[{"TitleName":"International Rugby","Publisher":"Artic Computing Ltd","Author":"Donald J. Campbell","YearOfRelease":"1985","ZxDbId":"0002516","Reviews":[{"Issue":{"Name":"Crash Issue 23, Dec 1985","Price":"£0.95","ReleaseDate":"1985-11-21","Editor":"Graeme Kidd","TotalPages":172,"HasCoverTape":false,"FlannelPanel":"Publishing Executive: Roger Kean\r\nEditor: Graeme Kidd\r\nTechnical Editor: Franco Frey\r\nArt Editor: Oliver Frey\r\nProduction Designer: David Western\r\nProduction Assistants: Gordon Druce, Matthew Uffindell\r\nSoftware Editor: Jeremy Spencer\r\nAdventure Editor: Derek Brewster\r\nSub Editor: Sean Masterson\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Chris Passey, Robin Candy, Ben Stone, John Minson, Mark Hamer, Gary Liddon, Julian Rignall, Gary Penn\r\nClient Liaison: John Edwards\r\nSubscription Manager: Denise Roberts\r\nMail Order: Carol Kinsey\r\n\r\n©1985 Newsfield Limited.\r\nCrash Magazine is published monthly by Newsfield Ltd. [redacted]\r\n\r\nSubscriptions [redacted]\r\nEditorial/studio [redacted]\r\nAdvertising [redacted]\r\n\r\nColour origination by Scan Studios, [redacted]; Printed in England by Carlisle Web Offset Ltd (Member of the BPCC Group), [redacted].\r\nDistribution by COMAG, [redacted]\r\n\r\nSubscriptions: 12 issues £14.50 post included (UK Mainland); Europe: 12 issues £21.50 post included. Outside Europe by arrangement in writing.\r\n\r\nNo material may be reproduced whole or in part without written consent of the copyright holders. We cannot undertake to return any written material sent to CRASH Magazine unless accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material which may be used in the magazine is paid for at our current rates. The opinions and views of correspondents are their own and not necessarily in accord with those of the publishers.\r\n\r\nMICRONET:\r\nYou can talk to CRASH via Micronet. Our MBX is 105845851\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Artic\r\nRetail Price: £6.95\r\nLanguage: Machine code\r\nAuthor: Donald Campbell\r\n\r\nFor those of you who were wondering if there were any sports left for software houses to simulate, the answer's is clearly, YES. The latest offering for armchair sportspersons is International Rugby from Artic.\r\n\r\nThe scenario places you among the world's finest rugby teams, trying to win your way through to the championships. The teams playing are England, Scotland, Wales, Ireland and France, and you can choose which team you want to control at the start. If you choose to be one of the Home International teams, England, Scotland , Ireland or Wales, then you can have a go at the Triple Crown, and try to defeat the other three home teams. Alternatively, you can choose to go for the Grand Slam, by thoroughly defeating all the other contestants.\r\n\r\nThe game can be played in two ways: practice or contest. Both modes can be played with either one or two players taking part. Practice allows a one off game to be played with either the computer or another human as an opponent. The competition mode sets up a sort of league with the five different teams taking part, up to two can be controlled by humans, with the computer controlling the rest of the teams in the league. As you play through the different games the computer presents a table at the end of each game, giving details on games won, games lost, games played and other such statistical information.\r\n\r\nWhen it actually comes to playing, the field is represented in a semi 3D perspective. The rugby ball stays central while the screen scrolls around it. You can only control one player at a time and control is automatically switched to the player nearest the ball. The player you can control is highlighted by the computer to keep things easy.\r\n\r\nA number of moves are available to the player you are controlling. Passing is effected with the fire button. To tackle and gain possession of the ball from the other team you've got to run past the man in possession from the back. Score a try by placing the ball over the touchline, and a kick is awarded. The kick is actually taken on a small screen which shows a front view of the posts and stadium lights up in the top right hand corner. Two arrows show the direction of the wind and you position a cross which marks the path the ball will take once the kick has been taken. You'll have to take the wind into account if you are to convert the try...\r\n\r\nWhen two people are playing against each other at the same time, two sets of keys are provided on the keyboard, though things may get a bit cramped and there might be a bit of a real-life scrum on the keyboard!\r\n\r\nCOMMENTS\r\n\r\nControl keys: 1/Q up,down S/A left,right and bottom row pass or kick.