[{"TitleName":"Jumping Jack","Publisher":"Imagine Software Ltd","Author":"Albert Ball, Steve Blower, Stuart C. Ball","YearOfRelease":"1983","ZxDbId":"0002658","Reviews":[{"Issue":{"Name":"Crash Issue 1, Feb 1984","Price":"£0.75","ReleaseDate":"1984-01-19","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: Imagine, 16K\r\n£5.50\r\nAuthor: Albert Ball\r\n\r\nAt first sight the extremely simple graphics might be a disappointment - but this is a classic game. Jack's stick figure is beautifully animated. The platforms are merely thin black lines. At first there are only two holes, one moving down level by level, and one moving up similarly. Each successful jump creates another hole, so it gets frustratingly difficult to progress. Should Jack fall down a hole he lies stunned, if he falls through two he's out for even longer. If he falls all the way to the bottom he loses a life. Getting right to the top results in a line from a poem - you have to collect the rest of the lines, but the poem isn't the real reward in this game - it's playing the game. Subsequent levels add more monsters which must be avoided by using the wrap around screen. By the time you're dealing with twenty holes and six monsters it's a nut house. Quite simply one of the most addictive games around and excellent value for money. Joystick: Fuller, Kempston.","ReviewerComments":[],"OverallSummary":"","Page":"52","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 2, Mar 1984","Price":"£0.75","ReleaseDate":"1984-02-23","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: Imagine, 16K\r\n£5.50\r\nAuthor: Albert Ball\r\n\r\nAt first sight the extremely simple graphics might be a disappointment - but this is a classic game. Jack's stick figure is beautifully animated. The platforms are merely thin black lines. At first there are only two holes, one moving down level by level, and one moving up similarly. Each successful jump creates another hole, so it gets frustratingly difficult to progress. Should Jack fall down a hole he lies stunned, if he falls through two he's out for even longer. If he falls all the way to the bottom he loses a life. Getting right to the top results in a line from a poem - you have to collect the rest of the lines, but the poem isn't the real reward in this game - it's playing the game. Subsequent levels add more monsters which must be avoided by using the wrap around screen. By the time you're dealing with twenty holes and six monsters it's a nut house. Quite simply one of the most addictive games around and excellent value for money. Joystick: Fuller, Kempston.","ReviewerComments":[],"OverallSummary":"","Page":"54","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 3, Apr 1984","Price":"£0.75","ReleaseDate":"1984-03-16","Editor":"Roger Kean","TotalPages":128,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nTelephone numbers\r\nEditorial [redacted]\r\nSubscriptions [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nColour origination by Scan Studio, [redacted]\r\nPrinted in England by Plymouth Web Offset Ltd, [redacted].\r\nDistribution by Comag, [redacted]\r\nAdditional setting and process work by The Tortoise Shell Press, [redacted].\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Imagine, 16K\r\n£5.50\r\nAuthor: Albert Ball\r\n\r\nAt first sight the extremely simple graphics might be a disappointment - but this is a classic game. Jack's stick figure is beautifully animated. The platforms are merely thin black lines. At first there are only two holes, one moving down level by level, and one moving up similarly. Each successful jump creates another hole, so it gets frustratingly difficult to progress. Should Jack fall down a hole he lies stunned, if he falls through two he's out for even longer. If he falls all the way to the bottom he loses a life. Getting right to the top results in a line from a poem - you have to collect the rest of the lines, but the poem isn't the real reward in this game - it's playing the game. Subsequent levels add more monsters which must be avoided by using the wrap around screen. By the time you're dealing with twenty holes and six monsters it's a nut house. Quite simply one of the most addictive games around and excellent value for money. Joystick: