[{"TitleName":"International Speedway","Publisher":"Silverbird Software Ltd","Author":"David Whittaker, Jim Gardner","YearOfRelease":"1988","ZxDbId":"0002518","Reviews":[{"Issue":{"Name":"Crash Issue 62, Mar 1989","Price":"£1.25","ReleaseDate":"1989-02-23","Editor":"Dominic Handy","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Dominic 'bye bye' Handy\r\nAssistant Editor: Stuart 'here I come' Wynne\r\nStaff Writers: Mark Caswell, Philip King, Lloyd Mangram, Nick Roberts\r\nContributors: Raffaele Cecco, Mel Croucher, Ian Cull, Mike Dunn, Paul Evans, Ian Lacey, Barnaby Page\r\nEditorial Assistants: Caroline Blake, Vivienne Vickress\r\n\r\nPRODUCTION\r\n[redacted]\r\n\r\nSenior Designer: Wayne Allen\r\nDesigners: Melvin Fisher, Yvonne Priest\r\nPhotography: Cameron Pound, Michael Parkinson\r\nProduction Manager: Jonathan Rignall\r\nReprographics Supervisor: Matthew Uffindell\r\nProduction Team: Robert Hamilton, Robert Millichamp, Tim Morris\r\n\r\nEditorial Director: Roger Kean\r\nPublisher: Geoff Grimes\r\nAdvertisement Director: Roger Bennett\r\nAdvertisement Manager: Neil Dyson\r\nSales Executives: Sarah Chapman, Andrew Smales, Lee Watkins\r\nAssistants: Jackie Morris [redacted]\r\n\r\nMail Order: Carol Kinsey\r\nSubscriptions: Denise Roberts\r\n[redacted]\r\n\r\nTypeset by The Tortoise Shell Press, Ludlow. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group. Distribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Sticky Solutions Department a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates.\r\n\r\nTo DW and DH, thanks for all the good times!\r\n\r\n©CRASH Ltd, 1989\r\n\r\nISSN 0954-8661\r\n\r\nCover Design & Illustration by Oliver Frey"},"MainText":"BUDGET BUREAU\r\n\r\n£1.99\r\n\r\nNew on Mastertronic's 'flippy flippy' label this month is Nonamed (56%), a tale of kings, wicked wizards and courageous knights. You have to battle your way (ninja style) through the Castle With No Name which has been filled full of terrible ogres. All the graphics in the game are excellent and would do any full-price game proud, it's just a pity the gameplay isn't so good - it takes ages to get used to the continual attack by various nasty creatures. After a bit of practice you can get some enjoyment from just walking around and admiring all the locations.\r\n\r\nAnother Mastertronic 'flippy flippy' game, with the Spectrum and Amstrad versions on the same tape, is Reveal (24%). The object of the game is to memorise an onscreen isometric pattern. Then, when the screen is plunged into darkness, you have to manoeuvre your object, lighting up the blocks again (sounds like fun, doesn't it?) Once they are all fully lit you can move onto the next screen and repeat the process. This soon gets extremely tedious, especially when aliens decide to darken the blocks on the opposite side of the screen again (fume!). I doubt whether anyone would find Reveal worth even £1.99.\r\n\r\nIf, on the other hand, you'd rather suffer with blocky sprites and plenty of colour clash then Gamebusters have for the very thing. Zone Trooper (30%) is another arcade adventure but this time you're the lucky crew member chosen to collect plasma pods scattered across a spaceship. This involves bouncing around the ship - and surrounding landscapes - while popping the odd alien and collecting anything in sight. Some particularly nice sequences are the airlocks and the ship's computer but it's hardly worth buying just for those. Zone Trooper could provide an hours exploring for the hardened arcade adventure player, but it won't last long.\r\n\r\nIf you liked the last two Atlantis titles - Gunfighter and Cerius - then the author's latest should prove welcomed. Called Tank Command (71%) it asks you to fight your way across an island in a tank, blasting away the enemy with a choice of either grenade or bombs. This may sound easy but you soon find out that if you don't bomb the enemies in the correct order you will end up in lots of little bits all over the screen. Simple sounding, but incredibly addictive. Tank Command is a pleasing mixture of arcade and strategy wih simple, but effective graphics. Well done, Atlantis.