[{"TitleName":"Kick Box Vigilante","Publisher":"Zeppelin Games Ltd","Author":"Jimmy Parr, Tink","YearOfRelease":"1991","ZxDbId":"0002690","Reviews":[{"Issue":{"Name":"Crash Issue 84, Jan 1991","Price":"£2.95","ReleaseDate":"1990-12-13","Editor":"Oliver Frey","TotalPages":84,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nFeatures Editor: Richard Eddy\r\nStaff Writers: Mark Caswell, Nick Roberts, Lloyd Mangram\r\nArt Editor: Mark Kendrick\r\nPhotography: Michael Parkinson\r\nProduction and Circulation Director: Jonathan Rignall\r\nSystems Operator: Paul (Charlie) Chubb\r\nReprographics: Matthew Uffindell (Supervisor), Robert Millichamp, Robb Hamilton, Tim Morris, Jenny Reddard, Lisa McCourt\r\nGroup Advertisement Manager: Judith Bamford\r\nAdvertisement Sales Executive: Kevin Gallagher\r\nAdvertisement Production: Jackie Morris (Supervisor), Joanne Lewis\r\nMail Order: Carol Kinsey\r\nSubscriptions: Caroline Edwards [redacted]\r\n\r\nTypesetting Apple Macintosh Computers using Quark Express and Bitstream Fonts.\r\n\r\nSystems Manager: Ian Chubb\r\n\r\nColour origination by Scan Studios [redacted]. Printed in England by BPCC Business Magazines (Carlisle) Ltd, [redacted] - a member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nYearly subscription rates: UK £17.20 Europe £24.00, Air Mail overseas £37. US/Canada subscriptions and back issues enquiries Barry Hatcher, British Magazine Distributors Ltd [redacted]. Yearly subscription rates US$47.00, Canada CAN$57.00 Back Issues US$5.20, Canada CAN$6.20 (inclusive of postage). \r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available; If something untoward happens we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop us a line). No person who is related, no matter how remotely, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions.\r\n\r\nNo material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. Unsolicited written or photo material on 35mm transparencies is welcome, and if used in the magazine is paid for at our current rates. Copy published in CRASH will be edited as seen fit and payment will be calculated according to the current printed word rate. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1989 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"Zeppelin Games\r\n£2.99\r\n\r\nThis is one of the most basic beat-'em-up clones I've played! OK... There are two backgrounds and a selection of opponents to play against, each with their own strengths and weaknesses. Graphics are very neat and the backgrounds are colourful, but then there aren't many games with bad graphics these days. The inlay tells you all the moves available, but take it from me, if you just stand in one place and constantly do a high face kick the game is easily completed! Kick Box Vigilante has nothing new or exciting to offer - it's just a cheap alternative to the full price originals.","ReviewerComments":[],"OverallSummary":"","Page":"76","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Nick Roberts","Score":"38","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"38%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 65, May 1991","Price":"£1.95","ReleaseDate":"1991-04-11","Editor":"Andy Ide","TotalPages":84,"HasCoverTape":false,"FlannelPanel":"Editor: Andy Ide\r\nArt Editor: Sal Meddings\r\nGames Editor: James Leach\r\nStaff Writer: Linda Barker\r\nDesign Assistant: Andy Ounsted\r\nContributors: Marcus Berkmann, Jonathan Davies, Cathy Fryett, Mike Gerrard, Jon North, Rich Pelley, John Pillar, Adam Waring, David Wilson\r\nAdvertising Manager: Simon Moss\r\nPublisher: Jane Richardson\r\nPublishing Assistant: Michele Harris\r\nCirculation Director: Sue Hartley\r\nGroup Publisher: Greg Ingham\r\nManaging Director: Chris Anderson\r\nProduction Manager: Ian Seager\r\nProduction Coordinator: Melissa Parkinson\r\nSubscriptions: Computer Posting [redacted]\r\nMail Order: The Old Barn [redacted]\r\nPrinters: Riverside Press [redacted]\r\nDistributors: MMC [redacted]\r\n\r\nYour Sinclair is published by Future Publishing Ltd [redacted]\r\n\r\n©Future Publishing 1991. No part of this magazine may be reproduced without written permission."},"MainText":"KICKBOX VIGILANTE\r\nZeppelin\r\n£2.99\r\nReviewer: Rich Pelley\r\n\r\n\"Oh dear.\" I'm afraid that's all I have to say about this one. See you next month... (Oi, come back. Ed) Okay, it's a straight hand-to-hand beat-'em-up, like Way Of The Exploding Fist, International Karate, Yie Ar Kung Fu, Barbarian and absolutely countless others And that's the main problem - it is exactly like countless others, offering nothing new to add to the world of the beat-'em-up at all.\r\n\r\n8 or so move are available, merely punches kicks and a headbutt (ie nothing interesting), but I found that it didn't really matter which ones you used (although you do have to be a bit picky if you want your opponent to be injured in any serious way). Talking of baddies - there are 4, each with different skills (apparently), and the last 2 are armed with a whip and knife respectively. Each one has to be fought twice without replenishing your energy in between (tricky!). One rather strange point which you may like to know is that despite the fact that I practised for absolutely ages, I didn't get any better and couldn't get any further into the game than when I started - which either goes to show that there's something decisively weird about me, or perhaps the game as a whole.\r\n\r\nAnd that's about the size of it, really. Admittedly, some simple and almost old-fashioned games are cheap and refreshing compared with the complicated multiload full-pricers of today (of which of course the Zep's F1 Tornado is a prime example), but sadly, not this. It's boring, repetitive, unoriginal and really is a complete load of, to coin a phrase, crap.","ReviewerComments":[],"OverallSummary":"","Page":"69,70","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Rich Pelley","Score":"24","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Come on now, boys - 1, 2, 3, 4, bend those knees!"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"24%","Text":""}],"CompilationReviewScores":[]}]}]