[{"TitleName":"Klax","Publisher":"Domark Ltd","Author":"Mark Harrap, Mark Incley, Mark Potente, Matt Furniss","YearOfRelease":"1990","ZxDbId":"0002707","Reviews":[{"Issue":{"Name":"Crash Issue 77, Jun 1990","Price":"£1.7","ReleaseDate":"1990-05-24","Editor":"Oliver Frey","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"EDITORIAL\r\n[redacted]\r\n\r\nEditor: Oliver Frey\r\nFeatures Editor: Richard Eddy\r\nStaff Writer: Mark Caswell\r\nEditorial Assistant: Viv Vickress\r\nPhotography: Michael Parkinson\r\nContributors: Nick Roberts\r\nProduction Manager: Jonathan Rignall\r\nProduction Supervisor: Matthew Uffindell\r\nArt Director: Mark Kendrick\r\nReprographics: Robert Millichamp, Tim Morris, Rob (the Rev) Hamilton, Jenny Reddard\r\nDesign: David Western, Melvin Fisher\r\nSystems Operator: Ian Chubb, Paul (Charlie) Chubb\r\nGroup Advertisement Manager: Neil Dyson\r\nAdvertisement Sales Executives: Caroline Blake\r\nAssistant: Jackie Morris [redacted]\r\nGroup Promotions Executive: Richard Eddy\r\n\r\nMail Order: Carol Kinsey\r\n\r\nSubscriptions\r\n[redacted].\r\n\r\nDesigned and typeset on Apple Macintosh II computers using Quark Express and Adobe Illustrator '88, output at MBI [redacted] with systems support from Digital Reprographics [redacted]. Colour origination by Scan Studios [redacted]. Printed in England by BPCC Business Magazines (Carlisle) Ltd, [redacted] - a member of the BPCC Group.\r\n\r\nDistribution by COMAG, [redacted]\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens (like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We'll do our very best to despatch prizes as soon as possible after the published closing date. Winners names will appear in a later issue of CRASH. No correspondence can be entered into regarding the competitions (unless we've written to you stating that you have won a prize and it doesn't turn up, in which case drop the Viv Vickress a line at the main address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfield or any of the companies offering prizes, may enter one of our competitions. No material may be reproduced whole or in part without the written consent of the copyright holders. We cannot undertake to return anything sent into CRASH - including written and photographic material, software and hardware - unless it is accompanied by a suitably stamped addressed envelope. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photo material is welcome, and if used in the magazine is paid for at our current rates. Colour photographic material should be 35mm transparencies wherever possible. The views expressed in CRASH are not necessarily those of the publishers.\r\n\r\nCopyright CRASH Ltd 1989 A Newsfield Publication. ISSN 0954-8661. Cover Design by Oliver Frey"},"MainText":"Tengen.Domark\r\n£9.99/£14.99\r\n\r\nAccording to Domark, a Klax is a collection of three same-coloured tiles stacked either vertically, horizontally or diagonally. The aim of this game is simple: create the set number of Klaxs on each level to move onto the next.\r\n\r\nBefore the fun begins the player is given the choice to start on either the level one with throe drops and no bonus, level six with four drops and 100000 points bonus or level eleven with five drops and 200000 point bonus. You're then whisked to the play screen, a long vertical stretch of play area and five 'bins'. You control a flipper and must catch the differently coloured tiles as they roll towards you.\r\n\r\nUp to five tiles can be held on the flipper at one time, though the idea is to sling them into the bins as fast as possible. But watch it: unless you create Klaxs the bins fill very quickly and the game ends; drop more than your allowed number of tiles, and it's over too. If you think the first couple of screens are easy, just wait until the tiles increase in speed and number and the amount of Klaxs needed to continue rockets up. Panic situations are all too common, and a cool head is needed: 'throw' the tiles back up the screen for a few seconds if a breathing space is needed.