[{"TitleName":"Indiana Jones and the Last Crusade","Publisher":"U.S. Gold Ltd","Author":"Leigh Christian, Mark Haigh-Hutchinson, Mark Tait, Drew Struzan","YearOfRelease":"1989","ZxDbId":"0002473","Reviews":[{"Issue":{"Name":"Crash Issue 68, Sep 1989","Price":"£1.5","ReleaseDate":"1989-08-24","Editor":"Oliver Frey","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nFeatures Editor: Richard Eddy\r\nEditorial Assistants: Viv Vickress, Caroline Blake\r\nPhotography: Cameron Pound, Michael Parkinson (Assistant)\r\nContributors: Nick Roberts, Mike 'Skippy' Dunn, Robin Hogg\r\n\r\nPRODUCTION DEPARTMENT\r\n[redacted]\r\n\r\nProduction Manager: Jonathan Rignall\r\nReprographics Supervisor: Matthew Uffindell (Supervisor), Robert Millichamp, Tim Morris, Robert (the Rev) Hamilton, Jenny Reddard\r\n\r\nDESIGN\r\nRoger Kean, Mark Kendrick, Melvin Fisher\r\n\r\nSystems Operator: Ian Chubb\r\nPublisher: Geoff Grimes\r\nGroup Advertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Lee Watkins, Wynne Morgan\r\nAssistant: Jackie Morris [redacted]\r\nGroup Promotions Executive: Richard Eddy\r\n\r\nMail Order: Carol Kinsey\r\n\r\nSubscriptions\r\n[redacted].\r\n\r\nDesigned and typeset on Apple Macintosh II computers using Quark Express and Adobe Illustrator '88, output at MBI [redacted] with systems support from Digital Reprographics [redacted]. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Viv Vickress a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1989 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"US Gold\r\n£9.99/£12.99\r\n\r\nDa, da, da, daaa, da, da, daaa!! Nope, it doesn't really work does it? Oh well, this is the computer version of that brrrilliant box office hit, Indiana Jones and the Last Crusade. This blockbuster of a film took $150,000,000 in the first ten days (that's nothing, I got that for last issue's reviews - Skippy).\r\n\r\nThe game tries to follow the film's plot but falls, the date for level one is set wrong. In the film nicking the Cross Of Coronado happens in Utah 1912, when Indy is a young boy. In the game Indy is grown up and there's no sign of his boy scout's uniform.\r\n\r\nIndy has to collect different objects on four game levels. Level one holds the Cross Of Coronado, two a shield entombed under the library in Venice, in level three he has to rescue his dad's diary from the hands of the nasty Nazis, and on four he goes for the big one, the Holy Grail. It's action packed fun all the way.\r\n\r\nIndiana Jones and the Last Crusade is full of digitised pictures from the film with great music. All the sprites and backgrounds are really big to give the ultimate in realism, and it works quite well.\r\n\r\nPlaying the game the first couple of times is really enjoyable, but the trouble is that once you've completed a level, it's pretty boring to go through it all again next time you play. That aside, this isn't a mere arcade adventure: level one keeps you on your toes by making you collect new torches to fight your way. If you don't collect them, the screen darkens gradually, and you lose a life.\r\n\r\nWith so many large sprites on screen at once the game has trouble with speed, but this doesn't spoil things much. I recommend this to anyone, brill.\r\n\r\nNICK 81%","ReviewerComments":["Nick really seems to like this, but I'm afraid I don't have the same enthusiasm; granted, It's got large and realistically animated graphics, and it's quite fun for a while, but after a couple of hours, it begins to wane. I haven't seen the film, so maybe that accounts for it. Colour could have been used a bit more effectively; the mono upper part of the screen is unstimulating, and the changing ink colour as you get deeper doesn't work. The packaging is slick, and I suppose the game is appealing if you're into the film, but I'm afraid I'm not a great fan of this sort of arcade adventure…\r\nMike Dunn\r\n70%"],"OverallSummary":"A pleasing game as a film tie-in, as an action adventure it lacks sparkle.","Page":"40,41","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Nick Roberts","Score":"81","ScoreSuffix":"%"},{"Name":"Mike Dunn","Score":"70","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"83%","Text":""},{"Header":"Graphics","Score":"91%","Text":""},{"Header":"Sound","Score":"77%","Text":""},{"Header":"Playability","Score":"73%","Text":""},{"Header":"Addictivity","Score":"74%","Text":""},{"Header":"Overall","Score":"76%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 45, Sep 1989","Price":"£1.6","ReleaseDate":"1989-08-16","Editor":"Matt Bielby","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Catherine