\r\nJoystick: Kempston\r\nKeyboard play: responsive enough to play\r\nUse of colour: colour clash abounds\r\nGraphics: a bit ancient stylistically, but sufficient\r\nSound: adequate\r\nSkill levels: 2\r\nScreens: 1","ReviewerComments":["Not really my scene, these sports simulations. International Rugby pleasantly surprised me, however, by being quite playable. The graphics are crude and move rather dodgily and the scrolling can not really be termed as unflickery either - but the game's just got something that makes it playable. A minor moan was the difficulty levels - when you first start the easy level proves too easy and the hard level is way too hard. But after four or five games acclimatisation, things fall into place a lot easier. Though not being a mega slick, well presented release, I quite enjoyed International Rugby and I can see it appealing to others.\r\r\nUnknown","I must admit to being a bit of a sports fanatic so when International Rugby came you can imagine my excitement. So I rushed of to my computer and immediately loaded it. Fantastic loading screen, I thought. When loaded, the presentation was very pleasing so I went straight into the championships. The game itself was a bit of a let down: all I had to do was a few 'Solo one' efforts down the wing and I was thrashing them 21-0. The game was too slow and the scrum looked like a line out in the middle of the field. It doesn't obey championship rules either - there was no 22 yard dropout when the opposition missed their conversion attempt. Overall a bit disappointing for rugby fans I think, though I hope other companies will have an attempt at this sort of game.\r\r\nUnknown","As an ex rugby player (two manky kneecaps are constant reminders of being at the bottom of a scrum too many times) I really hoped that this was to be something special. Unfortunately it's nothing extra special but is still great fun to play. Not all the rules of rugby apply in this game - but then it would be next to impossible to produce a Matchday quality rugby game! Naturally attribute problems do hinder play somewhat, but if you are after a rugby game on the Spectrum then give this one a bash - it's great!\r\nUnknown"],"OverallSummary":"General Rating: Though a bit crude still quite enjoyable.","Page":"154,155","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Better than getting muddy - why not play INTERNATIONAL RUGBY, the simulation of the rough, tough (and muddy) real thing. Wear a hooped shirt while you play for added realism."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"60%","Text":""},{"Header":"Graphics","Score":"59%","Text":""},{"Header":"Playability","Score":"71%","Text":""},{"Header":"Getting Started","Score":"72%","Text":""},{"Header":"Addictive Qualities","Score":"68%","Text":""},{"Header":"Value For Money","Score":"66%","Text":""},{"Header":"Overall","Score":"67%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 89, Jun 1991","Price":"£2.99","ReleaseDate":"1991-05-23","Editor":"Richard Eddy","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Richard Eddy\r\nSub Editor: Warren Lapworth\r\nStaff Writers: Mark Caswell, Nick Roberts, Lloyd Mangram\r\nArt Editor: Mark Kendrick\r\nPhotography: Michael Parkinson\r\nProduction and Circulation Director: Jonathan Rignall\r\nSystems Operator: Paul (Charlie) Chubb\r\nReprographics: Matthew Uffindell (Supervisor), Robert Millichamp, Robb Hamilton, Tim Morris, Jenny Reddard\r\nGroup Advertisement Manager: Judith Bamford\r\nAdvertisement Sales Executive: Christine Moore\r\nAdvertisement Production: Jackie Morris (Supervisor), Joanne Lewis\r\nMail Order: Carol Kinsey\r\nSubscriptions: Caroline Edwards [redacted]\r\n\r\nTypesetting Apple Macintosh Computers using Quark Express and Bitstream Fonts.\r\n\r\nSystems Manager: Ian Chubb\r\n\r\nColour origination Scan Studios [redacted]. Printed in England by BPCC Business Magazines (Carlisle) Ltd, [redacted].\r\n\r\nDistributor COMAG, [redacted]\r\n\r\nYearly subscription rates: UK £17.20 Europe £24.00, Air Mail overseas £37. US/Canada subscriptions and back issues enquiries Barry Hatcher, British Magazine Distributors Ltd [redacted]. Yearly subscription rates US$47.00, Canada CAN$57.00 Back Issues US$5.20, Canada CAN$6.20 (inclusive of postage). \r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available; If something untoward happens we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop us a line). No person who is related, no matter how remotely, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions.\r\n\r\nNo material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material on 35mm transparencies is welcome, and if used in the magazine is paid for at our current rates. Copy published in CRASH will be edited as seen fit and payment will be calculated according to the current printed word rate. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1991 A Newsfield Publication. ISSN 0954-8661. Cover design and illustration by Oliver Frey"},"MainText":"Micro Value\r\n£2.99 re-release\r\n\r\nRugby Union is a popular sport. Very popular judging by the amount of budget games that have appeared recently. The latest is International Rugby, a one-or two-player action-packed game for all to family (he says sarcastically).