[{"TitleName":"Killer Knight","Publisher":"Phipps Associates","Author":"Tony Barber","YearOfRelease":"1984","ZxDbId":"0002695","Reviews":[{"Issue":{"Name":"Crash Issue 3, Apr 1984","Price":"£0.75","ReleaseDate":"1984-03-16","Editor":"Roger Kean","TotalPages":128,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nTelephone numbers\r\nEditorial [redacted]\r\nSubscriptions [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nColour origination by Scan Studio, [redacted]\r\nPrinted in England by Plymouth Web Offset Ltd, [redacted].\r\nDistribution by Comag, [redacted]\r\nAdditional setting and process work by The Tortoise Shell Press, [redacted].\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Phipps Associates\r\nMemory Required: 48K\r\nRetail Price: £5.95\r\nLanguage: Machine code\r\n\r\nKiller Knight sounds adventurish, especially coming from Phipps Associates, who are noted for their adventures, but in fact this is an arcade game, indeed, a thinly disguised 'Donkey Kong'. The scenario has you whipped back in time through some fault in the space/time continuum, hand in hand with your girlfriend. A wicked knight comes up out of the blue, so to speak, and kidnapped your girl, taking her to the top of his castle. You decide to climb up and rescue her while the knight rolls barrels down at you. There are also 3 or 4 holes in each of the four floors which must be jumped. If you fall through your man doubles up in pain and succumbs. A green umbrella sits on the ground floor beyond the first ladder, and this may be used once to help break a fall.\r\n\r\nCOMMENTS\r\n\r\nControl keys: 6/7 jump/walk left, 8/9 walk/jump right\r\nJoystick: Kempston\r\nKeyboard play: very responsive\r\nColour: average\r\nGraphics: small, but neat and reasonable\r\nSound: continuous, good\r\nSkill levels: 1\r\nLives: 4\r\nScreens: 3","ReviewerComments":["It's a pity the instructions are contained in the first part of the load, although the control keys are repeated between any game, as one never seems to remember all the detail. The graphics are very bright and clean. The layout of the first screen is quite simple, the ground and four floors being connected by ladders at either end in a zigzag formation. Control of your man is nice and simple and he moves very positively, automatically climbing ladders as soon as he touches them. A fast game, and a worthy addition to the Kongs.\r\r\nUnknown","You must be precise in jumping the barrels, , and mastering this takes some time. A nasty programming trick is the automatic climbing of ladders. While this certainly saves a control key, I found that if you still have a walk key pressed when he reaches the top, he falls over the edge of the floor to his death! Getting the umbrella was difficult at first because it's located beyond a ladder, and the man goes up it as soon as he reaches the ladder. The trick was to get one character from the ladder and then jump across its base. I didn't see the second screen. This is a hard game.\r\r\nUnknown","The graphics are quite good, although rather small, and I liked the continuous sound. This 'Kong' type game is above average, it's very fast and difficult. Its difficulty makes it rather addictive.\r\nUnknown"],"OverallSummary":"General Rating: Above average, a difficult Kong game.","Page":"90","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""},{"Name":"Unknown","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Wily old Kong disguises himself as a medieval knight kidnapper."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer","Score":"66%","Text":""},{"Header":"Graphics","Score":"56%","Text":""},{"Header":"Playability","Score":"65%","Text":""},{"Header":"Getting Started","Score":"62%","Text":""},{"Header":"Addictive Qualities","Score":"70%","Text":""},{"Header":"Value For Money","Score":"62%","Text":""},{"Header":"Overall","Score":"64%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Spectrum Issue 4, Jun 1984","Price":"£0.85","ReleaseDate":"1984-05-17","Editor":"Roger Munford","TotalPages":90,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Munford\r\nContributing Editor: Bruce Sawford\r\nDeputy Editor: Tina Boylan\r\nEditorial Assistant: Pete Shaw\r\nEditorial Consultant: Andrew Pennell\r\nSoftware Consultant: Gavin Monk\r\nContributors: Ian Beardsmore, Ron Smith, Stephen Adams, Damir Skrgatic, Simon Goodwin, Toni Baker, Peter Jackson, Paul Walton, Andrew Pennell, Max Philips\r\nArt Editors: Jimmy Egerton, Hazel Bennington\r\nArt Assistant: Steve Broadhurst\r\nGroup Advertisement Manager: Jeff Raggett\r\nAdvertisement Manager: Shane Campbell\r\nAdvertisement Executive: Jason Wood\r\nTypesetting Manager: Derek Cohen\r\nTypesetters: Beverley Douglas, Maggie Kayley, Velma Miller\r\nProduction Manager: Sonia Hunt\r\nGroup Art Director: Perry Neville\r\nPublisher: Stephen England\r\nDistribution Manager: Colin James\r\n\r\nPublished by Sportscene Specialist Press Ltd, [redacted] Company registered in England. Telephone (all departments): [redacted]\r\nReproduction: Graphic Ideas, London\r\nPrinters: Chase Web Offset [redacted]\r\nDistribution: Seymour Press [redacted]\r\n\r\nAll material in Your Spectrum ©1984 Felden productions, and may not be reproduced in whole or in part without the written consent of the publishers. Your Spectrum is a monthly publication.\r\n\r\nCover photography by Ian McKinnell"},"MainText":"KILLER KNIGHT\r\nPhipps Associates\r\n£5.00\r\n\r\nA killer knight has captured your companion, so naturally it's your duty to carry out a rescue. Unfortunately, KK is not above doing everything in his power to stop you reaching the tower...","ReviewerComments":["For some reason I expected this to be a text-only adventure, when actually it's a machine code graphic arcade game. I didn't go for the choice of keys - but then it's also possible to use a Kempston joystick.\r\nDilwyn Jones\r\n7/10","A 12th century blend of Donkey Kong and Digger. It's quite fast, indeed sometimes too fast. The knight moves and sounds like a cricket, and I also found that jumping slows down the graphics.\r\nIeuan Davis\r\n7/10","Only a highest score is shown onscreen - you're not even given the satisfaction of seeing your name in lights\r\nGerralt Jones\r\n7/10"],"OverallSummary":"","Page":"52","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Dilwyn Jones","Score":"7","ScoreSuffix":"/10"},{"Name":"Ieuan Davis","Score":"7","ScoreSuffix":"/10"},{"Name":"Gerralt Jones","Score":"7","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 3, Apr 1984","Price":"£0.75","ReleaseDate":"1984-03-16","Editor":"Roger Kean","TotalPages":128,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nTelephone numbers\r\nEditorial [redacted]\r\nSubscriptions [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nColour origination by Scan Studio, [redacted]\r\nPrinted in England by Plymouth Web Offset Ltd, [redacted].\r\nDistribution by Comag, [redacted]\r\nAdditional setting and process work by The Tortoise Shell Press, [redacted].\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Phipps Associates, 48K\r\n£5.95 (2)\r\n\r\nThis, despite its name, is a 'Kong' game. Only here it is an evil black knight who has kidnapped your girlfriend. In all respects it plays like a 'Kong' game with barrels to jump, holes to jump, ladders to climb and so on. There is an umbrella to be used once per life or screen to help brake a fall through a hole. The jumping action is highly finicky and difficult to time and unfair where there are three barrels in a row to be jumped. Graphics are small although bright and clean looking, but not much use of colour. An above average, difficult game, but in the end not very playable for long. 3 screens, 4 lives, 1 skill level. Overall CRASH rating 64% m/c.","ReviewerComments":[],"OverallSummary":"","Page":"71","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"64%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 2, Mar 1984","Price":"£0.75","ReleaseDate":"1984-02-23","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Apart from Krazy Kong, this is the only version with a loading screen picture. The game lts.It is a variation on the Kong theme - rescue your girl from the clutches of the evil black knight. There's the usual barrels and holes to jump and ladders to cli mb. Also a handy Umbrella to break and accidental fail (once). Th. game is very fast. probably the fastest of the 104. but the graphics are rather small and Colourless. Jumping is sudden and control generally it difficult due to speed and poor keyboard layout. Ladder climbing is automatic, so there's no going back' This lea difficult game to play (riot a bad thing). but with its uninspiring graphics and lsck of playabilIty, i didn't really enjoy it.