Higgs\r\nDeputy Editor: Jackie Ryan\r\nProduction Editor: Andy Ide\r\nAssistant Vat Scraper: Duncan MacDonald\r\nDesigner: Catherine Peters\r\nEditorial Assistant: David Wilson\r\nTechnical Consultant: David McCandless\r\nContributors: Marcus Berkmann, Jonathan Davies, Mike Gerrard, Sean Kelly, Phil South, Wag\r\nAdvertisement Manager: Alison Morton\r\nAdvertisement Executive: Stephen Bloy\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nAdvertisement Production: Claire Baker\r\nMarketing Manager: Bryan Denyer\r\nCirculation Manager: June Smith\r\nPublisher: Teresa Maughan\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinted By: Riverside Press [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1989 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"Game: Indiana Jones and the Last Crusade\r\nPublisher: US Gold\r\nPrice: £8.99 cass/£12.99 disk\r\nReviewer: David Wilson\r\n\r\nIndiana Jones And The Last Crusade, the latest spanky film spin-off from US Gold has just made it to the Spectrum. So, with popcorn in one hand and joystick in the other, David Wilson battles his way across the office, deviously rolls under his desk, nippily parks himself in front of the Spectrum and plunges headfirst into the game.\r\n\r\nYou've seen the movie, read the book, worn the T-shirt - but have you played the computer game yet!? Nope? Well I have, so ner. And is US Gold's conversion of Indiana Jones And The Last Crusade a corker or what!? Better than the film I reckon! Okay, okay, so the film was a goodie. And I'll admit that I gasped as Indy leapt heroically from rope to rope over gaping chasms! Thrilled as he ran along a speeding train full of dangerous circus animals! And grimaced (quite a lot in fact!) when he leapt over rotating, razor-sharp blades in the entrance to the temple of the Grail! But Blimey O'Riley, that's nothing to what I did when I saw the computer game. (He swooned actually! Ed) Hem, hem. Anyway, wanna know what it's like?\r\n\r\nYou bet your last Rolo you do! Indiana Jones And The Last Crusade is a four level, horizontally/vertically scrolling arcade adventure. And it's boss! The game actually follows the plot of the film ties closely (which isn't surprising really since US Gold designed it around the original movie storyboards) and your goal, just like in the film, is to discover the Holy Grail. But, of course, before you can actually find the Grail, you'll need to first secure several helpful items. These include the Cross of Coronado (actually, of no use to you at all as far as the Grail is concerned, but still fun to find!), the shield (which belonged to a crusader who first discovered the Grail and bears inscriptions relating to its whereabouts) and the diary (which belongs to Indy's Dad - a bit of a Grail expert - but was nicked by the Nazis.) This contains the remaining clues.\r\n\r\nRight, that's the storyline, so what does it actually look like? Well, at last Indy gets the sort of respectful treatment that Batman got in The Caped Crusader (except that Indy seems to have a bit of a limp!). It has large sprites with lots of detail and the animation is slick. The graphics are good despite being in monochrome! There is a slight problem though with the collision detection, which can be a shade ropey. This makes punching or whipping baddies a tricky task since if you touch them you're wasted.\r\n\r\nThe 128K version touts a Spectrum version of the famous theme tune on the menu screen, and the usual sound effects during gameplay. The latter is all that 48K owners hear, I'm afraid, but since the Speccy mix of the theme isn't quite the stirring orchestral version, you shouldn't be too put off by this! The control system is the normal up/down/ left/right/fire, but changes for the very last level (See Holy Grail), Gameplay is very good. The smooth scrolling and neat animation help everything to progress at an enjoyable pace. The level of difficulty is pitched at just about the right notch too, requiring a bit of thought and skillful joystick juggling. There are four main levels, but in fact the first is in two parts and there's a sub game for entry to the second level!