[{"TitleName":"Human Killing Machine","Publisher":"U.S. Gold Ltd","Author":"Leigh Christian, Mark Tait","YearOfRelease":"1989","ZxDbId":"0002375","Reviews":[{"Issue":{"Name":"Crash Issue 62, Mar 1989","Price":"£1.25","ReleaseDate":"1989-02-23","Editor":"Dominic Handy","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Dominic 'bye bye' Handy\r\nAssistant Editor: Stuart 'here I come' Wynne\r\nStaff Writers: Mark Caswell, Philip King, Lloyd Mangram, Nick Roberts\r\nContributors: Raffaele Cecco, Mel Croucher, Ian Cull, Mike Dunn, Paul Evans, Ian Lacey, Barnaby Page\r\nEditorial Assistants: Caroline Blake, Vivienne Vickress\r\n\r\nPRODUCTION\r\n[redacted]\r\n\r\nSenior Designer: Wayne Allen\r\nDesigners: Melvin Fisher, Yvonne Priest\r\nPhotography: Cameron Pound, Michael Parkinson\r\nProduction Manager: Jonathan Rignall\r\nReprographics Supervisor: Matthew Uffindell\r\nProduction Team: Robert Hamilton, Robert Millichamp, Tim Morris\r\n\r\nEditorial Director: Roger Kean\r\nPublisher: Geoff Grimes\r\nAdvertisement Director: Roger Bennett\r\nAdvertisement Manager: Neil Dyson\r\nSales Executives: Sarah Chapman, Andrew Smales, Lee Watkins\r\nAssistants: Jackie Morris [redacted]\r\n\r\nMail Order: Carol Kinsey\r\nSubscriptions: Denise Roberts\r\n[redacted]\r\n\r\nTypeset by The Tortoise Shell Press, Ludlow. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group. Distribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Sticky Solutions Department a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates.\r\n\r\nTo DW and DH, thanks for all the good times!\r\n\r\n©CRASH Ltd, 1989\r\n\r\nISSN 0954-8661\r\n\r\nCover Design & Illustration by Oliver Frey"},"MainText":"Judith not-very charming\r\n\r\nProducer: US Gold\r\nExchange Rate: £8.99 cass, £12.99 disk\r\nAuthor: Tiertex\r\n\r\nAnd to think how overjoyed I was when I discovered I'd won a round-the-world trip on Trick Or Treat. The trip of a lifetime which has turned into a nightmare...\r\n\r\nFirst stop was the beautiful city of Moscow. There I was, admiring the Kremlin when a huge, Russian soldier hit me with his rifle. Well I wasn't going to stand for that, was I? So I swiftly kicked him in the Gulags and finished him off with a flying chop - my black beet in karate sometimes comes in useful!\r\n\r\nI swiftly moved on to Red Square where I was just eating my pickled cabbage butties when my peace was disturbed yet again, this time by a vicious mutt. His dog tag told me his name was Shepski, but John Noakeski was nowhere to be seen. Anyway, I thought I'd better give the dog some Barbara Woodhouse-style training. So I kicked and punched him until he responded to my 'down' command - permanently.\r\n\r\nAfter being deported, I arrived in Amsterdam. Looking for a bit of culture, I ventured into the famous red light district. Here, I met a gorgeous young female by the name of Maria. This is more like it, I thought. But alas she was into sadism, jumping around, trying to kick the living daylights out of me.\r\n\r\nMy troubles still weren't over after I'd seen off her advances. Blubberguts Helga decided to have her wicked way with me, but I managed to escape to Barcelona. I was relaxing at a local bullfight when, you guessed it, Miguel the Toreador, took a disliking to me. Worse still, his prize bull Brutus charged at me- he obviously liked my red shirt.\r\n\r\nBy contrast, Germany seemed a tranquil place, until beer-swilling Hans and Franz the glass-throwing waiter spoiled everything. And what better place to go for a quiet time than the peaceful city of Beirut?! A fanatic Arab and another huge hulk weren't taking any prisoners for hostages).\r\n\r\nSo would I advise you to take such an exhausting trip? Well, the scenery's really beautiful and the large characters are well drawn and animated. But beating seven bells out of the natives does become a mite tiresome and repetitive. Judith Chalmers never has these problems. Wish you were here? Well, it's a fair old beat-'em-up but nothing spectacularly new.\r\n\r\nPHIL 69%\r\n\r\nTHE ESSENTIALS\r\nJoysticks: Kempston, Sinclair\r\nGraphics: detailed backgrounds and well-drawn, large sprites\r\nSound: usual biffing effects","ReviewerComments":["Wow! What can I say? I never normally play computer games, but in US Gold's case I ALWAYS make an exception. They continually seem to produce such technically well-programmed and SUPERBLY-MARKETED products, it's a surprise they haven't taken over the whole software industry. HKM (as we call it in the trade) is one of those products that jumps out of the screen at you, kicks you to the ground and says, 'Play this, or I'll smash your face in!