[{"TitleName":"Last Sunset for Lattica","Publisher":"Arcade Software","Author":"","YearOfRelease":"1983","ZxDbId":"0002830","Reviews":[{"Issue":{"Name":"Crash Issue 1, Feb 1984","Price":"£0.75","ReleaseDate":"1984-01-19","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: Arcade, 48K\r\n£5.50\r\n\r\nArcade seem to specialise in obscure titles. Lattica is a complex maze with over 100 locations and three levels populated with androids. The walls are electrified so you must avoid them or lose one of your four lives. The aim is to discover the location of a bomb which will destroy the entire planet when it explodes, and defuse it, murdering the androids on your way. The graphics are very good and richly coloured (you're a sort of 'Horace'-like creature). Joystick: Kempston/AGF or Protek and cursor keys. Eight directional movement. Good value.","ReviewerComments":[],"OverallSummary":"","Page":"50","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 2, Mar 1984","Price":"£0.75","ReleaseDate":"1984-02-23","Editor":"Roger Kean","TotalPages":112,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nDesigner: Oliver Frey\r\nConsultant Editor: Franco Frey\r\nStaff Writers: Lloyd Mangram, Rod Bellamy\r\nAdvertisement Manager: John Edwards\r\nProduction Designer: Michael Arienti\r\n\r\n©1984 Newsfield Ltd.\r\n\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nMono printing, typesetting & finishing by Feb Edge Litho Ltd. [redacted]\r\nColour printing by Allan-Denver Web Offset Ltd. [redacted].\r\nColour origination by Scan Studios, [redacted]\r\nDistributed by Wells Gardner, Darton & Co. [redacted]\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post included)\r\nEurope: 12 issues £15 (post included).\r\nSingle copy: 75p\r\n\r\nIf you would like to contribute to CRASH please send articles or ideas for projects to the above address. Articles should be typed. We cannot undertake to return them unless accompanied by a stamped addressed envelope\r\n\r\nCover Illustration:Oliver Frey"},"MainText":"Producer: Arcade, 48K\r\n£5.50\r\n\r\nArcade seem to specialise in obscure titles. Lattica is a complex maze with over 100 locations and three levels populated with androids. The walls are electrified so you must avoid them or lose one of your four lives. The aim is to discover the location of a bomb which will destroy the entire planet when it explodes, and defuse it, murdering the androids on your way. The graphics are very good and richly coloured (you're a sort of 'Horace'-like creature). Joystick: Kempston/AGF or Protek and cursor keys. Eight directional movement. Good value.","ReviewerComments":[],"OverallSummary":"","Page":"51","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Crash Issue 3, Apr 1984","Price":"£0.75","ReleaseDate":"1984-03-16","Editor":"Roger Kean","TotalPages":128,"HasCoverTape":false,"FlannelPanel":"Editor: Roger Kean\r\nConsultant Editor: Franco Frey\r\nProduction Designer: David Western\r\nArt Editor: Oliver Frey\r\nClient Liaison: John Edwards\r\nStaff Writer: Lloyd Mangram\r\nContributing Writers: Matthew Uffindel, Chris Passey\r\nSubscription Manager: Denise Roberts\r\n\r\n©1984 Newsfield Ltd.\r\nCrash Micro is published monthly by Newsfield Ltd. [redacted]\r\n\r\nTelephone numbers\r\nEditorial [redacted]\r\nSubscriptions [redacted]\r\nAdvertising [redacted]\r\nHot Line [redacted]\r\nNo material may be reproduced in whole or in part without written consent from the copyright holders.\r\n\r\nColour origination by Scan Studio, [redacted]\r\nPrinted in England by Plymouth Web Offset Ltd, [redacted].\r\nDistribution by Comag, [redacted]\r\nAdditional setting and process work by The Tortoise Shell Press, [redacted].\r\n\r\nSubscriptions: 12 issues £9.00 UK Mainland (post free)\r\nEurope: 12 issues £15 (post free).\r\n\r\nWe cannot undertake to return any written or photographic material sent to CRASH MICRO unless accompanied by a stamped addressed envelope.