\r\nCP\r\n\r\nI found Killer Knlçtit yy difficult to play because jump control is very difficult. I know lye said the same boul the Anirog Kong and Kifl.c Kong. but here thre seem9 to be no ‘fear to the lump, perhaps because if happens so qUickly, Poor Sound and even worse colour drops this game's value. I also get the feeling this is compiled mic - the poor block graphics with urunter.stlng iJDGs make it not worth considering iI you are alter a real Kong game.\r\nMU","ReviewerComments":[],"OverallSummary":"","Page":"21","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Passey","Score":"","ScoreSuffix":""},{"Name":"Matthew Uffindell","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Use of Computer (CP)","Score":"23%","Text":""},{"Header":"Use of Computer (MU)","Score":"20%","Text":""},{"Header":"Graphics (CP)","Score":"50%","Text":""},{"Header":"Graphics (MU)","Score":"20%","Text":""},{"Header":"Playability (CP)","Score":"19%","Text":""},{"Header":"Playability (MU)","Score":"10%","Text":""},{"Header":"Addictive Qualities (CP)","Score":"30%","Text":""},{"Header":"Addictive Qualities (MU)","Score":"20%","Text":""},{"Header":"Value for Money (CP)","Score":"40%","Text":""},{"Header":"Value for Money (MU)","Score":"20%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 25, Apr 1984","Price":"£0.85","ReleaseDate":"1984-03-15","Editor":"Bill Scolding","TotalPages":148,"HasCoverTape":false,"FlannelPanel":"Editor: Bill Scolding\r\nDeputy Editor: Nicole Segre\r\nConsultant Editor: Mike Johnston\r\nManaging Production Editor: Harold Mayes MBE\r\nSoftware Editor: John Gilbert\r\nProgram Reviewer: June Mortimer\r\nIllustrator/Designer: Brian King\r\nGroup Advertisement Manager: John Ross\r\nSales Executive: Annette Burrows\r\nProduction Assistant: Dezi Epaminondou\r\nEditorial Assistant: Colette McDermott\r\nManaging Editor: Nigel Clark\r\nAssistant Managing Director: Barry Hazel\r\nManaging Director: Terry Cartwright\r\nChairman: Richard Hease\r\n\r\nSinclair User is published monthly by ECC Publications Ltd.\r\n\r\nTelephone\r\nAll departments\r\n[redacted]\r\n\r\nIf you would like to contribute to Sinclair User please send programs, articles or ideas for hardware projects to:\r\nSinclair User and Programs\r\nECC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe will pay £10 for the copyright of each program published and £50 per 1,000 words for each article used.\r\n\r\n©Copyright 1984\r\nSinclair User\r\nISSN NO. 0262-5458\r\n\r\nPrinted and typeset by Cradley Print PLC, [redacted]\r\n\r\nDistributed by Spotlight Magazine Distribution Ltd, [redacted]"},"MainText":"NO ESCAPING ALIEN TRAP\r\n\r\nMemory: 48K\r\nPrice: £5.95\r\n\r\nIf you suffer from feelings of being trapped with nowhere to go, Loony Zoo, produced by Phipps Associates, is not calculated to offer relief. The storyline is that while surveying another planet, you have been captured by its vastly superior inhabitants and put into one of their zoos, together with various other alien specimens.\r\n\r\nIt is possible to escape by jumping from ledge to ledge to reach the door pressure-pad located at the top of the screen. It will let you into another cage with new and more menacing inmates, and another, and another. More than likely, however, you will not need to worry about the next cage as you will find it extremely difficult to get out of the first.\r\n\r\nIn spite of its relatively simple graphics and slow pace, Loony Zoo manages to be infuriatingly addictive, especially if you enjoy a challenge to your reflexes.\r\n\r\nIn a similar vein from Phipps Associates is Killer Knight, in which, because of a freak time-slip, an evil knight has dragged away your girl friend whom you must try to rescue. The medieval trappings cannot disguise the basic Kong pattern.\r\n\r\nThe hero's flea-like hopping movements are novel but otherwise the difficulty of getting very far into the game without starting again, and the fact that it is possible to notch a high score by running back and forth along the bottom level, make it slightly inferior to some variations on theme.","ReviewerComments":[],"OverallSummary":"","Page":"39","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Gilbert Factor","Score":"5/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer Games Issue 5, Apr 1984","Price":"£0.75","ReleaseDate":"1984-03-15","Editor":"Chris Anderson","TotalPages":176,"HasCoverTape":false,"FlannelPanel":"Editor: Chris Anderson\r\nProduction Editor: Roderick George\r\nArt Editor: Ian Findlay\r\nTechnical Editor: Stuart Cooke\r\nStaff Writers: Steve Cooke, Peter Connor\r\nEditorial