Fuller, Kempston.","ReviewerComments":[],"OverallSummary":"","Page":"71","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Your Computer Issue 8, Aug 1983","Price":"£0.7","ReleaseDate":"1983-07-21","Editor":"Toby Wolpe","TotalPages":204,"HasCoverTape":false,"FlannelPanel":"Editor: Toby Wolpe\r\nAssistant Editor: Meirion Jones\r\nStaff Writer: Simon Beesley\r\nSub-Editor: Paul Bond\r\nEditorial Secretary: Lynn Cowling\r\nEditorial: [redacted]\r\nAdvertisement Manager: Philip Kirby\r\nAssistant Advertisement Manager: Peter Rice\r\nAdvertisement Executives: Bill Ardley, Nigel Borrell\r\nMidlands Office: Vic Sheret\r\nNorthern Office: Ron Southall\r\nAdvertisement Secretary: Jeanette Mackrell\r\nClassified: Claire Notley\r\nPublishing Director: Chris Hipwell\r\n\r\n©Business Press International Ltd 1983\r\n\r\nYour Computer, [redacted]\r\nSubscriptions: U.K. £9 for 12 issues.\r\n\r\nPrinted in Great Britain for the proprietors of Business Press International Ltd, [redacted].\r\nISSN 0263-0885\r\nPrinted by Riverside Press Ltd, [redacted], and typeset by Instep Ltd, [redacted]"},"MainText":"16/48K Spectrum\r\n£5.50\r\nImagine\r\n\r\n\"Jumpin' Jack is quick and bold with skill his story will unfold.\" This is the first rhyme you encounter in Imagine's Jumpin' Jack, a quirky and clever game which is much better than the poetry which punctuates the player's progress.\r\n\r\nThe object of this addictive game is to move your man, the Jack of its title, to the top of a series of screens consisting of horizontal lines. To move up you must jump through the holes which appear; to avoid dropping through them you can run right or left.\r\n\r\nJack himself is an ingenious piece of graphic design, all pumping legs and flailing elbows. When you mistime your jump, poor Jack is electrocuted on the lines and writhes in truly gruesome convulsions.\r\n\r\nAt the beginning of the game there are no obstacles to progress, except your own ineptitude. However, when you have conquered screen 1 not only do you see the next line in the limerick you complete by finishing the game, but you also come up against the first hazards. These are either a pretty little steamtrain, a manically chopping axe or a lunatic with a shotgun.\r\n\r\nJumpin' Jack has the charm of a nursery rhyme and the cruel twists of fortune of snakes and ladders - or even life, if you like to see deep meaning in the hours spent with your micro.","ReviewerComments":[],"OverallSummary":"","Page":"51","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"4/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ZX Computing Issue 9, Oct 1983","Price":"£1.85","ReleaseDate":"1983-09-23","Editor":"Roger Munford","TotalPages":156,"HasCoverTape":false,"FlannelPanel":"ZX Computing\r\nVol. One\r\nNumber Nine\r\nOct/Nov 1983\r\n\r\nEditor: Roger Munford\r\nAdvertising Manager: Barry Bingham\r\nManaging Editor: Ron Harris\r\nManaging Director: T J Connell\r\n\r\nOrigination and design by MM Design & Print, [redacted]\r\nPublished by Argus Specialist Publications Ltd, [redacted]\r\n\r\nZX Computing is published bi-monthly on the fourth Friday of the month. Distributed by: Argus Press Sales & Distribution Ltd. [redacted]. Printed by: Henry Garnett Ltd., Rotherham.\r\n\r\nThe contents of this publication including all articles, designs, plans, drawings and programs and all copyright and other intellectual property rights therein belong to Argus Specialist Publications Limited. All rights conferred by the Law of Copyright and other intellectual property rights and by virtue of international copyright conventions are specifically reserved to Argus Specialist Publications Limited and any reproduction requires the prior written consent of the Argus Specialist Publications Ltd.\r\n\r\n©Argus Specialist Publications Limited 1983"},"MainText":"PRICE: £5.50\r\nMEMORY REQUIRED: 16K\r\n\r\nImagine have produced a program which is, by today's standards, short of graphics and character, though one which is still quite fun to play.\r\n\r\nJack is stuck at the bottom of the screen and must jump onto the revolving platforms above him. He can only do this when there is a gap in the platform directly above him. There are twenty levels of platform which are harder to negotiate as you get higher. If you fall through a gap in the platform on which you are standing, you go down a level and get knocked out for a few seconds. If you are unlucky you may find yourself falling down a number of levels and unable to do anything about it. A life is only lost if you fall down to the lowest level.