it - I know there are only three levels. And I know it doesn't sound like a particularly large game. What I haven't yet told you is that each level subdivided into lots of, er, little levels. So you've actually got about ten sections to get through, not three. The great thing about this is that when you die, you only go back to beginning of that section, not the beginning of the level. So there's none of that 'going-through-the-first-bit-again'stuff.\r\n\r\nWhat else? Well, Hudson Hawk has got some fiendish puzzles in it. I don mean just mean a little bit thought-provoking. I mean mind-blowingly, lateral- thinkingly difficult. For example, on Level One you've got to get through a high window. It's far too high to jump and there aren't any platforms that you can reach either. What are you going to do? Well if you were the real Bruce Willis you'd probably give up and have a car-chase or something, but that isn't an option here.\r\n\r\nInstead you'll have to just work out the prob. I'll give you a weeny clue, though. Those crates you can see aren't fixed down, so you can push them around. (That's enough clues. Ed).\r\n\r\nWHAT'S IT LIKE TO PLAY THEN, CLEVERCLOGS?\r\n\r\nThe little Hudson character is very well animated. He reminds me of Arnie in that other Ocean game, Total Recall. He's got a trendy hairstyle, Ray-Ban shades and a sharp black suit. If he's running along and you try to stop him, he does a completely brilliant skid and keeps going for a moment. Its a nice touch Hawkie looks just like a cartoon character! it also makes the game that bit harder to play. Y'see, sometimes you have to position Hudson quite accurately and the fool keeps skidding around like a toddler on an ice-rink.\r\n\r\nThere's also a lot of colour around. I don't know about you but I do like a lot of colour in games. It makes them so, er, colourful (in a spooky kind of way). By keeping Hudson himself black and white Ocean have also managed to avoid any attribute clashes as well, so you've really got the best of both worlds.\r\n\r\nYep, if you're into platform games which call for a bit of mental activity, Hudson Hawk could well be for you. That's not to say there isn't any violence. There's loads of people, animals and, er, other things wandering around and getting in your way.\r\n\r\nLuckily Hudson is armed with a boxing glove for some serious punching and he's got an endless supply of softballs to throw. These are dead useful for knocking out baddies and hitting things you can't reach, like door-handles and switches.\r\n\r\nIf you're a die-hard (geddit?) fan of platform games, you might not go a bundle on Hudson Hawk. It's a bit slow to play cos of the puzzles, and the baddies don't exactly come thick and fast. On the other hand - it's original, it's fun and I like it. So there.","ReviewerComments":[],"OverallSummary":"It's big and it's absorbing. Sort of like a fluffy towel, really.","Page":"33","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"James Leach","Score":"80","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"As well as looking dead nice, those umbrella things are useful for bouncing up and down on. You can also avoid all the nasties. Hurrah!"},{"Text":"Get a shave, you sweaty, bald old dweep. (Oh, it's you, Mr Willis!)"},{"Text":"How did you get up here? It's a secret, but I'll give you a clue. It's got something to do with putting things on top of other things. Clear?"},{"Text":"Hudson likes to spend his free time stamping on ants. Here you see him going for the queen."}],"BlurbText":[{"Text":"FIVE THINGS YOU NEVER KNEW ABOUT BRUCE WILLIS\r\n\r\n1. His real name is Stanley Kirk Burrell.\r\n2. He used to paint aircraft carriers.\r\n3. He doesn't shave much.\r\n4. He sweats a lot.\r\n5. He's also a bit of a slaphead."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Life Expectancy","Score":"87%","Text":""},{"Header":"Instant Appeal","Score":"79%","Text":""},{"Header":"Graphics","Score":"81%","Text":""},{"Header":"Addictiveness","Score":"76%","Text":""},{"Header":"Overall","Score":"80%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 86, Feb 1993","Price":"£2.5","ReleaseDate":"1993-01-14","Editor":"Linda Barker","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"YOUR SINCLAIR\r\nABC 40,648\r\n\r\nEditor: Linda Barker\r\nArt Editor: Andy Ounsted\r\nStaff Writer: Jonathan Nash\r\nEditorial Contributors: Steve Anderson, Craig Broadbent, Dave Golder, Tim Kemp, Simon Cooke\r\nArt Contributors: Phil McCardle\r\nCover Artwork: Colin Jones\r\nLemon: Arthur Lemon\r\nSenior Sales Executive: Jackie Garford\r\nProduction Co-ordinator: Lisa Read\r\nProduction Technicians: Chris Stocker\r\nScanning: Simon Windsor, Jon Moore, Simon Chittenden\r\nPublisher: Colin Campbell\r\nPromotions Manager: Tamara Ward\r\nGroup Publisher: Greg Ingham\r\nCirculation Director: Sue Hartley\r\n\r\nYour Sinclair, Future Publishing [redacted]\r\n\r\nManaging Director Chris Anderson\r\n\r\nPrinters: Riverside Press [redacted]\r\nBack Issues: Future Publishing Ltd. [redacted]\r\n\r\n©Future Publishing 1992. No part of this magazine may be reproduced without the permission of Alan Rickman. (If you manage to find him, send him along to the Shed!).