\" - it's just so good. As the screenshots show, the graphics speak for themselves - in fact with backgrounds this lifelike I'm amazed you're not required to show your passport when purchasing it. Forget Roger the Renegade and Bob the Barbarian; Kwon is THE lean, mean fighting machine. Go out and buy Human Killing Machine now! I won't regret it!. \n\nPS: Don't forget Thunder Blade, LED Storm, Last Duel... (that's enough - Ed.)\r\nDanielle Woodyatt\r\n99.9%"],"OverallSummary":"General Rating: A standard, but attractive, beat-'em-up. Lacking in originality, but still very addictive.","Page":"15","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Phil King","Score":"69","ScoreSuffix":"%"},{"Name":"Danielle Woodyatt","Score":"99.9","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"CRASH's newest, and most glamorous reviewers thinks this is 'the best game ever'."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"70%","Text":""},{"Header":"Graphics","Score":"79%","Text":""},{"Header":"Sound","Score":"61%","Text":""},{"Header":"Playability","Score":"68%","Text":""},{"Header":"Addictive Qualities","Score":"73%","Text":""},{"Header":"Overall","Score":"73%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 40, Apr 1989","Price":"£1.6","ReleaseDate":"1989-03-16","Editor":"Teresa Maughan","TotalPages":108,"HasCoverTape":false,"FlannelPanel":"Cleaner: Colin\r\nEditor: Teresa Maughan\r\nArt Editor: Catherine Higgs\r\nDeputy Editor: Matt Bielby\r\nProduction Editor: Jackie Ryan\r\nStaff Writer: Duncan MacDonald\r\nDesigner: Thor Goodall\r\nEditorial Assistant: David Wilson\r\nTechnical Consultant: David McCandless\r\nContributors: Marcus Berkmann, Ben Bracken, Ciaran Brennan, Jonathan Davies, Mike Gerrard, Sean Kelly, Catherine Peters, Rachael Smith, Phil South\r\nAdvertisement Executive: Stephen Bloy\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nAdvertisement Production: Katherine Balchin\r\nMarketing Manager: Bryan Denyer\r\nPublisher: Terry Grimwood\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1989 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"US Gold\r\n£9.99/£14.99\r\nReviewer: Sean Kelly\r\n\r\nGosh! What a fantastically original idea! Beat people up against a variety of scenic backdrops. What do you mean, you've seen games like that before! I haven't. Honest. No, really, I mean it. Oh, alright then, I have. And Human Killing Machine is the latest beat 'em up in a long line, so what does US Gold think is so special about this one that merits its release?\r\n\r\nThe idea is to bash up a load of Johnny Foreigners on their native soil, or in kinder terms, to 'stamp your supremacy over a multitude of opponents' as it says in the inlay. Glasnost hasn't reached US Gold yet apparently, as you begin your headbutting holiday in Russia, amongst the sacred Temples of Moscow facing Igor, a commie soldier with a huge sword. Once you've well and truly pummelled him, his dog Shep-ski, attacks you. Well, I say dog, it looked more like a sheep to be honest.\r\n\r\nThe first thing you realise when playing Human Killing Machine is that your opponent is rarely intelligent. Should you move your man to the opposite end of the screen from the enemy, he will continue to bash away at thin air, whilst you build up your strength again. Worranirriot! But back to the combat zone.\r\n\r\nHaving done your bit for the cold war, you head off to Amsterdam to take on a couple of girlies. (Oo-er!) The first one's called Maria, and looking at her closely. I wouldn't be surprised if her last name was Whittaker! Anyway, she spends a lot of her time leaping around and attempting to re-arrange your face with her boot, but is, in fact, fairly easy to beat. I was feeling smug at this point, sailing through the game, when Helga appeared. She's the sort of woman Les Dawson makes jokes about. Built like a sumo wrestler, and making Cyril Smith look positively anorexic, I lasted about ten seconds against her each time I played. Possibly because of the memory used for the excellent background graphics and big - nay, hooge - sprites, the range of moves available in battle seemed relatively limited. It was, however, still fairly easy to beat opponents by forcing them to one end of the playing area and continually hitting them with the same move. Whether it would be so easy on the later stages I'm not sure, but it did distract considerably from the playability of the early stages.","ReviewerComments":[],"OverallSummary":"Not US Gold's greatest moment, but a creditable attempt to update the beat 'em up for the modern market. Should provide hours of fun for all you beat 'em up enthusiasts out there.","Page":"92,93","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Sean Kelly","Score":"7","ScoreSuffix":"/10"}],"ScreenshotText":[{"Text":"Across the aqua to awesome amazing Amsterdam, with it's naughty nedge nedge nightclubs and luscious lecherous lovely ladies."