\r\n\r\nThough the graphics and extent of the game are rather limited it is fairly addictive and fun to play.","ReviewerComments":[],"OverallSummary":"","Page":"18","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"James Walsh","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Documentation","Score":"3/5","Text":""},{"Header":"Addictive Quality","Score":"4/5","Text":""},{"Header":"Graphics","Score":"3/5","Text":""},{"Header":"Programming Achievement","Score":"3/5","Text":""},{"Header":"Lasting Appeal","Score":"3/5","Text":""},{"Header":"Value","Score":"3/5","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 5, Jun 1984","Price":"£0.75","ReleaseDate":"1984-05-24","Editor":"Roger Kean","TotalPages":126,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\nTelephone numbers\r\nEditorial/office [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nPhotosetting by SIOS [redacted]\r\nColour origination by Scan Studio, [redacted]\r\nPrinted in England by Carlisle Web Offset Ltd, [redacted].\r\nDistribution by Comag, [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"\"Jumping Jack is quick and bold,\r\nWith skill his story will unfold...\"\r\n\r\n... or so we are told between screens in Imagine's addictive best-seller Jumping Jack. It seems a millenium since Arcadia stormed across the Spectrum screens of Britain and set the scene for games to come. The company has released several notable programs since, and Jumping Jack is one of the best.\r\n\r\nThe basic theme is to guide your man, Jack, from the bottom to the top of the screen without falling through the multitude of moving holes, thumping into girders or being flattened by the odd nasty on the way. It's a game which is addictive through its simplicity and will be played for years to come. Splendid, often hilarious graphics, 20 levels, fast-moving action and constant excitement all help maintain that 'just-one-more-go' quality.\r\n\r\nJack starts at the bottom of the screen beside the scoreline and lives remaining (up to his neck in letters)! Above him two holes move across a dozen horizontal platforms - but the number of holes increases as play progresses! What you have to do is jump up a level whenever a hole passes overhead, while avoiding plunging down a level through holes travelling on the platform beneath his feet. Each jump creates a new hole (there had to be a catch, didn't there?). Holes travelling left to right move down the levels when they leave the screen; those right to left move up. The most efficient strategy is probably to try to follow one hole all the way to the top and jump up to the next screen. This is often hindered by the holes moving down and the sheer number of aliens (one being added each time you complete a screen). Double holes can be most frustrating!\r\n\r\nIf Jack falls, or is hit by a nasty, he squirms pathetically on his back seeing stars (literally), thus he is immobile and vulnerable to further holes approaching. Happily, a life is lost only when Jack falls all the way to the bottom line again.\r\n\r\nBasically that's all there is to it. There are 10 different animated aliens and Jack himself is a masterpiece. The sound is nice too, and the 'splat' when Jack is paralysed by a nasty is most realistic (to tell the truth, I don't know what it would sound like, but I 'm sure Imagine have come pretty close)!\r\n\r\nAs a little extra to add to the addiction, further lines to a terrible limerick are added between screens - read it at your own risk! Oh, and there's an extra Jack every five boards. Loading of the game is reliable, and in the middle, an attractive title is displayed. Several Jack-like characters (relatives no doubt) leap on to the screen to spell out the name of the game - it's an hilarious and clever addition. Once loaded, the game starts straight away and there is no mention of a joystick. Oddly enough, Imagine seem to have got themselves a little mixed up with the keyboard controls: while most arcade games use the left hand for sideways movements and the right to fire or jump, Jumping Jack uses CAPS SHIFT to jump and SPACE and SYM SHIFT for movement - most unusual and a little annoying at first.