\r\n\r\nThe new offering from Silverbird this month is a simplistic race game, International Speedway (24%). you have to test your streetwise racing skills in the world of league racing. All it involves is racing around track after track of simplistic graphics, the most exciting part is when you crash into another racer - not my idea of fun. If I had £1.99 knocking about this would be one of the last games I would buy, definitely not recommended.\r\n\r\n£2.99\r\n\r\nCode Masters dominate the £2.99 slot this month with three games, the first of which is yet another of their famous cartoon adventures. This time it's called Bigfoot (47%) and stars a furry monster who goes by the name of Footsy! The graphics in the game are just mindblowing, not because they are any good, but because you just can't tell what's going on. There are three colour options to try but they are all pretty bad and cause clash unless you them totally monochrome. There just isn't enough in this game to keep me occupied for long and I don't recommend it unless you are a hardened Code Masters fan.\r\n\r\nWhat, another Code Masters BMX game?! Yes, I'm afraid so. The programmer that brought you 4 Soccer Simulators has now come up with BMX Freestyle (76%). It's a great improvement on the original BMX game that had an overhead view and tiny bikes but BMX Freestyle is just too hard. All the graphics are excellent (what I've seen of them); well-defined bikes and backgrounds on most sections with the usual jolly Code Masters tunes and effects. The only problem is that it's almost impossible to get past the first section (wheelies), I did it once, only to foul up and squash my mates on the ramp section that comes after (splurt!). If you think you are skilled enough to do well, give this one a whirl.\r\n\r\nFlushed with the success of winning the Embassy World Darts Championship Jocky Wilson has gone and got himself a darts game, Jocky Wilson's Darts Challenge (54%) courtesy of Zeppelin Games. It's one of theose games where all you do is aim the wobbling dart somewhere near the place you want it to go and hope for the best. You would have thought a beer drinking tournament would have been included but alas all you get is the screen where you throw the dart and an aerial view of some beer belly throwing a dart at the board. It's a fair simulation and I'm sure fans of the sport will rush out to buy it.\r\n\r\nAnother Zeppelin Games offering is Rally Simulator (27%), a dire car racing game that just has no appeal at all. The car skids and slides about the monochrome play area seemingly out of control and it can even run over the houses causing hardly any damage. There are no decent sound effects to speak of and to complete even the first level is an impossibility. Rally Simulator would simply be a waste of money if you bought it, stay away! (No way! This is a great game - well, not bad. Phil and I had great fun struggling to complete the first, incredibly hard level. Level Two is extremely hard - Stu.)\r\n\r\nThe final £2.99 priced game this month is from the Hewson budget label, Rack-It. Called into Africa (69%) it is, unsurprisingly, set in the jungles of Africa. If your Spectrum days go back a few years you may remember the classic strategy/adventure Lords Of Midnight, well into Africa is very similar in look and feel to that. The control method is the first thing that hits you, for some strange reason it has only three keys to select a whole host of options making it slightly difficult. The game itself should provide hours of play for adventure fans with forty controllable characters, eight radio operators and a massive landscape to explore.","ReviewerComments":[],"OverallSummary":"","Page":"68","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"24%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 74, Feb 1992","Price":"£2.2","ReleaseDate":"1992-01-02","Editor":"Andy Hutchinson","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"BACK TO OUR ROOTS\r\n\r\nWe're not talking about the roots in the land, we're talking 'bout the roots in the man!