\r\n\r\nISSN 0269 6983\r\n\r\nYour Sinclair exchanges arrows and twangs lute strings with the forest folk of Commodore Format, Amstrad Action, Amiga Format, PCW Plus, PC Answers, Mega, Super Play, PC Plus, Sega Power, Amiga Power, Amiga Shopper, Classic CD, Needlecraft, Cycling Plus, Photo Plus, Mountain Biking UK, Games Master, PC Format, ST Format, Total! and Today's Vegetarian. Hey nonny nonny!"},"MainText":"HUDSON HAWK\r\nHit Squad\r\n£3.99\r\n[redacted]\r\nReviewer: Linda Barker\r\n\r\nApparently Hudson Hawk one of that rare breed - a good game from an appalling film.\r\n\r\nThe first thing that strikes you is the little Hudson Hawk character - he's beaut! But I suppose you lot want to know about the plot and stuff, don't you? Well, it's all very complicated and convoluted, so I'm not going to tell you. Oh okay, here's a remarkably brief summation... Hudson Hawk is an all round good cheese. He's discovered that a bunch of crims have got this machine that will soon be able to make gold, all they need is a few of Leonardo Da Vinci's personal belongings. As Hudson, you decide to foil them by stealing Leonardo's stuff yourself and then blackmailing the crims. Oh, and they've kidnapped a mate of yours too. Phew, eh?\r\n\r\nWell, as I was saying, the little Hudson sprite is so cute - especially when he gets chucked off the roof by a St Bernard or jumps up and down on parasols. The game itself is a straightforward horizontally-scrolling platform game that'll take you quite a while to finish. The graphics are blocky, but they really work and your Hudson sprite is nice and easy to control. Dead good - a pleasant surprise.","ReviewerComments":[],"OverallSummary":"","Page":"42","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Linda Barker","Score":"80","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"People found it hard to believe that Thumper had once had a starring role in a motion picture. He'd grown so much that relatives often failed to recognise him."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"80%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 133, Mar 1993","Price":"£2.5","ReleaseDate":"1993-02-18","Editor":"Alan Dykes","TotalPages":36,"HasCoverTape":false,"FlannelPanel":"Editor: Alan Dykes\r\nArt Editor: Sarah Pruce\r\nDesign: Yvette 'Bye Bye' Nicholls\r\nSU Crew:\r\n Mr Hacking Squad: Garth Sumpter\r\n Mr Checkout: Steve Keen\r\n Mr Patrick Eggle and a few reviews: Philip Lindey\r\n Nigel Mansell's Best Mate: Tony Kaye\r\n Mr Historic Games: Mark Patterson\r\n Mr Reviews: Paul Davis\r\n Mr Pain In The Butt: Tom 'Call me Tom' Guise\r\n Mr Technical: Graham Mason\r\n Mr Adventure: Pete Gerrard\r\nAd Manager: Tina 'Absolutely wonderful and always part of the SU Crew' Zanelli\r\nAd Production: Tina Gynn\r\nMr Marketing: Mark Swallow\r\nMarketing: Fiona 'Doh!' Malloch\r\nPublisher: Mike Frey\r\nManaging Director: Terry Pratt\r\n\r\n(c)1992 EMAP IMAGES\r\nPart of EMAP PLC\r\nTel: [redacted]\r\nFax: [redacted]\r\n[redacted]\r\n\r\nColour by Colourtech\r\nPrinted by Riverside Press Gillingham\r\nTypeset by Altyp Inc\r\nSubs [redacted]\r\nBack Issues [redacted]\r\n\r\nAbsolutely no part of this publication may be reproduced, stored in an electronic retrieval system or copied without the express permission of the publisher. If Tom Guise doesn't stop telling Big Al' to 'just call him Tom' he's going to be in serious trouble! Signing off from another issue, stay cool folks."