\r\n\r\nCover by Oliver Frey"},"MainText":"Producer: Arcade, 48K\r\n£5.50\r\n\r\nArcade seem to specialise in obscure titles. Lattica is a complex maze with over 100 locations and three levels populated with androids. The walls are electrified so you must avoid them or lose one of your four lives. The aim is to discover the location of a bomb which will destroy the entire planet when it explodes, and defuse it, murdering the androids on your way. The graphics are very good and richly coloured (you're a sort of 'Horace'-like creature). Joystick: Kempston/AGF or Protek and cursor keys. Eight directional movement. Good value.","ReviewerComments":[],"OverallSummary":"","Page":"68","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Sinclair User Issue 20, Nov 1983","Price":"£0.75","ReleaseDate":"1983-10-20","Editor":"Nigel Clark","TotalPages":164,"HasCoverTape":false,"FlannelPanel":"Editor: Nigel Clark\r\nDeputy Editor: Nicole Segre\r\nConsultant Editor: Mike Johnston\r\nManaging Production Editor: Harold Mayes MBE\r\nSoftware Editor: John Gilbert\r\nProgram Reviewer: Rebecca Ferguson\r\nIllustrator/Designer: Brian King\r\nGroup Advertisement Manager: John Ross\r\nSales Executive: Annette Burrows\r\nProduction Assistant: Dezi Epaminondou\r\nManaging Director: Terry Cartwright\r\nChairman: Richard Hease\r\n\r\nSinclair User is published monthly by ECC Publications Ltd.\r\n\r\nTelephone\r\nAll departments\r\n[redacted]\r\n\r\nIf you would like to contribute to any of the Sinclair User group of publications please send programs, articles or ideas for hardware projects to:\r\nSinclair User and Programs\r\nECC Publications\r\n[redacted]\r\n\r\nPrograms should be on cassette and articles should be typed. We cannot undertake to return them unless a stamped-addressed envelope is included.\r\n\r\nWe will pay £10 for each program published and £50 per 1,000 words for each article used.\r\n\r\n©Copyright 1983\r\nSinclair User\r\nISSN NO. 0262-5458\r\n\r\nPrinted and typeset by Cradley Print PLC, [redacted]\r\n\r\nDistributed by Spotlight Magazine Distribution Ltd, [redacted]\r\n\r\nCover Photograph: Peter Dawney"},"MainText":"RIDING INTO THE LAST SUNSET AT HIGH SPEED\r\n\r\nAccording to the insert, Last Sunset for Lattica represents a distant world where, amid a maze of crumbling building, you have to locate a bomb and defuse it before it blows the entire planet to smithereens.\r\n\r\nYou are pursued by androids and you must avoid the walls, which are electrified; on the other hand, scattered about are life potions which will give you a new life if you are zapped.\r\n\r\nThat is the story but this game for the 48K Spectrum is so fast-moving that you will probably forget all about it in the heat of the action.\r\n\r\nThe fact that you can fire only in the direction in which you last moved tests the reactions even further and if you achieve a high score, you will get a new screenful of hazards. There are several levels of play.\r\n\r\nNot a very original concept and the graphics are simple but this is still an exciting, action-packed game which could well prove addictive.\r\n\r\nLast Sunset for Lattica is from Arcade Software, [redacted] and costs £5.50.","ReviewerComments":[],"OverallSummary":"","Page":"41","Denied":false,"Award":"Not Awarded","Reviewers":[],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":null,"CompilationReviewScores":[]},{"Issue":{"Name":"Personal Computer News Issue 61, May 1984","Price":"","ReleaseDate":"1984-05-19","Editor":"Cyndy Miles","TotalPages":74,"HasCoverTape":false,"FlannelPanel":"Editorial\r\nEditor: Cyndy Miles\r\nDeputy Editor: Geof Wheelwright\r\nManaging Editor: Peter Worlock\r\nSub-Editors: Harriet Arnold, Leah Batham\r\nNews Editor: David Guest\r\nNews Writer: Ralph Bancroft\r\nHardware Editor: Ian Scales\r\nFeatures Editor: John Lettice\r\nSoftware Editor: Bryan Skinner\r\nPeripherals Editor: Ken Garroch\r\nListings Editor: Wendie Pearson\r\nEditor's Assistant: Nickie Robinson\r\nArt Director: Jim Dansie\r\nArt Editor: David Robinson\r\nAssistant Art Editor: Floyd Sayers\r\nLayout Artist: Nigel Wingrove\r\nPublishing