\r\n\r\nEditor: Andy (Manchester) Hutchinson\r\nNew Art Editor: Andy (Bristol) Ounsted\r\nGames Editor: James (Hamelin) Leach\r\nStaff Writer: Linda (Hackney) Barker\r\nArt Assistant: Maryanne (Portsmouth) Booth\r\nAdvertising Manager: Cheryl (Tunbridge Wells) Beesley\r\nProduction Coordinator: Lisa (Bath) Read\r\nPublisher: Jane (Chelmsford) Richardson\r\nPublishing Assistant: Michele (Amersham) Harris\r\nGroup Publisher: Greg (New Forest) Ingham\r\nCirculation Director: Sue (Guildford) Hartley\r\n\r\nYour Sinclair (London), Future (Somerton) Publishing [redacted]\r\n\r\nSubscriptions: The Old Barn [redacted]\r\nDistribution: MMC [redacted]\r\n\r\nCover Illustration: Max (Wokingham) Ellis\r\nISSN 0269 6983\r\nABC Jan-June 1991 65,444\r\n\r\nYour Sinclair canters briskly into the paddock with a whinny and a neigh from the same stable as these fillies: Commodore Format (Bath), Amstrad Action (Somerton), Amiga Format (Bath), PCW Plus (Somerton), Sega Power (Bath), Amiga Power (Bath), Amiga Shopper (Bath), Classic CD (Bath), Needlecraft (Bath), Mountain Biking UK (Faversham), PC Format (Bath), Public Domain (Bath) and ST Format (Bath).\r\n\r\nBut what we really want to know is... who invented liquid soap, and why?"},"MainText":"aaaaCodemasters\r\n£3.99 cass\r\nReviewer: James Leach\r\n\r\nWhen I was a wee nipper, ooh, fewer years ago than I care to remember, I used to go to the Eastville Speedway circuit in Bristol every Wednesday night to watch the racing.\r\n\r\nI often came away disappointed because the Speedway was only on Friday nights. But just seeing the track was enough - I became a fan for life.\r\n\r\nAnd now the thrill of the dirt, the smell of the crowd and the noise of the hot-dogs has been recreated by the Codies in this budgets. Tremblingly, I loaded it up.\r\n\r\nWhen you start to play, you've got to type in your name. Fair enough, but you must also type in your nationality. Er, okay. You must also type in your continent. Oh, good grief! Once you've done that, though, it's time to a race. This is where things get even more exciting than they were before. That is as long as you thought they were exciting before.\r\n\r\nYou race three other guys, and you view a 3D display of the track in the top half of the screen. The bottom half is taken up with a picture of your purple helmet and a top-view of the oblong-ish circuit.\r\n\r\nOn this map there are four large blobs. These are the racers, so it's easy to see where everybody else is if you can't actually view them in the 3D action-packed screen above.\r\n\r\nRacing around the circuit is pretty simple in theory. You just twist open the throttle and hope for the best. When a corner comes up, you ease off on the speed a bit and swing the bike's botty out as fast as you can. It's all done using only two keys, or directions on the joystick, if you will.\r\n\r\nThe idea is to keep on the racing line all the way round. Not only does this keep your speed up, it also stops the other dudes whizzing past (but they'll have a go anyway). One of the other guys is as fast as you, the other two are a bit slower. So if you do everything right, you should be able to beat them all. But this is where the problems start.\r\n\r\nI don't know about the copies on the streets, but ours in the Shed had a bit of a dodgy control system. It accelerated, seemed to slow down, went left a bit then decided to go straight for a while, took out a mortgage and set up a cosy cottage near Newmarket with its wife and children. Strange, eh?\r\n\r\nThis apart, international Speedway is rather quick, smooth and playable. It's repetitive though, with just the one circuit to whizz round. I suppose that this shouldn't be too much of a surprise cos the real thing is exactly the same. If you're a great fan, which I've just decided I'm not, you might want to get hold of this. Before you do, here's a quick warning - it's just a bit boring.","ReviewerComments":[],"OverallSummary":"Take it for a spin only if you're a real speedway freak (or your your name is Susanne spelt with an 's').","Page":"18","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"James Leach","Score":"60","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Come back! Come back! The man hasn't said 'go' yet!"},{"Text":"Hmm. The outside of the circuit doesn't seem to be the best place for overtaking. In fact, it's positively useless. We live and learn eh, readers?"},{"Text":"Oh yes, Mrs Higginbotham! I'd love another helping of cranberry tart."