\r\n\r\nIt takes a lot of practive to avoid quick termination, but this doesn't detract from the sheer playability - indeed it adds to long term addictivity. If you're into puzzle/arcade games (and even if you're not) you'll kick yourself if you don't take a look at this latest Domark release.\r\n\r\nMARK 94%","ReviewerComments":["Connect Four taken into the 90s! Klax is simply addictive with lightning reflexes a must as play gets faster and faster, and wrong decisions become disastrous. An amazing amount of colour is used, with three different borders and only a tiny bit of clash when the really well animated tiles roll towards you. What makes Klax so addictive is the sheer simplicity of it. You get so frustrated when the computer decides to send down every colour but the one you want to complete your super cross which will get you millions of points, you just have to have another go!\r\nNick Roberts\r\n90%"],"OverallSummary":"A cracking coinop conversion to tease and frustrate: just get that straight-jacket ready!","Page":"43","Denied":false,"Award":"Crash Smash","Reviewers":[{"Name":"Mark Caswell","Score":"94","ScoreSuffix":"%"},{"Name":"Nick Roberts","Score":"90","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Presentation","Score":"89%","Text":""},{"Header":"Graphics","Score":"86%","Text":""},{"Header":"Sound","Score":"70%","Text":""},{"Header":"Playability","Score":"90%","Text":""},{"Header":"Addictivity","Score":"91%","Text":""},{"Header":"Overall","Score":"92%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 53, May 1990","Price":"£1.7","ReleaseDate":"1990-04-12","Editor":"Matt Bielby","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Kevin Hibbert\r\nProduction Editor: Andy Ide\r\nDesign Assistant: Andy Ounsted\r\nContributors: Robin Alway, Marcus Berkmann, Amanda Cook, Joe Davies, Jonathan Davies, Cathy Fryett, Mike Gerrard, Simon Goggin, Duncan MacDonald, David McCandless, Paul Morgan, Rich Pelley, David Wilson\r\nAdvertising Manager: Mark Salmon\r\nAdvertising Executive: Simon Moss\r\nPublisher: Greg Ingham\r\nAssistant Publisher: Jane Nolan\r\nProduction Manager: Ian Seager\r\nProduction Coordinator: Melissa Parkinson\r\nSubscriptions: Computer Posting [redacted]\r\nMail Order: The Old Barn [redacted]\r\nPrinters: Riverside Press [redacted]\r\nDistributors: SM Distribution [redacted]\r\n\r\nYour Sinclair is published by Future Publishing Ltd [redacted]\r\n\r\n©Future Publishing 1990. No part of this magazine may be reproduced without written permission."},"MainText":"Domark/Tengen\r\n£9.99 cass/£14.99 disk\r\nReviewer: Jonathan Davies\r\n\r\nRight, let's see if I can stagger through this whole review without mentioning Tetris once. Oops, that's blown it. Oh well, while we're at it, Klax does indeed bear a remarkable resemblance to Tetris, that Russian game with coloured blocks sliding about all over the place. But that's enough of that.\r\n\r\nSo what does Klax actually involve? It's a bit odd, really. You control a Batty-style bat, which sits at the bottom of a conveyor belt. Its sole function in life is to move left and right and catch little coloured blocks as they come whizzing down the conveyor belt towards it. Once it's caught them it can either hang onto them for a bit, drop them into the container at the bottom of the screen or chuck them back again. For those tempted by the latter option, it should be stressed that these blocks tend to find their way back again.\r\n\r\nBut there's more to it than that. To score loads of points and get onto the next level you need to drop the blocks so that they make patterns in the container (lines, diagonals, crosses, that kind of thing). The more complicated the pattern, the more points you get. Once you've made one, the blocks that made it up disappear, making room for you to chuck some more in.