},"MainText":"HUDSON HAWK\r\nLabel: Hit Squad\r\nMemory: 48K/128K\r\nPrice: £3.99 Tape\r\nReviewer: Mark Patterson\r\n\r\nHudson Hawk may have been a bit of a duff film, but Hudson Hawk the game is really excellent. It's based on a series of major robberies and also involves solving some head scratchingly good puzzles. There are three levels, in the first, Hudson has to get his thieving mitts on Leonardo da Vinci's sculpture, the Storza Horse. The second is set in the Vatican, where a Hudson tries to make off with a Codex (one of Leonardo famous notebooks). The final level features a spooky old castle where a 'mirrored crystal' awaits is ripe for the picking.","ReviewerComments":[],"OverallSummary":"","Page":"19","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mark Patterson","Score":"87","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"87%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 118, Dec 1991","Price":"£1.85","ReleaseDate":"1991-11-18","Editor":"Garth Sumpter","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"Editor: Garth Sumpter\r\nDesign: Andrea Walker\r\nDesign: Yvette Nicholls\r\nSoftware Editor: Steve Keen\r\nSU Crew: John Cook, Pete Gerrard, Phillip Fisch, Ian Watson, Alan Dykes\r\nAd Manager: Jerry Hall\r\nAd Production: Jo Gleissner\r\nMarketing Man.: Mark Swan\r\nMarketing Women: Sarah Ewing, Sarah Hilliard\r\nPublisher: Graham Taylor\r\nManaging Director: Terry Pratt\r\n\r\n(c)1991 EMAP IMAGES\r\n[redacted]\r\n\r\nColour by Proprint.\r\nPrinted by Kingfisher"},"MainText":"Label: Ocean\r\nMemory: 48K/128K\r\nPrice: £10.99 Tape, £15.99 Disk\r\nReviewer: Big Al Dykes\r\n\r\nPoor old Bruce Willis. He just hasn't been the same since the movie called Hudson Hawk was released.\r\n\r\nWhy? 'Cos some people hated it, some people involved in it tried to bury it in an undiscovered corner of Lapland whilst others who liked it are still undergoing severe electro convulsive therapy somewhere in a dug up corner of Lapland.\r\n\r\nUnder these circumstances I was wondering just how bad the game could be but I really should have been a weatherman, 'cos stone me with a ten ton boulder if Hudson Hawk hasn't ended up as one of the Spectrum surprises of the year! Equal measures of cuteness, firepower and brain power are all evident once you take up the stick.\r\n\r\nFor those of you unfamiliar with the film (or those of you who have recently awakened to find yourselves in a heavily populated corner of Lapland, Hudson is a famous international jewel thief who must break into so-called impregnable buildings and recover historical artefacts.\r\n\r\nLevel one sees Hudson tackling Rutherford's Auctioneers to gallop off with Leonardo Da Vinci's horse sculpture \"Sforza\". Level two involves absconding from the Vatican with Leonardo's famous sketch book 'The Codex' whilst in level three he enters Leonardo's castle to retrieve a mystical stone called \"The Mirrored Crystal\".\r\n\r\nHudson Hawk is horizontally scrolling mayhem. Our main man is represented by a very cute, smiling and sliding, black and white sprite - his enemies are all rather unusual. The first time each new one appears on screen it's guaranteed to make you laugh, especially the manic cycling clown and the bum biting dobermann. You must avoid them, collect money, negotiate alarms and traps and use your brain to solve end of level access puzzles.\r\n\r\nControl is very precise - too precise at times! If you have a dodgy joystick, trying to complete the game could be more difficult and infuriating than attempting to cut down a conifer with a wet kipper. Sound fits well and the music track is worth a listen.\r\n\r\nI was pleasantly surprised with this title, it's cute, it's funny and has lots of puzzle and shoot 'em up action. If you liked the film (and will be returning from Lapland in time for Christmas) you'll no doubt want to see this. If not I'd recommend it anyway, it might be a little confusing at first but it's got a depth and humour that unfortunately puts our Brucie's performance in the film to shame!","ReviewerComments":["This really is a corker of a game! The combination of arcade action and brain poppin' puzzles is exactly right. Hudson Hawk is colourful, playable, and fun. THe best Spectrum film license this year!\r\nGarth Sumpter"],"OverallSummary":"Cute, playable, horizontally scrolling criminal high jinks in Rome. The wealth of funny enemies, hidden traps and puzzles in Hudson Hawk makes it well worth a look.","Page":"33","Denied":false,"Award":"Sinclair User Gold","Reviewers":[{"Name":"Alan Dykes","Score":"90","ScoreSuffix":"%"},{"Name":"Garth Sumpter","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"The easy way down a stairs, JUMP!"},{"Text":"Hurrah, it's American Gladiators."},{"Text":"More electrifying action from Bruce Willis as he's connected up to the national grid courtesy of Rutherfords Auctioneers. Shocking stuff isn't it?"},{"Text":"Oh no it's manic cyclist arggh!."},{"Text":"They could come in useful... I mean."},{"Text":"Yes, that's right stack 'em up."},{"Text":"You might just have to climb through a window to get to the next level."