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Life Expectancy","Score":"61%","Text":""},{"Header":"Instant Appeal","Score":"58%","Text":""},{"Header":"Graphics","Score":"57%","Text":""},{"Header":"Addictiveness","Score":"59%","Text":""},{"Header":"Overall","Score":"60%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 41, May 1989","Price":"£1.6","ReleaseDate":"1989-04-17","Editor":"Teresa Maughan","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"Editor: Teresa 'You're Fired' Maughan\r\nArt Editor: Catherine 'Head in Bucket' Higgs\r\nDeputy Editor: Matt 'Hi It's Mattie' Bielby\r\nProduction Editor: Jackie 'I Want It Yesterday' Ryan\r\nStaff Writer: Duncan 'What Time Do You Call This' MacDonald\r\nDesigner: Thor 'No Worries' Goodall\r\nEditorial Assistant: David 'Yo' Wilson\r\nTechnical Consultant: David McCandless\r\nContributors: Marcus Berkmann, Richard Blaine, Ciaran Brennan, Jonathan Davies, Mike Gerrard, Sean Kelly, Catherine 'Nosebag' Peters, Peter Shaw, Rachael Smith, Phil South, Ben Stone\r\nAdvertisement Manager: Alison Morton\r\nAdvertisement Executive: Stephen Bloy\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nAdvertisement Production: Katherine Balchin\r\nMarketing Manager: Bryan Denyer\r\nPublisher: Terry Grimwood\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Carlinpoint [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1989 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"INTERNATIONAL SPEEDWAY\r\nSilverbird\r\n£1.99\r\nReviewer: Marcus Berkmann\r\n\r\nHow many variations on the race game are there? Not many, if this rather desperate entry in the stakes is anything to go by. Although, to give programmers Probe credit, they have at least given us two clapped out old genres for the price of one.\r\n\r\nInternational Speedway is, naturally, a race game set on a speedway track, in which you compete against four other riders, all of whom, on the face of it, are much better than you. So, you ask, is this one of those games where you see the track from road level, behind your rider, or is it one seen from above, a la Grand Prix Simulator? In fact, it's both - the screen is conveniently split in two - but as the track is so boring to look at from both angles and there's nothing else new about this game at all, you begin to wonder after about 0.00001 seconds, why you bothered to load it up. Snoresville.","ReviewerComments":[],"OverallSummary":"","Page":"50","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Marcus Berkmann","Score":"4","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"4/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 84, Mar 1989","Price":"£1.6","ReleaseDate":"1989-02-18","Editor":"Graham Taylor","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Graham 'logic' Taylor\r\nDeputy Editor: Jim 'native wit' Douglas\r\nProduction Editor: Alison 'thorough' Skeat\r\nArt Editor: Tim 'brute force' Noonan\r\nAdventure: The Sorceress\r\nZapchat: Jon Riglar\r\nTechnical: Andrew Hewson, Rupert Goodwins\r\nContributors: Tony 'saucy' Dillon, Chris 'whingey' Jenkins\r\nAdvertisement Manager: Katherine 'top girlie' Lee\r\nAdvertisement Executive: Martha Moloughney\r\nAd Production: Emma 'choccy face' Ward\r\nPublisher's Assistant: Debbie Pearson\r\nPublisher: Terry 'location unknown' Pratt\r\nMarketing: Clive 'starless and bible black' Pembridge\r\n\r\nPhone: [redacted]\r\nFax: [redacted]\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nThis Month's Cover: Jerry 'Mr Amiable' Parks\r\n\r\nPrinted by Nene River Press, [redacted]\r\nDistributed by EMAP Publications Ltd.\r\n\r\n©Copyright 1989 Sinclair User ISSN No 0262-5458\r\n\r\nSubscription Enquiries: [redacted]\r\n24 Hour Order Line: [redacted]\r\nBack Issues: Back Issues Department (SU), [redacted]"},"MainText":"Label: Firebird\r\nAuthor: Probe\r\nPrice: £1.99\r\nMemory: 48K/128K\r\nJoystick: various\r\nReviewer: Jim Douglas\r\n\r\nWhat possible good can Probe do themselves by releasing a game of such shockingly low quality?\r\n\r\nInternational Speedway captures the thrills and spills of a speed-meet as effectively as a Chinese take-away embodies eastern communist philosophy. I.S. is full of the really rather unacceptable things that people used to get away with (just) four years ago by putting them down to the \"limitations of the machine\". Pooh. This is downright shoddy.