\r\n\r\nAnd that, in a nutshell, is that. A great game and well worthy of being made a Megagame. Tiertex, the programming house behind this little gem, has obviously spent a lot of time thinking of devilish traps and tricky bits of maze. All in all, a very slick conversion, with nice graphics and animation, and great gameplay! My only gripes seem to be the collision detection, and the slightly unrealistic things like the disappearing passbooks and the whip that's only good for five 'cracks'! Still, get used to these, and you'll find Indy every bit as enthralling as the movie!","ReviewerComments":[],"OverallSummary":"Good graphics, puzzling mazes and skillful joystick juggling, all pitched at the right level of difficulty.","Page":"14,15","Denied":false,"Award":"Your Sinclair Megagame","Reviewers":[{"Name":"David Wilson","Score":"92","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[{"Text":"Tread carefully now as we explore the four levels of Indiana Jones And The Last Crusade\r\n\r\n1. Somewhere in Colorado \r\nFirst off, Indy has to retrieve the Cross of Coronado. It's hidden in this system of caves under the Colorado desert. Indy has to find his way to the Cross, jumping across chasms, shinning up and down ropes, whipping guards (literally!) and generally finding his way about in the gloom of the caverns. You start out with a trusty torch, but... oh-oh, Chungo!... this soon burns out. As it does, the screen colour changes to gradually darker hues! Best to collect another torch el pronto! You can also grab a trusty whip, but for some reason you can only use it five times! There are also those crumbly bridges that disintegrate as you cross them! Keeping up a brisk pace will see you safely across, but don't try it again 'cos it ain't there!! The whole cave system is cleverly interlinked so that it you should fall down one of these chasms and survive you can end up back near the start. Hurrah! There's the artefact! The Cross of Coronado, if I'm not much mistaken. A lovely 16th century piece given to the Coronado by Hernando Cortex in 1520 I believe. Righty-ho, time to find your way out. Ah me! Back into the daylight again. Bit spooky those caves. Eeek! No time for a well earned rest, those baddies from the cave are hot on my heels! Perhaps I can give 'em the slip by hopping on top of this...\r\n\r\n2. Moving Circus Train\r\nRunning the length of this Chatanooga Choo is no mean feat in itself, but when you throw in an irate herd of rhinos who keep poking their horns through the roof, a giraffe's head and an Inca chappie who throws sticks at you then you know we're talking tricky with a capital 'T'! Aaah, I lurve wild animals, where's Skippy the Bush Kangaroo? Stop! No time for sightseeing on this trip, unless you want a rhino's horn up your botty! Rather weirdly, you still need your torch in this bit. Rather impractical on the back of a speeding train, and in broad daylight too(!), but it adds a time element, I s'pose. Finish this bit and you step off the train at...\r\n\r\n3. Castle Grunwald, Austria\r\nHmm, this level is called The Ascent into Castle Grunwald, and that's where it's based... the not-so-lovely Castle Grunwald in Austria! (This is where the Nazis held Indys dad in the movie.) But what's this? There are several doors in front of me with spooky hieroglyphics over them. Also the computer has given me a date! ( Well alright, but I never take off my peripherals on a first date. Ed) Not that sort of date! But perhaps this is a clue! Yes, US Gold has enclosed a spooky hieroglyphics decoder chart. The symbols that match the date randomly displayed must indicate the correct door! If you get this bit wrong, then the shield you're searching for won't be there! Right through the door and now we're...\r\n\r\n4. Wandering About The Castle\r\nIt's a bit bloomin' damp, isn't it? For the sake of gameplay, the Venetian crypts from the movie are stuffed into the basement of the Austrian castle. Cor, it really is 'a small world' in this game, chumlets! Watch out for the rats... uurrgh! Oh, and the energy zapping drops of water! But hold on... if we're going into the castle's crypts, how come this level is called The Ascent Of Castle Grunwald? Yup, that's right, you've got to get the shield, then hoof it back up and out again! Ooh no missus! Since you're poking about downstairs in the castle, you're also going to need to keep getting fresh lanterns, so keep yer eyes peeled! Got the shield yet? Good, now it's off to the airport and time for you to get...\r\n\r\n5. On Board The Zeppelin\r\nUp up and awa-yay, in my beau-ti-ful airship! Indy is now on a German Zeppelin looking for his Dad's diary. Judging by the way this whole screen is drifting up and down, I'd say we were mid-flight. Oooooh! I feel quite queasy! Still, this holds the final clues that are in Indy's Dad's diary, so grab a couple of tummy settling barley sugars and press on! Instead of lanterns here, Indy collects passbooks to help him with the guards. However, they (rather inexplicably) disintegrate as time passes giving you a time limit for finding the diary. If they disappear completely, then all the guards move about in double time, making your task double tricky!! Hurrah, what's Indy got? He's got the lot. (Except for the...)