\r\n\r\nThe first task is to ramble through the obligatory option screen, select control methods, amount of players, difficulty level (easy or hard) and either practice or championship games. If you choose practice you enter straight into the match, but in championship mode you can select one of five countries (England, Scotland, Wales, Ireland or France) and battle it out on a league table.\r\n\r\nThe game is spilt into two 40-minute halves with the normal rugby rules (ie, kick the frag out of opposing players and score trys). The player under control is highlighted, so there's no risk that your samey-looking figures will be confused with each other.\r\n\r\nThe problem is, it's not very good: small, stick-like players hobble around a green expanse of backdrop. Okay, there's an interest factor with the league table if playing against a mate, but very soon even this becomes tiresome. International Rugby was originally published six years ago and today it can't compete with other sport games.","ReviewerComments":[],"OverallSummary":"","Page":"49","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mark Caswell","Score":"35","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Blobby rugby players and huge plugs for shops that sell software? A definite 32 percenter, wouldn't you agree?"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"35%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 58, Oct 1990","Price":"£1.85","ReleaseDate":"1990-09-06","Editor":"Matt Bielby","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Sal Meddings\r\nProduction Editor: Andy Ide\r\nDesign Assistant: Andy Ounsted\r\nContributors: Robin Alway, Marcus Berkmann, Joe Davies, Jonathan Davies, Cathy Fryett, Mike Gerrard, Duncan MacDonald, Jon North, Rich Pelley, Jon Pillar, Claire Thomas, David Wilson\r\nAdvertising Manager: Mark Salmon\r\nAdvertising Executive: Simon Moss\r\nPublisher: Greg Ingham\r\nAssistant Publisher: Jane Richardson\r\nPublishing Assistant: Michele Harris\r\nManaging Director: Chris Anderson\r\nProduction Director: Ian Seager\r\nProduction Coordinator: Melissa Parkinson\r\nSubscriptions: Computer Posting [redacted]\r\nMail Order: The Old Barn [redacted]\r\nPrinters: Riverside Press [redacted]\r\nDistributors: SM Distribution [redacted]\r\n\r\nYour Sinclair is published by Future Publishing Ltd [redacted]\r\n\r\n©Future Publishing 1990. No part of this magazine may be reproduced without written permission."},"MainText":"RUGBY\r\nBlue Ribbond\r\n£1.99\r\nReviewer: Rich Pelley\r\n\r\nPicture the scene. The crowd is buzzing as your men line up for the start. The referee blows his whistle and the game begins. Will you achieve glorious victory in this vital match and win the Triple Crown (or even the Grand Slam)? Likely story.\r\n\r\nOriginal, addictive, playable and interesting is what this game would like to be, but \"a bit crap really\" is all that it can honestly say for itself. It's a sideways-flipping thing - you control one player at a time and can pass, kick or punt the ball trying to score as many tries' (ie 'goals' in rugby terms) as poss (in a sort of sideways Matchday lookalike). You then convert them by kicking the ball over this post thing, a straightforward waggle! the-joystick-press-Fire-and-hope for-the-best affair.\r\n\r\nIt's all a bit muddled really. The graphics are quite small, badly animated and everything tends to get merged into one - so it's all gets a trifle difficult to tell exactly what's going on. And it's a bit hard too. The other'side manages to get away with seemingly impossible moves (eg kicking the ball for miles), which you don't have a hope of pulling off yourself. Things are better if you're playing with a partner - but only slightly because luck has far more to do with who wins than any 'skill' might have, so it hasn't really got any lasting appeal. And you're always getting these naff plugs for WH Smiths and Boots and things popping up all over the place as well. Spooky or what? (Or perhaps it's just a bit crap.)","ReviewerComments":[],"OverallSummary":"","Page":"50","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Rich Pelley","Score":"55","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"So how am I doing, then? (I'll give you a clue - I'm losing.)"