\r\n\r\nThe track is presented as a 3D perspective affair stretching off into the distance. Now, speedway aficionados will probably know what the special speedway track is shaped like. It's a squashed circle. And it never changes. The result is that while other 3D race games could maybe excuse themselves some graphic ineptitude by having a very interesting course to negotiate, I.S. can't afford itself such luxuries.\r\n\r\nThe graphics are very, very bad. How can I explain. They're really bad. Still, many a great game has lurked behind very poor graphics, although I can't quite call any to mind right now, so on with the race.\r\n\r\nHaving selected what you want to be called and what nationality you want to be, you are allocated a race position (the inside lane to begin, moving further out the better you do in the heats) and presented with the stop-go indicators so loved by the speedway fraternity. With a wail of engines revving (well, a whistle) the three lights go green (ready) green (steady) and green (GOOOOO!) and yerroff. Well, all the others seem to be off while you're left standing at the start. Here's a point that annoys me about these games, it seems impossible to keep up with the computer controlled bikes to begin with. They scream away and you can't catch them 'til the first bend.\r\n\r\nEven the barging that goes on in the real thing isn't very well implemented. No matter how you attempt to knock off another player (kyak) or how unfairly they surprise you from behind (kyup) you always seem to come a cropper. Damned unfair.\r\n\r\nSo, what do we think of International Speedway? It's a lot of old tosh and you'd have to be mad to spend even 20p on it.","ReviewerComments":[],"OverallSummary":"Dire speedway 'sim'. Very poor in every respect.","Page":"61","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Jim Douglas","Score":"30","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"30%","Text":""},{"Header":"Sound","Score":"30%","Text":""},{"Header":"Playability","Score":"30%","Text":""},{"Header":"Lastability","Score":"30%","Text":""},{"Header":"Overall","Score":"30%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 122, Apr 1992","Price":"£2.1","ReleaseDate":"1992-03-18","Editor":"Alan Dykes","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"Editor: Alan 'Jaws' Dykes\r\nDesign: Yvette 'Wish I was in Africa' Nicholls\r\nSU Crew: Garth 'Ancient Beard' Sumpter, Pete 'Tartar Sauce' Gerrard, Phillip 'Killer Whale' Fisch, Graham 'I was upstairs, honest' Mason\r\nAd Manager: Tina 'I'm not a Goth!' Zanelli\r\nAd Production: Matthew 'What film?' Walker\r\nMarketing Man.: Mark 'Speech, speech' Swallow\r\nMarketing Women: Sarah 'Pink room' Ewing, Sarah 'Where is it Al?' Hilliard\r\nPublisher: Graham 'Dad' Taylor\r\nManaging Director: Terry 'Good morning' Pratt\r\n\r\n(c)1992 EMAP IMAGES\r\n[redacted]\r\n\r\nColour by Proprint\r\nPrinted by Kingfisher\r\nTypeset by Altyp Inc\r\n\r\nAbsolutely no part of this publication may be reproduced, stored in an electronic retrieval system or used to pad out wet or undersized footwear without the express permission of the Publisher. On a lighter note I really hope that Garth can be found again. I hate to think of the poor chap wandering aimlessly aroudnd the world, searching for Spectrum user groups. I hope Puff is feeling much better too! Incidentally, anyone writing to Suck Up For Software had better be nice to Al from now on 'cos otherwise they won't get any software."},"MainText":"Label: Codemasters\r\nMemory: 48K/128K\r\nPrice: £3.99 Tape\r\nReviewer: Big Al Dykes\r\n\r\nI've always thought of myself as a bit of a James Caan Rollerball freak. I mean, I've got the looks, I've got the body and I've certainly got the ability. The problem is... I don't have have a supercharged motorbike with spikey wheels!\r\n\r\nInternational Speedway has changed all that. Now I'm there with the boys, revving up my engine and generally creating trouble on the race track. The basic idea behind International Speedway is to get to the top of your local, national and continental speedway championships, beating all before you. It's actually very easy to progress to the top of the local and national tables, international is something else though.