\r\n\r\n6. Holy Grail\r\nRight, you've got the Cross (well, you can bung it away now 'cos it's not needed!), you've got the diary and you've got the shield! Now for the big one! The Holy Grail! In true Indy style, the temple in which it resides is fraught with vicous head-lopping (and other bit-lopping!) blades and things! Tread carefully! Also, the control system alters slightly here 'cos your viewpoint has changed to give a 3D perspective. Here you move left and right, forwards and backwards, and use the fire button to jump. Skillful joystick work is required as you leap onto a ledge swept by a rotating blade, then immediately jump off again, up, forward and slightly to one side to fling yourself through a doorway! Challenging, I'm sure you'll agree!"}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Life Expectancy","Score":"89%","Text":""},{"Header":"Instant Appeal","Score":"93%","Text":""},{"Header":"Graphics","Score":"85%","Text":""},{"Header":"Addictiveness","Score":"95%","Text":""},{"Header":"Overall","Score":"92%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 71, Nov 1991","Price":"£2.2","ReleaseDate":"1991-10-03","Editor":"Andy Hutchinson","TotalPages":76,"HasCoverTape":false,"FlannelPanel":"Editor: Andy Hutchinson\r\nNew Art Editor: Andy Ounsted\r\nGames Editor: James Leach\r\nStaff Writer: Linda Barker\r\nArt Assistant: Maryanne Booth\r\nAdvertising Manager: Cheryl Beesley\r\nProduction Coordinator: Melissa Parkinson\r\nPublisher: Jane Richardson\r\nPromotions Manager: Michele Harris\r\nGroup Publisher: Greg Ingham\r\nCirculation Director: Sue Hartley\r\n\r\nYour Sinclair, Future Publishing [redacted]\r\n\r\nSubscriptions: Computer Posting [redacted]\r\nDistribution: MMC [redacted]\r\n\r\nCover Illustration: Colin Jones\r\nISSN 0269 6983\r\nABC Jan-June 1991 65,444\r\n\r\nYour Sinclair is brought to you from the same incredibly tartan people who publish Commodore Format, ST Format, Amiga Format, NCE, Amstrad Action, 8000 Plus, PC Answers, PC Plus, Sega Power, Amiga Power, Amiga Shopper, Classic CD, Needlecraft, Mountain Biking UK, PC Format and Public Domain and quite possibly three more mages by the time you read this!"},"MainText":"INDIANA JONES AND THE LAST CRUSADE\r\nKixx\r\n£3.99\r\nReviewer: Jon Pillar\r\n\r\nIndy Jones, eh? What a star! Tougher than a baked conker, adventurous enough to make insurance salesmen flee in terror. In this, the game of film number three (the one with Sean Connery as Indy's dear ole dad), you travel round the world in search of the Holy Grail, 'cos it'll look snazzy on the mantlepiece. Or something. As usual, the Nazis are out to nobble you, the bounders, so a fair bit of fisticuffs is called for over the four levels. (Sadly, you can only use your famous whip a few times.) The game starts with Indy deep underground, progresses onto a circus train and burning zeppelin, and ends up with our hero tiptoeing through booby traps set by a 1000 year-old knight.\r\n\r\nThe graphics are detailed but they're a bit sluggish. Still, its a very playable and spankily polished platformer with good gameplay. As long as you don't expect a full-speed arcade game like The Temple Of Doom (which was crap anyway), you'll have a cracking time.","ReviewerComments":[],"OverallSummary":"","Page":"65","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Jon Pillar","Score":"79","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Coming soon: Indiana Jones And The Restaurant Of Doom, or how to avoid paying a large meal bill!"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"79%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 133, Mar 1993","Price":"£2.5","ReleaseDate":"1993-02-18","Editor":"Alan Dykes","TotalPages":36,"HasCoverTape":false,"FlannelPanel":"Editor: Alan Dykes\r\nArt Editor: Sarah Pruce\r\nDesign: Yvette 'Bye Bye' Nicholls\r\nSU Crew:\r\n Mr Hacking Squad: Garth Sumpter\r\n Mr Checkout: Steve Keen\r\n Mr Patrick Eggle and a few reviews: Philip Lindey\r\n Nigel Mansell's Best Mate: Tony Kaye\r\n Mr Historic Games: Mark Patterson\r\n Mr Reviews: Paul Davis\r\n Mr Pain In The Butt: Tom 'Call me Tom' Guise\r\n Mr Technical: Graham Mason\r\n Mr Adventure: Pete Gerrard\r\nAd Manager: Tina 'Absolutely wonderful and always part of the SU Crew' Zanelli\r\nAd Production: Tina Gynn\r\nMr Marketing: Mark Swallow\r\nMarketing: Fiona 'Doh!' Malloch\r\nPublisher: Mike Frey\r\nManaging Director: Terry Pratt\r\n\r\n(c)1992 EMAP IMAGES\r\nPart of EMAP PLC\r\nTel: [redacted]\r\nFax: [redacted]\r\n[redacted]\r\n\r\nColour by Colourtech\r\nPrinted by Riverside Press Gillingham\r\nTypeset by Altyp Inc\r\nSubs [redacted]\r\nBack Issues [redacted]\r\n\r\nAbsolutely no part of this publication may be reproduced, stored in an electronic retrieval system or copied without the express permission of the publisher. If Tom Guise doesn't stop telling Big Al' to 'just call him Tom' he's going to be in serious trouble! Signing off from another issue, stay cool folks."