\r\n\r\nAnd one other thing - if you're lucky you'll come across weird flashing blocks which alternate between all the different colours. Did I mention colours? Right, well blocks do in fact come in different colours, and the patterns (they're actually called 'Klaxes', but that sounds ridiculous) have to contain blocks that are all the same colour. So these flashing ones are a kind of universal block which can be used as anything.\r\n\r\nThere are piles of levels, and each one has a different background (some of which are decidedly strange) and a different target to meet before you go onto the next level. This is generally to get a certain number of a particular pattern without letting too many blocks go zooming off the conveyor belt into oblivion.\r\n\r\nAnd it's quite good fun, actually. It takes a while to work out what's going on, but when it suddenly clicks then you're rolling, as it were. There's all sorts of strategy involved, such as whether you want to go for lots of little patterns and get the points that way, or go for a massive big one (like the 'X', which takes nerves of steel).\r\n\r\nThe graphics are a bit patchy, but they do their stuff, and the sound's fairly good too, with little tunes and bits of sampled speech. Not that it would matter if they were a load of crap, of course, as having fun is what it's all about.\r\n\r\nThese coloured block strategy things will always be hits, I reckon. You just can't go wrong with them. And as coloured block strategy things go, Klax is a winner. I think Tetris probably has the edge, but perhaps I shouldn't be making comparisons anyway.","ReviewerComments":[],"OverallSummary":"If coloured blocks sound like your cup of tea, this could be for you (with two sugars). It's really quite good.","Page":"82,83","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Jonathan Davies","Score":"81","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Completely useless. Not only is the container almost full, there are no decent patterns. Whoever took this screenshot may as well give up now."},{"Text":"Oh dear. One life left and still no patterns. This bloke's rubbish."},{"Text":"Oo-er! A huge hand! More importantly, though, we've just scored 50 points. Woah!"},{"Text":"Yikes! Last life, no patterns, a pathetic score and a horrible red background."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Life Expectancy","Score":"85%","Text":""},{"Header":"Instant Appeal","Score":"69%","Text":""},{"Header":"Graphics","Score":"70%","Text":""},{"Header":"Addictiveness","Score":"88%","Text":""},{"Header":"Overall","Score":"81%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 80, Aug 1992","Price":"£2.5","ReleaseDate":"1992-07-16","Editor":"Linda Barker","TotalPages":68,"HasCoverTape":false,"FlannelPanel":"YOUR SINCLAIR\r\nABC 59,059\r\n\r\nEditor: Linda Barker\r\nArt Editor: Andy Ounsted\r\nStaff Writer: Jon Pillar\r\nArt Assistant: Maryanne Booth\r\nEditorial Contributors: Craig Broadbent, Stuart Campbell, Dave Golder, Tim Kemp, Adam Waring\r\nArt Contributors: Phil McCardle, Anthony Colbert\r\nExecutive Bat Consultant: Ollie Alderton\r\nAdvertising Manager: Alison Morton\r\nSenior Sales Executive: Jackie Garford\r\nProduction Co-ordinator: Lisa Read\r\nProduction Technicians: Chris Stocker, Jerome Clough\r\nScanning: Simon Windsor, Simon Chittenden\r\nPublisher: Jane Richardson\r\nPromotions Manager: Michelle Harris\r\nPromotions Assistant: Tamara Ward\r\nGroup Publisher: Greg Ingham\r\nCirculation Director: Sue Hartley\r\nAssistant Publisher: Julie Stuckes\r\n\r\nYour Sinclair. Future Publishing [redacted]\r\n\r\nManaging Director Chris Anderson\r\n\r\nSubscriptions: Future Publishing Ltd. [redacted] (Go on, you know you want to!)