Assistant: Samantha Hemens\r\nSoftware Consultant: Tony Takoushi\r\nCartoons: Kipper Williams\r\nProgram Control Guardians: Jeff Riddle\r\nGame-of-the-month poster: Pat Weedon\r\nScreenshots: Chris Bell\r\nCover Illustration: Richard Evans\r\nGroup Editor: Cyndy Miles\r\nArt Director: Jim Dansie\r\nPublisher: Mark Eisen\r\nAssistant Publishing Manager: Sue Clements\r\nPublishing Secretary: Jenny Dunne\r\nAdvertising Manager: Herbert Wright\r\nAssistant Advertisement Manager: Jan Martin\r\nGroup Advertisement Manager: Pat Dolan\r\nAdvertisement Production: Simon Carter\r\nAdvertisement Assistant: Coraline Turner\r\nSales Executives: Joey Davies, Marion O'Neill\r\n\r\nPublished by VNU Business Publications, [redacted]. Typesetting by Spectrum Typesetting, [redacted] Origination by Fourmost Colour [redacted]. Printed and bound by Chase Web Offset [redacted]. © VNU Business Publications 1984."},"MainText":"MACHINE: Spectrum 48K\r\nJOYSTICK: Kempston, Optional\r\nCATEGORY: Arcade\r\nSUPPLIER: Phipps Associate\r\nPRICE: £5.95\r\n\r\nDon't be fooled by the cassette cover. This is merely another version of Kong, and a lousy one at that. This time you have a knight rolling cannonballs.\r\n\r\nThe game's graphics, like the knight, appear to have come straight from the middle ages.","ReviewerComments":[],"OverallSummary":"","Page":"81","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Anderson","Score":"2","ScoreSuffix":"/10"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"2/10","Text":""},{"Header":"Sound","Score":"4/10","Text":""},{"Header":"Ease Of Use","Score":"4/10","Text":""},{"Header":"Originality","Score":"2/10","Text":""},{"Header":"Lasting Interest","Score":"3/10","Text":""},{"Header":"Overall","Score":"2/10","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair Programs Issue 18, Apr 1984","Price":"£0.95","ReleaseDate":"1984-03-15","Editor":"Rebecca Ferguson","TotalPages":60,"HasCoverTape":false,"FlannelPanel":"Editor: Rebecca Ferguson\r\nManaging Production Editor: Harold Mayes MBE\r\nStaff Writer: June Mortimer\r\nDesign: Elaine Bishop\r\nAdvertisement Manager: Gary Price\r\nAdvertisement Executive: Frank Humphrey-Gaskin\r\nProduction Assistant: Dezi Epaminondou\r\nEditorial Assistant: Colette McDermott\r\nManaging Editor: Nigel Clark\r\nManaging Director: Terry Cartwright\r\nAssistant Managing Director: Barry Hazel\r\nChairman: Richard Hease\r\n\r\nU.S. Press representative Mr J. Eisenberg, JE Publishers' representative, [redacted]\r\n\r\nSinclair Programs is published monthly by ECC Publications Ltd.\r\n\r\nTelephone [redacted]\r\n\r\nIf you would like your original programs to be published in Sinclair Programs, please send your contributions, which must not have appeared elsewhere, to\r\nSinclair Programs\r\nEEC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette. We cannot undertake to return them unless a stamped-addressed envelope is included. We pay £10 for the copyright of each program published.\r\n\r\n©Copyright 1984 Sinclair Programs\r\nISSN No. 0263-0265\r\n\r\nPrinted and typeset by: Cradley Print PLC, [redacted]\r\n\r\nDistributed by Spotlight Magazine Distribution Ltd, [redacted]\r\n\r\nCover Design/Illustrations: Ivan Hissey"},"MainText":"WELL-WORN THEMES RE-APPEAR\r\n\r\nThe trend in software production appears to be to take stock, build on successful ideas and await new developments. New games tend to be new variations on well-worn themes rather than startlingly original concepts. The number of games based on the premise that all computer owners love shooting as many things as possible is decreasing and giving way to games which need thought and strategy as well as fast reactions.\r\n\r\nUnfortunately for ZX-81 owners, although their computer has remained consistently among the top five bestselling computers, new software for the ZX-81 is almost non-existent and W H Smith is not intending to accept any new ZX-81 software for sale in its shops. Due to the shortage of new software, no ZX-81 programs have been received for review this month.\r\n\r\nTHE SNOWMAN\r\n\r\nThe Snowman - Quicksilva, 48K Spectrum - is based loosely on the book of the same name by Raymond Briggs. The aim is to collect snow and build a snowman. The wandering flames must be avoided, as they melt your snow and turn it to water.