},"MainText":"INDIANA JONES LAST CRUSADE\r\nLabel: Kixx\r\nMemory: 48K/128K\r\nPrice: £3.99 Tape\r\nReviewer: Mark Patterson\r\n\r\nIndie is, as ever, on the hunt for ancient treasure, but things never go as smoothly as expected and the bad guys never give in without a fight. There are four game levels, these vary from darkened caves to a zeppelin. On the final level Indie must search for the greatest of prizes... for the Holy Grail.\r\n\r\nThe graphics are excellent and the main sprites are very lifelike, hat, whip, everything bar the stubble. And there's enough action to keep any Indie fan sweating.","ReviewerComments":[],"OverallSummary":"","Page":"19","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mark Patterson","Score":"85","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"85%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 90, Sep 1989","Price":"£1.6","ReleaseDate":"1989-08-18","Editor":"Jim Douglas","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Meet the Summer TV Special \"Team\"\r\n\r\nJIM \"Live from the Palladium\" DOUGLAS (Editor)\r\nA strange anomaly of a person. Jim is both achingly unfunny, and yet strangely compelling. What will his Editing hi-jinks lead to this month? Maybe an excellent joke about a red indian ordering a drink or perhaps a swinging dance routine with the internationally revered Jim Douglas Connection. Either way, you'd be mad to miss him. So tune in, drop out, nod off.\r\n\r\nALISON \"Play Your Cards Right\" SKEAT (Production Editor)\r\nA dolly dealer if ever we saw one! Now, if Alison plays her cards right this month she could go through to the exciting final where she'll be given the chance to win amazing prizes like... these! A Trip to the Typesetters//An Afternoon Ordering Couriers/A Deadline Advancement or Tonight's Star Prize... Extra Mono Pages in the Inner Section! Be sure and tune in to see all these prizes and more flash before Alison's eyes in our special section. Nightmare of the Month!\r\n\r\nTIM \"3-2-1\" NOONAN (Art Editor)\r\nA confusing hour's viewing at the best of times. Showmaster Tim has the entire office bemused and astounded with his complex clues and double-twists. \"I'll be in at about 10 o'clock\" for example, obviously indicates to the uneducated viewer that Tim will be in at around 10 in the morning. Wrong! Dusty Bin for you! It actually means \"I'm going back to bed and I'll see what the weather is like when I get up.\" See if you can tell what Tim's talking about\r\n\r\nAdventure: The Sorceress\r\nDirty Tricks: Jon Riglar\r\nHow The Hell: Andrew Hewson\r\nI've Got This Problem: Rupert Goodwins\r\nAdvertisement Manager: Katherine 'Hello, I must be going' Lee\r\nDeputy Ad Manager: Jerry Hall\r\nAdvertisement Executive: Martha 'A higgedly hoggedly' Moloughney\r\nAd Production: Emma Ward\r\nMarketing Manager: Dean 'Leg-biscuits' Barrett\r\nMarketing Assistant: Sarah 'Wall-planner' Ewing\r\nPublisher: Terry 'Strike-beater' Pratt\r\n\r\nOur Address: [redacted]\r\nOur Phone Number: [redacted]\r\nOur Fax No: [redacted]\r\n\r\nThis Month's Cover: Dynamite Dux from Activision\r\nCover Artist: Jerry Paris\r\n\r\nPrinted by Nene River Press, [redacted]\r\nTypeset by Professional Reprographics Services [redacted]\r\nDistributed by EMAP Frontline.\r\n\r\nSubscription Enquiries: [redacted]\r\n24 Hour Order Line: [redacted]\r\nBack Issues: Back Issues Department (SU), [redacted]\r\n\r\n©Copyright 1989 Sinclair User ISSN No 0262-5458\r\n\r\nAll information is correct at time of going to press.\r\n\r\nWhile we apologise for any typographical errors or inaccuracies, we're only flaming human, so don't get pedantic, okay?\r\n\r\nNo part of this magazine may be reproduced or transcribed, in whole or in part, by any means, conventional, electronic or downright bizarre without written consent of the publishers, EMAP Business and Computer Publications. So Neeeeeerrrr!"