\r\n\r\n©Future Publishing 1992. No part of this magazine may be reproduced without the written permission of Slash out of Guns And Roses. He can usually be found in the cuddly toy department of Hamley's.\r\n\r\nISSN 0269 6983\r\n\r\nYour Sinclair smiles happily across the Shed at Commodore Format, Amstrad Action, Amiga Format, PCW Plus, PC Answers, PC Plus, Sega Power, Amiga Power, Amiga Shopper, Classic CD, Needlecraft, Cycling Plus, Photo Plus, Mountain Biking UK, PC Format, Public Domain, ST Format, Total! and Today's Vegetarian\r\n\r\nThought for the issue... What's a smile but a frown turned upside down?"},"MainText":"KLAX\r\nHit Squad\r\n£3.99\r\n[redacted]\r\nReviewer: Jon Pillar\r\n\r\n\"Clicketty-klax, clicketty-klax, that's the sound of the train on the tracks...\" Whistling Tim Nabob Nabob Scrimshaw Boing Pheee! Waggling Trousers O'Rourke wrote those words back in 1932, and I like to thank that they still have a certain relevance today. The relevance to which I refer should become startlingly obvious when I mention that the name of the game, so lovingly reviewed in this very block of text, is Klax. There. Now, at last, it all slots together. Curiously enough, 'slotting together' is the main theme behind Klax and it is with this dubious link that we come to the main bit of the review.\r\n\r\nTake Tetris, flip it into 3D, add a few more rules and bingo! You've got Klax. You control a paddle - let's called it Eric - and you have to catch falling tiles, slotting them into place on the game board, or else flipping them back up the channel to gain a breathing space. The various tiles slot together by colour, and the minimum needed to clear a line is three in a row. If you're tremendously ambitious you could go for four, or even five for fabulous rewards, but it's tough.\r\n\r\nBrilliantly playable, though, and with an addiction factor measured in triple figures with lots of zeroes added on. I love it, and I think you will too. Trust me. Y'see, having to keep all those extra ways of scoring in your head makes this a much more demanding game than the big T. As in Connect 4, you can bung tiles down diagonally, horizontally or vertically. Trickily, you can also make shapes, such as giant X's, or, um, more giant X's. And you can become astoundingly unpopular with your friends by dropping a tile so it causes a chain reaction and clears the board. Stupendous! Basically.","ReviewerComments":[],"OverallSummary":"","Page":"58","Denied":false,"Award":"Your Sinclair Megagame","Reviewers":[{"Name":"Jon Pillar","Score":"92","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"This is a close-up. It's good isn't it? Erm, see that yellow block? It's called Yolande. And the blue one's called Barry."},{"Text":"Will you look at that? Such skill! Such panache! It's very hard to get three yellow blocks in a diagonal strip. Ooh, I am clever. (Ahem.)"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"92%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Your Sinclair Issue 57, Sep 1990","Price":"£1.7","ReleaseDate":"1990-08-09","Editor":"Matt Bielby","TotalPages":84,"HasCoverTape":false,"FlannelPanel":"Editor: Matt Bielby\r\nArt Editor: Sal Meddings\r\nProduction Editor: Andy Ide\r\nDesign Assistant: Andy Ounsted\r\nContributors: Robin Alway, Marcus Berkmann, Joe Davies, Jonathan Davies, Cathy Fryett, Mike Gerrard, Kati Hamza, Duncan MacDonald, Jon North, Rich Pelley, Jackie Ryan, David Wilson\r\nAdvertising Manager: Mark Salmon\r\nAdvertising Executive: Simon Moss\r\nPublisher: Greg Ingham\r\nAssistant Publisher: Jane Richardson\r\nManaging Director: Chris Anderson\r\nProduction Director: Ian Seager\r\nProduction Coordinator: Melissa Parkinson\r\nSubscriptions: Computer Posting [redacted]\r\nMail Order: The Old Barn [redacted]\r\nPrinters: Riverside Press [redacted]\r\nDistributors: SM Distribution [redacted]\r\n\r\nYour Sinclair is published by Future Publishing Ltd [redacted]\r\n\r\n©Future Publishing 1990. No part of this magazine may be reproduced without written permission."