Manager: Mark Eisen\r\nAssistant Publishing Manger: Sue Clements\r\nPublishing Secretary: Jenny Dunne\r\n\r\nAdvertising\r\nGroup Advertising Manager: Duncan Brown\r\nAdvertisement Manager: Bettina Williams\r\nAssistant Advertisement Manager: Sarah Barron\r\nSales Executives: Christian McCarthy, John Bryan, Laura Cade, Paul Evans, Debbie Quinn, Yvonne Charatynowics\r\nProduction: Nikki Payne\r\nAdvertisement Assistant: Karen Isaac\r\nSubscription Enquiries: Gill Stevens\r\nSubscription Address: [redacted]\r\nEditorial Address: [redacted]\r\nAdvertising Address: [redacted]\r\n\r\nPublished by VNU Business Publications, [redacted]\r\n© VNU 1983. No material maybe reproduced in whole or in part without written consent from the copyright holders.\r\nPhotoset by Quickset, [redacted]\r\nPrinted by Chase Web Offset, [redacted]\r\nDistributed by Seymour Press, [redacted]\r\nRegistered at the PO as a newspaper"},"MainText":"NAME: Last Sunset For Lattica\r\nSYSTEM: 48K Spectrum\r\nPRICE: £5.50\r\nPUBLISHER: Arcade, [redacted]\r\nFORMAT: Cassette\r\nLANGUAGE: Basic/Machine code\r\nOUTLETS: Retail/mail order\r\n\r\nANDROID ANGST\r\n\r\nAs long as Berserk's many emulators are as good as this new one, which owes something to Tutankhamen and Halls of the Things I won't complain.\r\n\r\nOBJECTIVES\r\n\r\nYou must find and defuse a bomb that's somewhere in the 100 locations in the game's mazes, which are on three different levels. To go from one level to the next you first find a key, then the lock to fit it.\r\n\r\nIN PLAY\r\n\r\nThe maze is a Tutankhamen-like arrangement of long passages with deadly walls, occasionally leading into large chambers where you tend to find the goodies, along with a few million baddies. (600 to be precise). The baddies are of five types of Android, and the graphics for these are very good. You're shown the whole list of them before the game begins, dancing to a tapping sound - the Cycloids seem to be doing a soft-shoe shuffle.\r\n\r\nYour own character also seems to enjoy a knees-up. As well as the key and lock you're also shown the bottles of magic potion which gain you an extra life on touching them. The Androids fire at you, but you can pass through them without harm which is just as well considering the narrowness of the passages. A good tactic seemed to be to ignore the aliens completely and make a mad dash through the passages to find the key and lock, trusting in luck that you wouldn't get hit on the way, then return to see off as many Androids, as possible.\r\n\r\nFour different skill levels from expert to novice affect the speed and I found the novice level tough enough. The advice on negotiating the maze is 'If in doubt, turn right.' I managed to get through to the second level, which was the same as the first only more heavily populated.\r\n\r\nThe screen scrolls automatically, which is fine if you're on a passage but a problem in the chambers as you're not shown the exits. If you try to go out of a chamber at the wrong point you're shown the next screen and must the re-aim for a passage entrance.\r\n\r\nAs if negotiating the passages, finding keys and locks and annihilating Androids isn't enough, the bomb you're defusing (remember the bomb?) is on a timer which starts at 150 and ticks steadily away at the foot of the screen. There's also a high-score record which looks rather odd as the programmer has elected to use the letter '8' wherever a '5' is needed.\r\n\r\nVERDICT\r\n\r\nNot quite in the top class of Halls of the Things, but still a good, fast, colourful game.","ReviewerComments":[],"OverallSummary":"","Page":"47","Denied":false,"Award":"Not Awarded","Reviewers":[{"Name":"Mike Gerrard","Score":"3","ScoreSuffix":"/5"}],"ScreenshotText":[],"BlurbText":[],"TranscriptBy":"Chris Bourne","ReviewScores":[{"Header":"Lasting Appeal","Score":"3/5","Text":""},{"Header":"Playability","Score":"3/5","Text":""},{"Header":"Use Of Machine","Score":"3/5","Text":""},{"Header":"Overall Value","Score":"3/5","Text":""}],"CompilationReviewScores":[]}]}]