\r\n\r\nFalling off the ice structure of pathways and ladders will result in the player being sent back to bed, as will running out of energy. On the higher levels, sleep monsters must also be avoided or confronted with alarm clocks. The Snowman combines the best of many games already on the market and should become a best-seller.\r\n\r\nThe latest sequel to Pimania, Pi-Eyed and other Automata productions is Pi-Balled - 48K Spectrum. Once again the Pi-man is the hero of the game, this time accompanied by two bouncing balls and Sid the Snake.\r\n\r\nIt is a fairly straightforward arcade game. The mystical pyramid of Pi must be changed in colour by jumping from square to square. Sid the Snake must be avoided, as must the bouncing balls, which can also change the colour of the pyramid but not necessarily in a way which is helpful.\r\n\r\nPi-balled has lively graphics; the bouncing balls and spinning discs are particularly convincing and the degree of difficulty is well-judged to suit beginners and experienced players. Shades of Manic Miner are apparent in Loony Zoo - Phipps Associates, 48K Spectrum. The storyline is that, while surveying another planet, you have been captured by its vastly superior inhabitants and placed in one of their zoos, together with various other alien specimens.\r\n\r\nIt is possible to escape by jumping from ledge to ledge to reach the door pressure-pad at the top of the screen. Needless to say, you escape only into other cages from which it is more difficult to escape. Despite its simple graphics and slow pace, Loony Zoo is a difficult and addictive game.\r\n\r\nKiller Knight - Phipps Associates, 48K Spectrum - thinly disguises a Kong-type game with medieval trappings. The player must climb from platform to platform, using ladders and avoiding rolling objects. Beginners will find it difficult to progress very far, while experienced players will soon realise that a high score can be obtained simply by running back and forth along the bottom level.\r\n\r\nMONKEY BIZNESS\r\n\r\nIn a very similar vein is Monkey Bizness - Artic, 48K Spectrum. The monkey mentioned in the title is King Kong and the object is to rush up the scaffolding, dodging or destroying the barrels which Kong rolls at you, to rescue the woman at the top of the scaffolding.\r\n\r\nMonkey Bizness is an amusing and colourful game, although many Spectrum owners will find they already possess similar games.\r\n\r\nLike Donkey Kong, Pac-man is a game which spawned a multitude of imitations. Dinky Digger - Postern, 48K Spectrum - has a distinctly Pac-man-like air to it. The object is to clear the screen of cherries and grab the cake in the middle, while avoiding the monsters which are trying to eat you.\r\n\r\nOne monster is followed quickly by another and the game is so difficult that it should be attempted only by the experienced or very nimble-fingered user.\r\n\r\n3D Star Wars - Addon Electronics, 48K Spectrum - is one of the less worthwhile pieces of software on the market. The graphics are lifeless and confusing, the three-dimensional effect is jumbled, and the number of keys to be used complicates the game still further.\r\n\r\nTHE GUARDIAN\r\n\r\nThe Guardian - PSS, 48K Spectrum - is the first version of the arcade game The Tempest to appear for the Spectrum. The site is a spaceship on the edge of a vortex to another universe. Aliens appear through the doorway and must be destroyed by the use of laser bolt gun or star smasher weapons. The game has had to be simplified for micro-computer use but it is easy and fun to play.\r\n\r\nCCS has begun its Games for Girls series with three games for the 48K Spectrum. Hicksted, a simulation of a show jumping event; Diamond Quest, which is a straightforward adventure; and Jungle Maze, in which prizes are won with a Mastermind-style guessing game which is fun, although unoriginal. Apart from a tenuous link with show jumping in one game and a heroine rather than a hero in another, it is difficult to see in what way CCS has changed its strategy to aim it at females rather than males.\r\n\r\nComputers are bound to affect everyone's future in some way, so encouraging more people to use and understand them is a worthwhile project.\r\n\r\nTo attempt to increase a software company's market vastly by selling to women is unlikely to succeed unless the software market is changed substantially.","ReviewerComments":[],"OverallSummary":"","Page":"9","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"June Mortimer","Score":"","ScoreSuffix":""}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]}]}]