},{"Text":"Finally to be bombed battled blown-up Beirut, with it's terrible titanic trouble making terrorists, who are aiming to beat the shivering, smelly,... (That's enough of that, Ed)"},{"Text":"Travel to the exciting electrifying extraordinary east, where Moscows' magnificent marvellous multistorey Temples await."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"9/10","Text":""},{"Header":"Playability","Score":"6/10","Text":""},{"Header":"Value For Money","Score":"8/10","Text":""},{"Header":"Addictiveness","Score":"7/10","Text":""},{"Header":"Overall","Score":"7/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 84, Mar 1989","Price":"£1.6","ReleaseDate":"1989-02-18","Editor":"Graham Taylor","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Graham 'logic' Taylor\r\nDeputy Editor: Jim 'native wit' Douglas\r\nProduction Editor: Alison 'thorough' Skeat\r\nArt Editor: Tim 'brute force' Noonan\r\nAdventure: The Sorceress\r\nZapchat: Jon Riglar\r\nTechnical: Andrew Hewson, Rupert Goodwins\r\nContributors: Tony 'saucy' Dillon, Chris 'whingey' Jenkins\r\nAdvertisement Manager: Katherine 'top girlie' Lee\r\nAdvertisement Executive: Martha Moloughney\r\nAd Production: Emma 'choccy face' Ward\r\nPublisher's Assistant: Debbie Pearson\r\nPublisher: Terry 'location unknown' Pratt\r\nMarketing: Clive 'starless and bible black' Pembridge\r\n\r\nPhone: [redacted]\r\nFax: [redacted]\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nThis Month's Cover: Jerry 'Mr Amiable' Parks\r\n\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1989 Sinclair User ISSN No 0262-5458\r\n\r\nSubscription Enquiries: [redacted]\r\n24 Hour Order Line: [redacted]\r\nBack Issues: Back Issues Department (SU), [redacted]"},"MainText":"Label: US Gold\r\nAuthor: Tiertex\r\nPrice: £8.99\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Graham Taylor\r\n\r\nHuman Killing Machine - a name to raise questions in the Houses of Parliament. The follow up to Streetfighter is just as violent as you'd expect and just as entertaining. You could complain that it isn't really much different to the original, but who cares really? It's well executed and looks fine.\r\n\r\nThe same idea as before: kicky kicky against a variety of people. Visit five exotic locations: Moscow, Amsterdam, Barcelona, Germany and Beirut and beat up the locals. Each city's representative uses a certain fighting style that will test many skills. You'll need to mix punches and leg sweeps with kicks and somersaults and sometimes, just running away will help you survive.\r\n\r\nFirst up on your international tour of violence is Russian hard man called Igor. He thumps you with his rifle and is, considering this is the first level amazingly difficult to beat. Still he's not that agile - certainly not as agile as his trusty dog Shepski (aaargghh) which leaps at your viciously but isn't immune to a little boot treatment.\r\n\r\nNow it's on to Amsterdam (isn't this just like the Travel Show?) and the lovely Maria. Maria is agile and leaps about a lot. Maria has a friend called Helga who is not so agile but punches people a lot. A bit like one of the more female members of the SU editorial team actually (who's that then - Jim? - AS).\r\n\r\nOn then to Spain with Miguel who does dangerous things with his cane. After that it's a bull, a comedy German, an arab and a giant. A cliche from almost every part of the world, in fact...\r\n\r\nBackgrounds are static but detailed, but since the whole thing is in black and white this is the least you'd expect. Main graphics are nicely animated with slick arm and leg movements - maybe the best I've seen in this sort of game. Even the animals which are intrinsically harder to animate are pretty successful.