[{"TitleName":"Kendo Warrior","Publisher":"Byte Back","Author":"Anthony Anderson, Doug Anderson, Paul Tonge","YearOfRelease":"1989","ZxDbId":"0002681","Reviews":[{"Issue":{"Name":"Crash Issue 70, Nov 1989","Price":"£1.6","ReleaseDate":"1989-10-21","Editor":"Oliver Frey","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nSoftware Co-ordinator: Mark Caswell\r\nStaff Writers: Nick Roberts, Lloyd Mangram\r\nEditorial Assistants: Viv Vickress, Caroline Blake\r\nPhotography: Cameron Pound, Michael Parkinson (Assistant)\r\n\r\nPRODUCTION DEPARTMENT\r\n[redacted]\r\n\r\nProduction Manager: Jonathan Rignall\r\nReprographics Supervisor: Matthew Uffindell (Supervisor), Robert Millichamp, Tim Morris, Jenny Reddard\r\n\r\nDESIGN\r\nMark Kendrick, Melvin Fisher\r\n\r\nSystems Operator: Ian Chubb\r\nGroup Advertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Lee Watkins\r\nAssistant: Jackie Morris [redacted]\r\nGroup Promotions Executive: Richard Eddy\r\n\r\nMail Order: Carol Kinsey\r\n\r\nSubscriptions\r\n[redacted].\r\n\r\nDesigned and typeset on Apple Macintosh II computers using Quark Express and Adobe Illustrator '88, output at MBI [redacted] with systems support from Digital Reprographics [redacted]. Colour origination by Scan Studios [redacted]. Printed in England by Carlisle Web Offset, [redacted] - member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Viv Vickress a line at the [redacted] address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1989 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"KENDO WARRIOR\r\nByte Back\r\n£2.99\r\n\r\nYou are Kendo (I thought that was the make of my mum's mixer!), a ninja warrior with a mission, a mission to survive (hey that sounded good didn't it?). Using all your skill you must battle your way past the enemy and rescue the secret documents which they've stolen. Having done this, you make your escape via the awaiting helicopter and live to fight another day.\r\n\r\nThat's all very well, but what it really means is that this is another ninja beat 'em up to go along with the fifteen billion you already own. Though Kendo Warrior is one of the better ones, with some good looking graphics, even if they are mostly boring white monochrome, and an in-game tune. Instead of the action taking place on a horizontal scrolling background this is a split screen type. You can jump up through the roof (powerful legs!), or down through the floor, as well as going left and right into the various screens.\r\n\r\nNot only do you get enemies hitting you with sticks and throwing bombs at you on the ground, but also gun turrets and cannons stuck to the ceiling and walls. These spray out bullets in a set area and are best avoided as they cannot be shot or hit. The presentation of the game is of a high standard as with all the other Byte Back games I've seen.\r\n\r\nKendo Warrior doesn't hold anything new, but there's challenge in it for a hardened games player. A fun beat 'em up.","ReviewerComments":[],"OverallSummary":"","Page":"48","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Nick Roberts","Score":"74","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"74%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 47, Nov 1989","Price":"£1.6","ReleaseDate":"1989-10-16","Editor":"Matt Bielby","TotalPages":100,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Catherine Higgs\r\nDeputy Editor: Jackie Ryan\r\nProduction Editor: Andy Ide\r\nStaff Writer: David Wilson\r\nDesigner: Catherine Peters\r\nTechnical Consultant: Jonathan Davies\r\nContributors: Marcus Berkmann, Jonathan Davies, Mike Gerrard, Sean Kelly, Duncan MacDonald, David McCandless, Phil South\r\nGroup Advertisement Manager: Lynda Elliott\r\nAdvertisement Manager: Alison Morton\r\nAdvertisement Executive: Chris Skinner\r\nAdvertisement Director: Alistair Ramsay\r\nProduction Manager: Judith Middleton\r\nAdvertisement Production: Claire Baker\r\nMarketing Manager: Bryan Denyer\r\nNewstrade Circulation Manager: Stephen Ward\r\nSubscription Manager: June Smith\r\nPublisher: Teresa Maughan\r\nFinance Director: Colin Crawford\r\nManaging Director: Stephen England\r\nChairman: Felix Dennis\r\n\r\nPublished by Dennis Publishing Ltd, [redacted] Company registered in England.\r\nTypesetters: Point Five [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinted By: Riverside Press [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Sinclair ©1989 Felden Productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Sinclair is a monthly publication."},"MainText":"KENDO WARRIOR\r\nByte Back\r\n£2.99\r\nReviewer: Jonathan Davies\r\n\r\nWould you believe - someone's managed to find a martial art that hasn't already been converted to the Speccy. A big step forward eh? And what's more they've made quite a neat little game out of it. Nothing too original, you understand, but at least they haven I gone drastically wrong anywhere.\r\n\r\nKendo, from what I can work out, seems to be a case of waving a sword about and hoping that someone's standing in the way. At least, that was the technique I managed to perfect. Kendo Warrior is spread over loads of screens, some of which are blocked off by force fields, and others by gun turrets which shoot at random. The building which all this takes place in (which turns out to be an enemy headquarters of some kind) is also patrolled by various kinds of fiendish foe. The ones I've encountered so far have taken either human or canine form, and have physically abused me in a variety of different ways. There also appears to be a slight adventure tendency to the game, with one or two puzzles to be solved.\r\n\r\nThe graphics are definitely above average, it's fun to play, and worth giving a go.","ReviewerComments":[],"OverallSummary":"","Page":"46","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Jonathan Davies","Score":"80","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"80%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"C&VG (Computer & Video Games) Issue 96, Nov 1989","Price":"£1.2","ReleaseDate":"1989-10-16","Editor":"Julian Rignall","TotalPages":132,"HasCoverTape":false,"FlannelPanel":"Editor: Julian Rignall\r\nArt Editor: Andrea Walker\r\nStaff Writers: Paul Glancey, Paul Rand\r\nArt Assistant: Osmond Browne\r\nAdvertising Manager: Nigel Taylor\r\nDep Ads Manager: Joanna Cooke\r\nSales Executive: Tina Zanelli\r\nProduction Assistant: Glenys Powell\r\nPublisher: Graham Taylor\r\nThis Month's Cover: Jerry Paris\r\n\r\nSubscription Enquiries to: EMAP Frontline, [redacted]\r\n\r\nEditorial and Advertisement Offices: [redacted]"},"MainText":"Byteback\r\nSpectrum/C64 £2.99\r\n\r\nGrab your Kendo Sword and go for a run through a flip-screen enemy base. There's secret documents in them thar offices, but nasty martial artists and large dogs don't want you to get them. There are also energy walls around which you can only pass through if your shield is charged up with the right sort of energy.\r\n\r\nFor the most part play seems to consist of running or rolling between recharging points, smacking the bad guys around and... that's about it. The combat isn't bad, which is lucky, because the \"find the useful objects to solve the puzzles\" bit isn't very engrossing. Not bad for the price.","ReviewerComments":[],"OverallSummary":"Clearer graphics, but no more playable than the C64 version.","Page":"78","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[{"Text":"C64 SCORES\r\n\r\nOverall: 65%\r\n\r\nAn OK sort of budget release, quite playable but a bit too boring to be really engrossing. Nice music though."}],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"67%","Text":""}],"CompilationReviewScores":[]}]}]