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"55%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Spectrum Issue 21, Dec 1985","Price":"£0.95","ReleaseDate":"1985-11-21","Editor":"Kevin Cox","TotalPages":82,"HasCoverTape":false,"FlannelPanel":"Editor: Kevin Cox\r\nArt Editor: Martin Dixon\r\nDeputy Editor: Peter Shaw\r\nProduction Editor: Teresa Maughan\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin Monk\r\nContributors: Stephen Adams, Dougie Bern, Nick Davies, Peter Freebrey, Ross Holman, Dave Janda, Max Phillips, Rick Robson, Tony Samuels, Chris Wood, Phil South\r\nAdvertisement Manager: David Baskerville\r\nAdvertisement Executive: Neil Dyson\r\nProduction Manager: Sonia Hunt\r\nGroup Advertisement Manager: Chris Talbot\r\nManaging Editor: Roger Munford\r\nArt Director: Jimmy Egerton\r\nPublisher: Stephen England\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England. Telephone (all departments): [redacted]\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Spectrum ©1985 Felden productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Spectrum is a monthly publication."},"MainText":"INTERNATIONAL RUGBY\r\nArtic\r\n£7.95\r\n\r\nRoss: I say chaps let's have a game of rugger at least it's a real man's sport. None of your wimpy Everyone's A Wally stuff for us, eh? Right, on with the shorts and on with the matcho.\r\n\r\nInternational Rugger's another sport simulation of the type that's so popular at the moment. We're here for the Home International Rugby Tournament with the choice of siding with England, Scotland, Ireland, Wales or France. And your job? Even a rugby player could wrap his brain cell round this one - you just have to win the Triple Crown or the Grand Slam.\r\n\r\nYou have the choice of playing by yourself or against the computer and you can make it hard or easy on yourself. There's everything you'd expect in a real rugby game - drop kicks, tries, conversions, line outs, scrums, the lot except for bruises and broken bones!\r\n\r\nAnd if you don't know a rugby ball from a ball bearing, don't despair - you can always give it a go on the practice mode. For a sports simulation, the graphics and the playability aren't up to the standard of, say, Imagine's Basketball but then that's a completely different ball-game. If you're a rugger fan then you'll still have fun chasing the ball around the screen.","ReviewerComments":["You control these little people three pixels high, bearing no resemblance whatsoever to rugby players - and I loved it!\r\nRick Robson\r\n7/10","You control these little people three pixels high, bearing no resemblance whatsoever to rugby players - and I hated it! (OK, who's been looking over whose shoulder? Ed).\r\nDougie Bern\r\n4/10"],"OverallSummary":"","Page":"50","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Ross Holman","Score":"5","ScoreSuffix":"/10"},{"Name":"Rick Robson","Score":"7","ScoreSuffix":"/10"},{"Name":"Dougie Bern","Score":"4","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 45, Dec 1985","Price":"£0.95","ReleaseDate":"1985-11-18","Editor":"Bill Scolding","TotalPages":156,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\nEditor: Bill Scolding\r\nDeputy Editor: John Gilbert\r\nStaff Writers: Chris Bourne, Clare Edgeley\r\nDesigner: Gareth Jones\r\nEditorial Secretary: Norisah Fenn\r\nPublisher: Neil Wood\r\n\r\nADVERTISING\r\nAdvertising Manager: Louise Fanthorpe\r\nDeputy Advertisement Manager: Shahid Nizam\r\nAdvertisement Sales Executive: Kathy McLennan\r\nProduction Assistant: Jim McClure\r\nAdvertisement Secretary: Linda Everest\r\n\r\nMAGAZINE SERVICES\r\nSubscriptions Manager: Carl Dunne\r\n\r\nTELEPHONE\r\nAll departments [redacted]\r\n\r\nSinclair User is published monthly by EMAP Business & Computer Publications\r\n\r\nCover Photograph: Spitting Image Productions Ltd.\r\n\r\nIf you would like to contribute to Sinclair User please send programs or articles to:\r\nSinclair User\r\nEMAP Business & Computer Publications\r\n[redacted]\r\n\r\nOriginal programs should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included. Please write 'Program Printout' on the envelopes of all cassettes submitted.\r\n\r\nWe pay £20 for each program printed and £50 for star programs.\r\n\r\nTypeset by Saffron Graphics Ltd, [redacted]\r\nPrinted by Peterboro' Web, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1985 Sinclair User ISSN No 0262-5458\r\n\r\n102,023 Jan-Jun 1985"},"MainText":"Publisher: Artic\r\nPrice: £7.95\r\nMemory: 48K\r\nJoystick: Kempston, Sinclair\r\n\r\nRugby, or Ruggah as it is known on the muddy fields of England, is not the ideal sport to simulate on a computer. It's confused enough in real life, without having to contend with pixels and attribute clashes.\r\n\r\nInternational Rugby allows you to play a friend or the computer in the Five Nations series, of which the Triple Crown forms a part.\r\n\r\nUnfortunately, the players flicker continuously, the controls are sluggish and it's difficult to maintain the flow when the player being controlled changes all the time - you always seem to be running away from the ball. Although Rugby is very much a team game, requiring the setting up of elaborate passing movements to outflank opposition, Artic's version demands the reverse - if you get the ball, your best chance of scoring is to run for the line, dodging as much as you can.