\r\n\r\nIf you're quick and bold and have enough skill, you might just see what happens after the 20th screen - although five of the bizarre aliens is hectic enough! So buy it, avoid the holes, dodge the snakes, ghosts, witches, aeroplanes and others less identifiable, and above all, have fun. This is one game you won't tire of.","ReviewerComments":[],"OverallSummary":"","Page":"124","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Gary Bradley","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 22, Aug 1983","Price":"£0.75","ReleaseDate":"1983-07-16","Editor":"Terry Pratt","TotalPages":124,"HasCoverTape":false,"FlannelPanel":"Editor: Terry Pratt\r\nAssistant Editor: Eugene Lacey\r\nEditorial Assistant: Clare Edgeley\r\nReader Services: Robert Schifreen\r\nArt Editor: Linda Freeman\r\nDesigner: Lynda Skerry\r\nProduction Editor: Tim Metcalfe\r\nAdvertisement Manager: Rita Lewis\r\nAdvertising Executives: Louise Matthews, Mick Cassall\r\nAdvertisement Assistant: Louise Flockhart\r\nPublisher: Tom Moloney\r\n\r\nEditorial and Advertisement Offices: [redacted]\r\n\r\nCOMPUTER AND VIDEO GAMES POSTAL SUBSCRIPTION SERVICE. By using the special Postal Subscription Service, copies of COMPUTER AND VIDEO GAMES can be mailed direct from our offices each month to any address throughout the world. All subscription applications should be sent for processing to COMPUTER AND VIDEO GAMES (Subscription Department), [redacted]. All orders should include the appropriate remittance made payable to COMPUTER AND VIDEO GAMES. Annual subscription rates (12 issues): UK and Eire: £10.00, Overseas surface mail: £12.00, Airmail Europe: £20.00. Additional service information including individual overseas airmail rates available upon request. Circulation Department: EMAP National Publications. Published and distributed by EMAP National Publications Ltd. Printed by Eden Fisher (Southend) Ltd.\r\n\r\n©Computer & Video Games Limited ISSN 0261 3697.\r\n\r\nCover Illustration: Bob Murdoch\r\nArcade Arena Illustrations: Stephen Gulbis\r\nNext Issue: August 16th"},"MainText":"GAMES TO LAST A LIFETIME!\r\n\r\nThe next range of games will take \"half a lifetime\" to get through all their levels.\r\n\r\nIt is a range of three games due tote launched in early July, two of them on the Spectrum and one on the Commodore 64.\r\n\r\nAs we go to press the details are few and far between but we do know a little about Zzoom (previewed right), and the other two are Zip-Zap (Spectrum) and Arcadia (64). Both are arcade games featuring more levels than the average player will ever be able to accomplish.\r\n\r\nWe can reveal that the company is Imagine Software of Liverpool and the game is a 48K only cassette for the Spectrum.\r\n\r\nThree games are to be previewed but according to Imagine the main reason for the trade preview is to show off the new 48K game.\r\n\r\nAlready in the shops from the Liverpool firm is a new game called Jumping Jack. This is the first Imagine game written by a freelance programmer but, like the majority of the firm's other games, is based on an original idea.\r\n\r\nYou control a little character who appears at the bottom of the screen. Above him are several parallel lines - moving platforms which he must hop on to. The key is to wait for just the right moment when the gap in the platform appears and then hop up at just the right moment.\r\n\r\nEach time you get to the top of a screen you are given one line of a poem providing an added incentive to get to the end of the game and discover the rest of the verse. Jumping Jack is available from most Sinclair software shops at £5.50.