},"MainText":"Klax\r\nDomark\r\nReviewer: Rich Pelley\r\n\r\nIf watching coloured blocks slide down a track, collecting them in this catcher thingy and dropping them into a container to make lots of pretty patterns is your bag, then Klax could be for you! Because, you see, that's exactly what happens here. (Spooky, eh?) Well, it's a bit more complicated than that to be honest, but that's the basic idea of things and that's what makes Klax an incredibly simple (but at the same time incredibly addictive) puzzler of the first degree!\r\n\r\nEven though the basic idea is rather obviously based on Tetrs, there're enough nice touches added here to give it a life of its own. Take the way the blocks (sort of) walk down the stairs for instance or the whopping great hand thingy which appears under the track every so often, for absolutely no reason at all (that I could work out anyway) except to look pretty. A corker.\r\n\r\nAND FINALLY...\r\n\r\nThere we have it! As I predicted (and Matt and Jonathan got totally wrong) it took me absolutely blooming ages. And most of that time was spent arguing about what a puzzle game actually is and what qualifies and what doesn't (which is one reason why we don't have a giant list of all the ones ever made - we just couldn't agree what they were!).\r\n\r\nNext month - Flight Sims. (Something everyone can agree on.) Hurrah!","ReviewerComments":[],"OverallSummary":"","Page":"65","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Rich Pelley","Score":"85","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"Giant hands, bright colours, 3D perspective and 'drop meters' can't really disguise the fact that Klax is just Tetris with a few twists and knobs on. (Well, sort of.) That doesn't stop it being good though."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Fiendishness","Score":"85%","Text":""},{"Header":"Lack Of Sleep Factor","Score":"86%","Text":""},{"Header":"Pull Your Hair Out Factor","Score":"16%","Text":""},{"Header":"Variation","Score":"79%","Text":""},{"Header":"Overall","Score":"85%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 99, May 1990","Price":"£1.85","ReleaseDate":"1990-04-18","Editor":"Jim Douglas","TotalPages":84,"HasCoverTape":false,"FlannelPanel":"Editor: Jim Douglas\r\nDeputy Editor: Garth Sumpter\r\nProduction Editor: Alison Skeat\r\nDesigner: Osmond Browne\r\nAdvertisement Manager: James Owens\r\nSenior Sales: Martha Moloughney\r\nAd Production: Emma Ward\r\nMarketing Manager: Dean \"Boxers\" Barrett\r\nMarketing Assistant: Sarah Ewing\r\nPublisher: Graham Taylor\r\n\r\n©1990 Sinclair User, [redacted]\r\n\r\nTypesetting by J'n'G Print\r\nPrinted by Kingfisher Web Ltd, Peterborough.\r\nDistributed by BBC Frontline.\r\n\r\nAnd like, hey! While we're on the subject, thanks for participating in this infotainment experience. We value your input. Awesome."},"MainText":"Label: Domark\r\nPrice: £8.95\r\nReviewer: Chris Jenkins\r\n\r\nIt happens everywhere... films, books, clothes, music, and even computer games. When someone comes up with a successful idea, everyone else rips it off. Never mind! So long as the punters enjoy the results, does it really matter that Klax is a thinly-disguised imitation of Tetris? I don't think so, M. Poirot.\r\n\r\nThe concept, as marketing people like to call it, is simple. Different coloured tiles approach you, not tumbling through the air, but along a rolling conveyor belt. Your task is to move your catcher left and right, catch the tiles and flip them into one of five bins, in order to create Klaxes. A Klax is a row of three tiles of the same colour, either vertically, horizontally or diagonally. Once a Klax is made, the tiles disappear, and those above them tumble down. If you're very clever (or lucky) this will create further Klaxes, and the chain reaction will score you many tens of points, as Patrick Moore would say. But if the drop meter shows that you have missed more tiles than you are allowed, or if your bins fill up - each one can hold up to five tiles - you're finished, laddie.