\r\n\r\nThis is of course the theory. Unfortunately singularly uninspiring graphics and sound and repetitive gameplay means that you'll hardly want to progress to later levels. It's not that the game is too easy or too hard (there are three difficulty levels), but all the circuits are basically the same. The only things which actually change are the colour of the track, the position of your rider and the standard of the opposition.\r\n\r\nControl involves leaning left or right and making forward progress using normal throttle or a once off booster. This booster is useful for quick starts, or if you reckon you're a bit of a skill rider, for boosting past the opposition coming out of the first corner.\r\n\r\nInternational Speedway is enjoyable enough for the first hour or so and it actually gets quite competitive after a while, but unless you're a speedway freak you'll tire very quickly of it. Well, to be honest, even if you are one it won't last very long.","ReviewerComments":["I really enjoyed International Speedway, I constantly sneaked into the games room to play it and Alan finally had to ban me from it. It's easy to play and easy to get places in (I was Italian Champion!), however I don't think I could play it for too long.\r\nTina Zanelli"],"OverallSummary":"International Speedway is an entertaining, but throw-away title with relatively poor graphics and sound and little in the way lastability. It is quite playable though which counts for something, but unless you really want a motorbike sim I would advise against this game.","Page":"19","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Alan Dykes","Score":"59","ScoreSuffix":"%"},{"Name":"Tina Zanelli","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"56%","Text":""},{"Header":"Sound","Score":"54%","Text":""},{"Header":"Playability","Score":"71%","Text":""},{"Header":"Lastability","Score":"62%","Text":""},{"Header":"Overall","Score":"59%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ACE (Advanced Computer Entertainment) Issue 19, Apr 1989","Price":"£1.5","ReleaseDate":"1989-03-02","Editor":"Graeme Kidd","TotalPages":140,"HasCoverTape":false,"FlannelPanel":"Future Publishing [redacted]\r\nTelephone [redacted], Fax [redacted], Telecom Gold 84:TXT152\r\n\r\nEditor: Graeme Kidd\r\nReviews Editor: Bob Wade\r\nStaff Writers: Steve Jarratt, Andy Smith\r\nProduction Editor: Damien Noonan\r\nConsultant Editor: Brian Larkman (Graphics)\r\nAdventure Editor: Steve Cooke\r\nContributors: Simon N Goodwin, Tony Takoushi, Zog\r\nArt Editor: Trevor Gilham\r\nAssistant Art Editor: Angela Neale\r\nProduction: Diane Tavener, Claire Woodland, Vivien Dean, Naomi Steer, Louise Cockroft\r\nAdvertisement Manager: Simon Stansfield\r\nAdvertising Sales Executive: David Lilley\r\nPublisher: Kevin Cox\r\n\r\nCover by Simon Thorp\r\n\r\nSUBSCRIPTIONS\r\nAvon Direct Mail [redacted]\r\n\r\nSPECIAL OFFERS\r\n(Christine Stacey) [redacted]\r\n\r\nCOLOUR ORIGINATION\r\nWessex Reproduction [redacted]\r\n\r\nDISTRIBUTION\r\nSM Distribution [redacted]\r\n\r\nPRINTING\r\nChase Web Offset [redacted]\r\n\r\n© FUTURE PUBLISHING LTD 1989\r\n\r\nNo part of this publication may be reproduced in any form without our permission.\r\n\r\nWith thanks to Paranoid Clive for all the inside information."},"MainText":"Spec, Amstrad, C64: £1.99\r\n\r\nProbe Software returns to the budget scene yet again, with this unusual speedway simulation. Starting off in the local league, the aim is to progress through the national and continental leagues and, ultimately, reach the World Championship in order to make off with the trophy.\r\n\r\nEach race is viewed from behind the player's biker, and the oval course moves in perspective according to his position. Acceleration is achieved by pressing the fire button and one turbo-boost is available per race, to get out of trouble or simply try and catch up.\r\n\r\nInternational Speedway makes a good attempt at something different, and succeeds to a large extent. But the main problem is that it's only a one player game; competition against computer opponents tends to become jaded after a few races. The inclusion of a few more options - maybe even an engine tuning/bike design section - would have bolstered the lasting interest.","ReviewerComments":[],"OverallSummary":"","Page":"86,87","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Ace Rating","Score":"589/1000","Text":""}],"CompilationReviewScores":[]}]}]