\r\n\r\nOK there isn't anything new here but if you lurved Streetfighter you'll almost certainly lurve this. The graphics may even be slightly better and some of the moves are different. My only criticism is that maybe the first level of the game is too difficult. Still if it'll ensure some credibility attaches to cracking all five levels. With a dearth of decent software releases this looks like being one of the few worthwhile games we're likely to see for some while.","ReviewerComments":[],"OverallSummary":"Great Streetfighter sequel. More action and variety.","Page":"34,35","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Graham Taylor","Score":"78","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[{"Text":"HINTS AND TIPS\r\n\r\nWatch out for Igor the Russian soldier. His fighting style includes vicious blows with his rifle. To defeat try to get him in the corner and finish him off with low sweeping kicks to the belly.\r\n\r\nShepski (great gag) the dog is Igor's trusty hound. Again low sweeping kicks are the way to finish him.\r\n\r\nMaria is very quick with a large number of moves. She gets out of trouble by leaping about and comes with a very effective kick. You lose energy fast. The only solution - a lot of front kicks mixed with low sweeping slides.\r\n\r\nHelga - watch out for her punch. You can lose half your energy in one go."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"82%","Text":""},{"Header":"Sound","Score":"65%","Text":""},{"Header":"Playability","Score":"80%","Text":""},{"Header":"Lastability","Score":"78%","Text":""},{"Header":"Overall","Score":"78%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ACE (Advanced Computer Entertainment) Issue 19, Apr 1989","Price":"£1.5","ReleaseDate":"1989-03-02","Editor":"Graeme Kidd","TotalPages":140,"HasCoverTape":false,"FlannelPanel":"Future Publishing [redacted]\r\nTelephone [redacted], Fax [redacted], Telecom Gold 84:TXT152\r\n\r\nEditor: Graeme Kidd\r\nReviews Editor: Bob Wade\r\nStaff Writers: Steve Jarratt, Andy Smith\r\nProduction Editor: Damien Noonan\r\nConsultant Editor: Brian Larkman (Graphics)\r\nAdventure Editor: Steve Cooke\r\nContributors: Simon N Goodwin, Tony Takoushi, Zog\r\nArt Editor: Trevor Gilham\r\nAssistant Art Editor: Angela Neale\r\nProduction: Diane Tavener, Claire Woodland, Vivien Dean, Naomi Steer, Louise Cockroft\r\nAdvertisement Manager: Simon Stansfield\r\nAdvertising Sales Executive: David Lilley\r\nPublisher: Kevin Cox\r\n\r\nCover by Simon Thorp\r\n\r\nSUBSCRIPTIONS\r\nAvon Direct Mail [redacted]\r\n\r\nSPECIAL OFFERS\r\n(Christine Stacey) [redacted]\r\n\r\nCOLOUR ORIGINATION\r\nWessex Reproduction [redacted]\r\n\r\nDISTRIBUTION\r\nSM Distribution [redacted]\r\n\r\nPRINTING\r\nChase Web Offset [redacted]\r\n\r\n© FUTURE PUBLISHING LTD 1989\r\n\r\nNo part of this publication may be reproduced in any form without our permission.\r\n\r\nWith thanks to Paranoid Clive for all the inside information."},"MainText":"US Gold, Spectrum version reviewed, £8.99cs, £12.99dk\r\n\r\nKwon is the killing machine in question, but no sub-machine guns and rocket launchers here: this is a beat-em-up in the Street Fighter mould, with large sprites and rounds fought in various capital cities.\r\n\r\nYou start the game in Moscow feeling pretty tough, so it'll take first opponent Igor five knock-downs to defeat you, whereas you only need three to beat him. Allow yourself to get knocked down a couple of times though, and you'll take on the next opponent (a dog called Shepski) in a tired state, meaning you fight on equal terms. Just manage to scrape through the round and you're in a weak position to take on the next opponent, which is in Amsterdam outside a Nachtclub, slugging it out with an irate woman called Maria. If you think she's tough, wait till you meet Helga!\r\n\r\nAs well as the usual moves available with or without the fire button pressed, some of the attacking ploys are rather more spectacular than average. Graphics are good (especially the backgrounds) and animation and gameplay are fine, but it's not original stuff and is probably one for the real beat-em-up hard core.","ReviewerComments":[],"OverallSummary":"","Page":"62","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Andy Smith","Score":"568","ScoreSuffix":"/1000"}],"ScreenshotText":[{"Text":"Spectrum - Human Killing Machine."