\r\n\r\nBut it can't be that simple, you cry! No. It ain't. For a start there are Wild Tiles which change colour as they move, and can become part of more than one Klax of different colours, so they're worth a bundle. Then there's the Speed-up option which allows you to make the conveyor belt run faster, and the Throw Option which lets you fling a tile back onto the belt.\r\n\r\nThe game is divided into Waves, and each Wave has its own rules; for instance, insisting that you survive a certain number of tiles, or getting a particular number of diagonal Klaxes - diagonal ones, by the way, score more than horizontal or vertical ones because they're harder to get.","ReviewerComments":[],"OverallSummary":"Okay, okay. So it's a bit like Tetris, but it's still great fun!","Page":"8","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Chris Jenkins","Score":"82","ScoreSuffix":"%"}],"ScreenshotText":[{"Text":"And it's all over! At the end of the level (or each unsuccessful attempt) your extras are totalled."},{"Text":"Level complete! You've got all your required Klaxes and it's onto the next sheet."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"75%","Text":""},{"Header":"Playability","Score":"59%","Text":""},{"Header":"Sound","Score":"79%","Text":""},{"Header":"Lastability","Score":"78%","Text":""},{"Header":"Overall","Score":"82%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 126, Aug 1992","Price":"£2.2","ReleaseDate":"1992-07-18","Editor":"Alan Dykes","TotalPages":52,"HasCoverTape":false,"FlannelPanel":"Editor: Alan 'Out and about' Dykes\r\nDesign: Yvette 'West Coast' Nicholls\r\nSU Crew: Garth 'Bright shirt' Sumpter, Steve 'Rainy Holiday' Keen, Ed 'Skate' Laurence, Pete 'Master of the Runes' Gerrard, Graham 'Machine Code' Mason, Phillip 'Morse Code' Fisch, Phil 'The Lift' Anglin\r\nAd Manager: Tina 'Schwing' Zanelli\r\nAd Production: Matthew 'Leaving on a Virgin jet plane' Walker\r\nMarketing Man.: Mark 'Daddy' Swallow\r\nMarketing Persons: Sarah 'Green Tartan' Ewing, Sarah 'Alan, it's going to be late' Hilliard\r\nPublisher: Mike 'Volkspublisher' Frey\r\nManaging Director: Terry 'Meetings' Pratt\r\n\r\n(c)1992 EMAP IMAGES\r\nPhone: [redacted] (just call to say you love us)\r\nFax: [redacted] (Ask Heather to pass on the paper please)\r\n[redacted]\r\n\r\nColour by those wonderful Colourtech people\r\nPrinted by Kingfisher\r\nTypeset by Altyp Inc\r\n\r\nAbsolutely no part of this publication may be reproduced, stored in an electronic retrieval system or copied, resold etc with the prior permission of the publisher, who is a very nice and helpful sort of chap (NOT!) SU - the answer to all your problems. Need to send someone a get well gift? Pop a copy of SU through their letterbox. Troubled by the common cold, flu, nasty insect bites? Never mind, read SU and it'll take your mind off it. Want to know what's going on in the world of Spectrum? Look not further. All this and more can be yours with SU. Nut I don't think we'll try to show you how to throw plastic objects to your friend."},"MainText":"Label: Hit Squad\r\nMemory: 48K/128K\r\nPrice: £3.99 Tape\r\nReviewer: Paul Anglin\r\n\r\nTile Arranging. Doesn't sound too amazing does it? Mixing and matching different coloured tiles, trying to get them to match the carpet and then rushing to get the whole job all finished before your wife/husband boy or girlfriend/mother and father get home. Don't like the sound of it? Good, that's not quite what Klax is all about.\r\n\r\nRemember Tic Tac Toe and Tetris? Well Klax owes a lot to both of these games. The multi couloured tiles a shapes of all three is the basically the though, simplicity personified. In Klax you must catch different coloured tiles on a flipper and then drop them into the bins in either vertical, horizontal, or diagonal order, lining up tiles of the same colour in order to gain tons of points. Sounds easy? You must joking!