},"MainText":"Label: US Gold\r\nAuthor: Tiertex\r\nPrice: £8.99\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Tony Dillon\r\n\r\n\"Indy's back,\" the ad campaign shouted from the rooftops, \"And this time he's bringing his dad!\" Strange, as far as I can tell there isn't a hint of Conneryness to be found anywhere, which is by no means a bad thing. After all, no-one wants to see the movie just to see Indy's dad.\r\n\r\nAs you probably spotted from our demo last issue, Indy is quite a guy. He can walk left and right. He can jump. He can climb up and down ropes. He can crack his whip. He's even been known to throw a punch or two when necessary. He's quite a versatile guy. And so he needs to be because he's got quite a bit to get through. No less than four exciting scenarios from the exciting movie. You play the part of the lad himself, firstly in the form of the young Indy, partaking of the Cross of Coronado, which drops you deep down in a maze-like warren of caves, hunting a mysterious ankh. Guards not completely dissimilar to the thuggee are dotted about in prime positions just waiting to get a shot at you. Find the ankh and get out, and next you'll find yourself slap bang in the middle of an ancient temple in a way not a million miles removed from Heroes Of The Lance. Then to a slightly more up to date maze, racing around a Nazi Zeppelin, punching out guards and climbing ladders all over the shop. Finally comes the big one. The race through a Raiders Of The Lost Ark-like tunnel, leaping over and around traps in the search for the Holy Grail.\r\n\r\nProbably the game's strongest point is its visual side. Quite a few nice digitised piccies adorn the game. As for the main sprite - it looks like Indy. It walks like Indy. It darn well IS Indy. Even when you leave the joystick it looks out at you in an Indy sort of way (yeah, ok Tone!?! - Al).\r\n\r\nThe backdrops are really nice too. The rocks and urns look very realistic, as does the interior of the Zeppelin. On most of the levels, the scrolling is normal, nothing outstanding, just regular. But on the Zeppelin level it's great. The Zeppelin bops up and doom constantly, as well as having four way scrolling when you move, so as you can probably imagine, that's quite an impressive image.\r\n\r\nI've raved about the plot, and I've raved about the graphics. But what of the game? Well, if you're after a fast paced action arcade game, you'd better steer well clear. However, if you're after something that's a little more paced, but requires a groat deal more brainpower, then step this way sir, I think we might just have one to fit you.\r\n\r\nRather than being one set route, the paths to be taken on each level are many, and as you are given absolutely no indication as to where you are supposed to be going, it's down to trial and error as to whether you get there. However, beware! There are certain places you can get to and can't get out of, so be wary about dropping down holes or climbing high blocks.\r\n\r\nIt's good fun, and though not furiously addictive, or an essential purchase, it is a worthy one. Indiana Jones and the Last Crusade captures the feel of the whole Indy character, and I look forward to seeing the adventure game.","ReviewerComments":[],"OverallSummary":"Enjoyable arcade romp. Whip crack away indeed!","Page":"26, 27","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Tony Dillon","Score":"80","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"86%","Text":""},{"Header":"Sound","Score":"79%","Text":""},{"Header":"Playability","Score":"82%","Text":""},{"Header":"Lastability","Score":"76%","Text":""},{"Header":"Overall","Score":"80%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 120, Feb 1992","Price":"£1.85","ReleaseDate":"1992-01-18","Editor":"Garth Sumpter","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"Editor: Commander Coloninabadway\r\nDesign: Captain Ooneneeky Cheeky\r\nSoftware Editor: Star Commander Angus Headrush\r\nAdditional Design: Earthling Jane Davies\r\nSU Crew: Garth 'Space Cowboy' Sumpter, John 'B'tardy' Cook, Alan Dykes, Pete 'Astro' Gerrard, Phillip 'Black Hole' Fisch\r\nAd Manager: Jerry 'Astonomical' Hall\r\nAd Production: Jo 'Goodbye Girl' Gleissner\r\nMarketing Man.: Mark 'Hard to..' Swallow\r\nMarketing Women: Sarah Ewing, Sarah Hillard\r\nPublisher: Graham Taylor\r\nManaging Director: Terry Pratt\r\n\r\n(c)1992 EMAP IMAGES\r\n[redacted]\r\n\r\nColour by Proprint\r\nPrinted by Kingfisher Web\r\n\r\nNo part of this magazine may be reproduced without the consent of the publishers. So there. Incidentally, I hope you all got what you wanted for Christmas. I, Fnot the Irreverent, have got what I wanted - I'm rid of the pesky SU Crew and have got my hands on their magazine - in a short while now, my plans for Earth domination will be complete - and the SU Crew are stuck are the other side of the galaxy. No-one can save the Earth now!"