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"8/10","Text":""},{"Header":"Audio","Score":"4/10","Text":""},{"Header":"IQ Factor","Score":"2/10","Text":""},{"Header":"Fun Factor","Score":"7/10","Text":""},{"Header":"Ace Rating","Score":"568/1000","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"The Games Machine Issue 17, Apr 1989","Price":"£1.5","ReleaseDate":"1989-03-23","Editor":"Jon Rose","TotalPages":116,"HasCoverTape":false,"FlannelPanel":"EDITORIAL AND HEAD OFFICE\r\n[redacted]\r\n\r\nEditor: Jon Rose\r\nFeatures Editor: Barnaby Page\r\nStaff Writers: Robin Hogg, Warren Lapworth, Robin Candy\r\nEditorial Assistants: Vivien Vickress, Caroline Blake\r\nResearcher: David Peters\r\nPhotography: Cameron Pound, Michael Parkinson (Assistant)\r\nContributors: Mel Croucher, Don Hughes, Marshal M Rosenthal, Jason Sheldon, John Woods\r\n\r\nPRODUCTION DEPARTMENT\r\n[redacted]\r\nProduction Manager: Jonathan Rignall\r\nSenior Designer: Wayne Allen\r\nReprographics Supervisor: Matthew Uffindell\r\nProduction Team: Ian Chubb, Yvonne Priest, Melvin Fisher, Robert Millichamp, Robert Hamilton, Tim Morris, Jenny Reddard\r\n\r\nADVERTISING AND ADMINISTRATION DEPARTMENTS\r\nEditorial Director: Roger Kean\r\nPublisher: Geoff Grimes\r\nGroup Advertisement Director: Roger Bennett\r\nAdvertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Sarah Chapman, Lee Watkins\r\nAssistant: Jackie Morris [redacted]\r\nGroup Promotions Executive: Richard Eddy\r\nMail Order: Carol Kinsey\r\nSubscriptions: Denise Roberts [redacted]\r\n\r\nTypeset by the Tortoise Shell Press, Ludlow and on our Apple Macintosh II running Quark Xpress 2.0. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset [redacted] - a member of the BPCC Group. Distribution effected by COMAG, [redacted].\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of TGM. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop Viv Vickress a line at the PO Box 10 address). No person who has any relationship, no matter how remote, to anyone who works for Newsfield or any of the companies offering prizes, may enter one of our competitions.\r\n\r\nNo material may be reproduced in part or in whole without the written consent of the copyright holders. We cannot undertake to return anything sent into TGM - including written and photographic material, hardware or software - unless it's accompanied by a suitably stamped, addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photographic material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in TGM are not necessarily those of the Editor. Other Newsfield publications are CRASH (Spectrum), ZZAP! (Commodore 64/Amiga), FEAR (fantasy and horror) and MOVIE - THE VIDEO MAGAZINE. Now that's quite interesting, but why are you reading all this when there 111 pages to go?\r\n\r\n©TGM Magazines Ltd, 1989\r\nA Newsfield Publication ISSN 0954-8092\r\n\r\nCover Design by Oliver Frey"},"MainText":"Spectrum 48/128 Cassette: £8.99, Diskette: £12.99\r\n\r\nKWON DOWN, FIVE TO GO IN\r\n\r\nTake a beat-'em-up trip round six of the world's landmarks, indulge yourself in a little local custom at each venue and become the Human Killing Machine. A tad familiar? HKM: superhero. racist bully-boy or just a plain old rehashed version of Go!'s earlier title Street Fighter?\r\n\r\nVicious title for a vicious game which takes Kwon - the lean mean oriental fighting machine on a non-stop tour of Moscow, Amsterdam, Barcelona, a German bar and finally a jaunt in war-torn Beirut.\r\n\r\nRElying on the same old combat moves as most other one-to-one beat-'em-ups, HKM doesn't offering anything inspiring in the fighting department other than exotic backdrops. There's a Muscovite soldier who deals a nasty blow with his rifle - and his dog's not nice either; in Amsterdam deal with the sadistic nymphette Maria and the Dutch version of Tina Small, Helga. While in Barcelona there's Miguel (first name San y'know) the bull fighter and his pet bull Brutus. Hans and Franz from Germany throw broken beer glasses at you and as for the fanatic in Beirut... fortunately you only have to take them on one at a time. It's a reasonable beat-'em-up but doesn't take the aging genre into any new areas, except for the graphics which are brilliantly detailed, and the animation on the massive sprites is a bit special.","ReviewerComments":[],"OverallSummary":"The black and white scenery is well designed, so are the large well-animated characters; full marks to authors Tiertex on that score. Even when accompanied by the biff, bash, boppity bop sound FX, HKM is a touch repetitive, but still plays well enough to remain addictive.","Page":"26","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[{"Text":"\"A rehash of Street Fighter?\""},{"Text":"OTHER FORMATS\r\n\r\nC64 and Amstrad versions are available at standard US Gold prices. 16-bits are available at the new, low price of £14.99; though we recommend you compare it to the 16-bit IK+ (Amiga out now) before parting with your coins. Expect all versions to look and play similarly to Street Fighter."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"70%","Text":""}],"CompilationReviewScores":[]}]}]