\r\n\r\nThings start off simple but by level six it all gets very hectic, what with vertical klaxes, horizontal klaxes, diagonal klaxes and even X shaped klaxes as well as the ever increasing speed of each approaching tile. To complicate things you can't hold more than five tiles on the flipper at once and every now and then one of the tiles you've just dropped will decide to spring back up again!\r\n\r\nGraphically Klax is very nice, the backgrounds are as nice as they are any other format and the sound effects and digitised speech are great. The saying goes that the simplest ideas are always the best and indeed they are. This is one of the most playable puzzle titles yet seen. It's very enjoyable and hugely addictive. Trust me it'll be a long time before you leave this game alone.","ReviewerComments":["Anyone who used to play noughts and crosses and hang man during boring French exams, before heading off down to the arcades for a real puzzler will love Klax. The principle is basically the same but it's incredibly addictive and the graphics are far better than the back of an exam paper!\r\nAlan Dykes"],"OverallSummary":"This game should carry a government health warning. Escape the savage, merciless addictive powers of Klax while you can. For months all you will think of is getting to that next wave and creating more and more klaxes. Buy this game at your own risk.","Page":"44","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Paul Anglin","Score":"89","ScoreSuffix":"%"},{"Name":"Alan Dykes","Score":"","ScoreSuffix":""}],"ScreenshotText":[{"Text":"Klax goes green."},{"Text":"Oh no you've dropped one!"},{"Text":"Things are getting busy."},{"Text":"Where is everyone?"}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Graphics","Score":"86%","Text":""},{"Header":"Sound","Score":"84%","Text":""},{"Header":"Playability","Score":"91%","Text":""},{"Header":"Lastability","Score":"90%","Text":""},{"Header":"Overall","Score":"89%","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"ACE (Advanced Computer Entertainment) Issue 37, Oct 1990","Price":"£1.6","ReleaseDate":"1990-09-06","Editor":"Steve Cooke","TotalPages":172,"HasCoverTape":false,"FlannelPanel":"EMAP IMAGES [redacted]\r\nTelephone [redacted], Fax [redacted]\r\n\r\nEditor: Steve Cooke\r\nDeputy Editor: Rik Haynes\r\nArt Editor: Jim Willis\r\nStaff Writer: David Upchurch\r\nTrainee Staff Writer: Alex Ruranski\r\nContributors: Eugene Lacey, John Cook, Christina Erskine, Pat Winstanley, Nick Baines, Chris Morley, Ben Mitchell, Ivan Hawkesley, John Minson, Tony Dillon, Dale Bradford, Russel Patient, Gordon Lee\r\nAdditional Design By: Nick Howells\r\nIllustration: Geoff Fowler\r\nPhotography: Edward Park\r\nAdvertising Manager: Jo Cooke\r\nDeputy Advertising Manager: Jerry Hall\r\nAdvertising Production: Melanie Costin\r\nPublisher: Garry Williams\r\n\r\nSUBSCRIPTIONS\r\nACE Subscriptions Dept [redacted]\r\n\r\nCOLOUR ORIGINATION\r\nBalmoral Graphics [redacted]\r\nProprint Repro [redacted]\r\n\r\nTYPESETTING\r\nCXT [redacted]\r\n\r\nDISTRIBUTION\r\nEMAP Frontline [redacted]\r\n\r\nPRINTING\r\nSevern Valley Press, Caerphilly\r\n\r\n©EMAP B&CP 1990\r\nNo part of this publication may be reproduced in any form without our permission."},"MainText":"Domark;£9.99; £12.99;\r\nST Version Reviewed Issue 32; ACE rating 895\r\n\r\nPractically everybody in the world must have played Tetris, and now a new game in the same genre has arrived for the Spectrum. In this game you have to arrange the blocks that you catch on your \"paddle\" and then build them up in groups of three of the same colour. These groups of three blocks (Klaxes) can be horizontal, vertical or diagonal.