},{"Text":"Yum! Yum! Rottweiler bites bum! Better break out the Sudocream Brucie."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"89%","Text":""},{"Header":"Sound","Score":"80%","Text":""},{"Header":"Playability","Score":"91%","Text":""},{"Header":"Lastability","Score":"92%","Text":""},{"Header":"Overall","Score":"90%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 131, Jan 1993","Price":"£2.5","ReleaseDate":"1992-12-18","Editor":"Alan Dykes","TotalPages":44,"HasCoverTape":false,"FlannelPanel":"Editor: Alan 'Grumpy' Dykes\r\nDesign: Yvette 'Snow White' Nicholls\r\nSU Crew: Garth 'Dopey' Sumpter, Steve 'Snoozy' Keen, Philip 'Happy' Lindey, Graham 'Doc' Mason, Pete 'Sneezy' Gerrard, Ed 'Bashful' Laurence\r\nAd Manager: Tina Zanelli\r\nAd Production: Tina Gynn\r\nMr Marketing: Mark Swallow\r\nMarketing Ladies: Sarah Hilliard, Sarah Ewing\r\nPublisher: Mike Frey\r\nManaging Director: Terry Pratt\r\n\r\n(c)1992 EMAP IMAGES\r\nPart of EMAP PLC\r\nTel: [redacted]\r\nFax: [redacted]\r\n[redacted]\r\n\r\nColour by Colourtech\r\nPrinted by Riverside Press Gillingham\r\nTypeset by Altyp Inc\r\nMistakes by Phillingers Inc\r\nSubs [redacted]\r\nBack Issues [redacted]\r\n\r\nAbsolutely no part of this publication may be reproduced, stored in an electronic retrieval system or copied without the express permission of the publisher. WWF is a trademark of Titan Sports INC ©1991 All rights reserved. ALL DISTINCTIVE CHARACTER NAMES, LIKENESSES AND LOGOS ARE TRADEMARKS OF TITANSPORTS ©1991 ALL RIGHTS RESERVED. The Simpsons TM&© 1991 Twentieth Century Fox Film Corporation. A happy Christmas to one and all! Especially Al's mum, (Hi Mum!!!!), Fred and family, all at Thurgarton Hall, Sue Thorley, Diana Templeman and all the companies still producing Spectrum software. Here's to 1993!"},"MainText":"Label: Hit Squad\r\nMemory: 48K/128K\r\nPrice: £3.99 Tape\r\nReviewer: Big Al Dykes\r\n\r\nThis time last year I was reclining on a hammock in SU Towers, twiddling my thumbs while mysterious veiled beauties fed me grapes and attended to my every whim and fancy. Then suddenly Garth Sumpter woke me up and told me Hudson Hawk had arrived.\r\n\r\nAt that moment I was less than excited at the prospect of looking at the game as the film was an incredible pile of old ants' droppings.\r\n\r\nOnce started though I couldn't stop playing the game for days. It was excellent. Right from the first puzzle (how to get in the window) through warding off kids on bikes, vicious thieves, nuns and monks of doom, avoiding electrocution and being laser frazzled, to eventually prancing off with the treasures of Rutherfords and the Vatican, Hudson Hawk is one hell of an enjoyable game.\r\n\r\nBasically Hudson Hawk is a three leveller, starting off in an expensive and well guarded auctioneers where Bruce Willis has to steal Leonardo Da Vinci's famous 'Storza' horse sculpture. It then moves on to the Vatican where he tries to abscond with Leonardo's 'Codex', (a sketch book) and ends up (if you ever manage it) in an old castle where a 'mirrored crystal' lies waiting, ripe for Brucie's thieving tendencies.\r\n\r\nThe graphics are cute, chunky and detailed and the main sprite is a joy to behold. He's a little difficult to control due to a somewhat slippery pair of shoes but, although this will lead you into a few sticky situations, it never really impairs enjoyment. Sound is sparse but apt and the game has enough playability and hilarious features to ensure that you'll never get sick of it. Excellent dudes!!!!!","ReviewerComments":["Hudson Hawk was a flop at the movies and I half expected a flop on computer too. However I was pleasantly surprised by Ocean's top effort with this game. It deserved more attention than it got when first released and they should sell absolutely bags of it at this ridiculous price.\r\nGarth Sumpter"],"OverallSummary":"Hudson Hawk has always been, in my opinion, one of the most enjoyable Spectrum games of the last year or two. It has plenty of puzzles, plenty of variety, plenty of speed and more than enough levels to keep you going for a long time. A beauty and no mistake.","Page":"36","Denied":false,"Award":"Sinclair User Gold","Reviewers":[{"Name":"Alan Dykes","Score":"91","ScoreSuffix":"%"},{"Name":"Garth Sumpter","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"91%","Text":""},{"Header":"Sound","Score":"80%","Text":""},{"Header":"Playability","Score":"90%","Text":""},{"Header":"Lastability","Score":"91%","Text":""},{"Header":"Overall","Score":"91%","Text":""}],"CompilationReviewScores":[]}]}]