},"MainText":"Label: Kixx\r\nMemory: 48K/128K\r\nPrice: £3.99 Tape\r\nReviewer: Tony Naqvi\r\n\r\nDa da da dah, da da dah, it's Indy again. Sean Connery made a big appearance in the movie but doesn't show his mug at all in this blockbuster game.\r\n\r\nFor that matter neither does the lovely, lovely, leggy blonde German spy but these faults aside, we have here a fine game with lots of variety, an incredibly accurate Indy main sprite and good, controllable action.\r\n\r\nThe four game levels take place in mazes that vary from caves to temples and to a Zeppelin. All the graphics look realistic and recreate the movie atmosphere quite accurately. As usual, Indy is on the hunt for lost, ancient artifacts which, as usual, are guarded by tricky booby-traps and raving-mad natives. You also have the added problem of other mindless explorers running around waving guns and trying to shoot you.\r\n\r\nOn level one. Indy begins in search of The Cross Of Coronado by collecting his famous whip with which He only has a limited amount of uses as shown on the screen before it runs out, and also he must collect burning torches to keep the caves light. After using ropes to jump Tarzan-style across obstacles, including a difficult waterfall, he should be able to locate the Cross and make his escape over the top of the train. Other levels include the creepy catacombs, a huge airship and the final search for the Holy Grail... Indy and the Last Crusade is a good action game. The playability is good and graphics are brilliantly detailed. Unfortunately the sound is very basic and doesn't do the game any justice, but apart from that it's still well worthwhile buy.","ReviewerComments":["Running along the tops of trains, fighting my way out of giant Zeppelins, killing rats, yes it all in a days work for me but even superheroes can tire of it all after a while.\r\nGarth Sumpter"],"OverallSummary":"Whip crackin' Indy type action that takes you up, down and across with nicely detailed large graphics.","Page":"40","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Toni Naqvi","Score":"81","ScoreSuffix":"%"},{"Name":"Garth Sumpter","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"81%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"The Games Machine Issue 22, Sep 1989","Price":"£1.5","ReleaseDate":"1989-08-18","Editor":"Roger Kean","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"EDITORIAL OFFICE\r\n[redacted]\r\n\r\nEditor: Roger Kean\r\nFeatures Editor: Dominic Handy\r\nStaff Writers: Robin Candy, Mark Caswell, Warren Lapworth\r\nEditorial Assistants: Vivien Vickress, Caroline Blake\r\nPhotography: Cameron Pound, Michael Parkinson (Assistant)\r\nContributors: Shintaro Kanaoya, Ruth Pracy, Paul Rigby, Marshal M Rosenthal (USA), John Woods\r\n\r\nPRODUCTION DEPARTMENT\r\n[redacted]\r\nProduction Manager: Jonathan Rignall\r\nSenior Designer: Wayne Allen\r\nReprographics: Matthew Uffindell (Supervisor), Robert Millichamp, Tim Morris, Rob (The Rev) Hamilton, Jenny Reddard\r\nDesign and Mac Systems: Roger Kean, Ian Chubb\r\nPublisher: Geoff Grimes\r\nGroup Advertisement Director: Roger Bennett\r\nAdvertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Lee Watkins, Wynne Morgan\r\nAssistant: Jackie Morris [redacted]\r\nProductions Executive: Richard Eddy\r\nMail Order: Carol Kinsey\r\nSubscriptions: [redacted]\r\n\r\nDesigned and typeset on Apple Macintosh II computers running Quark Xpress, Adobe Illustrator 88 and PhotoMac, output at MBI, [redacted] with systems support from Digital Print Reprographics, [redacted]. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset [redacted] - a member of the BPCC Group.\r\n\r\nDistribution effected by COMAG, [redacted].\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of TGM. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop Viv Vickress a line at the PO Box 10 address). No person who has any relationship, no matter how remote, to anyone who works for Newsfield or any of the companies offering prizes, may enter one of our competitions.\r\n\r\nNo material may be reproduced in part or in whole without the written consent of the copyright holders. We cannot undertake to return anything sent into TGM - including written and photographic material, hardware or software - unless it's accompanied by a suitably stamped, addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photographic material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in TGM are not necessarily those of the publishers.