\r\n\r\nPassing appears most erratic, although hours of practice may improve what precision the program provides. But you're unlikely to want to stay with it that long; the flickering figures are a strain on the eyes, the players themselves seem to be wearing long kilts, and often just stand still with the ball waiting to be tackled - or so it seems.\r\n\r\nThere may be a few boneheaded enthusiasts out there who'll want the only rugby simulation in town, but we fear sales are likely to be as limited as the appeal of this poorly designed offering.","ReviewerComments":[],"OverallSummary":"","Page":"34","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Bourne","Score":"2","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"2/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 51, Jan 1986","Price":"£0.95","ReleaseDate":"1985-12-16","Editor":"Tim Metcalfe","TotalPages":164,"HasCoverTape":false,"FlannelPanel":"Editor: Tim Metcalfe\r\nDeputy Editor: Paul Boughton\r\nEditorial Assistant: Lesley Walker\r\nSub-Editor: Seamus St. John\r\nDesign: Craig Kennedy\r\nAdventure Writers: Keith Campbell, Paul Coppins, Simon Marsh, Jim Douglas\r\nAmerican Correspondent: Marshall M. Rosenthal\r\nArcades: Clare Edgeley\r\nSoftware Consultant: Tony Takoushi\r\nPublicity: Marcus Rich\r\nAdvertisement Manager: Louise Matthews\r\nDeputy Advertisement Manager: Bernard Dugdale\r\nAdvertisement Executive: Mike Core\r\nProduction Assistant: Melanie Paulo\r\nPublisher: Rita Lewis\r\nCover: Steven Gulbis\r\n\r\n...and the Bug Hunters!\r\n© Jerry Paris\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nCOMPUTER + VIDEO GAMES POSTAL SUBSCRIPTION SERVICE\r\nBy using the special Postal Subscription Service, copies of COMPUTER + VIDEO GAMES can be mailed direct from our offices each month to any address throughout the world. All subscription applications should be sent for processing to COMPUTER + VIDEO GAMES (Subscription Department), [redacted]. All orders should include the appropriate remittance made payable to COMPUTER + VIDEO GAMES. Annual subscription rates (12 issues): UK and Eire: £15. Additional service information, including individual overseas airmail rates available upon request. Circulation Department: EMAP National Publications. Published and distributed by EMAP National Publications Ltd. Printed by Severn Valley Press. Typeset by In-Step Ltd."},"MainText":"MACHINE: Spectrum/CBM 64/Amstrad\r\nSUPPLIER: Artic\r\nPRICE: £7.95\r\n\r\nThere are loads of sports games around right now - but no one has attempted a rugby simulation. Until now, that is.\r\n\r\nArtie could have a grand slam on their hands with this simulation of the Home International.\r\n\r\nYou can play the computer or a friend in this novel game - it features passing, line-outs, scrums and conversions. Everything you'd expect from a real-life rugby game.\r\n\r\nYou can become the captain of England, Ireland, Scotland, Wales or France for a day and attempt to win the international series.\r\n\r\nThe computer asks you which team you wish to captain and at which of the two difficulty levels you want to start. You also get a league table after each game.\r\n\r\nNow the bad news. The graphics leave a lot to be desired. If Artic had taken a look at Match Day, this game would have been an instant classic.\r\n\r\nAs it stands, the two teams are represented by black blob like figures - quite well animated but just not big enough to get any real lifelike effect. The man with the ball changes colour so you can spot him.\r\n\r\nThe programmers have included a TV screen, International Baseball style at the top of the screen. This comes into play when it's time to have a crack at a conversion. You kick the ball through the uprights after first checking the wind direction and placing your cursor in the general direction of your kick. But beware - the wind can change as you kick! You see this in close-up on the screen and also on the normal field display.\r\n\r\nThis screen also flashes up the logos of companies like Boots and W.H. Smith when it's not in use for the game.\r\n\r\nOnce the disappointment about the stick-men had worn off, I found myself really enjoying this game. Its best played with a joystick, but there is a keyboard option.\r\n\r\nIf you like action sports games, look at International Rugby. We saw the Spectrum version - maybe Artic are planning to do big things with the graphics for the 64 and Amstrad version. Hope so!\r\n\r\nIf they do, the game could emulate the successes of the other ball games which have featured in the charts this year.","ReviewerComments":[],"OverallSummary":"","Page":"20","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"7/10","Text":""},{"Header":"Sound","Score":"5/10","Text":""},{"Header":"Value","Score":"7/10","Text":""},{"Header":"Playability","Score":"8/10","Text":""}],"CompilationReviewScores":[]}]}]