\r\n\r\nWe have 100 cassettes of Jumping Jack to give away this issue. See page 110 for details but be sure you're quick off the mark","ReviewerComments":[],"OverallSummary":"","Page":"19","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer News Issue 21, Aug 1983","Price":"","ReleaseDate":"1983-08-04","Editor":"Cyndy Miles","TotalPages":90,"HasCoverTape":false,"FlannelPanel":"CHARACTER SET\r\n\r\nEditorial\r\nEditor: Cyndy Miles\r\nAssistant Editor: Geof Wheelwright\r\nProduction Editor: Keith Parish\r\nSub-Editor: John Lettice\r\nNews Editor: David Guest\r\nNews Writers: Ralph Bancroft, Sandra Grandison\r\nFeatures Editor: Richard King\r\nSoftware Editor: Shirley Fawcett\r\nHardware Editor: Max Phillips\r\nPeripherals Editor: Ian Scales\r\nListings Editor: Wendie Pearson\r\nEditor's Assistant: Harriet Arnold\r\nArt Director: Jim Dansie\r\nArt Editor: David Robinson\r\nAssistant Art Editor: Floyd Sayers\r\nArt Assistant: Dolores Fairman\r\nPublisher: Fiona Collier\r\nPublishing Manager: Mark Eisen\r\nPublishing Assistant: Jane Green\r\n\r\nAdvertising\r\nAdvertisement Director: John Cade\r\nAdvertisement Manager: Nic Jones\r\nAssistant Advertisement Manager: Sue Hunter\r\nSales Executives: Robert Stallibrass, Matthew Parrot, Bettina Williams, Ian Whorley, Sarah Barron, Christian McCarthy\r\nProduction Manager: Eva Wroblewska\r\nAdvertisement Assistant: Jenny Dunne\r\nSubscription Enquiries: Gill Stevens\r\nSubscription Address: [redacted]\r\nEditorial Address: [redacted]\r\nAdvertising Address: [redacted]\r\n\r\nPublished by VNU Business Publications\r\n[redacted]\r\n© VNU 1983. No material maybe reproduced in whole or in part without written consent from the copyright holders.\r\nPhotoset by Quickset, [redacted]\r\nPrinted by Chase Web Offset, [redacted]\r\nDistributed by Seymour Press, [redacted]\r\nRegistered at the PO as a newspaper\r\n\r\nCover illustration by Terry Pastor"},"MainText":"NAME: Jumping Jack\r\nSYSTEM: 16K Spectrum\r\nPRICE: £5.50\r\nPUBLISHER: Imagine Software [redacted]\r\nFORMAT: Cassette\r\nLANGUAGE: Machine code\r\nOUTLETS: Sinclair dealers\r\n\r\nSIZZLING POWER LINE\r\n\r\nRemember learning kerb drill or even the Green Cross Code? When you stood at the edge of the pavement looking right... and left... and right again and if all was clear, then cross keeping a constant watch.\r\n\r\nWith Jumping Jack, you can relive those dear dead days, only instead of charging across the street, you have to leap up a set of red lines which not only won't stand still, but are also infested with ghosts and dinosaurs and all those everyday hazards.\r\n\r\nOBJECTIVES\r\n\r\nIn six lives, you have to get to the top of a set of eight moving red lines by jumping up through the gaps that appear randomly, and running to avoid falling through gaps that appear in the line you are standing on. And when you've got to the top of one set of lines, you get another set, but this time complete with a menace which will knock you flying. The more screens you complete, the more menaces - but each time you fall back down to basecamp, you lose another life.\r\n\r\nIN PLAY\r\n\r\nImagine has come up with yet another game that has good graphics, an original plot, and the sort of game you just can't stop playing.\r\n\r\nJack, the hero, is a Hungry Horace-like pair of eyes on legs, looking left and right as you wait for a suitable gap to appear in the line above you. And as soon as the line he's standing on is threatened with an approaching gap, and you get him running left or right, his dinky little legs go nineteen to the half dozen.\r\n\r\nIf you try to jump through a suitable looking gap too soon or late. Jack apparently gets electrocuted - are these red lines power lines? - and lies on his back waving his legs in the air. While he's incapacitated, and looking uncannily like a helicopter, holes creep up beneath him, so it's quite easy to end up at square one.\r\n\r\nThe lines can also hunt in two directions, so as fast as Jack tries to run one way, he's still in danger of being confronted With another hole headed straight for him. A dirty trick.\r\n\r\nComplete a screenful, and you get a line of - well, poetry? It's a limerick that starts out 'A daring explorer named Jack ...' and presumably gets even worse.\r\n\r\nVERDICT\r\n\r\nStirring stuff, simple but very addictive. You get enough lives to make a fair impression on the game even on startup. As there are only three keys to bother with, left, right and up, you won't get your digits in a twist.","ReviewerComments":[],"OverallSummary":"","Page":"52","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Shirley Fawcett","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Lasting Appeal","Score":"4/5","Text":""},{"Header":"Playability","Score":"5/5","Text":""},{"Header":"Use Of Machine","Score":"4/5","Text":""},{"Header":"Value","Score":"5/5","Text":""}],"CompilationReviewScores":[]}]}]