\r\n\r\n©TGM Ltd 1989\r\nA Newsfield Publication ISSN 0954-8092\r\n\r\nCover Design by Roger Kean"},"MainText":"Spectrum 48/128 Cassette: £8.99, Diskette: £12.99\r\nAmstrad CPC Cassette: £9.99, Diskette: £14.99\r\nAtari ST £19.99\r\nAmiga £19.99\r\n\r\nA HEAVY CROSS TO BEAR ON THE DUSTY GRAIL\r\n\r\nU5 Gold's last Indy game was a disappointment, and there must be something in the theme that jinxes games designers, because - it has to be said at the outset - this newest one is its equal in the let-down stakes.\r\n\r\nIf you have seen the film, you'll be able to identify the obvious game sequences, as Indy Jnr (the lad), Indy Jnr (the man) and Jones Snr tackle the Nazis in the attempt to get the Holy Grail first. The game has four distinctive levels, first set back in 1912 where the teenage boy scout Indy discovers a group of treasure looters in a spooky cavern searching for the Cross of Coronado. Indy, of course, must find it first... and escape.\r\n\r\nObstacles natural (falling stalactites, chasms etc) and man-made (collapsing bridges and the thugs) thwart his plans. But escape with the Cross he does, onto a circus train where he discovers his phobia of snakes and that a whip is useful to divert a lion's attentions.\r\n\r\nThence to 1938 as World War II looms, and the adult Indy is searching Castle Brunwald for the Knights Templar's shield which should offer clues as to the whereabouts of the Grail in the Jordanian desert. It was here, in the film, that Indy rescued his father (admirably played by Sean Connery in the movie, but sadly lacking in the game). Nazi troops, rats, fireballs and lightning make reaching level three - the Zeppelin - difficult.\r\n\r\nAware of his presence, the Nazis order the airship taking Indy out of Germany to return, and the search is on for Dr Jones Snr's diary containing his notes on where to find the Grail. As Indy wanders through the Zeppelin looking for a handy plane to escape in, he must top up his supply of passports (Indy fans know what happens to people without tickets!) because if the passport icon in the display panel disappears completely an alarm sounds and all hell is let loose.\r\n\r\nThe final level is set in the temple where the Grail resides, guarded by those whirring blades, collapsing tiles and the rest.\r\n\r\nDigitized pictures of Indy add the best touch to what is a very average platform game. After all the hype it was fair to expect something special, but although Indiana Jones and the Last Crusade is graphically reasonable, its predictable gameplay sags, leaving only frustration when Indy gets killed for the umpteenth time. We're hoping tor something much more exciting from the Lucasfilm adventure game.","ReviewerComments":[],"OverallSummary":"Predictably monochrome (and not necessarily a drawback), colour isn't the only missing thing: what happened to the stalactites that plague the first level of the 16-bit versions? More seriously, why is Indy an adult and not a boy scout? Movement is also on the slow side especially when Indy whips a bad guy; not very impressive.","Page":"92,93","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mark Caswell","Score":"46","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Disappointing: the young Indy gets cross."}],"BlurbText":[{"Text":"AMIGA\r\n\r\nOverall: 48%\r\n\r\nAdditions to the ST game are a couple of extra sound effects, such as the 'Indy walking on cornflakes' effect when he moves. The same's true with the admittedly nice digitized pictures - but how much nicer some real gameplay would have been."},{"Text":"AMSTRAD CPC\r\n\r\nOverall: 38%\r\n\r\nA colourful loading screen promises a good game, but its actual appearance makes it look like a direct port over from the Spectrum - and movement is even slower, with Indy swashbuckling at the speed of a crippled snail. See the movie, but approach the game with caution."},{"Text":"ATARI ST\r\n\r\nOverall: 48%\r\n\r\nThroughout, its graphical detail leaves much to be desired - Indy sliding across the floor without moving his legs and the amazing static waves on Level One which surely could have been animated. These omissions apply to all versions of this drearily repetitious game."},{"Text":"OTHER FORMATS\r\n\r\nExpect the C64 (£9.99/£14.99) and PC (£24.99) versions any day."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"46%","Text":""}],"CompilationReviewScores":[]}]}]