\r\n\r\nWhen you are asked to collect 3 horizontal Klaxes in the third round you will find this a very difficult challenge. But once you pass this level you will be able to cope with most of the other challenges you are faced with in the game. The colours of the Klaxes can however become almost indistinguishable when the blocks are coming at you at speed, which is infuriating at times. As in Tetris, simplicity rules OK.","ReviewerComments":[],"OverallSummary":"","Page":"97","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[{"Text":"Klax / Spectrum."}],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"820/1000","Text":""}],"CompilationReviewScores":[]},{"Issue":{"Name":"The Games Machine Issue 31, Jun 1990","Price":"£1.5","ReleaseDate":"1990-05-28","Editor":"Richard Montiero","TotalPages":92,"HasCoverTape":false,"FlannelPanel":"ALL DEPARTMENTS\r\nNewsfield, The Games Machine, [redacted]\r\n\r\nEDITORIAL\r\nConsultant Editor: Richard Monteiro\r\nDeputy Editor: Richard Eddy\r\nSub Editor: Dominic Handy\r\nStaff Writers: Robin Candy, Mark Caswell, Warren Lapworth\r\nEditorial Assistant: Vivien Vickress\r\nEditorial Director: Oliver Frey\r\nPhotography: Michael Parkinson\r\n\r\nPRODUCTION\r\nProduction Manager: Jonathan Rignall\r\nProduction Supervisor: Matthew Uffindell\r\nReprographics: Robert Millichamp, Tim Morris, Jenny Reddard, Robert Hamilton\r\nSystems Operators: Ian Chubb (supervisor), Paul Chubb\r\n\r\nADVERTISING\r\nAdvertisement Manager: Neil Dyson\r\nAd Sales: Sarah Chapman, Jackie Morris (assistant)\r\nAdministration Assistant: Joanne Lewis\r\nGroup Promotions Executive: Richard Eddy\r\nMail Order: Carol Kinsey\r\nSubscriptions rates available from main address\r\n\r\nDesigned and typeset on Apple Macintosh II computers running Quark Xpress, Adobe Illustrator 88, with systems support from Digital Print Reprographics, [redacted]. Colour origination by Scan Studios [redacted]. Printed in England by BPCC Business Magazines (Carlisle) Ltd, [redacted] - a member of the BPCC Group. Distribution effected by COMAG, [redacted].\r\n\r\nCOMPETITION RULES\r\nThe Editor's decision is final in all matters and while we offer prizes in good faith, believing them to be available, if something untoward happens we reserve the right to substitute prizes of comparable value. List of winners are available after the closing date from Viv Vickress at the main address. No person who has any relationship to anyone who works for Newsfield Ltd or any sponsoring companies may enter the competitions. No material may be reproduced in part or in whole without the written consent of the copyright holders. We cannot undertake to return anything sent into TGM - including written and photographic material, hardware or software - unless it's accompanied by a suitable SAE. We regret that readers' postal enquiries cannot always be answered. Unsolicited written or photographic material is welcome, and if used in the magazine is paid for at our current rates - we reserve the right to edit any written material. The views expressed in TGM are not necessarily those of the publishers.\r\n\r\n©1990 TGM Magazines Ltd\r\nA Newsfield Publication ISSN 0954-8092\r\n\r\nCover Design Roger Kean"},"MainText":"Spectrum Cassette: £9.99, Diskette: £14.99\r\n\r\nOriginally reviewed: TGM030.\r\n\r\nAs fast and furious as the ST version, the Speccy game is also as colourful, noisy and addictive (within its limits of course). The gameplay is so easy you end up feeling there is more to Klax than the programmer is letting on. But it really is as simple as slinging the tiles into the bins and scoring klaxes. Purchase is recommended.","ReviewerComments":[],"OverallSummary":"","Page":"56","Denied":false,"Award":"The Games Machine Star Player","Reviewers":[{"Name":"Mark Caswell","Score":"90","ScoreSuffix":"%"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Overall","Score":"90%","Text":""}],"CompilationReviewScores":[]}]}]